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> Can we beatt he Horrors?, It needed its own thread.
Can we beat the horrors?
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Joker9125
post Jan 2 2004, 03:57 AM
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Ok i have a few points to make.....

1. im sorry about getting confused about the cremak blast but if i am not mistaken Artifacter did bring in technology more advanced than whut they had in the fourth world someone please correct me if im wrong.

2. If in fact i am correct this would mean that by now he would have more advanced technology than we do and in 3000 years he will still have more technology than we do. And pus if you remember he is an elemental his intellegence is determined by his force. And also If you remember his force is so hight that it took not one but several dragons to summon him. This means his intellegence would probably be at least in the high double to the low or middle triple digits giving him an intellegence of at the very least least 100 but more realistically around 200 ok compair that to your gropue of researchers with an average intellegence of 6. Who do you think will have more advanced technology in 3000 years? And this is just ONE midpowered horror i say ONE midpowered horror.

2. just the fact that the story writers mentioned that Verjigorm made the world probably makes it true.

3. Do you honestly think that Verjigorm would make a race that could every really destroy him? Seriously have u every played a strategy game like command and conqure and put the AI down on the lowest level just cause u wanted to have a little fun with the computer even though ocasionally it does something smart and take out a few of your buildings? But in the long run you know that the enemy you created has no chance in hell of stopping your assault.

4. I do realize that nightslayer was able to temporalary stop Verjigorm but if you also remember that rigth before he was stoped and temporalary contained Verjigorm he was vaporized. Which means that Verjigorm was more powerful than nightslayer. Even though Verjigorm made a mistake and allowed nightslayer to temporalary gaint he upper hand.

Ok so lets recap the situation Verjigorm is like the human player against the computer. We are the computer AI set on the lowest possible setting. So in short Verjigorm created us so he would have something to toy with and have fun slaughtering. he created creatures like nightslayer because he wanted a little more of a challange. His challenging creations are all gone except for the dragons which were created by nightslayer and they still arnt much of a challange to Verjigorm.

In short we are screwed.........
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Lilt
post Jan 2 2004, 04:03 AM
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In response to what someone said a while back that dragons are essentially horrors: According to draconic myth it was indeed a horror-type creature who created the dragons, but it was also the creature that created all of the other races so by that logic humans are horrors in a way.

As for the adepts that can explode and send a shockwave down the horror mark: WOOP! Just give all of the clones in the armies armies we send-out this power.

FAB would probably be highly effective against the less powerful masses and the construct peons.

If it's possible to fit initiate-graded mages into bacteria-sized boxes then I find it possible that humans could create our own similar creatures from a FAB-III base. Fill the earth's atmosphere with clouds of them, or even better fill the metaplane at the gap between worlds with them, and watch as the clouds spread into the horror metaplanes. Of course we do then have the problem of a world filled with nasty bacteria, or the have the next scourge a swarm of nasty 10000-years evolved versions of FAB

Regardless; Killing Verjigorm and humanity surviving is, I would say, the most important part of defeating the horrors. I very much doubt even verjigorm could survive a dual-natured fusion bomb, if he does then we'll just send another at him. He could damage-shift the first, but the second (after the first killed everything within LOS) would probably nail him.
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kevyn668
post Jan 2 2004, 04:13 AM
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I agree that "darke" is a position. Kinda like "brackhaven", IMO.

As for Darke informing the bosses of the advances made...meh, you can try to explain what a 50megaton nuke is but until you see one ripping through your front lines it probably won't have the same effect.

("Why yes, Mr. Darke, I know exactly what 50 thousand tons of TNT can do...um, what was this T-N-T you spoke of again?)

Yes, Horatio, there is information exchange. Its not "free" but you can do it if you want. Take for instance, the internet. You don't need wide open lines all you need is the ability to make use of them should you need. Like if a Horde of inhuman monsters come calling. Its a lot easier now to contact someone in Hawaii than it was in the Fourth Age, yes?

And AGAIN I'll say: yes we need Kaers but not as hidding spots. As bases, Like "The Spirits Within". I don't think you could on about your bussines when the Scourge comes and then check out the after action reports on the Trid. Or whatever they use in 3000years.

And it won't be FAB III. It'll be more like FAB 3000. I expect it'll be taliored to specificly target Horror Auras.

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toturi
post Jan 2 2004, 04:13 AM
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QUOTE (Lilt)
Regardless; Killing Verjigorm and humanity surviving is, I would say, the most important part of defeating the horrors. I very much doubt even verjigorm could survive a dual-natured fusion bomb, if he does then we'll just send another at him. He could damage-shift the first, but the second (after the first killed everything within LOS) would probably nail him.

Actually, once there are nothing alive for the Horrors to damage shift, then all we need to do is keep damage on Verjigorm. He'll damage shift to other Horrors and when the others all die out, he'll have nobody to damage shift to. Better yet, target all of them and let them all damage shift to each other... When all this perverse damage shifting musical chairs is over, they'll all be left standing and oops, be taking full damage.
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kevyn668
post Jan 2 2004, 04:22 AM
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@ Joker:

No dude, we're not screwed. Haven't you rever been beaten a computer?

There's no "restart" fo the Big V. ;)

You gotta be more positive, man!! You're Human! We rock!! Top of the food chain...since the last Scourge. And the Horrors don't get to just jump ahead when they show. They have to fight for that spot. And thats I fight I say humanity can win.

GO METAHUMANS!!
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Lilt
post Jan 2 2004, 04:39 AM
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What force the dragons could have summoned artificer at depends on what is reasonably possible. If we really want to find-out what the most powerful spirit that dragons could have reasonably summoned (by the SR rules) lets look at the stats.

Taking 10 great dragons (this is probably a generous estimate due to the problems of getting them all in the same place during the scourge, or getting them all to work together, or getting them all into a circle) with conjuring skills of around 13 (equal to the willpower stat of a great dragon, some would have more and some less) we have 130 dice. Working on the Shadowrun dice roll probability calculator rolling 130 dice with 500 karma pool for rerolls (that's 31 rerolls) available, the best force they could reasonably conjure would be around 29 before the probabilities drop below 50%, 21 if you want a nearly 100% chance. That's assuming a you want a single success and any more would be bought using excess karma pool (if any). OK: it could have bought up its force a bit using karma, and your guess is as good as mine as to how much karma it managed to accumulate (I'm assuming it can only take it from people free-spirit style rather than develop its own). Also note that the various horror powers probably cost karma to learn.
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Playing Games
post Jan 2 2004, 05:24 AM
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Add to the fact,that dragons could have foci,and magical items that would make IE's drool.

Think of a magical item that lowered magical TNs by say 20.

Hell think of the meta-magics those dragons had.They may had the ability to make "great" great form spirits.

We,don't know everything about dragons,and what they have. Wile,I'll admit one 29 for that matter is scary.
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Lilt
post Jan 2 2004, 05:36 AM
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Well, for one there is no canon evisence that an item that lowers conjuring TNs by 20 could exist. You might as well say "Imagine the dragons made made a weapon that could kill all of the horrors" or something else silly. Until there is a canon way to lower base TNs then I'd say it's impossible.

29 is scarily high but the vast numbers of scientists humanity have could probably advance technology far faster than a single 29-intelligence entity. Other horrors could help him but I doubt you'll see horrors working together in that way. Don't forget that Artificer would also have to buy-up the skills to investigate technology to reasonable levels otherwise he's defaulting (and point-blank can't do anything with a TN higher than 8 ). There's a limit to how far he can get once he runs out of karma to buy his next skill up.
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kevyn668
post Jan 2 2004, 05:54 AM
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Re: the Horrors making advancements.

I was thinking that they would have made little, if any. Humans are the ones fighting wars and thats where most of our advancement has come from. I find it hard to believe that the Horrors have RnD labs set up in the Metaplanes. The Invae don't...Nor do any spirits that I know of.
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Joker9125
post Jan 2 2004, 06:01 AM
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QUOTE
In response to what someone said a while back that dragons are essentially horrors: According to draconic myth it was indeed a horror-type creature who created the dragons, but it was also the creature that created all of the other races so by that logic humans are horrors in a way.


Ok so that just proves my point further. We have been made iferior to a creature that was made so that Verjigorm could have a moderate challange. im not seeing an upside here.

QUOTE
As for the adepts that can explode and send a shockwave down the horror mark: WOOP! Just give all of the clones in the armies armies we send-out this power.

Ok if im not mistaken and someone correct me if i am. They couldnt send a shockwave to the horror they could just use this power to locate it and fight it head on. I said fight not win.

QUOTE
@ Joker:

No dude, we're not screwed. Haven't you rever been beaten a computer?

There's no "restart" fo the Big V. 

You gotta be more positive, man!! You're Human! We rock!! Top of the food chain...since the last Scourge. And the Horrors don't get to just jump ahead when they show. They have to fight for that spot. And thats I fight I say humanity can win.

GO METAHUMANS!!


yes ive beaten the computer ruthelessly about a thousand times thats my point. Verjigorm is like the guy using the computer. We are like the computer AI on the lowest setting.

QUOTE
What force the dragons could have summoned artificer at depends on what is reasonably possible. If we really want to find-out what the most powerful spirit that dragons could have reasonably summoned (by the SR rules) lets look at the stats.

Taking 10 great dragons (this is probably a generous estimate due to the problems of getting them all in the same place during the scourge, or getting them all to work together, or getting them all into a circle) with conjuring skills of around 13 (equal to the willpower stat of a great dragon, some would have more and some less) we have 130 dice. Working on the Shadowrun dice roll probability calculator rolling 130 dice with 500 karma pool for rerolls (that's 31 rerolls) available, the best force they could reasonably conjure would be around 29 before the probabilities drop below 50%, 21 if you want a nearly 100% chance. That's assuming a you want a single success and any more would be bought using excess karma pool (if any). OK: it could have bought up its force a bit using karma, and your guess is as good as mine as to how much karma it managed to accumulate (I'm assuming it can only take it from people free-spirit style rather than develop its own). Also note that the various horror powers probably cost karma to learn.


Ok if you want to bring out the rulebook lets...
1. This would NOT fall under the category of ritual sorcey. This would be called ritual conjuring. And as of yet their are NO cannon rules for it.

2. Your making the assunption that ritual conjuring would follow the same rules as ritual sorcery. I dont see how they would the game makes a very clear distinction between sorcery and conjuring. the same rules dont nessicaralary need to apply to both. And untill they publish CANNON rules for it arguing this point is utterly pointless.

QUOTE
Well, for one there is no canon evisence that an item that lowers conjuring TNs by 20 could exist. You might as well say "Imagine the dragons made made a weapon that could kill all of the horrors" or something else silly. Until there is a canon way to lower base TNs then I'd say it's impossible.

29 is scarily high but the vast numbers of scientists humanity have could probably advance technology far faster than a single 29-intelligence entity. Other horrors could help him but I doubt you'll see horrors working together in that way. Don't forget that Artificer would also have to buy-up the skills to investigate technology to reasonable levels otherwise he's defaulting (and point-blank can't do anything with a TN higher than 8 ). There's a limit to how far he can get once he runs out of karma to buy his next skill up.


Your making the assumption other metal elementals havent been corrupted and arnt working with Art. They very well could have a hundred or so force 10 metal elementals working with Art hell he could even have the power to corrupt other metal elementals to help him if this is the case he could have well over a hundred metal elementals working with him. Noone knows but the horrors themselves. I do realize that their is a possibilty that he is in fact the only one. And about the horrors working together it has been said before that their are no rules that apply to every horror. I realize that the vast majority of foot soldiers will not and would never work together like that. It is the generals that more than likely would and those are the ones that you have to watch out for.

QUOTE
Until there is a canon way to lower base TNs then I'd say it's impossible.


Their are cannon ways to lower the base TN while conjuring their called edges Homeground, Aptitude, and i think Spirit affinity (dont have my books with me). These each lower the BASE TN by one.
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Joker9125
post Jan 2 2004, 06:08 AM
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QUOTE (kevyn668)
Re: the Horrors making advancements.

I was thinking that they would have made little, if any. Humans are the ones fighting wars and thats where most of our advancement has come from. I find it hard to believe that the Horrors have RnD labs set up in the Metaplanes. The Invae don't...Nor do any spirits that I know of.

like you said nor do any spirits that you know of. It has been said before that horrors are different from spirits. I would like to know exactly how they are different from spirits someone with the ED sourcebooks please step in and elaborate. And untill you have gone to the horrors metaplane and found out yourself you cannot say for sure that they do not have magical RnD labs set up. I for one think its extremely hard to belive that humans can advance and learn while another equally smart race cannot. Or that Verjigorm the Uber Horror and the one responsible for the creation of all things in the SR universe cannot.
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kevyn668
post Jan 2 2004, 06:12 AM
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Because they are antagonists. And antagonists don't advance unless the Gm wants them to. ;)
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Joker9125
post Jan 2 2004, 06:18 AM
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QUOTE (kevyn668)
Because they are antagonists. And antagonists don't advance unless the Gm wants them to.  ;)

That has got to be the most MUNCHKIN and UNREALISTICALLY STUPID thing I have ever heard. Thats like saying that big 6'7 300lb lineman cannot beat my 5'0 120lb ass because I dont want him to.
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kevyn668
post Jan 2 2004, 06:41 AM
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QUOTE
Joker9125 Posted on Jan 2 2004, 06:18 AM
  QUOTE (kevyn668)
Because they are antagonists. And antagonists don't advance unless the Gm wants them to. 


That has got to be the most MUNCHKIN and UNREALISTICALLY STUPID thing I have ever heard. Thats like saying that big 6'7 300lb lineman cannot beat my 5'0 120lb ass because I dont want him to.


(Unreallistically stupid? Try explaining this debate to someone that doesn't rollplay.)

I don't really follow you but....

Actually, its not. And you shouldn't call my ideas stupid. Especially when they are a joke. (did you not see the ;) ??)

Theres no curve for NPCs, they get better based on how the players advance. Unless you give karma to your NPCs and let them advance that way.

I also stand by my earlier statement that there are no RnD labs in Horror space. Until you go there and see them and then report back to me, I'll continue my belief.
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Joker9125
post Jan 2 2004, 07:12 AM
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QUOTE (kevyn668)
QUOTE
Joker9125 Posted on Jan 2 2004, 06:18 AM
  QUOTE (kevyn668)
Because they are antagonists. And antagonists don't advance unless the Gm wants them to. 


That has got to be the most MUNCHKIN and UNREALISTICALLY STUPID thing I have ever heard. Thats like saying that big 6'7 300lb lineman cannot beat my 5'0 120lb ass because I dont want him to.


(Unreallistically stupid? Try explaining this debate to someone that doesn't rollplay.)

I don't really follow you but....

Actually, its not. And you shouldn't call my ideas stupid. Especially when they are a joke. (did you not see the ;) ??)

Theres no curve for NPCs, they get better based on how the players advance. Unless you give karma to your NPCs and let them advance that way.

I also stand by my earlier statement that there are no RnD labs in Horror space. Until you go there and see them and then report back to me, I'll continue my belief.

1. I would love to see you explain to a person who dosent roleplay or just anyone for that matter how a race of equally smart or smarter sentient beingsns cound not advanvce as humans can. Common sense would tell anyone that that idea is just lunacy.

2. No i didnt realize that you were joking ill try to more aware of the emoticons from now on

3. Horrors are not normal NPC's these arnt you street gang bosses or even high level combat mages these are beings that make great dragons shit themselves at night in fear.

4. About the thing about the linebacker. I meant that saying they dont advance unless the GM tells them to is like saying that noone in the world could ever beat you simply because you dont want them to.

5. You continue your belife and ill continue mine. It is possible to sicerly belive something and be sincerly wrong. Yes i know that that statement goes both ways
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Nargrakhan
post Jan 2 2004, 07:16 AM
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QUOTE (Joker9125 @ Jan 2 2004, 06:18 AM)
QUOTE (kevyn668)
Because they are antagonists. And antagonists don't advance unless the Gm wants them to.  ;)

That has got to be the most MUNCHKIN and UNREALISTICALLY STUPID thing I have ever heard. Thats like saying that big 6'7 300lb lineman cannot beat my 5'0 120lb ass because I dont want him to.

Considering that Shadowrun is a game, and there are no Horrors in real life, that isn't say much. The writters can pretty much do whatever they like...

Besides, I bet my Munchkin Force™ will whip those Horrors in no time - all within the rules of course, cause Mr. Lawyer wouldn't like that. :D
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Joker9125
post Jan 2 2004, 07:27 AM
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QUOTE
QUOTE (Joker9125 @ Jan 2 2004, 06:18 AM)
QUOTE (kevyn668)
Because they are antagonists. And antagonists don't advance unless the Gm wants them to. 


That has got to be the most MUNCHKIN and UNREALISTICALLY STUPID thing I have ever heard. Thats like saying that big 6'7 300lb lineman cannot beat my 5'0 120lb ass because I dont want him to. 


Considering that Shadowrun is a game, and there are no Horrors in real life, that isn't say much. The writters can pretty much do whatever they like...

Besides, I bet my Munchkin Force™ will whip those Horrors in no time - all within the rules of course, cause Mr. Lawyer wouldn't like that. 


Maybe i should have used Illogical in place of unrealistic it would probably convey my point a bit better. Yes i realize that everything about shadowrun is unrealistic. Their is magic, dragons, horrors, and the like none of which are in real life. But when playing a fantasy RPG you must play using logic and what makes sense with the rules of the world that has been placed before you. Yet you must also realize that humas wrote the rules so their are going to be mistakes and errors throughout the entire thing. In short when all else fails and you are faced with a tough situation that the rules dont cover you have to sit and think to yourself what makes sense?
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kevyn668
post Jan 2 2004, 07:30 AM
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QUOTE
1. I would love to see you explain to a person who dosent roleplay or just anyone for that matter how a race of equally smart or smarter sentient beingsns cound not advanvce as humans can. Common sense would tell anyone that that idea is just lunacy.


Right. Comman sense would also tell anyone that debating the combat functionality of Demons is just lunacy. I was refering to the explaining of the "Horrors" and "6th World". Guess I should make more use of the sarcasm smiley. :S

QUOTE
3. Horrors are not normal NPC's these arnt you street gang bosses or even high level combat mages these are beings that make great dragons shit themselves at night in fear.


In fact, yes they are. NPCs are NPCs. Thats all there is to it. And I seriously doubt that Lofwyr shits himself at night in fear. Feel free to tell me otherwise if he confides in you. *note: ;) *

QUOTE
4. About the thing about the linebacker. I meant that saying they dont advance unless the GM tells them to is like saying that noone in the world could ever beat you simply because you dont want them to.


I think we're having a syntax problem here. When I said "advance" I meant progress in power/skill/level/etc. Not "advance" as in "move forward"

QUOTE
5. You continue your belife and ill continue mine. It is possible to sicerly belive something and be sincerly wrong. Yes i know that that statement goes both ways


Good. There's nothing wrong w/ your belief, or mine, for that matter. We're just having a debate, pal. The fun part is there will ever be an answer. Even if they come out with a Canon reference...I just enjoy the conversation :)

This post has been edited by kevyn668: Jan 2 2004, 07:32 AM
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Nargrakhan
post Jan 2 2004, 07:37 AM
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True... however by the same token, there's too much uncertainty for anyone to make finalized statements on the subject matter at hand to be honest. As far as we could ever guess, over the course of this new year, the writers could greatly swing the balance of power which way they choose.

The point is, given what we know, the war could go either way.

My question is: what's the focus of this argument now? As a poll it’s served its purpose, but to bicker back and forth isn't convincing anyone to any real extent (at least not me).

We could post cannon rules and “what ifs” all year round, only to have FanPro throw everything this topic is about out the window for something totally unexpected. And if certain GM's didn't like that outcome, they'd just change it anyways... :)
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kevyn668
post Jan 2 2004, 07:41 AM
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Hey, we have a good "nu-huh", "ya-huh" thing going here. There's no need to bring logic into this!

:D
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Lilt
post Jan 2 2004, 07:47 AM
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I was basing the argument on the only canon basis there is for using any form of magical ritual involving multiple members. I assume my example to be a somewhat best-case scenario set of rules for Ritual Conjuring showing that a force of high doubble to low tripple figures would be an impossibility. Also note that using those rules all of the dragons involved would probably die from the drain (unless they summoned some ally spirits or something and just dumped the drain on them).

I'll give you that a conjuring Aptitude could lower TNs by one, Homeground by another. But that still only increases the spirit force available by 2 to 31. Regardless, I was responding to a post suggesting a foci that could perform the task and there is no canon basis in SR for a focus that can provide that kind of bonus (and dragons rarely bind foci according to Dot6w).

It dosen't matter how many metal elementals (or whatever form of elementals or horrors) are working with artificer; Unless they have the skill in the field they cannot do anything with a base target number greater than 8 (p85, BBB). My point being that rocket science, and brain surgery, and genetics, and that ilk of skills will very often require tests with TNs greater than 8.

I suspect Artificer could continue his research for a bit, possibly learning new skills when he needs to, but it remains extremely unlikely that artificer could achieve the sort of technological advances that humans, who can specialise in each field as deeply as their karma lets them, and cooperate with other people doing the same.

Now I am assuming one thing here: That there is not some form of 24/7 scourge happening where the scourge happens on different worlds consecutively thus artificer and the like couldn't get technology (or karma) from other worlds.

According to dragon myth Verjigorm accidentally created a creature with more power than he meant to that rebelled against him. The assumption that he did this on purpose to create more sport for himself is unfounded. This also goes for the Computer/AI argument. Deus did stuff that they didn't expect, but it was only due to a kill-switch that hewas eventually defeated. The question is wether or not humans do have kill-switches.
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Joker9125
post Jan 2 2004, 07:48 AM
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Yes I agree debates such as these are fun
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Lilt
post Jan 2 2004, 07:56 AM
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Oh yes: The most important thing to take into account in the Humans Vs Horrors debait is: Which would make the best playing environment?

One where humans all huddle into maticulously warded Kaers, one where all humans become slaves/peons/food for the demons, or one wherehumans can strike blows at the demonic forces.

That's the question that will dictate what happens in SR assuming the timeline ever gets that far.
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Fortune
post Jan 2 2004, 07:56 AM
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I'm still chuckling about the Intelligence of 200! :please: :D
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Joker9125
post Jan 2 2004, 08:03 AM
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QUOTE
It dosen't matter how many metal elementals (or whatever form of elementals or horrors) are working with artificer; Unless they have the skill in the field they cannot do anything with a base target number greater than 8 (p85, BBB). My point being that rocket science, and brain surgery, and genetics, and that ilk of skills will very often require tests with TNs greater than 8.


The real question here is weather or not the horrors can gain karma as humas can. It has been said that horrors are different than spirits again someone with the ED sourcebooks please step in. If they can in fact gain karma then it is very possible that Artificer has been the recipient of some of it and is this is the case he and his minions could very esaily advance as fast as we can. If they cannot gain karma then you are right.

I do admit that my force estimations for Artificer were prolly a bit high but I was also basing the drain on the assumpotion that they would be able to divide the drain load between all of them. Another possibility that crossed my mind they all coud have gone on an astral quest to enlist his help. Unless their is some rule that i have overlooked saying that dragons cannon venture to other metaplanes like the metal metaplane.
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