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> Can we beatt he Horrors?, It needed its own thread.
Can we beat the horrors?
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Fortune
post Jan 1 2004, 01:04 AM
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QUOTE (John Campbell @ Jan 1 2004, 11:54 AM)
I've got to go with Moonstone Spider on this one. I see a distinction between corrupted mana, like mana warps within the Earth's manasphere, and a near-total lack of mana, as found in space.

Well, canon describes Space quite extensively, specifically labelling it a Mana Warp.
QUOTE
And if they can deal with no-mana, why didn't they hang around through the Fifth World?

I'm not convinced that Horrors can automatically survive a Mana Warp, let alone an absense of Mana. I think the whole 'Aspected Astral' theory for Earthdawn is much more likely to be the case.
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Reaver
post Jan 1 2004, 01:07 AM
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QUOTE (Fortune)
QUOTE (John Campbell @ Jan 1 2004, 11:54 AM)
I've got to go with Moonstone Spider on this one. I see a distinction between corrupted mana, like mana warps within the Earth's manasphere, and a near-total lack of mana, as found in space.

Well, canon describes Space quite extensively, specifically labelling it a Mana Warp.
QUOTE
And if they can deal with no-mana, why didn't they hang around through the Fifth World?

I'm not convinced that Horrors can automatically survive a Mana Warp, let alone an absense of Mana. I think the whole 'Aspected Astral' theory for Earthdawn is much more likely to be the case.

It would make more sense that space is just an aspected form of mana that Horrors can't thrive in.
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Phaeton
post Jan 1 2004, 01:17 AM
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...Negative Mana?
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GoldenAri
post Jan 1 2004, 01:26 AM
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Of course space isn't TOTALLY devoid of mana. If your up in space then there are living things up there providing mana. A mage or anything else for that matter that attempts anything magical is essentially feeding their magic off of themselves. Thus something highly magical can function in space, but is still hindered and must devote a lot of it's resources to being able to continue to function.
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Reaver
post Jan 1 2004, 01:31 AM
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QUOTE (GoldenAri)
Of course space isn't TOTALLY devoid of mana. If your up in space then there are living things up there providing mana. A mage or anything else for that matter that attempts anything magical is essentially feeding their magic off of themselves. Thus something highly magical can function in space, but is still hindered and must devote a lot of it's resources to being able to continue to function.

I don't know if that's even quite the case. Since filtering can be used, even in space, then is it a case of less mana or just highly aspected from use?
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Nargrakhan
post Jan 1 2004, 02:29 AM
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I’ve just figured it all out! The Horrors are going to lose – horribly in fact! How? Munchkins and Rules Lawyers! :D

Imagine this, an extremely powerful Horror confronts the Munchkin Force™

Horror attacks the Munchkin Force™ but thanks to their very munchkin (but within the rules) selection of bioware, cyberware, hardware, software, and just about every ware you can and can’t imagine of, dodges/blocks/deflects/absorbs/etc the assault with nary a scratch.

Now the Munchkin Force™ attacks the Horror. As the Horror attempts to erect his own defense, the Rules Lawyer (often a munchkin member himself) steps in…

Rules Lawyer: “Err… you can’t do that…”

Horror: “Why the Hell not puny human?”

Rules Lawyer: “Because on page XXX in the core rule book of ________ and the sourcebook of __________, this combination of firepower negates any and all counters you can have unless you have this combination of defense, which according to sourcebook _____________, you don’t. So all you can do is die now.”


The Horror proceeds to curse and scream as it unwillingly must succumb to the rules of the game. Munchkin Force™ gains a ludicrous amount of Karma for killing a major Horror, which they use to further their goal of transcending beyond godhood.

The Munchkin Force™ is going to save us all! :wobble:


Okay... so that was really stupid... :grinbig: :P
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Phaeton
post Jan 1 2004, 02:33 AM
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All I have to say to that is... :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Reaver
post Jan 1 2004, 02:35 AM
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QUOTE (Nargrakhan)
I’ve just figured it all out! The Horrors are going to lose – horribly in fact! How? Munchkins and Rules Lawyers! :D

Imagine this, an extremely powerful Horror confronts the Munchkin Force™

Horror attacks the Munchkin Force™ but thanks to their very munchkin (but within the rules) selection of bioware, cyberware, hardware, software, and just about every ware you can and can’t imagine of, dodges/blocks/deflects/absorbs/etc the assault with nary a scratch.

Now the Munchkin Force™ attacks the Horror. As the Horror attempts to erect his own defense, the Rules Lawyer (often a munchkin member himself) steps in…

Rules Lawyer: “Err… you can’t do that…”

Horror: “Why the Hell not puny human?”

Rules Lawyer: “Because on page XXX in the core rule book of ________ and the sourcebook of __________, this combination of firepower negates any and all counters you can have unless you have this combination of defense, which according to sourcebook _____________, you don’t. So all you can do is die now.”


The Horror proceeds to curse and scream as it unwillingly must succumb to the rules of the game. Munchkin Force™ gains a ludicrous amount of Karma for killing a major Horror, which they use to further their goal of transcending beyond godhood.

The Munchkin Force™ is going to save us all! :wobble:


Okay... so that was really stupid... :grinbig: :P

That begs one question. If the horrors can't survive such a force, what hope do the rest of us have? ;)
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Reaver
post Jan 1 2004, 02:38 AM
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While this thread is rolling, can someone (like the all powerfully wise AH) summarize for me what Dunkelzahn did and who/what is guarding the bridge. I havn't read the book involved and the info would be helpful for me. Thanks. :)
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Ancient History
post Jan 1 2004, 03:14 AM
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[ Spoiler ]


Since you insisted.
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Reaver
post Jan 1 2004, 05:31 AM
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AH, you rock. Thanks very much. :D :rotfl: :grinbig:
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kevyn668
post Jan 1 2004, 06:10 AM
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QUOTE
Herald of Verjigorm Posted on Jan 1 2004, 12:23 AM   


[ Spoiler ]
Humanity survives each time not because they put up a good defense, or hide well enough. They survive because no matter how powerful a creature you are, there is a limit to how much extract of idiocy you can consume without a long break.


Clever. :proof:

Thats like saying "you don't understand the true power of the Horrors"

:please: Been there, heard that.

I dont doubt their power. I respect it.

[ Spoiler ]


And, for the record, I respect your knowledge of Thier power.
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Herald of Verjig...
post Jan 1 2004, 06:17 AM
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QUOTE (kevyn668)
Thats like saying "you don't understand the true power of the Horrors"

Actually it's more like saying that humaity are the little tasty candies that lead to really nasty stomach cramps if you eat too many.
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kevyn668
post Jan 1 2004, 06:21 AM
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Touche. :)

So, on that idea, could we feed the Horrors a bunch of idiots to make the war easier? ;)
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Herald of Verjig...
post Jan 1 2004, 06:22 AM
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Yes.
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kevyn668
post Jan 1 2004, 06:33 AM
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And here I thought you were on Their side...
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Herald of Verjig...
post Jan 1 2004, 06:36 AM
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I know Their side because I am quite possibly the descendant of some sort of Horror touched. I suppliment my diet with human emotions, and I can only stomach a very small amount of distilled idiocy before I feel like vomiting.
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kevyn668
post Jan 1 2004, 06:46 AM
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QUOTE
Herald of Verjigorm Posted on Jan 1 2004, 06:36 AM
  I know Their side because I am quite possibly the descendant of some sort of Horror touched. I suppliment my diet with human emotions, and I can only stomach a very small amount of distilled idiocy before I feel like vomiting. 


Heh.

So seem to be the person to ask:

I would like more info on the "Mark". What exactlymake you Marked?

If a Horror Construct/Mark/etc. tells you to kill a nun and you do it, you're Marked. If you give the change back to a Horror Marked cashier that got it wrong are you just as Marked?

Whats the threshold on that?
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Herald of Verjig...
post Jan 1 2004, 06:58 AM
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The basic Mark is a speck of the Horror that gets placed in your aura. In the typical case, this means the effect extends exactly to those Marked personally by the Horror.

There are some exceptional marks that allow rather extreme effects. One astral Horror marks objects and uses LoS from those objects to mark victims.

Once marked, the Horror always has "Touch" range to the mortal in question. Meaning all powers and spells can be centered on that person with no additional difficulty.
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kevyn668
post Jan 1 2004, 07:05 AM
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So what constitutes Marked? I don't mean to sound like an idiot but I still don't get it. What are the game mechanics? How does one get "unMarked"? (if possible?)

It just seems like if you so much as hold a door open for a Horror Construct/Marked person you're Marked.

Who/What can Mark people?

And on a side note: Why don't we have a thread in the Welcome to the Shadows Forum about this? It could be like Starship Troopers or the future Terminator. I'd LOVE to play but my GM skills would be sub-par at best. I could help as support if someone wants to set up a campaign.
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Herald of Verjig...
post Jan 1 2004, 07:10 AM
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The most commonly used way to remove a Horror mark is death, yours. I think it is possible for certain character types in Earthdawn to notice a Horror mark and some of them can try to remove it, but I would have to check the books to be sure.

The effects of being marked? The Horror can use any powers and magic on you as it pleases. Being a walking center of "Distort World" (probably the wrong name) at whim can make your life troublesome, especially when the effect stops and you just killed half the town.

[edit]The Horor makes an opposed test against the target. You might resist the first attempt to mark you. One specially trained type of ED character can attempt to counter a mark with a suicide maneuver that hurts the horror.[/edit]
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kevyn668
post Jan 1 2004, 07:13 AM
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I edited. Sorry.
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Reaver
post Jan 1 2004, 07:25 AM
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QUOTE (Herald of Verjigorm)
The most commonly used way to remove a Horror mark is death, yours. I think it is possible for certain character types in Earthdawn to notice a Horror mark and some of them can try to remove it, but I would have to check the books to be sure.

The effects of being marked? The Horror can use any powers and magic on you as it pleases. Being a walking center of "Distort World" (probably the wrong name) at whim can make your life troublesome, especially when the effect stops and you just killed half the town.

To quote the Horrors source book, pg. 97;

"The horror mark links the horror and the victim together. The mark links the horror to the target over great distances and allows the horror to use any of its abilities against the target character when the character is within 10 miles of the horror. At a range of up to 100 miles, the horror can take actions against the character that do not directly cause damage. Communication between the horror and the character extends for 5,000 miles. The mark lasts for a year and one day and can be renewed so long as the horror is within 10 miles of the marked individual."

Needless to say, if your marked, you're screwed. The horror can know exactly where you are if he is withihn 5,000 miles of you. Within 100 miles, he can twist your emotions and what you perceive. Within 10 miles, he can use his active powers against you like preventing you from spending karma. All it takes is one marked individual in a community to bring the whole community down. That's exactly what will happen first when they "invade."
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kevyn668
post Jan 1 2004, 07:42 AM
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So, I say again: what exactly consitutes being Marked?

Are there levels? (kill a nun=lvl5. hold the door=lvl1)

So if my SR character is in the mall and holds the door for a Marked metahuman, is he Markded? And now the Horror that Maked that person that I held the door for can tell where I am w/in 100m?

That seems a little vague.

This post has been edited by kevyn668: Jan 1 2004, 07:43 AM
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Reaver
post Jan 1 2004, 07:46 AM
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QUOTE (kevyn668 @ Jan 1 2004, 07:42 AM)
So, I say again: what exactly consitutes being Marked?

Are there levels? (kill a nun=lvl5. hold the door=lvl1)

So if my SR character is in  the mall and holds the door for a Marked metahuman, is he Markded? And now the Horror that Maked that person that I held the door for can tell where I am w/in 100m?

That seems a little vague.

To become marked, the horror has to have LOS of you. That LOS only needs to be in astral space (usually) as well. So a horror with marking power in a mall could have a field day. If you are magically active and casting a spell, it can actually be easier for the horror to mark you.

And no, there are no levels of a mark. If you're marked, you're thiers.
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