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> SR3 vs 4 in Play
Azralon
post Mar 15 2006, 06:47 PM
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Right; and it's up to your GM and gaming group to determine what qualifies as a "useful synergy" or an "exploit." It's up to that same group to declare at what point a character is "minmaxed" or "well-built."

The smirkable thing to me is that some folks on these forums are of the opinion that SR4 starting characters are too weak, while others have the opinion that SR4 starting characters are too strong. Obviously the two are mutually exclusive, but that's okay because they're just opinions.

Reminds me of the George Carlin bit: "Everyone who drives slower than you is a moron, and everyone who drives faster is a maniac."
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mfb
post Mar 15 2006, 07:04 PM
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that, to me, slaves the game part of the game too much to the roleplaying part. i shouldn't have to limit my chargen simply because i don't want to be able to compete with high-end NPCs. high-end NPCs should be high-end enough that i don't have to worry about it. they should be something i aspire to, not something i start out able to compete with. and, as i said before, it seriously belies the dev's "more street level" thing. if the game is going to be more street level, i shouldn't have to houserule chargen to make it so.
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Waltermandias
post Mar 15 2006, 09:02 PM
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I guess my main point is that you don't need to houserule chargen to not get powerful characters. It is up to you whether you make a powerful or a weak character. Just because you CAN take 4s with a couple 5s in all your skills doesn't mean you SHOULD do so.
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mfb
post Mar 15 2006, 09:15 PM
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like i said, i don't think i should have to limit my chargen simply because i don't want to compete with high-end NPCs. this is a game--a roleplaying game, yes, but still a game. having to gimp a character created using the standard chargen rules because he's too powerful really, really, sucks. it's like benching your best hitter in a baseball game because the other team's outfielders are bumbling morons.
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Brahm
post Mar 15 2006, 09:25 PM
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QUOTE (mfb @ Mar 15 2006, 04:15 PM)
like i said, i don't think i should have to limit my chargen simply because i don't want to compete with high-end NPCs. this is a game--a roleplaying game, yes, but still a game. having to gimp a character created using the standard chargen rules because he's too powerful really, really, sucks. it's like benching your best hitter in a baseball game because the other team's outfielders are bumbling morons.

Getting back to why this thread ended up on this topic, Fastjack is probably not the greatest example of that. Although that could have been made a lot clearer if the core book had been more explicit that a node's Rating is not limited to 6.

I do kind of wonder though why they didn't just say no chargen Skill over 4. Removing 5's and 6's entirely from the picture really helps clear away a big part of the perception of a problem, even the portions of it that are real.
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Waltermandias
post Mar 15 2006, 09:26 PM
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I see where you are coming from, but look at it this way. Some people want to make a character that is crazy cool and can compete with the big dogs right away at creation. This system lets you choose whether you want to make a total badass or a guy who is merely good as you like. As far as I can see this system lets more people make the type of character they want to play. It sounds to me that a system that would please you would prevent more people from making the characters that they want. In my opinion the best chargen systems let everyone make exactly the type of characters that they want to play, and if that requires some people to restrain or "gimp" themselves a bit, so be it.

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Brahm
post Mar 15 2006, 09:55 PM
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QUOTE (Waltermandias @ Mar 15 2006, 04:26 PM)
Some people want to make a character that is crazy cool and can compete with the big dogs right away at creation.

But they don't really compete with the big dogs. Some specialized characters definately can get a bit lucky and put a serious nick in, or even wack a big dog (EDIT: Even non-specialized characters can get lucky, they just need a bit more luck or somewhat more favourable circumstances). Not unlike they could get wacked by a gutter punk that gets a bit lucky.

That is sort of the way of things, if you get into a bad situation bad things can happen to you. In 1981 the US President, surrounded by body guards, was seriously injured and his Press Secretary was given a back-alley labotomy. Was it some elite super-spy? No, it was a certifiable nutjob shmuck that failed to cause a fatality in no small part because he bought and was using a weapon that didn't make a big enough hole.

What happens when you treat NPCs as merely human? They become mortal.
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hobgoblin
post Mar 15 2006, 10:05 PM
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well people was asking for more grit after SR3, and nothing speaks grit like being mortal no matter what you do (face it, after some karma you where in theory untouchable in SR3)...
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mfb
post Mar 15 2006, 11:04 PM
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QUOTE (Waltermandias)
This system lets you choose whether you want to make a total badass or a guy who is merely good as you like.

except that being able to make a badass who can keep up with the big boys by default is hardly street-level. moreover, the idea that some random punk ganger is of equal point value with a guy who can keep up with those big boys is ridiculous.

SR4 isn't really any more or less lethal than SR3. like i said--i've seen a 5,000-karma character fight desperately for his life, in SR3.
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Azralon
post Mar 15 2006, 11:11 PM
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QUOTE (mfb)
except that being able to make a badass who can keep up with the big boys by default is hardly street-level.

I would agree, however I'm not aware of anything outlining that as the default.

If anything, the example characters would seem to illustrate the expected build performance levels.
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mfb
post Mar 15 2006, 11:18 PM
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no, i mean that, by default, it allows such characters to be created. as in, you don't have to houserule or use an optional rule to do it.
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Rotbart van Dain...
post Mar 15 2006, 11:51 PM
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QUOTE (mfb)
SR4 isn't really any more or less lethal than SR3. like i said--i've seen a 5,000-karma character fight desperately for his life, in SR3.

What was he fighting to be desperate with a three digit karma pool?
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mfb
post Mar 15 2006, 11:57 PM
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a bunch of standard-issue awakened tentacle hentai plants. there were enough of them that he was pretty much constantly at a +4 friends in melee modifier, and they all had a reach of 1-3. on the plants' turn, there were so many die rolls that is was more expedient to write a script to handle them all--i may be one of the few gamers to ever actually see a character make twenty counterattacks in a single pass.
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Geekkake
post Mar 16 2006, 12:05 AM
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I'm sure this has been voiced before in this thread, but frankly, I'm not going to read through 12 pages of argument that we're not even supposed to be having, according to the bossman. But, before a loudmouth American, I feel the need to weight in.

The main complaint I see about SR4 seems to be character generation. What's funny, to me, about these complaints is that character generation, like nearly everything else in the game, is completely malleable to suit a particular group. You don't like 400 BP? Think it makes your character too weak, you wanna get right into high-stakes plots? That's totally fine. Talk to your GM. If your GM wants to give you 300, instead, you don't belong in that group.

Here's where, I think, the misconception comes in: If you don't belong in a particular gaming group, that doesn't speak badly of you or them. It just means you like to play a different game than they do. Which is fine. There's gaming groups all over, and even more in IRC.

I like a low-level chargen. I like to watch my character, and the PCs that I GM for, grow as professionals, and cohere as a group over time. I like to see them overcome nasty odds by using their brains, before they can rely on vast networks of contacts and high stats and big, bad guns and skill lists. But not everyone wants that. And that's cool.

For all my hemming and hawing about hating min-maxing, cursing super-specialists and tormenting street sams, I have nothing against that type of game, or that type of player. It's just not appropriate for my troupe. And I'd be happy to refer you to a group that you'd fit right into.
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snowRaven
post Mar 16 2006, 12:21 AM
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As for character creation in SR4 vs. SR3:

From my experiences it is easier to make someone who is practically the best in an area in SR4 (since that is impossible in SR3), but it is also easier to completely gimp your character and make them really bad.

In short - SR4 has a much greater span on the skill-level of the character you can make, for good and bad. You can make a better all-round character, and a better expert character, and a looser that is even more of a loser.

So, it all comes down to one question - is it necessarily a bad thing to be able to have tarting characters compete with the best in their one chosen field of expertise - at the sacrifice of being something of a one-trick pony?
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Geekkake
post Mar 16 2006, 12:30 AM
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QUOTE (snowRaven)
As for character creation in SR4 vs. SR3:

From my experiences it is easier to make someone who is practically the best in an area in SR4 (since that is impossible in SR3), but it is also easier to completely gimp your character and make them really bad.

In short - SR4 has a much greater span on the skill-level of the character you can make, for good and bad. You can make a better all-round character, and a better expert character, and a looser that is even more of a loser.

So, it all comes down to one question - is it necessarily a bad thing to be able to have tarting characters compete with the best in their one chosen field of expertise - at the sacrifice of being something of a one-trick pony?

I always thought this should've been included in earlier editions, anyway. Yeah, if you wanna be the best damned samurai there ever was, go for it. You're gonna get tragically and irrevocably pwned by something outside your expertise. Potentially, something a well-rounded character of the same archetype or focus would survive.

I'd find that delicious.
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Brahm
post Mar 16 2006, 12:58 AM
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QUOTE (snowRaven)
So, it all comes down to one question - is it necessarily a bad thing to be able to have tarting characters compete with the best in their one chosen field of expertise - at the sacrifice of being something of a one-trick pony?

A single Skill, or sort of two isn't what I'd call a field in most cases. Sometimes the starting character is even further away if there are Positive Qualities involved that in total exceed 35BP. Semantics? Sort of, but calling a Skill a field does envoke extra baggage that I don't think is particularly appropriate. You are certainly aren't going to create the best of an archetype, and aren't going to create one with much of a chance of besting a best of an archetype character in the long run senario.
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mfb
post Mar 16 2006, 01:11 AM
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you don't have to be a one-trick pony to dominate your field and still have your bases covered in other fields.

Geekkake, while you have a point, the issue at hand is the default setting rules. yes, anybody can modify them for their own games, but modifications simply aren't what's being discussed.

i'd also like to say that chargen is not my biggest issue with SR4. my biggest issue with SR4 is, for lack of a better term, the lower resolution of the gameplay overall.
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hobgoblin
post Mar 16 2006, 01:34 AM
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QUOTE (mfb)
except that being able to make a badass who can keep up with the big boys by default is hardly street-level. moreover, the idea that some random punk ganger is of equal point value with a guy who can keep up with those big boys is ridiculous.

it realy does depend, what did he spend his points on?

being street isnt equal to being dumb or undertrained. it could allso be that he have specialized in navigating the ins and out of street gangs and they way of life.

part face, part fixer, part brute, all street :P
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Brahm
post Mar 16 2006, 01:34 AM
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QUOTE (mfb)
you don't have to be a one-trick pony to dominate your field and still have your bases covered in other fields.

Dominate? A field?
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mfb
post Mar 16 2006, 02:15 AM
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yeah. 5, 6, or even 7 in your main skill and attribute, 3s and 4s in a few other areas, maybe a few 1s and 2s if you have spare points after buying some high-end gear and 'ware (if you're not Awakened). you'll rock out with your cock out in your main field, and won't have any major weaknesses in other areas.
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eidolon
post Mar 16 2006, 02:53 AM
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@ the idea that it took an entire new edition to reintroduce "grit" to the game: :please: :silly:
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Brahm
post Mar 16 2006, 05:10 AM
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QUOTE (mfb @ Mar 15 2006, 09:15 PM)
yeah. 5, 6, or even 7 in your main skill and attribute, 3s and 4s in a few other areas, maybe a few 1s and 2s if you have spare points after buying some high-end gear and 'ware (if you're not Awakened). you'll rock out with your cock out in your main field, and won't have any major weaknesses in other areas.

That is topping out in a single Skill, not a field, assuming that only one Attribute tops you out there. To do it you mostly blow your load right there, and if there are Positive Qualities beyond you are likely SOL because you used at least 30BP already.

Unless of course your GM is gulible enough to fall for rules lawyering like Incompetence:Exotic Melee Weapon(Large Dildo).

When you then go to build the actual 400BP character is where this myth really comes apart. Now a 500BP character, or even somewhat at 450BP, is a somewhat different matter. It is more the single Skill and Qualities limit coming into effect. But that's a different game.
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mfb
post Mar 16 2006, 05:22 AM
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since when do you need every single weapon skill to kick ass in a firefight? hell, Ghosts and Red Sams only have the Firearms group at 5, and they're supposed to be the biggest and baddest and scariest.
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Brahm
post Mar 16 2006, 05:28 AM
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QUOTE (mfb)
since when do you need every single weapon skill to kick ass in a firefight? hell, Ghosts and Red Sams only have the Firearms group at 5, and they're supposed to be the biggest and baddest and scariest.

Dead people aren't so scary.

One dimensional runners aren't particularly scary to GMs either unless they are running a one dimensional game.
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