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> Run Stubs, Idea for GMs, in 100 words or less
RedKnightSpecial
post Nov 22 2005, 11:43 AM
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Here is the one we ran as our first 4th ed game last night. i will actually do a report later and let you guys critique me.


Johnson hires the runners to kidnap a local ork rockstar during one of her performances at a local club. Since security is tight, he has guns hidden under their seats.

catch: Singer is a rich corp dudes daughter who likes to slum with the natives. Johnson doesn't give a damn about her. He just wants video of local thugs using his competitor's cheap plastic guns to terrorize the locals (and piss off a corp). he will assasinate the girl himself as soon as they deliver her, and leave the body for locals to find.
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Birdy
post Nov 22 2005, 01:01 PM
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QUOTE (Ophis)
QUOTE (Birdy @ Nov 21 2005, 12:19 PM)
Plot 1:
====

Ingredience:

+ 1 female, seductive yet "helpless" searching her younger sister that ran of with
  a "brutal looking" ork
+ 1 obviously gay "Nobilis" searching a statue
+ 1 fat Troll, searching the same statue
+ 1 friend of the Player characters, recently deceased
+ 1 "brutal looking ork", recently deceased next to the above friend
+ 2 Lone Star cops after the PC
+ 1 dying captain delivering the statue to the characters

Stir and stew for about two hours. Season with any amount of Peter Falk if absolutly desired. Do not use colors!

Plot 2:
====

+ 1 Mafia-controlled race track (dogs or trolls)
+ 1 PC group pressured into robbing said track
+ 1 treacherous NPC trying to steal the money
+ 1 treacherous Johnson
+ 1 large, mostly empty border hotel
+ 1 caliber 12 pump gun, a pack of 00 shot and a pocket radio
+ Optionally 1 sexy elven chick associated with a PC

Have the group kill the Johnson, believe they killed the treacherous NPC. Organise everything for a showdown at the hotel.

Plot 3:
====

+ 1 NAN village besieged by ork bikers
+ Some heroic shadowrunners willing to defend the village
+ Enough NPC shadowrunners to fill up the ranks of the heros if necessary

Plot 4:
====

+ 1 Ring
+ 1 Volcano
+ ...

                  Birdy


    Birdy

Okay Plot one is the Maltese Falcon
Plot two sounded at first like city on fire, but I'm not sure.
Plot three is the Magnificent Seven/Seven Samurai. Cool.
Plot four I just can't place my precious...

Okay my run Idea...

The Hook - Hired by rich elven woman to rescue her ward(16) who has been kidnapped by gangers, the star are stumped on where he is. He was taken with his cousin(10) and his girlfriend(17, not approved of by ms Johnson).

The Line - Runners have to hit leg work city to find the kid. They should find his name in Dunks will during this. They need to avoid being noticed by the star while doing this.

The Sinker - They find the gang and the boy. They are all holed up in a bank vault that the gang have "hired" from the branch manager... Fun ensues as the group try to get him out. Add any complications you like...

Another hint: The elven chick is played by Kim Basinger


Btw: "Hook, Line and Sinker?" You are outing yourself here!

Birdy
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Ophis
post Nov 22 2005, 01:14 PM
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Nah you still lost me. I've never paid a lot of attention to Kim Basinger.

and outing my self as what? I know what I'm referencing. now that was a good run.
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hyzmarca
post Nov 27 2005, 11:50 PM
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For the sadistic GM who wants to provide a moral delima.

An anti-awakened fundamentalist cult kidnaps a young girl who is sometype of magical prodogy. They publicly claim responsibility for the act and justify their actions with mad rantings that amount to blood libel against all magicians. The girl's parents hire the runners to get her back unharmed by a certain date.
WHen the girl is rescued the runners learn that the cultists weren't quite as crazy as they seemed. The girl is, in fact, proud of her detined role as a human sacrifice and speaks of the brutals tortures tht she will endure before ending her own life in a particulary grusome manner with nothing less than joyfull anticipation.

What's more, the blood ritual is meant to close a huge power site, one large enough to allow some big and nasty things to pass through. There is a maliginant force banging at the gates and only one chance to bar them.
The runners can deliver the girl to a horrifying death and collect their pay or they can protect her from herself and her parents and, in doing so, unleash an unspeakable evil into the world.
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Crusher Bob
post Nov 28 2005, 12:54 AM
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Moral delima? Option 1 seems to supports both:

1 Get paid

2 Live long enough to spend it

while option 2 does not.

So what is the problem?

:cyber:
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hyzmarca
post Nov 28 2005, 01:05 AM
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Maybe the unspeakable evil pays better.
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PBTHHHHT
post Nov 28 2005, 01:43 AM
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depends on the character. If you have some cthulhu/horror cultists/etc as runners... guess what? Bring in the horrors! :silly:

Plus, what if all these folks are just delusional cultists? They're all being manipulated by some crazed spirit/bug/<insert horror>. The runners might feel that the right thing is to stop them. I know, I'm just adding a twist to the whole thing.
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Edward
post Nov 28 2005, 01:46 AM
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QUOTE (hyzmarca)
Maybe the unspeakable evil pays better.

Almost certainly but will you live long enough to spend it.

Edward
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PBTHHHHT
post Nov 28 2005, 02:03 AM
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maybe if you join its side, it might let you live longer...

'All hail the unspeakable evil*...'


* - It's probably drop bears...
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Feshy
post Nov 28 2005, 02:41 AM
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QUOTE
The runners can deliver the girl to a horrifying death and collect their pay or they can protect her from herself and her parents and, in doing so, unleash an unspeakable evil into the world.


Wait... what? The prodigy's parents want her dead too? You get paid if she dies? I thought the options would be:

1) Protect the girl from herself and the cult, get paid, but unleash unspeakable evil (a return of popularity to Furbies?)

2) Let the girl waste herself, pick up the girl's parents as enemies instead of the cash, but stop "unspeakable evil."

I do like PBTHHHHT's suggestion, which would turn it from a lose - lose, to a win-lose, but... only if you're sure they're crazy. Wether it was true or not, I'd drop hints of it, just to make the issue that much more confusing.

Then I'd have the party eaten alive by the return of furbies.
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hyzmarca
post Nov 28 2005, 03:27 AM
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QUOTE (Feshy)
QUOTE
The runners can deliver the girl to a horrifying death and collect their pay or they can protect her from herself and her parents and, in doing so, unleash an unspeakable evil into the world.


Wait... what? The prodigy's parents want her dead too? You get paid if she dies? I thought the options would be:

1) Protect the girl from herself and the cult, get paid, but unleash unspeakable evil (a return of popularity to Furbies?)

2) Let the girl waste herself, pick up the girl's parents as enemies instead of the cash, but stop "unspeakable evil."

I do like PBTHHHHT's suggestion, which would turn it from a lose - lose, to a win-lose, but... only if you're sure they're crazy. Wether it was true or not, I'd drop hints of it, just to make the issue that much more confusing.

Then I'd have the party eaten alive by the return of furbies.

Nah, the cult that is doing the kidnapping is a bunch of fundamentalist waccos who think all magic is the work of the devil and all magicians eat babies.
The fact that the girl was bred and raised specifically to be a human sacrifice is purely a coincidence.

It becomes a question of which side is crazier, the misguided but altuistic hatemongers or the people who are willing to slaughter their own child in accordance with their beliefs.
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PBTHHHHT
post Nov 28 2005, 04:23 AM
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Ok, I'll do my option. Kill all the wackos cultists, rescue the girl and any other people that can be saved, take the money from the parents, whack them too. Take all the funds from both the cultists and the parents. Send the girl to some place to be deprogrammed and then send to her a boarding school and a trust fund so that she can have a normal life. What, why are y'all looking at me like that?
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Feshy
post Nov 28 2005, 05:13 AM
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QUOTE (hyzmarca)
QUOTE (Feshy @ Nov 27 2005, 09:41 PM)
QUOTE
The runners can deliver the girl to a horrifying death and collect their pay or they can protect her from herself and her parents and, in doing so, unleash an unspeakable evil into the world.


Wait... what? The prodigy's parents want her dead too? You get paid if she dies? I thought the options would be:

1) Protect the girl from herself and the cult, get paid, but unleash unspeakable evil (a return of popularity to Furbies?)

2) Let the girl waste herself, pick up the girl's parents as enemies instead of the cash, but stop "unspeakable evil."

I do like PBTHHHHT's suggestion, which would turn it from a lose - lose, to a win-lose, but... only if you're sure they're crazy. Wether it was true or not, I'd drop hints of it, just to make the issue that much more confusing.

Then I'd have the party eaten alive by the return of furbies.

Nah, the cult that is doing the kidnapping is a bunch of fundamentalist waccos who think all magic is the work of the devil and all magicians eat babies.
The fact that the girl was bred and raised specifically to be a human sacrifice is purely a coincidence.

It becomes a question of which side is crazier, the misguided but altuistic hatemongers or the people who are willing to slaughter their own child in accordance with their beliefs.

Oh, I see. I was under the impression that it was the Cultists who had planned to sacrifice her (though she accepted it.) Makes more sense now.
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Deamon_Knight
post Nov 28 2005, 06:54 AM
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The runners are hired to investigate a series of magical terrorist attacks against a small to middle-ish corp's Marketing Research department. Someone keeps sending spirits in to wreak havoc for no apparent reason, but the corp doesn't have the magical knowhow to figure out whats going on. This Corp is about to roll out a new productline that could launch them into the big leagues, but someone seems intent on derailing their plans.

The catch: The Corp is being terrorized by a Free Spirit. It seems some marketing schlub came up with a catchy new name for their product, and this just happens to be the same as the spirits True Name. Whenever some corp wageslave has need to speak the name of the product line aloud, this spirit shows and wrecks up the joint. OTOH, the free spirit can't figure out how all these mundanes have gotten access to its True Name, or why they keep slamming him into this one section of Seattle on an irregular basis.

The Runners are stuck with destroying a powerful spirit OR unraveling the mystery, convincing the corp to drop a name that has focus-grouped well, while at the same time convincing the free spirit that they either know nothing, or that they can be trusted with its True Name.
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Adarael
post Nov 28 2005, 09:16 AM
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Hats off, Deamon, that's brilliant.
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tisoz
post Nov 28 2005, 07:47 PM
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QUOTE (Deamon_Knight)
The runners are hired to investigate a series of magical terrorist attacks against a small to middle-ish corp's Marketing Research department. Someone keeps sending spirits in to wreak havoc for no apparent reason, but the corp doesn't have the magical knowhow to figure out whats going on. This Corp is about to roll out a new productline that could launch them into the big leagues, but someone seems intent on derailing their plans.

The catch: The Corp is being terrorized by a Free Spirit. It seems some marketing schlub came up with a catchy new name for their product, and this just happens to be the same as the spirits True Name. Whenever Every third time some corp wageslave has need to speak the name of the product line aloud, this spirit shows and wrecks up the joint. OTOH, the free spirit can't figure out how all these mundanes have gotten access to its True Name, or why they keep slamming him into this one section of Seattle on an irregular basis.

The Runners are stuck with destroying a powerful spirit OR unraveling the mystery, convincing the corp to drop a name that has focus-grouped well, while at the same time convincing the free spirit that they either know nothing, or that they can be trusted with its True Name.

A little edit to conform to the rules. :)

It also cuts down on the spirit constantly being there, and it may also provide the clue to what is happening.
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hyzmarca
post Dec 1 2005, 09:09 PM
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A Johnson in the middle of a messy divorce and custody dispute hires the runners to kidnap his or her daughter from an elementry school.

The catch is that the target isn't the Johnson's daughter. The target is a Free great form Blood spirit with the human form power which just happens to look like the Johnson's dead daughter. The Johnson believes that this creature is, in fact, his or her daughter's ghost and feels that he or she has a duty to provide it with sustaince that no one will report missing.
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PBTHHHHT
post Dec 1 2005, 09:37 PM
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or shedim for the lower power groups. The dead daughter who has miraculously come back to life. Wait, did the Johnson was the person who caused the daughter's death (accidental or intentional) and now feel such anguish and guilt about it, that now that she's back he/she's helping to protect the 'daughter'.
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SpasticTeapot
post Dec 2 2005, 01:34 AM
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QUOTE (hyzmarca)
For the sadistic GM who wants to provide a moral delima.

An anti-awakened fundamentalist cult kidnaps a young girl who is sometype of magical prodogy. They publicly claim responsibility for the act and justify their actions with mad rantings that amount to blood libel against all magicians. The girl's parents hire the runners to get her back unharmed by a certain date.
WHen the girl is rescued the runners learn that the cultists weren't quite as crazy as they seemed. The girl is, in fact, proud of her detined role as a human sacrifice and speaks of the brutals tortures tht she will endure before ending her own life in a particulary grusome manner with nothing less than joyfull anticipation.

What's more, the blood ritual is meant to close a huge power site, one large enough to allow some big and nasty things to pass through. There is a maliginant force banging at the gates and only one chance to bar them.
The runners can deliver the girl to a horrifying death and collect their pay or they can protect her from herself and her parents and, in doing so, unleash an unspeakable evil into the world.

This one's simple.
Take the daughter, but make sure that she gets roughed up a bit in the escape. (Of course, make it look like an accident. After all, should'nt the parents be happy that she was only knocked unconcious, as opposed to having that rocket plow through the Roadmaster's armor?)
While she's out, load her full of those drugs that they use on magic-users to destroy their magical ability. A bit of Laes might also help; she would'nt know what's going on.

Because you'd be knocking out her magical abilities, the anti-awakened folks would likely be happy to stage the "escape", and maybe even provide the necessary drugs, or perhaps just administer them. When the runners get back, they hand over the daughter, they'll get paid; they can claim that they did what they can to get her back in one piece, and leave. (Hopefully, they'll have a mage to shield against Lie Detector spells or the like.)

This one works nicely. The fundies get what they want, and because they no longer have the girl, they don't have to worry quite as much about shadowrunners blowing them to little bits. The parents get their kid back; they won't likely admit that they had intended her for sacrifice, and will likely pay the runners. And they won't be able to sacrifice the girl, which works out well for both her and the rest of the planet.

The only ones to lose would be the drop bears.
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hyzmarca
post Dec 2 2005, 01:57 AM
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QUOTE (SpasticTeapot)
QUOTE (hyzmarca @ Nov 27 2005, 06:50 PM)
For the sadistic GM who wants to provide a moral delima.

An anti-awakened fundamentalist cult kidnaps a young girl who is sometype of magical prodogy. They publicly claim responsibility for the act and justify their actions with mad rantings that amount to blood libel against all magicians.  The girl's parents hire the runners to get her back unharmed by a certain date.
WHen the girl is rescued the runners learn that the cultists weren't quite as crazy as they seemed. The girl is, in fact, proud of her detined role as a human sacrifice and speaks of the brutals tortures tht she will endure before ending her own life in a particulary grusome manner with nothing less than joyfull anticipation.

What's more, the blood ritual is meant to close a huge power site, one large enough to allow some big and nasty things to pass through. There is a maliginant force banging at the gates and only one chance to bar them.
The runners can deliver the girl to a horrifying death and collect their pay or they can protect her from herself and her parents and, in doing so, unleash an unspeakable evil into the world.

This one's simple.
Take the daughter, but make sure that she gets roughed up a bit in the escape. (Of course, make it look like an accident. After all, should'nt the parents be happy that she was only knocked unconcious, as opposed to having that rocket plow through the Roadmaster's armor?)
While she's out, load her full of those drugs that they use on magic-users to destroy their magical ability. A bit of Laes might also help; she would'nt know what's going on.

Because you'd be knocking out her magical abilities, the anti-awakened folks would likely be happy to stage the "escape", and maybe even provide the necessary drugs, or perhaps just administer them. When the runners get back, they hand over the daughter, they'll get paid; they can claim that they did what they can to get her back in one piece, and leave. (Hopefully, they'll have a mage to shield against Lie Detector spells or the like.)

This one works nicely. The fundies get what they want, and because they no longer have the girl, they don't have to worry quite as much about shadowrunners blowing them to little bits. The parents get their kid back; they won't likely admit that they had intended her for sacrifice, and will likely pay the runners. And they won't be able to sacrifice the girl, which works out well for both her and the rest of the planet.

The only ones to lose would be the drop bears.

No, the drop bears will win. So will everyone's favorite metal elemental if the GM is sadistic enough. Remember, the ritual sacrifice is mean to close the potential gateway.

It is sort of a damed if you don't less damned if you do sort of situation.
I've been playing Fatal Frame III so the entire human sacrifice to close the gates of hell thing has stuck in my mind. It also fits with Shadowrun canon considering the Dragonheart trillogy.
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