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> Can we beatt he Horrors?, It needed its own thread.
Can we beat the horrors?
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The Jopp
post Jan 15 2004, 07:59 AM
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Another way of making sure that the horrors can't touch us is to give every living metahuman being ONE little piece of cyberware, a Pain Inducer.

The pain inducer gives the character constant pain by stimulating the bodys pain receptors. And for a special price you can get a PIC (Pain Induce Controller) so you can alternate between Light nagging pain to Serious searing pain that makes you want to crawl out of your skin.

The future version of Thorns sticking out of ones skin. :cyber:
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Crusher Bob
post Jan 15 2004, 08:02 AM
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Why not a pun inducer to go with your navel gun? :wobble:
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Herald of Verjig...
post Jan 15 2004, 08:14 AM
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QUOTE (Moonstone Spider)
In Earthdawn a great Dragon is worth about 450,000 Legend Points (LP).

In Earthdawn, they also have more innate power. Regeneration is standard as well as a perpetual nature of their breath.(the fires stay as long as the dragon is within a certain distance) There are probably more advantages that dragons don't have access to in low mana periods, but I do not currently have any desire to find the right entries to compare.
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Crusher Bob
post Jan 15 2004, 08:18 AM
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I think the dragons have some of the same karma manipulation abilities that the horrors have, like the one that prevents you from using karma points.
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Req
post Jan 15 2004, 06:03 PM
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Sigh.

Anyone who says "omg horrorz r teh winnar11!!!" OR "omg humanz r teh winnar!!!!111!one" is wrong. Lemme spell it out.

WE DON'T KNOW. We're baselessly speculating on just about everything except that we'll have big ass weapons one day. I think there are strong arguements to be made both ways, and really it's going to depend on how they come, how they fight us, and how much we know in advance. I don't care how many orbital lasers we have. In the end it doesn't matter how much ass Tempter or Joie can kick. It's going to come down to luck, and the precise way things work out.

Because I don't think it will ever come to a "war" per se, I don't think the uberweapons matter. I tend to believe that the Baddies will corrupt rather than fighting, stay below our radar and strengthen themselves until they have all the advantages we do, but I'm pulling that out of my ass. Maybe it won't go that way at all.

I liked it when the "debate" ended and we were just chattin' about how Cool Horrors Are. Let's get back to that one.
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Austere Emancipa...
post Jan 15 2004, 06:12 PM
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QUOTE (Req)
I liked it when the "debate" ended and we were just chattin' about how Cool Horrors Are. Let's get back to that one.

I liked it better when the "debate" hadn't started yet and we were just chattin' about how Cool Metahumanity Is. :P

Feel free to get back to anything though, I'll just be lurking here in case someone comments on nukes again...
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Herald of Verjig...
post Jan 15 2004, 06:52 PM
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We could create two independent threads: "Why Horrors kick ass" and "Why Mortals kick ass" with the requirement that no argument from one breaches the other under penalty of flogging and keelhauling.
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Kagetenshi
post Jan 15 2004, 07:20 PM
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Actually, given the dystopian overtones of Shadowrun, it's entirely possible that by the time the Scourge hits the megas will have essentially Blood Wooded the entire planet. They come over, take one look, realize they're beaten at their own game and go home.

~J
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Pthgar
post Jan 15 2004, 07:23 PM
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Ha! Very funny!
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John Campbell
post Jan 16 2004, 05:25 AM
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I'm going to have to retract one of my earlier claims. I've determined, after some calculation, that we probably can't smash Earth like an egg. It'd take about 2.3×10^31 joules to do that, and Ceres, with a mass of 8.7×10^20 kg, moving at 11.2km/s (impact velocity for any object dropped into Earth's gravitational field), delivers "only" about 5.5×10^28 joules. In order to permanently shatter the Earth with it, we'd need an impact velocity of approximately 230km/s. While, given SR space capabilities, we could probably nudge Ceres into a collision orbit with Earth (it'd take a while, but it could be done), I doubt that we could build a drive that could produce enough thrust to accelerate it up to that speed in the distance available, and we wouldn't get a second pass, because that's well past solar escape velocity.

Of course, that's the energy required to totally and permanently destroy the planet, such that gravity won't ever pull the resulting spreading cloud of rubble back into a coherent body. Even a free-fall Ceres impact, delivering as it does the equivalent energy of 13 exatons of TNT, should be quite sufficiently cataclysmic to disrupt the manasphere and ensure that no Horrors are going to be coming through any time soon.

It would, of course, be a good idea to make sure that they can only come through on Earth before attempting this.
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Raén
post Jan 16 2004, 11:02 AM
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First, you must understand we have not 3000 years before the next scourge. If the cycle was "normal", the Horrors should not come before about 2500 years. However, from what we know about the last scourge, wraiths only appears about 1000 years before the scourge, so they might come earlier this cycle (it can be because of all the high magic stuff that has be done on earth: 2 Ghost dance, the Veil, Aztechno helping them...)

Whatever the reason, from what we know, the Horrors (the most of them) will more probably come in about 1000 years. But the first ones will come sooner (in the last scourge, the first burgeoning Horrors came 900 years before the scourge).

But we must understand it will not be really a war, they will come quietly for some hundreds of years, before the actual sourge begin. What do you think they will do in those years. They will try to mark the most of people, if possible rulers.
It's also possible, if they see we want to fight, that they will use their marks to force us to hide instead, cause they like when we hide: this way, their food can be protected from the other Horrors, but not from them.

It took about 350 years for the Therans to discover a way to protect against the Horrors, and they had the Book of Harrow to teach them what the horrors were. To my opinion, it will all depend on what those who know will reveal to mankind.
If they reveal nothing, prefering to hide themselves, then we will have to fight, but we will lose, because we don't know them: every mage that will fight them will become marked, ...
If they reveal it, it all depends the amount of time we have to prepare. But what will be the reaction of a threat that far away. They had the same problem in ED: "Many dismiss its conclusions outright, while others look upon it with almost religious reverence. Most, though, cannot take seriously a threat eight hundred years in the future."
As to the dragons helping us, they would have done it before: but "many dragons have no desire to share their secrets"


PS: I only have the CD version of the ED rulebook, so I can't give page numbers, but all the info is give here i into the chapter 3.
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toturi
post Jan 16 2004, 11:18 AM
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And we are watching... and developing new and interesting ways to defend ourselves. Yes, they have the initiative, Marking and other things... We can defend ourselves against them, destroying their meat. But they are not invincible and when the day comes when we can invade their metaplane they WILL die.
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Reaver
post Jan 16 2004, 01:26 PM
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QUOTE (toturi)
And we are watching... and developing new and interesting ways to defend ourselves. Yes, they have the initiative, Marking and other things... We can defend ourselves against them, destroying their meat. But they are not invincible and when the day comes when we can invade their metaplane they WILL die.


No they won't die. You just said it yourself. THEY have the initiative. Action my freind is better than REaction. ;)
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Austere Emancipa...
post Jan 16 2004, 01:28 PM
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Also, they won't die because they have IDDQD.
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Reaver
post Jan 16 2004, 01:39 PM
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QUOTE (Austere Emancipator)
Also, they won't die because they have IDDQD.

IDDQD?
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toturi
post Jan 16 2004, 01:49 PM
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QUOTE (Reaver @ Jan 16 2004, 09:26 PM)
QUOTE (toturi @ Jan 16 2004, 11:18 AM)
And we are watching... and developing new and interesting ways to defend ourselves. Yes, they have the initiative, Marking and other things... We can defend ourselves against them, destroying their meat. But they are not invincible and when the day comes when we can invade their metaplane they WILL die.


No they won't die. You just said it yourself. THEY have the initiative. Action my freind is better than REaction. ;)

Yes, they have limited strategic initiative due to the fact we do not know when exactly they are coming over. But we have tactical supremacy. And as all generals know, you can't do shit without infantry and we are slaughtering Horror infantry the way they are dribbling in...

BTW, action is not necessarily better than reaction. Melee combat is a good example.
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Austere Emancipa...
post Jan 16 2004, 02:07 PM
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QUOTE (Reaver)
IDDQD?

God Mode, my good friend. Have you never played Doom?
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Reaver
post Jan 16 2004, 02:10 PM
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QUOTE (Austere Emancipator)
QUOTE (Reaver)
IDDQD?

God Mode, my good friend. Have you never played Doom?

Oh Good Gods. I didn't even think about that. Of course, that's the problem with working at 5 a.m. You brain dribbles out your ear. ;)
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Austere Emancipa...
post Jan 16 2004, 02:14 PM
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I consider 5 AM to be about 4 hours too early to go to bed. Now if I could make the university people understand that. And just consider yourself lucky I didn't bring out something like IDSPISPOPD... (They obviously have that too, though. As demonstrated, they also have IDCHOPPERS and IDFA, but I doubt they have either IDDT or IDKFA.)
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Reaver
post Jan 16 2004, 02:15 PM
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QUOTE (toturi)
QUOTE (Reaver @ Jan 16 2004, 09:26 PM)
QUOTE (toturi @ Jan 16 2004, 11:18 AM)
And we are watching... and developing new and interesting ways to defend ourselves. Yes, they have the initiative, Marking and other things... We can defend ourselves against them, destroying their meat. But they are not invincible and when the day comes when we can invade their metaplane they WILL die.


No they won't die. You just said it yourself. THEY have the initiative. Action my freind is better than REaction. ;)

Yes, they have limited strategic initiative due to the fact we do not know when exactly they are coming over. But we have tactical supremacy. And as all generals know, you can't do shit without infantry and we are slaughtering Horror infantry the way they are dribbling in...

BTW, action is not necessarily better than reaction. Melee combat is a good example.

By the time you are engaging thier "meat" as it where, they've already been here for hundreds of years corrupting everyone they could. You'll be way behind the curve by the time it comes to fight that meat. Horror constructs with LAW rockets and HMG's built into thier bodies.... mmmm, tasty. ;)

Yes, melee combat is a good example. I've been on the receiving end (and put people on the receiving end) where action WAS better than reaction. I've seen many a melee ended by the person who acted first... and faster. :)
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Austere Emancipa...
post Jan 16 2004, 02:19 PM
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QUOTE (Reaver)
Horror constructs with LAW rockets and HMG's built into thier bodies.... mmmm, tasty.

Like I've mentioned before, if we force them to learn the ways of destruction from us, then were doing fine. After all, we made those weapons, and have been fighting both with them and against them for a long time.
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Reaver
post Jan 16 2004, 03:03 PM
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A little short story I wrote that was spurred by this discussion.

------------------------------------

It has become a time of great sorrow. The scourge has arrived. As best we can figure, the scourge officially started at 3:15 GMT, on October 31st, 2227. That the horrors chose Halloween to start their scourge was an irony that was not lost on us. Though the scourge officially started on that date, we are pretty sure that there were horrors working diligently far before that.

We believe it started as far back as the 2050’s. Working deep within the shadows, their agents worked diligently to pit various groups against one another. Gangs and crime organizations were the first and violence quickly spilled onto the streets. Not too soon after, full blown race riots started on all sides. Humanis, armed with corrupted magic, used clubs called ‘Slay Sticks’ to kill various metahumans. The metahumans retaliated in force. They were armed with weapons secretly infused with Artificer’s essence, at very cheap prices of course. Little did they know that these weapons were produced by agents of Artificer. Both sides would suffer horrible losses and many innocent bystanders were killed as well.

Across the world, tensions slowly grew worse. Smaller nations openly attacked each other immediately in brush war style conflicts. Larger nations, infiltrated by horror marked agents, grew paranoid with the false information they were being fed. Covert operations increased in frequency and boldness. It didn’t take long for border clashes to start. Soon, full scale wars were breaking out across multiple nations.

The corporations were not immune either. A number of CEO’s had been turned to the horrors. With the promise of greed, power and maybe even survival, they offered production centers to their new allies. Under the legal protection, these sites were able to work entirely in secret to further their goals. These corrupted corps became instrumental in hiring shadowrunners to sabotage other corporations. Soon, full corporate war broke out, with Aztlan being the target. After all, Aztlan failed in assisting the horrors. They also became the prime target because they provided the world with a major majority of the food supply. How could any of the corporations resist the temptation to carve up such a rich target? With wars breaking out on all levels, transportation services quickly broke down. Supplies of parts, medicines and food slowed and after a while almost stopped.

As the saying goes, “Every civilization is only three meals away from anarchy.” With supplies at an all time low, riots broke out in every city. Governments, already taxed to the limit couldn’t cope with the mass riots. The result would be martial law, which only fueled hatreds even more.

Behind the violence, agents of the horrors used the chaos to grab the dead and the wounded. Even the homeless quickly disappeared. Very few noticed or said anything, after all, who cares about the homeless? The dead would become the building blocks for the army of constructs. Those still alive would be fed upon before their bodies were sacrificed to the same fate. The army of constructs quickly swelled as the conflict got worse. All these disappearances were of course contributed to ghouls and other carrion.

While some agents went about creating the weapons and constructs for the oncoming scourge, other agents fouled the environment. Toxic spills and radioactive waste incidents climbed at an alarming rate. Toxic shamans were on the rise, and many of them were easily recruited to the horrors as allies. Winternight was also very active in helping the horrors, believing that their goal would finally be fulfilled.

It didn’t take long before the desperate resorted to desperate measures. Weapons of mass destruction were unleashed. Biological weapons ravaged populations while fusion, neutron and even a few older fission weapons were used. Chemical weapons were unleashed in major population centers. Even clouds of nanites were let out, reducing people to unidentifiable pools of biomatter. Who knows how many of these acts were actually perpetrated by the horrors themselves. At the time, we were led to believe that it was various governments or terrorist organizations.

By the time 2227 arrived, the world had lost almost 60% of the original population. On Halloween, the unthinkable happened. Hordes of constructs erupted from various corporate complexes and other hidden locations all over the world. Technology, thought to be our greatest tool, also became our greatest bane. The constructs that attacked would have weapons infused into their bodies, along with armored plating and magical protection. Nanolathing facilities controlled by the horrors cranked out weapons of war by the thousands.

Artificer, made more potent by the misery caused by weapons infused with his essence, created hordes of nanites and drones to wreak yet more pain and misery. Hordes of metal monsters roamed the streets, preying on anything living. Artificer’s minions also used our own advanced technology to engage and destroy our own units and drones.

Verjigorm, armed with our advanced genetic technology and his own twisted powers unleashed genetic monsters unlike anything humanity could have ever created. These monsters ranged from huge corrupted behemoths to intelligent bacteria and virus.

Taint used his minions of twisted followers to brainwash people into his cult. Taints followers used their cult and supposed “protective powers” to seduce more people into their ranks. Their followers also helped in infiltration of bases and vaults, opening them to the horrors and causing further sabotage.

Many groups attempted to fight against the unnumbered horde. With production all but destroyed, every damaged piece of equipment hampered efforts. Every lost warrior reduced their ability to fight, and often increased the Horrors armies. Every marked individual betrayed their comrades. In desperation, clouds of FAB-III bacteria were released, which the horrors corrupted into Dread Iotas and worse. The FAB clouds that were untouched reduced the wards on some vaults, opening people to the horrors. Needless to say, it did not take long for these brave groups to fall.

All was not lost, however. The Tir’s, run in part by immortal elves, were prepared for this nightmare. They built great citadels, protected by highly powerful wards. Requiring people to have artistic talents helped ferret out marked individuals. While technology in the hands of the horrors has made survival a more difficult aspect than the last scourge, they have held. Others were also prepared. The dragons planned well, in part thanks to Dunkelzhan. Many self-sustaining colonies were planted in space and on other planets. The lack of proper mana in these environments kept them relatively free of horror influence, although agents allied to the horrors were still a threat. And while they waited, the horrors continued to ravage the planet.
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Raén
post Jan 16 2004, 03:08 PM
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QUOTE (toturi)
QUOTE (Reaver @ Jan 16 2004, 09:26 PM)
QUOTE (toturi @ Jan 16 2004, 11:18 AM)
And we are watching... and developing new and interesting ways to defend ourselves. Yes, they have the initiative, Marking and other things... We can defend ourselves against them, destroying their meat. But they are not invincible and when the day comes when we can invade their metaplane they WILL die.


No they won't die. You just said it yourself. THEY have the initiative. Action my freind is better than REaction. ;)

Yes, they have limited strategic initiative due to the fact we do not know when exactly they are coming over. But we have tactical supremacy. And as all generals know, you can't do shit without infantry and we are slaughtering Horror infantry the way they are dribbling in...

BTW, action is not necessarily better than reaction. Melee combat is a good example.

As I said, it all depends on what those who know will share... If they share nothing, you won't know at all they're coming. Look for the bugs: how much time did he take to understand what was happening? Sure, it would be easier this time with technology, and particularly mass communication, to know what is going on.

Last time, they react in time cause they found the Book of Harrow.
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Raén
post Jan 16 2004, 03:15 PM
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As for the safety of space stations, I don't think so. Sure, they can't go there. Sure, they will not be able to use their powers on us. But they can use technology too. They can use it to destroy our stations (project star wars anyone?), but also to try to bring us back on earth. More, how can you know, if you're in space, when will it be possible to go back on earth? You'll use your calendars? The curve of magic can be altered, as it was before with the pillars of orichalcum. Horrors can do it too to wait for us to come back.
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Kagetenshi
post Jan 16 2004, 04:13 PM
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QUOTE (Raén)
But they can use technology too.

I have yet to see any evidence whatsoever that they can and will use technology with the two exceptions of Artificier, who doesn't count because he doesn't do things proactively like shoot down satellites but instead builds traps and waits for people to fall into them, and Hunter of Hunters, who would be utterly uninterested in shooting down said satellite.

~J
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