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> Can we beatt he Horrors?, It needed its own thread.
Can we beat the horrors?
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Turtle
post Feb 20 2007, 09:38 PM
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As far as I see it, conviction in SR is more how the mage in question limits his own use of magic, not how he makes it more effective. A hermetic is "limited" to his view of how magic works, and won't ever be able to summon a Spirit of Man or Nature, while a shaman wouldn't really know what to do with a hermetic circle in the first place. Conviction gives the magic slightly different shapes, but in the end the effects stay the same.

I guess if someone could come up with a working version of the good old 1E Slay (Horrors) spell, that might do the trick, no matter if it's done by a dancing wolf shaman or a latin-reciting catholic priest.

Just what it'd take to come up with a working version of this spell in the first place makes my mind crawl away in horror..no pun intended. A working sample of a horror's aura, for example. And enough juice to punch through the magic resistance one of those fraggers puts up to make it work, too. :eek: Great Ghost Dance Mark 3, and only for one of them. According to SR literature, the last one done managed to put away with Spider...and that was "just" an insect spirit.
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Crakkerjakk
post Feb 20 2007, 09:53 PM
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Right, but that is a mechanics thing, not a fluff thing. We know that thought. emotions, and feelings affect magic by their mere prescence. It says so right under the describtion of mana at the beginning of the magic chapter.

While mechanically, we achieve the same effects using rules for the different traditions, the REASON that these effects are possible is that the magic user beleives they will work. Regardless of the superficial differences between a hermetic, christian priest, or shaman summoning a fire spirit, the fire spirit has the same stats. This is a mechanics thing, not a fluff thing. To the christian priest, it IS an Archangel with a flaming sword. To the hermetic, it is a physical construct occupying a mana lattice brought into being through sheer force of will(or something else technical.) To the shaman, it is the spirit of flame, destroyer and renewer.

Mechanically, it's all the same. But each magic user is right, at least in their own mind, which is why they can do it in the first place.
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Kagetenshi
post Feb 20 2007, 09:53 PM
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Arachnid spirit, actually.

And Crakkerjakk, the way thoughts, emotions, and feelings affect magic is clearly defined: background count. They pollute astral space, they don't shape magic use.

~J
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Pendaric
post Feb 20 2007, 09:59 PM
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Wasn't magic the science of earthdawn? So its more a matter of wether science can help us survive the Scourge long enough without back sliding into the stone age.
As astral entities the Horrors would be immune to most weapons and I carn't believe am writing in this thread, am going to stop now.
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Turtle
post Feb 20 2007, 10:06 PM
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QUOTE (Crakkerjakk)
While mechanically, we achieve the same effects using rules for the different traditions, the REASON that these effects are possible is that the magic user beleives they will work. Regardless of the superficial differences between a hermetic, christian priest, or shaman summoning a fire spirit, the fire spirit has the same stats. This is a mechanics thing, not a fluff thing. To the christian priest, it IS an Archangel with a flaming sword. To the hermetic, it is a physical construct occupying a mana lattice brought into being through sheer force of will(or something else technical.) To the shaman, it is the spirit of flame, destroyer and renewer.

Mechanically, it's all the same. But each magic user is right, at least in their own mind, which is why they can do it in the first place.

Well, from where I stand, and how I understand the theory behind SR magic, you got the whole thing backwards, but I'm not aiming at a discussion about this now...mostly since I know that discussions that start like this rarely end up in the middle. ;)
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Toptomcat
post Mar 12 2007, 10:27 PM
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Here's a thought: The Earth's population density is much, much greater than it was during the Earthdawn era, with a consequent increase in the absolute number of magicians available. It strikes me as at least remotely possible that the collective magical power of the Earth's inhabitants would be up to sustaining Rites of Passage and Protection over the Earth's entire land area.
Actually, that would be a really ginchy idea for a 'Shadowrun in a hundred years' campaign. The continents are protected, but the sea, many islands, the air, even the airwaves are occupied by Horrors, making travel of any kind a daunting prospect.
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Gerzel
post Mar 12 2007, 10:42 PM
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QUOTE (Toptomcat)
Here's a thought: The Earth's population density is much, much greater than it was during the Earthdawn era, with a consequent increase in the absolute number of magicians available. It strikes me as at least remotely possible that the collective magical power of the Earth's inhabitants would be up to sustaining Rites of Passage and Protection over the Earth's entire land area.
Actually, that would be a really ginchy idea for a 'Shadowrun in a hundred years' campaign. The continents are protected, but the sea, many islands, the air, even the airwaves are occupied by Horrors, making travel of any kind a daunting prospect.

Heh, remember the ED era is AFTER the Horrors did most of their damage. One could imagine that they want a high population density as they seem to feed off of the fear and slaughter they create as well as the essence and magic of the creatures in the world. Thus a high population simply means a good harvest.
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Darkest Angel
post Mar 15 2007, 05:52 PM
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I thought horros were basically a manifestation of mans fears. Given that it only takes a couple of people to fear something that breaks the conventional horror 'rules', spread it on to enough people (say, in a film, over the matrix for example) and voila a new horror stomps in that can break said rules. Remember, the only reason ships can't sail through land in ED is because it 'breaks the rules', but they can fly because someone imagined it possible. So, as long as no one passes on any ideas of new, bigger more evil horrors we're ok. Somehow I doubt that'll happen as long as there is matrix and media. Conclusive proof that the media is evil.
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Kagetenshi
post Mar 15 2007, 06:03 PM
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If you believe the Dragons, Horrors predate metahumanity. Dragons also.

Of course, that's a big "if".

~J
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Darkest Angel
post Mar 15 2007, 07:22 PM
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How would Dragons know if horrors predated Dragonkind? Maybe Horrors are manifestations of Dragon's fears, in which case people shouldn't be giving Dragons ideas either...
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Kagetenshi
post Mar 15 2007, 07:41 PM
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Though the legend suggests they know because they were told by Nightslayer, I will point out that we (humans) somehow know that dinosaurs predated us.

~J
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Wounded Ronin
post May 27 2008, 10:10 PM
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This just in: The Horrors have been beatt he. It happened on April 4th this year. The end.
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Adarael
post May 27 2008, 10:13 PM
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Holy Thread Necro!
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Fortune
post May 27 2008, 10:22 PM
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Off-hand, I can't think of a better thread to necro. (IMG:style_emoticons/default/biggrin.gif)
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ArkonC
post May 27 2008, 10:24 PM
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Yeah, we can't let this thread die, that's what the horrors want!
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masterofm
post May 27 2008, 10:28 PM
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Insect spirits have taken over cities. Entire cities, and that is not the worst that is yet to come. Humanity ran and hid in bunkers. Why? Horrors are horrors, and were named that way because they were basically named for being humanities worst fear. Even though we have technology I can see humanity living in space and going down to earth to take a swipe at the horrors and see if they can't extract any other humans or meta humans. I don't know, but I feel that if your response is to hide in magical bunkers because of the sht storm outside, why would technology suddenly tip the scales? Our most powerful technology will probably harm the horrors as much as ourselves.
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Kagetenshi
post May 27 2008, 10:55 PM
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QUOTE (Wounded Ronin @ May 27 2008, 05:10 PM) *
This just in: The Horrors have been beatt he. It happened on April 4th this year. The end.

Nebis nebis nebis nebis nebis nebis nebis nebis nebis nebis

~Nebis
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CanRay
post May 28 2008, 12:23 AM
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Answering, in character, from one 90-year old bastard that has gone through every horrorific thing from year 2000-on in Shadowrun history (Save the Renraku Arcology Shutdown, which he missed by twenty minutes, and complains bitterly about not having been there), "Bring it! I'm starting to get bored with the easy stuff."
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Cthulhudreams
post May 28 2008, 12:29 AM
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Arn;t the horrors not due until like 3000 AD though?

I mean by that point man will be in space mars etc, and what happens to earth is kinda irrelevant.
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nezumi
post May 28 2008, 12:40 AM
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No, Wounded, you came early!! This isn't supposed to restart until Christmas!!
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Wounded Ronin
post May 28 2008, 04:13 AM
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QUOTE (Cthulhudreams @ May 27 2008, 08:29 PM) *
Arn;t the horrors not due until like 3000 AD though?

I mean by that point man will be in space mars etc, and what happens to earth is kinda irrelevant.


Sweet! Let's do Shadowrun: Doom Edition.
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PlatonicPimp
post May 28 2008, 04:31 AM
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we may not be able to beat the horrors, but we can certainly beat a dead horse.
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CanRay
post May 28 2008, 11:49 AM
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Is the Dead Horse infected with Shedim?
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toturi
post May 28 2008, 12:09 PM
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It... it lives!

GO HUMANS!
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Ryu
post May 28 2008, 04:04 PM
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HUMANS-TO-GO 24/7, a new NEBIS franchise of Aztechnology.
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