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emo samurai
post Feb 13 2006, 05:56 AM
Post #26


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Here's my tentative character sheet. He still has some extra build points above 400; advice on cutting those down would be welcome.

[ Spoiler ]


How do I get rid of that last 59 BP? And how much would being hated by the Yellow Lotus count if they REALLY want to kill you?
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Glyph
post Feb 13 2006, 07:23 AM
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I was going to suggest using skill groups, but I think you must already have done so, otherwise your skills would cost 220 instead of 180. Too bad - at first glance, I thought I could save you 40 points really quickly. :)

I would say, if you are stuck in a 400 build point campaign, that you will need to do some very painful paring down to make the character fit.

Let's see - lose the conjuring group and just take binding: 3 and summoning: 4 (a good spell can be as effective as banishing), drop assensing and perception down to 3 (you have a nice high Intuition), drop the pilot ground craft skill, lose the astral chameleon quality, reduce contacts down to the 20 "free" points, and lose 2 spells (maybe Detect Truth and one of the combat spells).

That's just one of many possible ways to go - you just need to fine-tune the character until you are satisified that you have kept the essentials. Keep in mind that you can improve a lot of things after you start earning karma.
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Ryu
post Feb 13 2006, 08:51 AM
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Let the bashing begin...

-no elf, if it isnīt a must-have
-body 3
-magic 4. absolutly enough
-influence-group at 3, should be enough with that charisma

60pts. There. And a present. Look up how knowledge skills are bought. Hint: Free points are 1pt=+1


Oh, the bashing part.
No hunted-flaw so far. And more than +35 altogether isnīt even allowed. It would be worth more points, and you should bring along another character sheet. Knowledge 6 about them + bad history + they get to have an initate group = not good.

Your contacts are very loyal. Apart from not doing you any good, why are they? I.e. the fixer would be very reliable out of a professional context, but for the same reason also personally detached.
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nick012000
post Feb 13 2006, 09:18 AM
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Drop Str down to 1. You're not a melee character; you don't need it.

You have too many attributes at 5- you're only allowed 2, you have 3. Drop Logic down to 2 or 3. 2 will save you 30 bp.

Drop the Sorcery and Conjuring skill groups to get the Spellcasting, Counterspelling, Conjuring, and Binding skills. This will save you 16 bp.

Drop 20 bp worth of flaws- you're over the 35 bp limit.

Drop the Influence group down 2 points- you don't really need it that high, you're a shaman, not a face.

Dodge sucks- get rid of it entirely, or replace it with Gymnastics.
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Taki
post Feb 13 2006, 10:28 AM
Post #30


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Every background is (or should be) unique ! :)

By the way a few details that may be useful :
shaolin martial arts are linked to boudhism, and triad are very tightly bound to them in chinese history.
The other major philosophy is taoism (think crouching tiger hidden dragon - kind of), more linked to tai chi chuan, pa gua chang, xing ii chuan
A cross over between boudhism and taoism appeared and is cold shan (means spirit) or shen, and became zen in japan

As a DM I wouldn't allow a 6 in a chinese philosophy knowledge without any skill in chinese literacy.
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Crusher Bob
post Feb 13 2006, 10:34 AM
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It's skills that are limited to 2 at 5 or 1 at 6, attributes are what the traffic will bear (and the 200 point cap total).
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Aku
post Feb 13 2006, 01:00 PM
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and only 1 at natural max. Also, you only have 1 fake license? I'm sure you can burn some BP by purchasing one for everythingt hat will need it (you need a license for spellcasting, i know, what about for the individual spells though?

Also I'm not so sure about the qualities, i read as a range of +- 35 points, but thats me.
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nick012000
post Feb 13 2006, 02:05 PM
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No, attributes are limited to 2 at 5 or 1 at 6, just like skills are.
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Aku
post Feb 13 2006, 02:17 PM
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according to who nick?


QUOTE (SR4 p.73)

Players may not spend more than half their total BP on physical and mental attributes... Also, characters cannont have more than one atribute at thier natural maximum. THis measure prevents overspending in attributes and ensuresa that characters are well rounded.

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emo samurai
post Feb 13 2006, 06:46 PM
Post #35


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Are you saying that being hunted by the Triad should be more than 10 BP? I aggree; they REALLY hate him. The consiglieri likes him because Shen's been doing a lot of consulting work for him in the past in their tangles with the Triad, and Shen's proactively taken about half of what he would be paid for his work in return for information on the status of the evil supermage who bound his master and contacts. The consiglieri is very Uncle Enzo. Leggy Starlitz is one of those contacts, and he works pretty closely with the mob. This is why he knows lots of Italian. Roboninja1337 is there just for information, also one of those contacts. Any ideas for other contacts? And I aggree that banishing is useless for my character, he has manaball, which will inevitably cause much, much less drain.

I'm reducing strength to 1 and moving one willpower point to charisma. That's 10 saved points. Then I'm getting rid of ritual and banishing, saving 26 total. I'm also reducing assensing and perception by 1 each, that's 34 total. I'm getting rid of the social skill group and reducing it to etiquette 4 and leadership 3, saving 46 points. He's not one for negotiating money, and having another person play Fu Manchu will actually help cover my guy's ass. He'll also use his air spirit to fly around, so driving's useless for personal business. That's 62 points. I'm getting rid of of Scorched and Sensitive system; that's 42 points total. I'm reducing Leggy Starlitz to 2 loyalty, increasing Juan Giovanni's loyalty to 4, and reducing Timothy Hunter and roboninja's loyalties to 2. That's a whopping 4 points, 48 total. I'll also get rid of my mentor spirit; he just isn't the type to have one.That's 53 points total. Astral chameleon's useful and fits his personality; I won't get rid of that. Should I just get rid of the blogger? It seems the consiglieri will handle all the information himself at his level of loyalty. That would be another 4 points I could spend on equipment. But if the Triad thing pans out and I'm allowed to have 65 points of flaws with Scorched and Sensitive system, then I'm 83 points off, so I'm 24 points in the green. Hee hee!!!

The Fu Manchu thing will be something he does for the actual face of the party; his only real social skills will be the ones that served him as a messiah. I think I might get rid of his mentor spirit; he was never the type of person to have one, even while he was reading people and solving their existential crises.

QUOTE
and you should bring along another character sheet.


Why? Because I'll die?
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emo samurai
post Feb 13 2006, 08:43 PM
Post #36


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Here's my revision.

[ Spoiler ]


And if the GM has a 4x Charisma starting contacts rule, then I'm 24 in the green! That'll rule so much!
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Taki
post Feb 13 2006, 10:18 PM
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I preferred last version, this one seems very min/maxed :

- min for str and agi - but with 3 in gymnastic ? (doesn't make no sense) except that gymnastic can be used to dodge ....
- almost max-1 for all magi attributes,
- banishing is very logical for someone with both binding and conjuring, no ritual (not so strange)
- no astral combat at all
(yes I know astral combat and banishing are not efficient in sr4 canons rules)
- incompetent in hacking and cybercombat ? you must be kiding ? why not add quantic physic, exotic weapon "implanted axe" and a few others to have no other flaws left ?

That begins really to look like building a power gamer without any logic. At least I see it like that.
He is so much interested in his branch of religion (kind of zen ?) and is world wide one of the best in that area, without knowing any part of chinese history, literacy (he hasn't rode lao tse, gong fu tse, tchang tse, yi king ??? )
c'mon !

bpwise that come's close to perfection.

For the flaw: triad, a dm should give it's price - either for 10 or 20, player choice.
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Azralon
post Feb 13 2006, 10:41 PM
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QUOTE (emo samurai @ Feb 13 2006, 01:56 AM)
And how much would being hated by the Yellow Lotus count if they REALLY want to kill you?

Oh, you mean REALLY want. Not just a casual murderous intent, but they actually mean it? Like, they'd be frowning the whole time?
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emo samurai
post Feb 13 2006, 10:54 PM
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He was magically active and had his logic and intuition 5 practically from birth. His charisma's there mostly because he's an elf, which helped his whole "Asian Mystery Messiah" angle. He grew up in pretty much a religious and ideological vacuum, since it was the PRC, and learned to dislike organized religion from an early age after seeing the insincerity of the state-supported churches and the sometimes rabid fanaticism of the secret ones. He was more like a really good psychologist, philosopher, and local healer than a cleric, but those two things came together to make him sort of a living buddha in the eyes of the people. And yes, the whole incompetence thing doesn't exactly make sense, but if you don't pick skills you don't use, then how would you become incompetent in the ones you do? Maybe I'll make him incompetent at con and negotiation; those seem to be rather unbecoming of a person as guileless and good as he is. Or banishing and ritual magic; more on that later.

As for his philosophy, he has a sort of naive-mind approach to everything, trying his best to dispense with prejudice and bias when viewing things. His lack of ideology and mentor spirit only supports this. This ties in to his view of ritual magic; he just can't do it; in his mind, it's fraught with too much of the logical railroading and posturing that he just can't get his head around.

Banishing I could say is because he can't simply view spirits as malignant beings to be destroyed. For the first 15 years of his life, spirits were a wonderful force of life and happiness. He's too good at reading and understanding them to be able to just destroy them like that; he feels everything they do, or at least thinks he does. The one time he tried to banish a spirit was when his master forced him to; the method shown to him required that he interface with and feel the spirit's essence before he scattered it. This, of course, did not go over very well with him.

Also, I might get rid of Leadership and replace it with Instruction; that fits with his whole teenage messiah thing.

Since he wasn't exposed to cars until he was 20 and was able to fly around in an air spirit, he didn't have what was to him an inane urge to learn to drive once he crossed the Pacific.

QUOTE
Oh, you mean REALLY want. Not just a casual murderous intent, but they actually mean it? Like, they'd be frowning the whole time?


Yes. They'd be frowning the whole time, and they'd be gesturing wildly, too. But seriously, how hard would they try? They've already killed this guy's family, and they've been trying to kill The Family for years to no avail, especially since Shen started consulting for them. Hopefully, they don't know he's there yet.
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Ryu
post Feb 14 2006, 10:38 AM
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Well...

Your character will die. Early. Hunted: They are motivated, they follow your movements with only slight delay, they have the ressouces to kill you. And they need to kill you for your knowledge alone, history aside.
Hunted is a deadly flaw if your GM is any good, and he needs to approve a custom flaw for this one, so he should take note.
Still to many flaws by far. Notoriety should start at about -4 (hunted, technologically very unaware, +spirit bane. dangerous for any friend).

I dislike body 4 + strength 1.

I dislike gymnastics in place of dodge. PG concept except for characters who stress physical ability.

I personally dislike magic 5, but that is yours to decide. A benign person will never learn "control toughts".

I like the new contacts better, except for "The Coven" wich you have to "buy" kid by kid. Else do Mafia (loyality 4, conection 6) and be a don yourself.
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emo samurai
post Feb 14 2006, 11:10 PM
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You just don't like how the coven's just a group contact and not a single one? That sounds reasonable. How would I make a magical group contact from character creation and not have the talismonger introduce me to it or something?

Hmm.... why's 5 magic bad? And I guess that control thoughts is bad; I'll replace it with a "compassion" spell that will make sense for someone who reads people on a regular basis. And I'm not kidding.

Maybe I will get rid of the Hunted: Triad. 10 points will be if they don't know where he is; 20 points is if they do.

And is 2 strength good enough?
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Glyph
post Feb 15 2006, 03:31 AM
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A Strength of 2 means that a leather jacket or ordinary armored clothing are about the only things that you can wear without suffering penalties - which is still better than a Strength of 1.

But when you only have 400 points, and can only spend half of them on Attributes, you have to have a low stat somewhere, unless you want to be average or slightly better across the board. And that wouldn't fit your character concept at all.

So I would say a Strength of 2 isn't good, but it's probably the best you can do for an awakened face type. Just be aware that your character is better at sniping with his magic, and dealing with social situations, than he will be in face-to-face combat (which most runners try to avoid anyways - but it still happens).


As far as the Coven, SR4 doesn't have rules for groups as contacts (one of the few things I miss from previous editions was the ability to buy a gang or tribe as a "contact"). But all you need to do is buy a Coven member as a contact, and you will have more or less the same thing.
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emo samurai
post Feb 15 2006, 04:24 AM
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My character's going to need a diverse magical group for long-term magical development. And did SR3 have rules for free contacts through charisma?

Also, the amount of armor one can wear is based on body; I can wear up to a cushy 8 points of armor, and that's assuming I don't summon a spirit to provide another 10 points.
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Endgame50
post Feb 15 2006, 04:48 AM
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QUOTE (emo samurai)
My character's going to need a diverse magical group for long-term magical development. And did SR3 have rules for free contacts through charisma?

SR3 had three levels of contacts. Level 1 was about loyalty 1 or 2, level 2 was about loyalty 3 or 4, level 3 was about loyalty 5 or 6.

You started off with 2 level 1 contacts for free. You could buy more contacts with starting money.

Level 1 cost 5000
Level 2 cost 10000
Level 3 cost 100000 (I think, I never knew anyone who bought one of those)
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emo samurai
post Feb 15 2006, 05:02 AM
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It had nothing to do with charisma? I guess it makes sense. And how would those convert to SR4? Cyberware's, like, 15% of what it was in SR2. Would the level 3 contact be 3 BP?
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Endgame50
post Feb 15 2006, 05:40 AM
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I have no idea. I'd just wing it.
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emo samurai
post Feb 15 2006, 06:08 AM
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Fine, I'll use the SR4 contacts rules. But I still really, really want the 4xCharisma contact points.
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Glyph
post Feb 15 2006, 08:31 AM
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It may not be official, but there's nothing stopping your GM from using it as a house rule, either.

My bad on Body vs. Strength on armor encumbrance - I must have been skimming the pages too fast and misread it.

I like SR4's contacts better - they are more detailed (you buy connection and loyalty), and they aren't tied directly to resources any longer (you can have a poor character with good contacts). As I said, the only thing missing is being able to have a gang, tribe, or other group as a contact.

Personally, if I house ruled it, I would make it like skill groups - 2.5 times the normal cost to get - so, for example, a tribe with connection: 3 and loyalty: 1 would cost 10 points.
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emo samurai
post Feb 15 2006, 08:58 AM
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So you could be a mafia don starting out with only 30 BP. That's is crazy... crazy enough to work or get you killed. I haven't figured out which one yet.
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Ryu
post Feb 15 2006, 09:17 AM
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I donīt know where the charisma*4 thingy comes from. A houserule you heard of? (Curious)

I donīt like the balancing issue of group contacts. Buy one kid, decide on the "contact value" of the other kids, and be done. Initiatory groups are just a nice touch, so far. (Hope it stays that way, ruleswise)

"Control thoughts" is just about the worst think you can do to the mind of a person. Compassion is also manipulation of the mind, but has a "for the greater good" touch.

Magic 5 is bad in my opinion because at that point the mundanes have pretty much already lost the fight. Your success limit is above the number of successes anyone can reasonably reach with willpower+spell defense (will3+spell defense 4 wonīt do anything against a manabolt 5 from a competent mage).

If you are hunted, the know where you are, or will know soon. Else they are just an enemy and not worth points at all. As you have to many disadvantages anyway...

Strength 2 is better, of course. Now you are just weak instead of crippled. Still to weak to support a body 4-character in full gear doing flip-flops to avoid an attack.
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