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> Electric guitar physad powers (SR3), Because Shadowrun is really about 1980s
Shrike30
post Feb 14 2006, 12:46 AM
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That's all we need... bring in the Noise Marines for fire support some day...
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stevebugge
post Feb 23 2006, 01:31 AM
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QUOTE (nezumi)
Just because SR wasn't written 'in the thick of things' doesn't mean it was all about the 80's!! In fact, quite to the contrary, I think the wide range of 80's movies and music available in 1989 (which, it should be noted, was far more than the amount of 80's music available in say 1983).

I think Ronin has made an excellent case for SR being 'all about the 80's'. And I think this is precisely why SR4 has lost so much of the original spirit. Perhaps if SR4 included mechanics for big hair and Mr. T, it would be more popular with the older crowd.

I have found more evidence that SR is all about the 80's. I was going through the "Peacekeeper" Adventure in NAN Vol 1 and noticed that all of the adventure subsection titles are popular songs or albums from the 70's, the 80's, or the early 90's! In other words songs that would have been popular in the 80's or sounded like it!

Two for the Show: Album by Kansas 1978
Puttin on the ritz: Album by Taco 1991
On the Border: Album by the Eagles 1974
Thunder Road: Song off Born to Run by Bruce Springsteen 1975
Wild, Wild West: Album by the Escape Club 1988
The Stranger: Album by Billy Joel 1998 (this falls in to the catagory of sounds like the 80's)
The Chase: Soundtrack of a movie by the same name 1982 (has Marlon Brando in it)
Kokomo: Song by the Beach Boys 1988 in the movie Cocktail
Into the Fire: Song and Album by Bryan Adams 1987
Rearview Mirror: This one has got me stumped honestly
Highway to Hell: Album by AC/DC 1979
Desolation Row: Song by Bob Dylan 1965 (and perpetually re-recorded)
Fascination Street: Song by The Cure 1989
Crossfire: Song by STevie Ray Vaughn 1989
Smuggler's Blues: Song by Glenn Frey (appeared on the MIami Vice soundtrack in '85)
Heartbreak Hotel: Elvis 1956 (ok so they got Elvis, and Dylan, the Beatles must be lurking somewhere)
Straight Shooter: Album by BAd Company 1975
My Hometown: Song and Album by Bruce Springsteen 1985
Hysteria: Song & Album by Def Leppard 1987
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stevebugge
post May 3 2006, 09:07 PM
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For your 80's reference http://www.inthe80s.com/
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Wounded Ronin
post May 3 2006, 09:16 PM
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QUOTE (stevebugge)
For your 80's reference http://www.inthe80s.com/

Wow, thanks for the resource!
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nezumi
post May 3 2006, 09:27 PM
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WR - Are you going to put all your cool adept powers on a web page somewhere? I'd love to be able to stick a URL in my games and say 'these powers are all allowed, if you'd like them'. I'd enjoy an adept rocker putting his teabag on a downed enemy and rocking out.
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Wounded Ronin
post May 4 2006, 05:12 AM
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QUOTE (nezumi)
WR - Are you going to put all your cool adept powers on a web page somewhere? I'd love to be able to stick a URL in my games and say 'these powers are all allowed, if you'd like them'. I'd enjoy an adept rocker putting his teabag on a downed enemy and rocking out.

Hmm, I guess that would be a better idea than just posting them on this forum. Unfortunately since I'm out in the FSM some of my original drafts are, like, hand written. Ick.

In any case, if you want to host the things I've written somewhere I'd be honored. When possible I'd dig up the link on this forum and when it's not possible I'd email you the info.
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Nidhogg
post May 4 2006, 06:00 AM
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QUOTE (nezumi)
Just because SR wasn't written 'in the thick of things' doesn't mean it was all about the 80's!! In fact, quite to the contrary, I think the wide range of 80's movies and music available in 1989 (which, it should be noted, was far more than the amount of 80's music available in say 1983).

I think Ronin has made an excellent case for SR being 'all about the 80's'. And I think this is precisely why SR4 has lost so much of the original spirit. Perhaps if SR4 included mechanics for big hair and Mr. T, it would be more popular with the older crowd.

Shadowrun is all about Gibson, who basically predicted what people in the 80s thought the future would look like long before they ever actually thought it. Now that the 80s have passed, the genre needed to catch up with the times, as it became rather moded as time went on. Nothing was wireless (in fact, pretty much everything had big, ugly, metal tubing spilling out of it from every concievable angle), and much all of the technology needed to be updated in order to conform with reality, and with modern aesthetics. If that didn't happen, then it would no longer be gritty and serious, but riddiculous and laughable, and definately not a setting to foster one's suspension of disbelief. At least Fanpro didn't retcon any fluff or metaplot (at least not yet, anyways).

I play Paranoia if I need a laugh. I play Shadowrun for the troll gangers and psychotic razorboys.
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hyzmarca
post May 4 2006, 06:30 AM
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Nothing is more gritty or more serious than the 80s. There is no need to update a setting to conform to modern aestetics simply because a setting should have its own internally consistant aestetics.

And RF radiation causes cancer. We know that now. That's more than enough of an excuse to ban asbestos and program carriers. It is good enough of a reason to ban wireless internet.
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Kanada Ten
post May 4 2006, 06:36 AM
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QUOTE
Nothing is more gritty or more serious than the 80s. There is no need to update a setting to conform to modern aestetics simply because a setting should have its own internally consistant aestetics.

And one internally consistent part of SR is an increasing level of technology. A SotA, a bleeding edge that is leaving the corpse of nostalgia behind, a world of constant consumerism and instantaneous gratification. The eighties are still in SR, so are the 90s, and 2000. Nothing is gone. There is only more.

And for the love of god, Shadowrun already had wireless. Now it has a wireless big brother.
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Nidhogg
post May 4 2006, 06:47 AM
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QUOTE (hyzmarca)
Nothing is more gritty or more serious than the 80s. There is no need to update a setting to conform to modern aestetics simply because a setting should have its own internally consistant aestetics.

And RF radiation causes cancer. We know that now. That's more than enough of an excuse to ban asbestos and program carriers. It is good enough of a reason to ban wireless internet.

Internally consistant aesthetics *should* be constant, but certainly should evolve too. Since the setting spans three decades, a radical shift in style should be expected, and that is completely ignoring the 'this is stupid in retrospect, so retcons are in order' viewpoint. Besides, what seemed gritty in the 80s is hardly gritty today (ohs-noes, there goes an unbathed ganger wearing chains).

Speaking of the 'retcon stupid things' angle, I pretty much houserule out anything that doesn't make much sense to me. Things like RF radiation can easily be handwaved out by saying that the signals are carried via a safer proxy (something that I'm sure the game developers would have done too if it had the actual signal carrier not been relevent to the flavor text).
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Bodak
post May 4 2006, 05:04 PM
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QUOTE (Axe)
QUOTE (Wounded Ronin @ Feb 9 2006, 10:13 PM)
All teammates who can hear him and who are operating the appropriate category of weapon (LMG, MMG, or HMG, depending on which power(s) the physad purchased)

I think it might be hard to hear anything over a full auto machine gun (Unless you crank it to 11).

And nobody has mentioned Cyberzombies with their inbuilt Spinal Tap yet? Oh the humanity!
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Foreigner
post May 4 2006, 06:00 PM
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WR:

How about an electric guitar with an LMG concealed inside it?
(Firing caseless ammo, of course.)

Talk about some interesting riffs.... :P

(Hey, it worked for Antonio Banderas's buddies in Desperado (1995, a/k/a El Mariachi), didn't it? IIRC, each had two guitar cases, containing rocket launchers and/or MGs of some sort.)

--Foreigner
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Kyoto Kid
post May 4 2006, 08:37 PM
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QUOTE (Foreigner)
WR:

How about an electric guitar with an LMG concealed inside it?
(Firing caseless ammo, of course.)

Talk about some interesting riffs.... :P

--Foreigner

..brings back memories of a certain Ted Nugent album cover..

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Wounded Ronin
post May 4 2006, 09:44 PM
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QUOTE (Nidhogg @ May 4 2006, 01:00 AM)

I play Paranoia if I need a laugh. I play Shadowrun for the troll gangers and psychotic razorboys.

And who says the 80s are worth a laugh and only a laugh and that's it? I have a deep reverence for someone who jumps out from behind a corner with permed hair and a fashionable uzi and pumps me up with 25 rounds of 9x19 parabellum FMJ, which was what the 80s were all about.

I mean, that's not laughable. That's freakin' hardcore. My mind twists sideways and expands just contemplating that. I feel that by failing to stick to things like that SR loses that aspect of the absurdist power.

I don't really understand how you're supposed to "take the game seriously" because it now has wireless when the game in the first place has things like magic. I mean, I don't take D&D seriously when I play it; how can you take a fat man in plate mail who screams FLAME PILLAR and sets you on fire seriously?

In short, I don't take SR seriously in the first place because it already has magic. Since it's not a super-serious game in the first place I think you only rob it of cultural significance and fun when you try to take out the outdated 80s schlock. If your cell phone dosen't have a gigantic 80s antenna sticking out if it, it's not really a SR cell phone.
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Kanada Ten
post May 4 2006, 09:55 PM
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They've never had antennas in SR, on anything but buildings. And now every corner has a whole array of antenna. Fashion has the largest section ever in an SR core book with 4, including how to have ultimate hair (flavor of the day is fiber optic). In fact, the only thing similar about of SR tech and 80s tech was the speed of vehicles (same) and memory requirements (changed, but replaced by processor concerns). In fact, I can't think of anything else that we had in the 80s SR that isn't in the new SR.
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The ubbergeek
post May 4 2006, 10:00 PM
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The world of Shadowrun is a world that change. Tech change, modes change. Everything change - just that Shadowrun took a major turn away from ours around the 90s, and 80s. It's not a world in stasis.

It's more about the spirit of the 80s than the look, really. Pocket cellphone or bigass ones, it will always be Shadowrun, the quirky cyberpunk/urban fantasy game taht we love.
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emo samurai
post May 4 2006, 10:23 PM
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QUOTE (Wounded Ronin)
I don't really understand how you're supposed to "take the game seriously" because it now has wireless when the game in the first place has things like magic. I mean, I don't take D&D seriously when I play it; how can you take a fat man in plate mail who screams FLAME PILLAR and sets you on fire seriously?

In short, I don't take SR seriously in the first place because it already has magic. Since it's not a super-serious game in the first place I think you only rob it of cultural significance and fun when you try to take out the outdated 80s schlock. If your cell phone dosen't have a gigantic 80s antenna sticking out if it, it's not really a SR cell phone.

Dude, you just contradicted 4 years of angry saber rattling and meaningless flame wars.
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Wounded Ronin
post May 4 2006, 11:01 PM
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QUOTE (emo samurai)
QUOTE (Wounded Ronin @ May 4 2006, 04:44 PM)
I don't really understand how you're supposed to "take the game seriously" because it now has wireless when the game in the first place has things like magic.  I mean, I don't take D&D seriously when I play it; how can you take a fat man in plate mail who screams FLAME PILLAR and sets you on fire seriously?

In short, I don't take SR seriously in the first place because it already has magic.  Since it's not a super-serious game in the first place I think you only rob it of cultural significance and fun when you try to take out the outdated 80s schlock.  If your cell phone dosen't have a gigantic 80s antenna sticking out if it, it's not really a SR cell phone.

Dude, you just contradicted 4 years of angry saber rattling and meaningless flame wars.

Forgive me. I had posted that before drinking instant coffee this morning and honestly my head felt a bit cloudy and disorganized. If I said something incorrect, I'd like to blame it on that.
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James McMurray
post May 4 2006, 11:06 PM
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Silly me. I thought I was about to read a thread about guitar based powers for adepts. :)

Yes, Shadowrun was created in the 80s, based on ideas from the 80s, and heavily references books written in the 80s.

No, today's Shadowrun does not need the 80s. That's just one way to play it.

A game requires sales to prosper. Trying to sell the 80s in today's market is a bad idea. We all saw what happened to the That 70's Show spinoff That 80's Show: it died a horrible death, despite being written in a time when more of the target audience had been born in the 80's instead of the 90's.

I'd play in an 80's based SR game or a modern one. Many new gamers would look at a lot of the 80's concepts and laugh, then walk away.
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Wounded Ronin
post May 4 2006, 11:16 PM
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QUOTE (James McMurray)
Silly me. I thought I was about to read a thread about guitar based powers for adepts. :)

Yes, Shadowrun was created in the 80s, based on ideas from the 80s, and heavily references books written in the 80s.

No, today's Shadowrun does not need the 80s. That's just one way to play it.

A game requires sales to prosper. Trying to sell the 80s in today's market is a bad idea. We all saw what happened to the That 70's Show spinoff That 80's Show: it died a horrible death, despite being written in a time when more of the target audience had been born in the 80's instead of the 90's.

I'd play in an 80's based SR game or a modern one. Many new gamers would look at a lot of the 80's concepts and laugh, then walk away.

It seems to me that the 80s are more popular than ever. In Nevada there's an 80s music radio station and I believe an 80s style rock band. Vice City was explicitly set to an 80s theme and was a pretty successful game. Oldies stations are playing more and more 80s music. And just look at Homestar Runner; it's a popular website and it's basically fueled in part by references to 80s video gaming.

I don't think it would be impossible to sell something as an 80s based game. It's already been done, practically, with Vice City.

Hell, man, now I just got the idea of running a SR game *set* in the 80s.
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Wounded Ronin
post May 4 2006, 11:21 PM
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Anyway, what the hell. If the idea behind "updating" Shadowrun was to stop prospective buyers from laughing at the absurdity and then choosing a different product then why did they not revise the firearms, add calibers, and have more realistic melee combat? I mean, the most milk-snorting aspect of SR is probably the blatantly incorrect way that firearms are represented. Is it too much to ask to be able to think in terms of caliber and barrel length and be able to lay suppressive fire that actually suppresses?
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James McMurray
post May 4 2006, 11:29 PM
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IMX most people that listen to 80s stations are not gamers. It's a different target audience. For the most part I think Shadowrun has already captured the portion of the market that loves the eighties, wants to play a scifi/fantasy hybrid, and buys gaming books.

IMX most gamers don't care about calibers, muzzle lengths, etc. They just wanna shoot stuff.

I'd love a more realistic firearms and melee setup if it could still be as fast and easy as SR4 combat is. When I want realism at the expense of speed I play Role/Spacemaster.

What the heck is Vice City?
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Kanada Ten
post May 4 2006, 11:35 PM
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Grand Theft Auto: Vice City (IIRC, version 4 of the game). Miami is the setting parody, with a big jab at Miami Vice.

[e] Note that the technology of Vice City is modern, even if the culture isn't. Which basically shoots Wounded's point out of the water.
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The ubbergeek
post May 5 2006, 12:43 AM
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Again, it still have the 'spirit of the eighties'... Just under a new guise. Plus ca change...

And for the count, I liked the 80s.
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Wounded Ronin
post May 7 2006, 09:28 PM
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QUOTE (Kanada Ten)
Grand Theft Auto: Vice City (IIRC, version 4 of the game). Miami is the setting parody, with a big jab at Miami Vice.

[e] Note that the technology of Vice City is modern, even if the culture isn't. Which basically shoots Wounded's point out of the water.

I think not. Tommy Vercetti has a gigantic 80s style cell phone. And you still fire M60 machineguns from helicopters and *not* miniguns. That's pretty 80s if you ask me.
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