SR4 Resources, Links to SR4 Resources (duh) |
SR4 Resources, Links to SR4 Resources (duh) |
Mar 22 2006, 09:53 PM
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#26
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Moving Target Group: Members Posts: 137 Joined: 21-February 06 From: Lenexa, Kansas (Yes Kansas, we ain't all hicks y'all.) Member No.: 8,291 |
Did you ever know that you're my hero Aaron?
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Mar 23 2006, 06:14 AM
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#27
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
No I didn't, omae, but if you start singing, I'm outta here. =) The Cheat Sheet file is now greater than a meg, but has Astral Combat now. |
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Mar 23 2006, 07:59 AM
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#28
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Moving Target Group: Members Posts: 100 Joined: 10-March 06 Member No.: 8,355 |
wow so daatasearch is only used for one program and software/hardware really isn't used for matrix actions
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Mar 27 2006, 04:20 PM
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#29
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Oh, they're used for matrix actions. Well, Data Search and Computer, anyway. Software less so, and Hardware rarely (although I did use it once to open a non-wireless lock). However, they're not used much for hacking actions. The average person in the Wireless World uses Data Search and Computer all the time. |
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Mar 29 2006, 12:44 PM
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#30
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I have added cybercombat to the cheat sheet pdf on this page, and I am currently working on a node record sheet for GMs.
Also, the file officially no longer fits on a floppy. |
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Mar 29 2006, 09:28 PM
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#31
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
who uses floppys anyways?
hmm, i like the cheat sheets, but one thing im missing is a collection of modifiers for diffrent stuff, and a list of all combat actions (physcial, matrix, magic and vehicle) in one long list (no description needed, just the name and the "complexity"). ok, so i could toss it together myself but im lazy :silly: |
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Mar 29 2006, 11:17 PM
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#32
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Well, mostly nobody, but it's still a benchmark threshhold.
Added to my ToDo list. |
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Mar 30 2006, 12:14 PM
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#33
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
good to hear that :)
hmm, those cheat sheets are effective as a refrence source even tho one do not have one sheet pr "weapon" :) |
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Mar 30 2006, 06:52 PM
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#34
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Target Group: Members Posts: 43 Joined: 1-March 06 From: NYC Member No.: 8,325 |
Hate to steal your thunder Aaron, but somebody beat you to making that. I found it over in the Community projects board a few days ago. I'm thinking of printing out copies of it for my whole group, to go along with the cheat sheets you made. Anyway, here's the link: http://www.allthatshines.net/winter/SR/GM_Screen.pdf Here's the thread it was in, along with a few other useful tools: http://forums.dumpshock.com/index.php?showtopic=10313 |
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Mar 30 2006, 07:09 PM
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#35
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Running Target Group: Members Posts: 1,000 Joined: 17-November 05 From: Halifax, Canada Member No.: 7,975 |
I don't think any of Aaron's thunder is stolen at all...
That 'GM Screen' is a 14 page pdf with no organization whatsoever! It's a hoshposh assembled series of tables with no table of contents, no page titles and no order to it whatsoever... The buddy just grabbed the tables as they appeared in the book and made them pretty, or so it looks like. Not a resource I find adequate at all. |
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Mar 30 2006, 07:22 PM
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#36
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Target Group: Members Posts: 43 Joined: 1-March 06 From: NYC Member No.: 8,325 |
He may call it a GM's screen, but it's really a bunch of cheat sheets. He could call it strawberry shortcake, that wouldn't change what it's supposed to be used for: quick, on-the-fly rules reference.
But you're right Dranem, it is poorly organized. But it still has a lot of info that Aaron's document doesn't (visibility, ranged and melee combat, and defense mods; called-shot and burst fire summaries; free/simple/complex action breakdowns; social situation mods; non-combat related matrix actions; etc). Having info that is poorly layed out and disorganized is better than not having that info at all. Besides, with a little photoshopping, I can change the layout to my heart's content. EDIT: Like I said before, I'm not saying that the 'GM's Screen' is better than what Aaron has, I'm just trying to make people aware of it. Aaron's cheet sheets have nifty little 'how-to's for combat that my players and I find very useflul, it just doesn't have EVERYTHING we want. |
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Mar 30 2006, 07:30 PM
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#37
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Running Target Group: Members Posts: 1,000 Joined: 17-November 05 From: Halifax, Canada Member No.: 7,975 |
Dude, a quickly assembled, half-assed attempt of making a 'cheat sheet' reference is hardly what I call a quick on-the-fly rules reference... You might as well dig through the book for all that it's usefull.. at least the Actions Table at the back of the SR4 BBB has page references so that you can quickly access the information.
You jumble those sheets together or put one out of order and you're 'quick reference guide' is pretty much useless. Aaaron still holds credit for having something coherent and quick to use, I would stop trying to validate the other source you mention, it's hardly worth my time to re-dit 14 pages of random unlabelled tables. |
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Mar 30 2006, 07:45 PM
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#38
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
I have some 3rd and 4th edition hacker tools on my personal site, feel free to consolidate them onto your site. They are excel based and I have a new tool in the works for calculating run prices and keeping track of generic goon squads.
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Mar 30 2006, 08:33 PM
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#39
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Target Group: Members Posts: 43 Joined: 1-March 06 From: NYC Member No.: 8,325 |
Uhhh, the tables are labeled. And the organization isn't THAT bad, it's just not perfect. And it's a lot easier to flip through 14 single sided pages than the 350 double sided pages of the BBB (I know it refers to the main book, what exactly does it stand for?).
But you're right, I should stop trying to defend it because now that I think about it, I really don't care what you think of it. You use whatever resources you want, and I'll use whatever I want. I'm simply putting it out there for those who want it. Obviously you don't, and that's just fine by me. As for you, Aaron; keep up the good work. :) |
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Mar 30 2006, 11:19 PM
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#40
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Sure. Um ... Where? |
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Mar 31 2006, 03:52 AM
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#41
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
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Mar 31 2006, 04:26 AM
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#42
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Folks, there's no need to argue over which sheet is better. Everybody will find different ones to work better for themselves. I designed mine with the new player in mind, with the expectation that a GM could enforce situational modifiers; they're entirely from the point of view of the player. The pdf linked above is comprehensive but complicated, mostly because it was designed for a different purpose.
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Mar 31 2006, 04:29 AM
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#43
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Just a guess, but I think it's Big Black Book. |
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Apr 1 2006, 10:43 PM
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#44
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
No joke, I've added a node record sheet to the cheat sheets on my resources page. They're intended to help the GM keep track of all the information on important nodes in a run.
Please give me feedback on this or any of my resources sheets, if there is anything reasonable you can think of to make them more useful. Next up, either a list of modifiers, a grunt record sheet, or a spellcasting cheat sheet, depending on my mood when I start the next one. |
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Apr 1 2006, 11:08 PM
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#45
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Moving Target Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 |
Can I vote? I'd like to see the spellcasting sheet next, or the list of mod's.
BTW: These cheat sheets rock! I'm going to give a copy to each player (the ones that apply anyway) These are fabulous, and I hope that you continue to find the time to create/update! |
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Apr 2 2006, 07:31 PM
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#46
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hrmf, that gm sheet use colors. i cant set my printer to only print black and white...
btw, i think the images on the matrix combat page is upside down :P |
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Apr 4 2006, 04:13 AM
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#47
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Once again, I've added to the cheat sheets file on my resources page, this time two pages for spellcasting: indirect combat and generic. Next up: situational modifiers.
For those of you coming late to the game, here's something like a current table of contents (subject to change at a moment's notice):
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Apr 4 2006, 07:44 PM
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#48
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Moving Target Group: Members Posts: 142 Joined: 29-October 05 From: Arlington, TX Member No.: 7,909 |
Aaron, this is some really good stuff. Thanks so much.
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Apr 4 2006, 09:57 PM
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#49
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Wonderful work, Aaron :)
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Apr 6 2006, 01:54 PM
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#50
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Many of the sheets say "roll defense pool". Defense pool isn't really covered on your sheets, but has enough options that it maybe should get it's own sheet.
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