![]() ![]() |
Jul 19 2012, 01:28 AM
Post
#26
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 17-March 10 Member No.: 18,317 |
I'd think that hermetics and chaos mages go better with the rigger theme, though. First Aid and Medicine are also based on logic. Without the additional possibilities from the other books to tweak numbers a bit this might get difficult.
Of course, only going about numbers of dice is kind of lame. A character should have some kind of flair. Yet, a rigger/mage combination quickly eats up build points, a lot of them. That's two fields of expertise the chartacter wants to excel in, one using a lot of magic attributes and the other one in need of some cyberware, which is difficult to combine. Some spirit powers (physical ones) also mix well with drones, e.g. Movement (drones have typically a low body stat) and Concealment. Possession spirits, though, just override the drone pilot and only have access to mechanically moving parts. That can be something of a waste, I'd say. And Manipulation spells (and the better Illussions) do quite a bit of drain. +1 or +2 is entirely common. Did the player consider skills from the Mechanics group? These will cost even more points but add nicely to a high logic attribute. If not, skillwires may be in order to do some basic mechanicaol work on your own drones, or maybe a drone that can do it itself altogether. In this field, a glitch hopefully isn't as deadly as in combat, so no Edge on skillwire tests are not so dangerous. Hey, I even went as far to create a rigger/mystic adept (IMG:style_emoticons/default/biggrin.gif) My character needs to be carefully balanced or will definitively be utterly incompetent, though. |
|
|
|
Jul 19 2012, 12:23 PM
Post
#27
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
I'd think that hermetics and chaos mages go better with the rigger theme, though. First Aid and Medicine are also based on logic. Without the additional possibilities from the other books to tweak numbers a bit this might get difficult. Of course, only going about numbers of dice is kind of lame. A character should have some kind of flair. Yet, a rigger/mage combination quickly eats up build points, a lot of them. That's two fields of expertise the chartacter wants to excel in, one using a lot of magic attributes and the other one in need of some cyberware, which is difficult to combine. Some spirit powers (physical ones) also mix well with drones, e.g. Movement (drones have typically a low body stat) and Concealment. Possession spirits, though, just override the drone pilot and only have access to mechanically moving parts. That can be something of a waste, I'd say. And Manipulation spells (and the better Illussions) do quite a bit of drain. +1 or +2 is entirely common. Did the player consider skills from the Mechanics group? These will cost even more points but add nicely to a high logic attribute. If not, skillwires may be in order to do some basic mechanicaol work on your own drones, or maybe a drone that can do it itself altogether. In this field, a glitch hopefully isn't as deadly as in combat, so no Edge on skillwire tests are not so dangerous. Hey, I even went as far to create a rigger/mystic adept (IMG:style_emoticons/default/biggrin.gif) My character needs to be carefully balanced or will definitively be utterly incompetent, though. I think he is looking at it as an addition to his support role. Start off support mage then get some rigging stuff later to say help with his first aid. We will sit down and discuss it on friday at our character building session. I plan to allow stuff from other books after we start but we are starting sub 400bp and "learning" the game. Should be interesting. I think he's a "unique flower" player, need to break him of that or teach him to focus his unique into a real flower not a multicolored rainbow. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th December 2025 - 06:04 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.