Aspected Magicians, Perhaps there are ways to simulate one? |
Aspected Magicians, Perhaps there are ways to simulate one? |
Oct 8 2005, 08:41 PM
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#1
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Moving Target Group: Members Posts: 399 Joined: 27-May 04 Member No.: 6,361 |
Well, since there are some people who have asked how to bring back Aspected Magicians (or 'Groggies'), I figured a topic on it might not be uncalled for.
I found as nice way of doing this by taking two incompetence flaws for either Binding and Summoning or Spellcasting and Ritual Spellcasting. So you have a Sorcerer or a Conjurer aspected magician. unfortunately, its rather difficult to do similar things with Elemental Magicians or Totem Casters (or what have you).... I guess its possible to simply create a Flaw for this... but I want to see if theres a way to simulate it within the current rules if possible. :) Any ideas on that? :D |
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Oct 8 2005, 11:25 PM
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#2
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
you could take spirit bane a few times to help simulate the spirit part. wouldn't work quite the way you want, but it would help. also, you would naturally specialise in the type of spirit and spellcasting you are allowed to use.
hmmm... as far as it goes, the shamanist (based on totem thing) would only work for a very few totems... most of them give only one magic advantage now, if any, it seems. maybe if you houseruled a few totems to be different for adepts and magicians... |
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Oct 9 2005, 04:29 AM
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#3
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Moving Target Group: Members Posts: 199 Joined: 11-September 05 Member No.: 7,729 |
Off-hand, I would think it fairly simple to implement aspected magicians. Just charge them fewer BPs (5-7, depending on how you think they compare to PhysAds) for the privillage and enforce the restrictions as outlined in SR3 (they're either casters or summoners, and they can't project). Same for Elementalists and Shamanists - if they're not supposed to have access to a skill/spell, don't let them get them. Doesn't seem to require a great deal of rules-fu or particular flaws. And, on the general topic, granting them Incompetence for skills they will never be able to use is just free BP unless you just enforce the penalties w/o the benefit.
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Oct 9 2005, 05:31 AM
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#4
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Moving Target Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 |
Edit: Should have more thoroughly read the OPer. Nevermind :P
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Oct 9 2005, 12:45 PM
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#5
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Well, the Incompetence is there basically to lower the cost from 15 to 5 to a be an aspected magician - if you would normally allow a mage to take incompetence for a magic skill, there's no problem with this at all. As for free BPs...they got extra BPs for severely limiting their magic ability - permanently. I see no prob with that... |
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Oct 9 2005, 01:18 PM
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#6
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Target Group: Members Posts: 50 Joined: 4-November 04 Member No.: 6,807 |
It's easy to house-rule aspect magicians by just charging 5BPs, or taking an incompetence flaw, but they end up not being cost-effective. Full mages only cost 15BP now, which isn't much -- the real cost is in buying up your Magic. Even if aspected magicians only cost 5BP, they get the shaft -- basically they get one extra attribute point in exchange for drastically limiting their magical abilities.
In SR3, aspected magicians were a lot cheaper than full mages, and they got more free spell points, IIRC. |
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Oct 10 2005, 03:19 AM
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#7
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Moving Target Group: Members Posts: 261 Joined: 26-February 02 From: Massachusetts Member No.: 2,115 |
Mystic Adept with no adept powers. The single most relevent property that an aspected magician has is the lack of astral projection.
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Oct 10 2005, 05:40 AM
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#8
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
I've being running them like this:
Aspected Magician (7 bp positive quality) A character with this quality is an aspected magician and starts with a Magic attribute of 1. This may be increased like any other attribute, up to a maximum of 6 + initiation grade. A character with this quality cannot take the Adept, Mystic Adept, or Technomancer qualities. When this quality is taken, an aspect must be chosen for the character. An aspected magicians has only limited use of magical skills, depending on their aspect and cannot use magical skills not noted as available to their aspect. Available aspects include: * Sorcerer: An aspected sorcerer can cast spells and otherwise make use of all skills in the Sorcery skill group. * Conjurer: An aspected conjurer can conjure spirits and otherwise make use of all skills in the Conjuring skill group. * Tradionalist: An aspected traditionalist can use all magical skills, but only to in a limited fashion. They can cast spells of one choson category, and conjure (and bind) spirits that their tradition links to their chosen spell category. Aspected traditionalists who follow a mentor spirit must choose a category of spells for which they gain an advantage due to their mentor spirit. (Example - Ryker is a shamanic aspected traditionalist who follows the Wolf totem. Thus, he can cast only Combat spells and conjure only Beast spirits). Aspected traditionalists use the Banishing and Counterspelling skills normally. Like a full magician, each aspected magician follows a specific magical tradition that defines his worldview and how he perceives and manipulates magic. Aspected magicians may also have a mentor spirit as full magicians can. Aspected magicians can make use of astral perception (and can use the Assensing and Astral Combat skills normally), but they cannot astrally project in the fashion that a full magician can. Though this quality is inexpensive, gamemasters should be careful not to allow it to be abused. It should only be taken for characters that are intended to be played as magicians. |
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Oct 10 2005, 06:57 AM
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#9
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Moving Target Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 |
Actually, yeah...An aspected could be a Mystic Adept without adept powers. I'd go something like:
Aspected Magician: 10pts Aspected Magicians who cast spells reduce the spell cost multiplier by 2. They may start with Magic x 3 spells. Aspected Magicians who summon spirits may start with a number of spirits bound to her equal to her magic attribute (each spirit must be of a power LOWER than her magic attribute) for free. Something along those lines. |
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Oct 10 2005, 07:11 AM
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#10
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Spell cost multiplier? Wassat? As for free bound spirits, woof! I hate to say it, but that's way too beefy. :( |
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Oct 10 2005, 07:14 AM
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#11
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Moving Target Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 |
Blah. My bad. I'm tired. I meant that they "reduce the cost of learning spells by 1." I don't actually know much about summoning/spirits, so free bounds was the only thing I could think of. |
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Oct 10 2005, 07:32 AM
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#12
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Oh, OK. A little beefy, but mainly cause I don't like the idea of aspected magicians being better at anything than full magicians.
I don't think they really need anything extra. Check out the following character made with my system above. (Note he has Charisma x3 in free bp for contacts. It's a house rule we use). [ Spoiler ] |
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Oct 10 2005, 05:13 PM
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#13
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Then why are you even posting on a thread about bringing aspected magicians back? Aspected Magicians have always been better at their thing than full magicians. In SR2 and SR3 they received a flat bonus to their starting spell points, and even back when they were called "Conjuring Adepts" they spent only a B priority on their magic instead of an A (allowing them access to potentially more Force worth of magical resources than a Full Magician could possibly have). There has never been a time when an Aspected Sorcerer wasn't supposed to have a little edge in Sorcery over a Full Magician. The difference in cost, after all, isn't that great. There must be an additional incentive somewhere in the mix. -Frank |
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Oct 10 2005, 05:39 PM
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#14
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
We're talking about two different things. Freeing up resources (bp, skill points, nuyen, whatever) that would normally be spent on the other magical skills allows an aspected magician to specialize in their little niche. Giving them more starting spells ala SR2/3 as you mentioned has the same effect. Giving them a discount on the karma cost of learning new spells like Gothic Rose was suggesting gives an aspected sorcerer an ability no full magician could ever duplicate. That is what I was objecting to. |
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Oct 10 2005, 06:19 PM
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#15
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
The thing is that with SR4's build-point system you can recreate almost every facet of an Aspected Magician simply by not spending points on things they shouldn't be able to do.
If I'm a hermetic "Fire Mage" then I can just choose to forgo all non-Combat spells that don't have fire elemental effects. I can conjure only Fire spirits. This frees up my BPs (and later, my karma) to go into other things because I've self-specialized. If I want to be a straight conjurer, then I just won't take any sorcery skills. Heck, I could be an "astral adept" by just never taking any sorcery or conjuring skills and instead bumping up my Astral Combat skill. If you really want tangible game effects, then (as mentioned elsewhere) go nuts with the Incompetent quality. I mean, be Incompetent in the 3 Conjuring skills for your "pure sorcerer" and the net BP cost evens out to zero. Be a full magician who's Incompetent in all Conjuring and Sorcery skills and you have yourself an astral adept who's got 15 "extra" BPs to throw around. Come up with a 5BP "Fleshbound" negative quality if you want, which denies full magicians (and maybe adepts) the ability to access astral space. Slap that on the pure sorcerer above and you're actually 5 BP in the black. Go spend it on more spell stuff or resources or some such. |
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Oct 11 2005, 02:34 PM
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#16
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Could do things that way, but look at the bp costs (going with a sorcerer example): Magician quality: 15 bp Incompetance (Conjuring skills): -15 bp Fleshbound: -5 bp Net cost: -5 bp So being an "aspected" magician this way is actually better than free? Thus my objection. |
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Oct 11 2005, 02:44 PM
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#17
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Target Group: Members Posts: 24 Joined: 30-September 05 Member No.: 7,791 |
You still need buy some magic, so its' not totally for free. but you get a nice discount.
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Oct 11 2005, 02:51 PM
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#18
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
I hear your objection and I don't disagree; I'm just throwing out a solution that satisfied some of the parameters people seemed to want. Also, they'd still need to buy up their Magic rating so it's not like it'd be totally free; they'd get a 5 BP "refund," fill up some valuable Quality point slots, and then have a 1 Magic and very little they could do with it.
I kinda liked the suggestion someone else had to buy Mystic Adept and spend 1 point of Magic on Astral Perception, with the rest going towards the typical sorcery/conjuring combo. I did that myself with a "straight sorcerer" that I'll be playing in a few weeks. I took Incompetent in the 3 conjuring skills, which nets me a 5 BP gain. However, my spellcasting capacity is kinda retarded by a point due to the magician/adept split. I personally think aspected magicians should have a net cost of 10 BPs, and astral adepts should run at 5. I'd really like it if they were repackaged deals instead of our little "after-market" combos, but then I imagine that's something for Street Magic to address. BTW, I kinda like "Meatbound" more as a name for that negative quality. Sticks closer to the SR lingo. |
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Oct 11 2005, 03:11 PM
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#19
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
How about instead of giving them more and cheaper spells or spirits, just halve the cost of raising their Magic Attribute (round up when appropriate), as they get half as much as a normal character out of it? After all, as said above: "Full mages only cost 15BP now, which isn't much -- the real cost is in buying up your Magic. Even if aspected magicians only cost 5BP, they get the shaft -- basically they get one extra attribute point in exchange for drastically limiting their magical abilities." |
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Oct 11 2005, 03:13 PM
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#20
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Concerning streamlining, this is ungood.
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Oct 11 2005, 03:32 PM
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#21
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
No prob :)
True, but everyone has to buy their Magic attribute. That's why I was saying it was better than free.
Not too much difference between 7 bp and 10 bp. I originally had my version of the quality set at 10 bp, but since they actually get less "stuff" than a magician adept, I downed it to 7 bp.
Ditto. Meatbound it is (even though I probably won't use it) ;) |
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Oct 11 2005, 03:35 PM
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#22
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
But then you run into the same problem I was talking about above, aspected magicians would have an ability (admittedly an off-screen ability, but still) that no full magician could ever have. Dat ain't right. |
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Oct 11 2005, 04:02 PM
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#23
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Making a choice will always limit you in another way; what's wrong with that? So an aspected mage gets his own small edge over a full mage. So does a (Mystic) Adept. So does a Technomancer. So does a human over the much-more-BP-expensive elf. Big deal.
Full mages get a lot of things that aspected mages cannot touch, and unless aspected mages get some kind of a scaling discount they will only get a trivially small BP difference for their pain. As you said, it's an off-screen ability; the spell and spirit discount was far more overt. |
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Oct 11 2005, 04:41 PM
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#24
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
I think I'm with NightmareX. The advantage to being Aspected over Full should be cheaper BP cost of your magician-type Quality, under the premise that you can do fewer things than a Full. The saved points should let you afford more of whatever you've specialized in.
I suspect that the problem some folks are seeing is that if the difference between Full and Aspected is 5, 8, or even 10 points and is therefore so comparatively small, then why specialize? If you're saving only 10 points to be a pure Conjurer then you're giving up a whole lot of potential abilities for, say, +1 to an attribute. That doesn't seem like a fair swap. I'll point out, though, that you're also not going to be spending points on your Sorcery skills nor your starting spells. So you're in effect "saving" those points too. A pure Sorcerer's savings would consist only of the Conjuring skills, so that sounds like it might actually be a "worse" deal. But hey, spells typically cost less drain than spirits, so it might be a wash. Then someone could say that "well, I can save points on those anyway just by not picking them; I want a bonus for restricting myself in the long-term." My answer would be "If you intend on never conjuring ever, then take the three associated Incompetent qualities and here's your 'free' 15 BPs." That might seem like "Hey, I can be an aspected mage for free!" but there's a more subtle expense going on. You used up 15 of your 35 possible Positive Quality points and 15 of your 35 possible Negatives as well. From a BP expense point of view, sure, that balances to a net difference. But you're restricting yourself in another way, and I find that equitable. |
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Oct 11 2005, 05:17 PM
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#25
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
I have other complaints about the bp costs for races :)
True, the bp cost difference is minor at best, but like Azralon said, freeing up bp that would normally be spent on (for example) Sorcery skills, spells, etc. are the real benefits. |
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