![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Shamanic Physical Adepts
Mystic adepts following a shamanic tradition with a Mentor Spirit who's putting their entire focus on their physical shells gains slightly different bonus from their mentor spirits. They must exchange their totem bonuses for one of the following physical skills. A character can only gain ONE bonus for a given skill. A Wolf Shamanic Physical Adept cannot gain a bonus from BOTH Beast Spirits and Combat Spells for Unarmed skill at +4D6 – he/she must choose two different skills. The Character must also choose the corresponding negative trait. A -2 to Health Spells for example is a -2 to ALL Skills under that cathegory. Combat Spells / Beasts / Fire / Guardian Combat Active skill Astral Combat Skill Health Spells / Earth / Plant Healing Tests First Aid Medicine One skill from the Athletics Skill Group One Physical skill not linked to a Skill Group One skill from the Outdoors Skill Group Illusion / Water / Air A skill from the Influence Skill Group A Stealth Skill (Not Perception) Manipulation / Spirits of Man / Task A Technical Active Skill (Not Matrix Skills or any skill from "Health Spells") Detection / Air / Guidance Assensing or Perception A vehicle active skill |
|
|
![]()
Post
#27
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
Interesting.
As a guideline for converting existing mentors, I favor it. But as the acrual rule (I.E., allowing the player to choose which skill they want), I say no go. Each mentor should have specific skills noted. I'm not sure it's totally required. Enough mentors have bonus dice to skill use anyway, and more than a few people take mentors for adepts on that alone. |
|
|
![]()
Post
#28
|
|||
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Well, I was thinking of one solution and that would be that the negative trait of the Mentor would be ALL skills under that cathegory. So anyone having -1 to Combat spells would have a -1 to ALL combat skills. Combat skills could be limited to Unarmed as it fits the more primitive Totems or depending on tradition a non-technological combat skill (Archery, Throwing, Melee, Unarmed). On the other hand an adept following Artificier might have a bonus to Hardware or Industrial Mechanics as it fits the totem. |
||
|
|||
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 ![]() |
I thought I'd post this tradition as an example of how flexible I've found traditions to be. There were a variety of things I left out because they did not fit the standard layout of information. Any advice would be appreciated.
The Force Tradition Concept: The force is an energy field generated by all living things. Practitioners learn to attune themselves to it through the guidance of a master and self-reflection. Ultimately one strives to become one with the wishes of the force. Combat: Beast Detection: Guidance Health: Plant Illusion: Man Manipulation: Task Drain: Willpower + Intuition Two sects of adherents follow the force tradition. They believe the force to be a natural universal energy that certain people are more sensitive towards. These sensitives are marked by higher than average medichloreans that allow them to manipulate the force around themselves and others. Peace, serenity, and knowledge form the light side in which the Jedi believe themselves to be the purified form. The Sith oppositely represent the truest of the dark side that consists of aggression, anger, and fear. The universe is a place of balance and so both sides are part of the natural order. Although there are many sensitives only certain are chosen by force masters to learn its refined techniques. These techniques are passed on until one has internalized them sufficiently to undertake personal exploration. Practitioners learn to focus upon their side of the force to manipulate the force around them. Certain beings, objects, and places are pools for the force that allow greater manipulations. Force users strive to move beyond focusing techniques to natural willpower. Sorcerous techniques start with enhancements of physical ability to pure external application. Conjuring is rare as these beings are seen as representatives of the force often manifested as past masters that have become one with the force. The tradition of the force originated with a series of pre-crash movies that garnered a sustained cult of fans. Although scoffed at by older traditions force users believe other paradigms are valid if somewhat less pure in their technique. Force users can often be found searching for lost source material from a galaxy far away and long ago, including the mythical digital movies and prequel trilogy. The tradition has spread throughout the world via the matrix. Although there are many temples and academies few hold practitioners with real talent. The most recognized of these are Master Morpheus and Darth Agent who hide in the shadows of the galactic corporations. |
|
|
![]()
Post
#30
|
|
Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Where do Dark Jedi fall in this?
|
|
|
![]()
Post
#31
|
|||
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 ![]() |
I'm not sure I understand totally. I made the tradition general enough that both Sith and Jedi could use it. I'd imagine a Sith would be more concentrated on combat and illusion while the jedi like their detection and manipulation. I don't view them as seperate enough to give a different tradition. |
||
|
|||
![]()
Post
#32
|
|
Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Well, I get it that Jedi can be seen as the "normal" Tradition and the Sith are the "twisted" (namely, Faustians). Dark Jedi, however, aren't quite Sith, and aren't quite Jedi anymore.
|
|
|
![]()
Post
#33
|
|||
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 ![]() |
I'd have to say that all three fall under the same tradition. At the core they all believe the same things. Namely the force comes from life, there is a dark/light side, and what differentiates the two. They all use the same techniques to focus and share many of the same abilities. Philosophy is where they all start to gain there own uniqueness. However, these differences are so small that they don't justify a new tradition. Also there is a good reason to keep them all together. GMs. These pesky guys have also seen these cult movies and understand that on top of having players get cheated by there johnson, force users must be tempted. Crow and bear shamans aren't separated unless they have a different cultural base. Sith/Jedi/Dark all share the same culture in relation to SR = Star Wars. Its a culture of geeks but still fandom can be a culture. Your meterage may vary. Thank for the linkage. Any specific critique on the writing? |
||
|
|||
![]()
Post
#34
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
So does your magic attribute get replaced with "Midiclorian count"?
|
|
|
![]()
Post
#35
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I want to see you write up the three main Mentor Spirits for this Tradition. :D
|
|
|
![]()
Post
#36
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
Bleh, you had to add the medichloreans didn't you. Force users are more diseased than average and therefore have powers? Medichloreans don't exist in SR lore so you can't really mention them. Maybe as a psychosomatic restriction to Force followers but not as an actual way of proving "Force", i.e. magical, power.
I would say the 3 main Mentors would have to be Darth Vader/Emperor, Obi-Wan Kenobi/Luke Skywalker and Jabba the Hutt :D j/k Probably Yoda/Mace Windu for the third. |
|
|
![]()
Post
#37
|
|
Moving Target ![]() ![]() Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 ![]() |
Yoda
Advantages: +2 to manipulation spells Disadvantages: Speak always backwards you must. -2 to all Social rolls you take. |
|
|
![]()
Post
#38
|
|||||||||||
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Hell, Midichlorians don't exist in the original trilogy. Yoda is really fucking clear how it works in Empire:
So life creates it, and the rocks are alive. That's weird... but it actually jives pretty well with Shadowrun magic where living things and the Earth glow on the astral plane. Force Users therefore wouldn't even be treated as strange by other spellcasters. When Yoda says:
Other magicians would say "Right, a person's Essence, the source of their Magic, is independent of their size. That's pretty obvious.
Right. You get power from the astral Plane.
You think auras are more important than physical forms then? That's pretty reasonable for a mage.
By tapping into mana flows you can influence objects you say? Well duh! --- And so on. Really, the Toda explanation dovetails into Shadowrun magic flawlessly, while the Midichloreans claptrap is demonstrably false (you don't have any magical parasites that give you powers). So Force users of the 6th world are obviously going to hold tot he Yodaist explanation. And it would be a pretty mainstream tradition, because none of their claims are particularly outside the standard predictions of the hermetic paradigm. -Frank |
||||||||||
|
|||||||||||
![]()
Post
#39
|
|||||||
Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
I wasn't arguing that point. I do, too. But there is something utterly unremarkable, expected even, to the idea that the Sith should be Twisted versions of Jedi. Dark Jedi, IMO, would simply be Jedi who are getting pretty close to Twisted, but are unable or unwilling to make the final leap (and get, for example, the Sacrificing metamagic for their benefit). And the Wookiepedia is good shit. The Star Wars Extended Universe has some really cool ideas, like the Inquisitorius—who would be in SR terms a bunch of social adepts with astral perception and high assensing skills (they are actually called Dark Side Adepts, in part because this was when the Sith followed the Rule of Two and/or because they weren't force-sensitive enough to ever become Sith lords anyway).
Ironically, years before I ever heard of them I created a social adept whose purpose was originally intended to be almost identical to this, and in fact is very much like the character Drayneen. I also learned about the various styles of lightsaber fighting, which isn't particularly useful, but is pretty damn cool. |
||||||
|
|||||||
![]()
Post
#40
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
Since the Yodaist philosophy is basically just George Lucas combining Buddism, Shintoism, Taoism and a lot of other isms to create that philosophy. So, yeah, it fits great into Shadowrun magic. Force virus doesn't.
|
|
|
![]()
Post
#41
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
I really did have to. I'm a SW fanboy, so I have to inflict my pain on all the rest of you too. ;) I'm choosing to believe that Windu and the rest knew that there were spies among the Jedi, so made up something completely bogus (midichlorians) to throw them off the true nature of the Force. |
||
|
|||
![]()
Post
#42
|
|||||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
which is why it's so important that anakin has a ton of them, and can therefore be known to be strong with the force? :please: |
||||
|
|||||
![]()
Post
#43
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
:rotfl: |
||
|
|||
![]()
Post
#44
|
|||
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 ![]() |
Not going to happen. Mentor spirits would be incredibly rare amongst force users. Their belief in the controling/predestined aspect of the force is very unfocused. Mentors are a lens of belief that force users scoff at much like hermetics. Anyone have any idea about the tools and trappings outside of the lightsaber? I found some references to crystals/alchemy but nothing specific enough to categorize. |
||
|
|||
![]()
Post
#45
|
|
Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Hey, I'm just impressed that according to the Wookiepedia, the Jedis have figured out how to bend light.
|
|
|
![]()
Post
#46
|
|
Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
Wwwwwow, sorry. I need to stop browsing in ten tabs.
|
|
|
![]()
Post
#47
|
|
Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 ![]() |
Holy shit this is an epic necro.
|
|
|
![]()
Post
#48
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Hey, I'm just impressed that according to the Wookiepedia, the Jedis have figured out how to bend light. Why not? Some bored Canadian Scientists made it obey the speed limit. (IMG:style_emoticons/default/nyahnyah.gif)
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th September 2025 - 07:54 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.