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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
Yeah... Can anyone remember a case of Microsoft actually selling the rights to something? (not saying it didn't happen, but I just can't think of it) Besides, that's hardly a MS-only approach to doing business - most companies will sit on intellectual property they own forever, unless they get into financial difficulty, or it's property they literally can't do anything with. (because it involves a completely different medium than the one they work in) |
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#27
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
remember, its a microsoft made forum, it works best (if at all) in IE... and yes, i see that i was out of line claiming that mitch had said he hated SR. did a bit of searching and the closest i came was patrick, the concept art lead... and he only had a problem with the original mix of cyberpunk and "tolkien". sorry :( |
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 ![]() |
Forums are giving me an error with firefox and IE for me.
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Dead for me too.
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
I happen to love the Genesis incarnation of Shadowrun, thank you very much. Still own it and even play it on occassion. Hell, its what got me into Shadowrun in the first place. Speaking of baseless assumptions *cough*. However, the worst move they made was posting that they don't care if SR fans are going to boycott/flame/whatever. What was quite possibly their best target audience, and they fired the predator themselves at it. |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 144 Joined: 19-June 06 From: CAS baby Member No.: 8,736 ![]() |
I hope I win! :rollin: But yeah my "best case" is me daring to dream a little dream, kind of like my hopes that Black Isle Studios will spontanously reform and interplay will give them the rights to fallout and a lifetime subscription to hustler. |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Interplay no longer has the rights to Fallout, Bethesda does, and is currently working on Fallout 3. |
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#33
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 ![]() |
The must have implemented that Troublemaker Firewall code finally. ;) |
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
If so it's got poor functionality. I've never been there and it's already pegged me as a troublemaker. It could be looking at my record here, but elsewhere I'm nowhere near as bad, and I've actually posted quite a few times defending the game.
I guess it must be one of those MS bugs. Maybe version 3 service pack 6a will have a better detection algorith. :) |
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 ![]() |
I'd say that is startlingly accuracte functionality. |
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#36
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Then you didn't read the rest of my post. :)
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#37
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Target ![]() Group: Members Posts: 77 Joined: 30-June 06 Member No.: 8,813 ![]() |
Sorry, but I really have to rant now. Personnally, I think this blog entry is complete and utter bullshit. Its just corporate rhetoric to justify them slapping the liscense on an already halfway finished game and then doing a half-assed job of trying to make that halfway finished game fit the liscense without doing a complete re-write from the ground up, which is really what they should have done from the beginning. Mitch is full of shit and a corporate stooge. If the game was adaquately planned from the beginning it totally could have been made faithful in spirit to the source material. His quote above is absolute CRAP. Look at what the Baldur's Gate series or the SSI Gold Box series did for D&D. Look what KOTOR and KOTOR2 did for Star Wars. Jeez!! Look what Peter Jackson's "Lord of the Rings" films did for Tolkein. This crap about Shadowrun having baggage....*Pfffttt* Its one thing to plan a game based on an IP (Intellectual Property, for those of you new to the discussion) and making the best possible attempt to remain true to the spirit of the IP. Its something entirely different to slap a liscense name on a product that bares little to no resemblence to the IP at all. Look at Neverwinter Nights. BIOWARE took their time, persevered and remaind true to the spirit of the 3.0 D&D Liscense. Did they get EVERYTHING in the game they wanted? No...not hardly...the game never would have been finished. Were hard choices made on what to impliment and what to leave out? You bet. But THAT game has sold over 2 million units and has a hardcore dedicated cummunity that will continue to support that franchise for years to come. All of the examples above remained true to the IP's of their perspective liscenses. Did some things have to be changed for the sake of developement deadlines, budgets, or effective story telling....sure. But they all remained loyal to the spirit of their IP's. They all were massively successful, not just because they were enjoyed by their built in core audiences, but also because word of mouth travels fast. I can't tell you how many new D&D players came about due to the success of the Baldur's Gate series or NWN, or how many of my friends had never read or heard of Tolkein until they saw the movies and became die hard fans as a result. Mitch, as far as I'm concerned, is full of shit. All that's required to make the Shadowrun world more accessible to new gamers is to promote it. Make a game that's faithful to the source material and then promote it. Advertise it. Get the word out. This is Mircosoft we're talking about here. It ain't like they don't have 20 billion in loose change in the bank and can't affort to spend 5 or 10 million in advertisement for the next HOT thing. And as far as Shadowrun's first incarnation being a FPS goes....I think its sad that the gaming industry is filled with dumbass publishers and developers who are only interested in the short term sale numbers driven by the "Flavor of the Month" instead of persevering and putting out a quality product that has longevity and has potential to generate higher sales and profits over the long haul. M$ "has chosen...poorly". So, Mitch, if yer reading....reap the whirlwind. |
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#38
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
4th incarnation actually. Genesis, SNES, and one that only came out in Japan, can't remember the system.
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#39
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 12-July 05 From: Rio de Janeiro, Brazil Member No.: 7,496 ![]() |
I may be wrong, but it seems to me that M$ is not actually interested in the success of the pen and paper shadowrun and more, as they own the rights, they are just doing what they think is "cool" and sellable - if there´s such a word.
The way it is, the game seems to be made in such a way that there´s no chance that the shadowrun we know and love will benefit from the game sucess or failure. Unless, of course, you guys take pleasure in bashing the horde of clueless teenagers who might come to DS asking for hints or walkthroughs. |
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 ![]() |
That just isn't the case at all. FASA Interactive is a single game at a time development house, owned by Microsoft. Effectively a subsiduary. They work exclusively with the properties the were given way back when in the spinout from FASA. They have built this game up from the ground. When they started building it some time back they decided that: 1) They wanted to make the SR game a squad FPS game. 2) That they were going to make the computer game in issolation from other SR incarnations. Given that there really isn't much of a tie between the pen and paper and the computer game anyway, since there is no legal links, I'm not surprised at all that it isn't designed to promote the pen and paper. It makes logical sense. It's designed to be a fun game to play, not a promotional tool for somebody else's product (who isn't likely to cough up enough cash for that purpose). Keep in mind that when they started development on this game Fanpro hadn't yet kicked off even privately development of 4th edition. So what were they going to promote? A game that was going to be coming on 8 years old when they finally shipped? Even Wizkids' recent novels came out that weren't promoting 4th edition, but instead a product that is already dead. Tell me that didn't look silly. Now imagine that you are signing of on a multi-million dollar budget and risking doing that for someone else's product. And not getting paid for it. Then try sliding that onto you resume, which you should be printing off and sending out since you'll very likely to be looking for a new job right shortly. :dead: Also remember that because of the lack of a legal connection between the two you are going to have poor communication, if any at all, about intentions. It would be like a Shadowrun player trying to create a longterm campaign that remained fully metaplot compliant. We all know how that typically works out in the end. :( Futhermore the game is, inspite of all the ranting and raving, actually is based in spirit on SR. It sure as hell isn't canon compliant, and it doesn't cover all of the pen and paper Shadowrun world, which is huge, or even the full lifecycle of a runner/run. But that's something entirely different than basing on the spirit of SR. P.S. You want to curse someone? If you must, curse FASA for spinning the computer game rights out without ties in place to keep the two mediums in sync. |
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#41
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
How does capture the flag between two very clearly demarcated factions fit into "the spirit of SR?"
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 ![]() |
I don't know. Why not ask someone at the Atlantean Foundation? It's combat between two teams/sides/groups for infiltrating and obtaining a target item or denying the attempt. |
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#43
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Target ![]() Group: Members Posts: 77 Joined: 30-June 06 Member No.: 8,813 ![]() |
I'm sorry, but you can't convince me that FASA Interactive started this game from the ground up. No way. I hear what yer saying and I know its "the official" line....but, that's what they want you to think. I still call bullshit on Mitch. There are other game developers affiliated with Microsoft. It is my firm belief that this was a game already halfway through production with another developer working with Microsoft and it was passed to FASA once they released their Mechwarrior 4 complilation in 2004, to see what they could work up for the game based on their Shadowrun Liscense in an attempt to salvage it. This is the best they could do with the game without doing a complete re-write. FASA Interactive made the successful SEGA game, so there is absolutely NO excuse for them not remaining true to the Shadowrun liscense and canon other than this POS was forced on them. I don't really have any legitimate gripes regarding the fact that they chose to leave the game a squad based shooter, other than Online Only FPS games are not my game of choice. BUT....why have a liscense and not respect the IP of that liscense. Either they're just dumb, or they had no choice. I'm not saying that they haven't put effort into the product. It takes a herculean amount of man hours to code and test that stuff, so I understand and respect the physical and mental effort that goes into producing any game...but....they totaly should have re-written the game from the ground up to more accurately reflect the game world, FPS or not. What do they have to gain by distancing themselves from the canon of the PnP game and the novels? How is that going to draw in more players? Why alienate an already loyal fanbase? Just doesn't make sense unless an incomplete game was already forced on them to salvage and their jobs depend on their silence. |
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#44
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
there is some hope that they're going to fix the storyline. i'm not putting too much on that particular dark horse, but they're at least discussing the option.
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#45
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 ![]() |
The Genesis/Mega Drive game? It was developed by BlueSky Software. |
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#46
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i don't think FASA Interacative was even around back then, though i could be wrong.
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
The first Mechwarrior PC game came out in 1989, FASA was active from 1981 to 2001 and the Sega Shadowrun came out in 1994. Does that just about cover it? (mechwarrior 2 was 1995) |
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#48
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
firefox user, so i cant read that one :( |
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#49
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I don't know who Piett is. He's the guy that made the statement. |
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#50
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
Piett is their community manager. basically the mouthpiece for the devs.
unfortunately, it really doesn't. FASA Interactive has always been a seperate entity from the guys that make/own FASA's RPGs and other properties, whether it's FASA or WizKids or FanPro or LRG or whover. FASA Interactive started out as a seperate corporation from FASA, albeit one that was (i believe) run by the same people as FASA. i don't recall when FASA Interactive started up, though--probably before 1994, though, so they'd have been around when the Sega game was made. |
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Lo-Fi Version | Time is now: 15th October 2025 - 12:31 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.