IPB

Welcome Guest ( Log In | Register )

6 Pages V  « < 4 5 6  
Reply to this topicStart new topic
> Grenade launchers and the heavy weapons skill, Does this bother anyone else?
Rotbart van Dain...
post Feb 2 2010, 08:23 PM
Post #126


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



The best weapon easily carried against spirits is the... Defiance EX shocker.
Go to the top of the page
 
+Quote Post
Draco18s
post Feb 2 2010, 08:30 PM
Post #127


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Rotbart van Dainig @ Feb 2 2010, 03:23 PM) *
The best weapon easily carried against spirits is the... Defiance EX shocker.


The real problem I have with electricity weapons (game balance wise) is that not only are they good against spirits, they're incredible against metahumans. And drones.

If you have a few hundred (IMG:style_emoticons/default/nuyen.gif) you can spend for ever run on ammo (and still make a profit), Stick & Shock is the ideal ammo type: deals stun damage (which is essentially non-lethal to people), it deals (e) damage, which fucks up drones, and it does -half AP, which does a number on spirits.

It's a Win/Win/Win scenario. The only thing that keeps players from using it is the cost. But realistically you only need 1 round per meat target, a clip for a spirits, and a couple for a drone (two to three, which should leave it in reboot more long enough to crowbar the thing into permanent non-opperation).
Go to the top of the page
 
+Quote Post
Whipstitch
post Feb 2 2010, 08:31 PM
Post #128


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Yeah, I know, but it was an example. I actually think weaponized drones would probably be the single biggest factor in a general uptick in fire power. Best case scenario would be to have your own hackers handle the problem, but I could see how there'd be times where that's not really an option for whatever reason. Taser weapons are good for temporarily stopping a drone, but only for pretty short periods of time, and taking a crowbar to a steel lynx is a pretty dang rough job, apparently.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Feb 2 2010, 08:38 PM
Post #129


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Draco18s @ Feb 2 2010, 10:30 PM) *
Stick & Shock is the ideal ammo type

Which is why at our games, it's a shotgun-only round.
Go to the top of the page
 
+Quote Post
Draco18s
post Feb 2 2010, 08:39 PM
Post #130


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Rotbart van Dainig @ Feb 2 2010, 03:38 PM) *
Which is why at our games, it's a shotgun-only round.


And for good reason. Do you treat it as a single slug round (eg, choke doesn't have an effect, and there's no dodge penalty that you'd get with shot)?
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Feb 2 2010, 08:40 PM
Post #131


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Indeed.
Go to the top of the page
 
+Quote Post
Tyro
post Feb 3 2010, 08:24 PM
Post #132


Shooting Target
****

Group: Members
Posts: 1,768
Joined: 31-October 08
From: Redmond (Yes, really)
Member No.: 16,558



QUOTE (Rotbart van Dainig @ Feb 2 2010, 12:38 PM) *
Which is why at our games, it's a shotgun-only round.

I also do that, slug only. The excuse given is that the capacitors make it a big round, and the velocity imparted by a rifle would be too much for it - it would break apart.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Feb 3 2010, 09:03 PM
Post #133


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Of course, there are all kind of muscle-propelled variants, though those don't see that much use.
Go to the top of the page
 
+Quote Post

6 Pages V  « < 4 5 6
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th November 2024 - 11:23 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.