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> chatter for my game, things we talk about between sessions
Kronk2
post Jan 10 2007, 10:53 AM
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1) What magic traditions wold come out of what school, if any.
We speculate that TA&M&M would be part of the Corps, focusing on Healing, Combat, and Agricultural magic And that UT would develop an ancillary frat called the Order of ST. Arnold, The patron Saint of BEER! Learning Detox, and Cure Disease early saves from many an embarrassing frat party. Oh and the Orgy Spell. A like of Sight Mass Orgasm. All I gotta Say here, Is find a tower and have fun.


2) Whats the best way of moving material to a Submarine that you have stolen from the Azzies. Contemplating making some sort of amphibious truck and having a crane in the subs cargo bays. ( I know that most subs do not have Cargo bays and that all cargo is loaded by hand.where appropriate)

3) if a player is naturally ambidextrous and has the right gear, is it possible to control 2 firelance turrets at once, and if so can he use his pistols skill. I say no and no. just because its too darn weird and munchkin.


4) who would build a $4M (AUD) cyber-hound in the 70's?

and How much exactly would the Azzies pay to get the sub back? I was thinking 11M each??? but thats still a bargain.
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Oracle
post Jan 10 2007, 11:07 AM
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4): The characters should pray, that they did not leave any evidence, especially nothing that could be used for ritual sorcery. Stealing something as valuable as a larger sub would certainly be enough to have some blood mages being sent after you...
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ChicagosFinest
post Jan 10 2007, 02:48 PM
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A cargo bay is a good idea. An indoor docking facility within a warehouse is a good plan for that. Make it so the sub goes through a tunnel though so its subtle. Opening doors and no large ships going through would be obvious.
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Jaid
post Jan 10 2007, 03:41 PM
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QUOTE (ChicagosFinest)
A cargo bay is a good idea. An indoor docking facility within a warehouse is a good plan for that. Make it so the sub goes through a tunnel though so its subtle. Opening doors and no large ships going through would be obvious.

and building a new docking facility that can only be reached by underwater travel is not suspicious?
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Backgammon
post Jan 10 2007, 07:03 PM
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Any weapons corp might want to build a 4M$ hound, if you feel like it. Cybered pets were mostly discredited in the past as bad investments, but there's always a crazy scientist somewhere with enough budget that's just certain his cybered pet will work well. And all the meags have weapons divisions. Could be Aztech, Ares, Renraku, SK.. any and all.

Your post doesn't mention the context, but if I'm correct in assuming the Shadowrunners somehow managed to kill or otherwise get rid of the crew of submarines and then somehow drive away with them, the Azzies would do/say/promise anything to the runner's, but then proceed to use any and all military/shadowrunner assets to hunt down and kill the runners, and retrieve or destroy the submarines.
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Kronk2
post Jan 10 2007, 08:00 PM
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this is how the sub snatch went down. players have been doing jobs against the azzies for about2 years gathering intel against them and selling the less valuable bits. The party decker runs some research and puts together what they are doing. Building a prototype submarine that can, out run, out dive and out stealth everyone out there.

They arrange for a Hi Alt No opening drop from a c-130 in specialized hard suits that can take the pressure of impact and dropping down the 4 KM down to where the sub is.
They get there and start immediately receiving S.O.S signals when they cross the hot layers of water, and they are thinking we are already hosed here. Drop Team Docks with the airlocks in the med bay. And the doors open up to see a landscape of dead pools of people; dessicated disease ridden dead. They start counting bodies one the way to the objective- at least 270 dead. Three rooms in they are ambushed by Doberman drones, our anti security gets hammered, and his armor becomes rupture, he fails all of his body tests and becomes the new subject 0. Seems the places chemical/ bio warfare labs suffered 2 containment leaks, gamma anthrax, and ebola plus. Our gunslinger polishes off the drones in 2 combat action with the help of some mad shotgunning from our rigger.

Turns out that the only person on the sub is a janitor . Locked himself in when he heard the alarms go off. Only systems that work on board are the front lazers, life support for 40 people and the hydrogen fuel plant. The ships OS isn't fully operational, and she has no charts, and connectig to the matrix would be a bad idea from the boat right now.
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Kronk2
post Jan 10 2007, 08:02 PM
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new question, Where is the best place to buy torpedoes? I am thinking from Ares West Africa, or Hong Kong, just 'cuz you can get anything there.
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ChicagosFinest
post Jan 10 2007, 08:38 PM
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QUOTE (Jaid)
QUOTE (ChicagosFinest @ Jan 10 2007, 09:48 AM)
A cargo bay is a good idea.  An indoor docking facility within a warehouse is a good plan for that. Make it so the sub goes through a tunnel though so its subtle. Opening doors and no large ships going through would be obvious.

and building a new docking facility that can only be reached by underwater travel is not suspicious?

LOL, Say its a provate Marine Research facility and create a shell corporation arround the idea.

Then get a hold of some marine drones, fishing gear, and the apropriate security (hiring a security consultant). Then grease the right palms and BOOM instant hideout. Ensure multiple exits so you don't get caught and a little something extra for the unfortunate souls who trip the trigger in the sub.

That just off the top of my head. It's not suspicious if your smart about it. Make sure your not being staked out and use those contacts. They will be all right.
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ChicagosFinest
post Jan 10 2007, 08:40 PM
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QUOTE (Kronk2)
new question, Where is the best place to buy torpedoes? I am thinking from Ares West Africa, or Hong Kong, just 'cuz you can get anything there.

Now that is suspicious. Dont leave a money trail. Steal the scematics and build em yourself. That way your money trail wont say "explosive torpedo" but I could say reasrach tool if covered up right or bought through some obscure buyers.
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Kronk2
post Jan 11 2007, 03:34 AM
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QUOTE
Steal the schematics and build em yourself.


I Like That Idea. Will go with that. We do actually have a nanite forge on board. so what are torps made of? Steel, explosives, some circuitry and rubber?

sulphur hexafluoride gas sprayed over a block of solid lithium to power it, and 650 lbs or so of high explosive thats 250 kilos for you metric types out there. Make it magnetic seeking. Love to give it a good crush depth, so we can fire it from below. That would rule.
A real pain in the hoop thing to do would be to fire a school of them and swim them around the target making like fish. then break and attack
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Kronk2
post Jan 11 2007, 03:49 AM
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More chatter from the Kronkness Monster: If an physical addiction is cause by the or substance replacing or substituting Dopamine or some other neurotransmitter, can cure disease solve the physical need for the drug, while the alleviate addiction spell gives the body time to work its way back to normal?

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Catharz Godfoot
post Jan 11 2007, 07:45 AM
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If the sub has a large diving hatch, you should be able to seal whatever packages you want in lots of plastic, toss them overboard from a barge, pilot the sub over them, and use divers and winches to haul the packages inside.
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Fortune
post Jan 11 2007, 08:49 AM
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QUOTE (Kronk2 @ Jan 11 2007, 02:49 PM)
If an physical addiction is cause by the or substance replacing or substituting Dopamine or some other neurotransmitter, can cure disease solve the physical need for the drug, while the alleviate addiction spell gives the body time to work its way back to normal?

Sure ... as long as he also pays the required Karma to buy off the Quality. ;)
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Kronk2
post Jan 11 2007, 10:35 AM
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We are working off the premise that staying in one coastal country for more than 2 weeks is a VERY bad idea. For everything under 500lbs wrapping it in a plastic sheet and throwing it overboard should do.
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Kronk2
post Jan 11 2007, 10:37 AM
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QUOTE (Fortune)
QUOTE (Kronk2 @ Jan 11 2007, 02:49 PM)
If an physical addiction is cause by the or substance replacing or substituting Dopamine or some other neurotransmitter, can cure disease solve the physical need for the drug, while the alleviate addiction spell gives the body time to work its way back to normal?

Sure ... as long as he also pays the required Karma to buy off the Quality. ;)

[QUOTE]well, I am mostly referring to NPC's in this case . And not really wanting to mess with Karma for them.
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ChicagosFinest
post Jan 11 2007, 02:53 PM
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Have you read the Pirates book for SR? That should also give you an idea of how they can live with this sub
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Kronk2
post Jan 12 2007, 06:05 AM
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I had a copy CF but I . .. uhh lost it moving a while ago. I remember really liking it, but no luck for me there.


But I think it would be awesome if we could swing Submarine based piracy, YARRR. but that has Major problems.

#1 being getting up from sea to ship level forcefully.

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Kronk2
post Jan 13 2007, 05:29 AM
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another question, long time contention this one. Kit wants to use his fragging huge pistols pool to operate the targeting designators for the fire lance lazers. I say no, but he argues that it should be a no brainer to wire up some software to make it work.
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cetiah
post Jan 13 2007, 05:55 AM
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QUOTE (Kronk2 @ Jan 13 2007, 12:29 AM)
another question, long time contention this one.  Kit wants to use his fragging huge pistols pool to operate the targeting designators for the fire lance lazers. I say no, but he argues that it should be a no brainer to wire up some software to make it work.

I believe this was covered under the Gunnery skill.

If the player makes a really good case, or has something to blackmail you with, you could allow him to use the Pistols (or whatever) skill as HELPING DICE for the Gunnery task. Figure a character with 5 Agility and 6 Pistols (no specialization would apply, of course) rolls 11 dice for the helping test. Assuming he rolls decently, he'll get 4 hits which amounts to 4 extra dice on the gunnery test. He's probably defaulting anyway, so he'll be rolling the attribute for Gunnery (not sure if it was Agility or not), +3 dice (instead of the usual -1).

As ludicrous as all this sounds, this might actually be good for you. Assuming you want the PC to be using weird lasers for whatever reason, giving them what amounts to a +3 dice bonus in a way that lets them roll a lot of dice and feel empowered for coming up with a "clever idea" is a good way to encourage them to pick up the Gunnery skill and toss a few Karma points in there. It might also help your games if the PC's gunner is rolling 7 dice instead of 4.
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ErrosCallidus
post Jan 13 2007, 10:49 AM
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Since you're building fraggin' torps anyway 8) , make a couple extra ones that will hold those special suits you jacked the sub with in the first place. Add a hell of a lot of padding and fire them through the hull of your chosen victim. Open the hatch and "viola!" instand heavily armed/armored boarding party already in the vitals of the ship you want to snatch. Link up of the entire boarding party should be priority one for the first 30 sec. of your boarding action, after that, rock and roll!! Halo 2 had a good space based example of this, but your little boarding leeches would be significantly smaller. If you've got the tech savvy, have them "porpoise" right before impact and hit above the waterline of the target vessel, easier to repair after you take over. BUT if you hit below the water line, it'll keep the target from just punching them back out again and scuttling before you can take over.

Another way to use those fancy suites might be a "boarding party mortar" shoot your troops on deck and take the fight straight into them. A la "human cannonball."

Shouldn't be any crazier than High Alt. NO Open drops.
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Rotbart van Dain...
post Jan 13 2007, 11:10 AM
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QUOTE (cetiah)
QUOTE (Kronk2)
Kit wants to use his fragging huge pistols pool to operate the targeting designators for the fire lance lazers. I say no, but he argues that it should be a no brainer to wire up some software to make it work.

I believe this was covered under the Gunnery skill.

Actually, Gunnery doesnt cover it... it would be an Exotic Weapon skill.
If you are nice, say Exotic Weapon (Lasers/Beam Weapons), as it is a beam.
Otherwise, it would be Exotic Weapon (Target Designators)
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Kronk2
post Jan 15 2007, 10:43 PM
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Another question for the gallery.

Where would I look to find the bounties for ,say a Juggernaut, or a Megalodon?
failing that what would the bounty be?
I mean they talk about it in the Paranoid Animals books.
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Fortune
post Jan 16 2007, 01:17 AM
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QUOTE (Kronk2)
I mean they talk about it in the Paranoid Animals books.

I feel the need to point out that the Paranoid Animals of ... books are not official. The official SR1/2 Critter books are entitled Paranormal Animals of North America and Paranormal Animals of Europe.
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Kronk2
post Jan 17 2007, 08:57 AM
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Sorry, I was actually talking about the Paranormal books.
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Kesslan
post Jan 17 2007, 09:04 AM
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QUOTE (Fortune)
QUOTE (Kronk2 @ Jan 16 2007, 09:43 AM)
I mean they talk about it in the Paranoid Animals books.

I feel the need to point out that the Paranoid Animals of ... books are not official. The official SR1/2 Critter books are entitled Paranormal Animals of North America and Paranormal Animals of Europe.

Well with runners allways out for their bounties, they've got a damn good reason to be paranoid! Geeze.

Especially the gunslinging adept megoladons. The corps really hate those guys.
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