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> Favorite SR threat?
Favorite SR threat?
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Total Votes: 112
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SL James
post Sep 5 2006, 10:10 PM
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I like Deus mostly because I've never had so much fun as I have conjuring up the part of a campaign where I pit the runners versus a ton of Banded cut off from Deus after the Fall (sticking with the pseuco-Christian/Biblical imagery).
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Shrike30
post Sep 5 2006, 11:12 PM
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QUOTE (Kagetenshi @ Sep 5 2006, 02:58 PM)
Second item.

Sweet. Had I known bugs had a fancy name, my life might have been easier :)
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Deamon_Knight
post Sep 6 2006, 02:58 AM
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Man, not much love of the Templars? The Vatican's Latin spouting, magical ninjas are awesome! Plus, add the black vault and all these threats really come together.
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SL James
post Sep 6 2006, 04:04 AM
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I wonder if their MRI contact lenses ever attract large metallic objects into their eyes. Objects like, say, a Templar's drawn sword.

Gah, that whole idea is so retarded.
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Chrome Shadow
post Sep 6 2006, 07:54 PM
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It's hard to pick one...
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JesterX
post Sep 6 2006, 09:43 PM
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Hmmm...

Dr. Halbertsam would be my favorite...

Gavillan/Roxbourough/Dunklezahn connection will be my second favorite.

Deus/Mirage will be my third favorite if I totally ignore System Failure which was a disaster in the Shadowrun timeline IMHO.
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NightmareX
post Sep 6 2006, 11:04 PM
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Bugs - love to hate 'em ;)
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JonathanC
post Sep 6 2006, 11:32 PM
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A lot of these I've never heard of:


The Invae
Winternight
Pax
Tutor
The Templars
The Aleph Society


Who are they?
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James McMurray
post Sep 7 2006, 12:44 AM
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The Invae is a fancy name pseudo-intellectuals use to refer to Bug Spirits. :)

Winternight is a buncha crazies that instigates the crash that is the basis for ahuge chunk of matrix changes in SR4.

Tutor is a free spirit.

That's all I can remember. It's been waaay too long since I read Threats and Threats 2.
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James McMurray
post Sep 7 2006, 12:46 AM
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I voted Horrors by the way. Don't ask me why, I just love the lil' beasties.
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Rajaat99
post Sep 7 2006, 02:13 AM
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QUOTE (Deamon_Knight)
Man, not much love of the Templars? The Vatican's Latin spouting, magical ninjas are awesome! Plus, add the black vault and all these threats really come together.

My players have aided the Templars unknowingly. I don't think they're a good threat. In fact, one of the characters is Catholic, so he'd probably end up an ally with them.
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emo samurai
post Sep 7 2006, 02:05 PM
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Are the templars even a threat? They're just a goon squad, so much smaller than anything from Threats 1.

Pax, or rather the group Ex Pacis, was a bunch of evil otaku who created something called Jormungand to destroy the Matrix and wipe out the legacy code so that they were forced to move forward.

The Aleph society is a society of burnout mages who use willing blood sacrifice to gain the favor and potency of a shadow spirit named Gaf.
QUOTE
The Invae is a fancy name BADASS MAGES use to refer to Bug Spirits.:)

Fixed.
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Grinder
post Sep 7 2006, 02:09 PM
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The entries in Threats 2 describe more down-scaled threats than the ones used in volume 1. The Templars can be a real pain for runners, especially when doing runs in catholic countries like Spain. I used them once, tracking down a fallen former comrade who hired the characters to protect him. Was really nice and I would have used the Templars and the Catholic Church further on, but sadly the campaign didn't last long enough.
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Ryu
post Sep 7 2006, 02:46 PM
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I voted The Templars...

they are my favorite because they are down-to-earth. AND fanatical AND equipped with everything they could ever need. Most secret services can do the same, but lack the vision and mystical angle of the curch. Encounters with them are much more likely than ever meeting Golden Snout or Tutor.

The possible reaction of catholic players towards representatives of the curch actually enhances gameplay IMO - everybody knows what to do with bugs after all.
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NightHaunter
post Sep 7 2006, 04:56 PM
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Horrors, as personal threats!
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Wanderer
post Sep 12 2006, 10:45 AM
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I would vote from a SR4 perspective, but too bad you can't have a multiple-choice vote, because I would vote for Horrors, Invae, and Shedim combined. Give me juicy creepy magical threats to smack down in a nice magic-threats hunter cmapaign anyday. Lofwyr is a worthy employer (far better to run for him if you wish magic focused mega employer, than for Azzies), the Aleph Society provides a nice burnout rehabilitation service to society, and blood mages... I play blood mages. 8)
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Herald of Verjig...
post Sep 12 2006, 11:16 PM
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Street urchins.
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Daegann
post Sep 13 2006, 10:50 AM
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My favorite threat is simply the (meta)humanity... :P

I prefer corp intrigue than the save_the_world_of_this_new_magical_threat_coming_from_nowhere approach. To be clear i don't say I dislike them (except when we have too much link with earthdawn) but there is so much surnatural threats that it's good to have plots which doesn't involve dragon, spirits, immortal elven, etc. Then when you add an insect spirit hive, it's not banalized and give a better ambiance. Just my opinion tough, it depend of what style of gaming we want.

- Daegann -
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Shrike30
post Sep 13 2006, 07:42 PM
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Navel lint.
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Fortune
post Oct 6 2006, 07:04 AM
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Immortal Elves!!! :P :D
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toturi
post Oct 6 2006, 09:47 AM
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The Horrors! The Horrors!

GO HUMANS! (So now that we got time to digest SR4 and that Street Magic is out, can we get back to our regular yearly scheduled Metahuman vs Horror slugfest?)
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nezumi
post Oct 6 2006, 12:51 PM
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Can anybody give me more details on Tutor, or do I actually have to go and buy the book? Which one is it in?
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Fortune
post Oct 6 2006, 01:24 PM
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I believe Tutor is in the original Threats sourcebook.
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emo samurai
post Oct 6 2006, 03:29 PM
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Hmmm... People seem to like the horrific, world-threatening threats. Why don't we come up with a new horrific, world-threatening threat?
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Domino
post Oct 6 2006, 04:07 PM
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Emo
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