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Jun 26 2006, 10:38 PM
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#26
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Target ![]() Group: Members Posts: 49 Joined: 18-June 06 Member No.: 8,734 |
Demolitions should cover the actual placing and set up of the charges, not knowing where and why to put a charge in a particular place. Some kind of engineering or architecture skill would make more sense as far as knowing where to put the charges.
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Jun 26 2006, 10:58 PM
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#27
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Demolitions is a very broad skill. I suspect that it includes some aspects engineering. Many active skills require specialized knowledge skills and readily convert into them in some instances. For example, a burnout magician has all of his magical skills converted into approperiate knowledge skills. Demolitions should include just enough engineering knowledge to make a building fall but not enough to construct one that won't topple on its own.
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Jun 26 2006, 11:12 PM
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
This entirely depends on what kind of shadowrunner you are. I've known a few who were more likely to down a building using mortars. Hell, I've known a few who were more likely to down a building by kicking it real hard... |
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Jun 27 2006, 12:48 AM
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Ah yes, Shattering Blow, aka Van Damme Grimace Punch. |
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Jun 27 2006, 09:16 PM
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#30
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
....Leela had the following supportive Knowledge skills for her demolitions. Architecture Physics (Spes. Kinetics) Structural Engineering Explosives A proper demo job (causing significant structural damage or taking down light structures such as a transmission tower) could take her several days to set up, (analysing the target, studying plans if available, calculating amount/type of explosives, etc.) To actually implode a building, would take a lot more for the structure needs to be gutted and properly weakened to allow gravity to properly do it job. Programmes like Blast Masters on the Discovery Channel, came in rather handy for effectively running the character. |
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Jun 27 2006, 11:58 PM
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#31
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Why bother with explosives? Generates way too much interest from the authorities for most people's tastes I would have thought. Just use a couple fuel drums, toss a match and torch the place.
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Jun 28 2006, 12:31 AM
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#32
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Blowing stuff up is fun.
That isn't an answer to the above question. It is just a general statment that applies in all cases everywhere. |
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Jun 29 2006, 01:38 AM
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#33
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
<...yeah! I like to make Big Bada Boom. Hee hee.> --Leela G (ranslated from Croatian) |
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