IPB

Welcome Guest ( Log In | Register )

7 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> New Shadowrun video game from Microsoft?, Anyone have opinions on this?
hobgoblin
post Jul 18 2006, 08:45 PM
Post #51


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



well then i guess its nothing at all...
Go to the top of the page
 
+Quote Post
hyzmarca
post Jul 18 2006, 09:05 PM
Post #52


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



Basicly FASA created FASA Interactive as a seperate corporation to protect itself in case its chain of gigantic Mechwarrior simulation centers failed. :rotate:

The Genesis version of Shadowrun was devolped by Blue Sky Software, according to GameFAQs, while the SNES version was devolped by Beam Entertainment and the Sega CD version was devolped by Compile.

At the moment, I can't find any FASA era games that were actually produced by FASA Interactive. I think that it mostly just managed the licenses and contracted them out to devolpers, I could be wrong.
Go to the top of the page
 
+Quote Post
Cleremond
post Jul 18 2006, 09:21 PM
Post #53


Target
*

Group: Members
Posts: 77
Joined: 30-June 06
Member No.: 8,813



QUOTE (hyzmarca)
The Genesis version of Shadowrun was devolped by Blue Sky Software

Published by FASA Interactive

http://games.ign.com/objects/026/026421.html
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 18 2006, 09:26 PM
Post #54


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (hyzmarca)
Basicly FASA created FASA Interactive as a seperate corporation to protect itself in case its chain of gigantic Mechwarrior simulation centers failed. :rotate:

i wonder what one of those simulators would cost, if they are available these days...
Go to the top of the page
 
+Quote Post
X-Kalibur
post Jul 18 2006, 09:31 PM
Post #55


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



My god, they would be priceless I'm sure.
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 09:45 PM
Post #56


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (Cleremond @ Jul 18 2006, 02:48 PM)
I'm sorry, but you can't convince me that FASA Interactive started this game from the ground up.  No way.

Well if you think it is just taking one person that you don't know at there word, sure. But if you research and dig deeper you'll see that it isn't just that. There are other things that corroborate that statement. Such as when their last title was released. The info leak from that publicly posted resume some time back. The old concept art. Etc.
QUOTE
What do they have to gain by distancing themselves from the canon of the PnP game and the novels?

Besides the collective Shadowrun lore being rife with dated 80's and 90's lampoons, ripoffs, and in-jokes? :) Along with those other reasons I gave in my last post.

QUOTE
they totaly should have re-written the game from the ground up to more accurately reflect the game world,

Setting aside your disbelief that this was a Shadowrun game from the start, as they've pointed out a number of times the game was built to stand on it's own as a fun computer game. Pen and paper is an entirely different medium that computer games. That is the customers they are selling to, people that play video games. Not people that play pen and paper games. As I mentioned before there is market research that suggests the intersection of those two is less than you might expect. Especially with this particular type of computer game. So it is entirely logical that their first priority is the computer game.

I think they did though deviate from canon more than they had to, to even have effectively the same computer game they do now. But apparently there were some scope changes that occured that presents the oppotunity for them to bring it closer to canon. It would be nice for the few people that do make the computer game to P&P jump later, and for P&P folk going the other way if they clean some of it up.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Jul 18 2006, 09:47 PM
Post #57


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



I feel that they could have made a very good SR FPS by incorporating features from Rainbow Six 3: Raven Shield. It had stats, was very lethal, used stealth and tactics. Then you just add in some sort of ability for people to create missions and possibly persistent type servers (akin to what they did with NWN) and you'd have some good quality gaming there.
Go to the top of the page
 
+Quote Post
mfb
post Jul 18 2006, 09:48 PM
Post #58


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Brahm)
Besides the collective Shadowrun lore being rife with dated 80's and 90's lampoons, ripoffs, and in-jokes?

then they shouldn't be calling it SR, should they? since it isn't.
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 09:57 PM
Post #59


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (mfb @ Jul 18 2006, 04:48 PM)
QUOTE (Brahm)
Besides the collective Shadowrun lore being rife with dated 80's and 90's lampoons, ripoffs, and in-jokes?

then they shouldn't be calling it SR, should they? since it isn't.

Welcome to the world of refurbishing dated items. Giving it a new dated look of today instead of yesterday. Same name. Same spirit underneath. Roughly the same theme. But different, more Now!, hair and clothing style.
Go to the top of the page
 
+Quote Post
mfb
post Jul 18 2006, 10:05 PM
Post #60


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



Brahm, for chrissake. removing orks isn't a stylistic update. giving dwarves the ability to dispel magic isn't a stylistic update. completely changing the history of the Awakening isn't a stylistic update. if they were just getting rid of the 80s pastiche, that would be one thing. but the changes they're making to the storyline aren't at all about that.
Go to the top of the page
 
+Quote Post
James McMurray
post Jul 18 2006, 10:05 PM
Post #61


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (mfb)
QUOTE (Brahm)
Besides the collective Shadowrun lore being rife with dated 80's and 90's lampoons, ripoffs, and in-jokes?

then they shouldn't be calling it SR, should they? since it isn't.

Luckily for most of us Shadowrun has that stuff, but does not require that stuff.
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 10:06 PM
Post #62


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (X-Kalibur)
Then you just add in some sort of ability for people to create missions and possibly persistent type servers (akin to what they did with NWN) and you'd have some good quality gaming there.

On the XBox360/PC crossplatform? Very doubtful. They aren't even going to make the game mod-able. Besides that being an enormous investment to have any sort of quality, and the Shadowrun license has roughly 1/10 the name pull of D&D. In computer games it has even far less than something like Rainbow Six.

That said I would have liked to have seen something like that too. Or maybe even something with Matrix support, although with the advent of SR4 that would have been largely dated a year and a half before release. Which kinda underlines the problem of lack of coordination with Fanpro.

But this is OK too. Depends somewhat on what I have for gear next year though whether or not I'll play it.
Go to the top of the page
 
+Quote Post
nezumi
post Jul 18 2006, 10:07 PM
Post #63


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



QUOTE (Brahm)
QUOTE (mfb @ Jul 18 2006, 04:48 PM)
QUOTE (Brahm)
Besides the collective Shadowrun lore being rife with dated 80's and 90's lampoons, ripoffs, and in-jokes?

then they shouldn't be calling it SR, should they? since it isn't.

Welcome to the world of refurbishing dated items. Giving it a new dated look of today instead of yesterday. Same name. Same spirit underneath. Roughly the same theme. But different, more Now!, hair and clothing style.

So you're suggesting that capture the flag between two clearly marked teams who summon trees and resurrect each other somehow is a refurbished, updated version of the diverse, conflicted world of shadowrun?

Boy do I miss the eighties...
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 10:15 PM
Post #64


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (mfb @ Jul 18 2006, 05:05 PM)
Brahm, for chrissake. removing orks isn't a stylistic update. giving dwarves the ability to dispel magic isn't a stylistic update. completely changing the history of the Awakening isn't a stylistic update. if they were just getting rid of the 80s pastiche, that would be one thing. but the changes they're making to the storyline aren't at all about that.

mfb, for chrissake. :| They didn't remove orks from the world, they just did put them in this game, I'm pretty sure they even included them in the count of metahuman types in the fluff text in one place, they just don't mention them by name. Welcome to budgetville. :( Dwarves are slightly antimagical in Shadowrun via increased Willpower, although not actively so in a Counterspelling way. It doesn't "completely" change the history of the Awakening, although it does adjustment/change a of lot of details.

So yes, for chrissake it is stylistic. It ain't close canon. And it ain't what you want to see. Can't say all of it was what I was looking to see either. But it roughly follows the basic concepts and themes of the Shadowrun world.
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 10:25 PM
Post #65


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (nezumi)
So you're suggesting that capture the flag between two clearly marked teams who summon trees and resurrect each other somehow is a refurbished, updated version of the diverse, conflicted world of shadowrun?

Already addressed the "clearly marked teams". Yup, the company guards are wearing uniforms. The others aren't. Wow! Never come across that before!

Then in the crappy little bit of fluff they have put on their site they actually have managed to portray a "diverse, conflicted world" as the premise for the two sides. Both sides are turds doing nasty/destructing things, and both sides claim they are doing it for the betterment of all. But of course that's lost when people go in and start picking at it line by line and saying "HEY, WHERE'S SHADOWRUN F#$$#ERS!"

Speaking of trees. Lost in the trees while looking for a forrest. :(

P.S. The way they are using Resurrect is more like a heal spell. But then they didn't call it that. One of those deviations from canon that didn't need to go as far as it did.
Go to the top of the page
 
+Quote Post
mfb
post Jul 18 2006, 10:27 PM
Post #66


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



+1 Willpower, in Brahm's world, somehow equates to being able to dispel magic. i'd just like to point that out, and leave others to draw their own conclusions about the rest of his arguments.
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 18 2006, 10:35 PM
Post #67


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



i would not have a problem with dwarfs being more resistant towards magic, if it was only about magic aimed at them (both benificial and harmfull) if there even was any harmfull magic in the game. (sorry, cant do that. it would just be another gun...)

but from what i understand, they come with a anti-magical "dome" buildt in. stick close to the dwarf and no magic can affect you. good for teamplay maybe, but no-where close to shadowrun in any game on any media so far.

the best thing they could do was to basicly drop the shadowrun name, then we all would shut up about this...
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 18 2006, 10:36 PM
Post #68


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (X-Kalibur)
QUOTE (underaneonhalo @ Jul 18 2006, 11:24 AM)
QUOTE (Brahm)
QUOTE (underaneonhalo @ Jul 18 2006, 12:27 AM)
Best case scenario, it fails so miserably that microsoft decides the license is crap and (unlikely) pawns it off to someone who actually wants it.

To give someone else even an outside chance to shine where they choked? :rotfl: Congratulations, that unlikely just got you nominated for a DSF Understatement of the Month Award. :cyber:

I hope I win! :rollin:

But yeah my "best case" is me daring to dream a little dream, kind of like my hopes that Black Isle Studios will spontanously reform and interplay will give them the rights to fallout and a lifetime subscription to hustler.

Interplay no longer has the rights to Fallout, Bethesda does, and is currently working on Fallout 3.

now thats a wet dream if i have ever had one :love:
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 10:38 PM
Post #69


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (mfb)
+1 Willpower, in Brahm's world, somehow equates to being able to dispel magic.

They resist magic moreso than the other metahumans. That got used in the computer game in a way that is actually meaningful to create an interesting ruleset for playing. It is obviously not a literal direct correlation. But given that the computer game decided to maximize design resources spent of magic to give something that wasn't already covered by guns, so there aren't any spells directly affecting enemies. So instead they used a rough approximation that has meaning, but mostly was aimed at what they thought would create a fun computer game to play.
QUOTE
i'd just like to point that out, and leave others to draw their own conclusions about the rest of his arguments.

How about while you are at it point out; Base on the spirit. Roughly following. Not literal canon.

P.S. Oh, and also maybe you could get it straight that I didn't say "dispel magic"? Ya, that post is certainly something to judge you by.
Go to the top of the page
 
+Quote Post
mfb
post Jul 18 2006, 10:47 PM
Post #70


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



you're missing the point, Brahm. they changed it, and they didn't have to in order to make the game fun and cool. if you're okay with that, goodie for you. go buy the game when it comes out. i'm not, and neither are a lot of other people.
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 10:49 PM
Post #71


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (hobgoblin)
i would not have a problem with dwarfs being more resistant towards magic, if it was only about magic aimed at them (both benificial and harmfull) if there even was any harmfull magic in the game. (sorry, cant do that. it would just be another gun...)

but from what i understand, they come with a anti-magical "dome" buildt in. stick close to the dwarf and no magic can affect you. good for teamplay maybe, but no-where close to shadowrun in any game on any media so far.


AFAIK there isn't any magic aimed directly at enemies. They intentionally avoided that. Instead the area of effect seems to act like sort of a dampener, but to enemies only. Sort of like an aspected background count almost. I agree it is wierd twist on Dwarfs, but given the lack direct affect offensive magic I kind of see the path that lead them to implement it like that.

QUOTE (hobgoblin)
the best thing they could do was to basicly drop the shadowrun name, then we all would shut up about this...


QUOTE (Brahm @ earlier in the thread)
Explosions of outrage on DSF are like rain showers in Seattle. If there isn't one today and there wasn't one yesterday then chances are good your aren't where you think you are.

No, there would be bitching and moaning about how Microsoft wasn't creating a CRPG, MMORPG, or whatever.

Never played Shadowrun at a convention, but I'm coming to understand the bad things I've heard from people about their experiences at Shadowurn conventions. Moreso than other games. :(


P.S. I shudder to think of the downpour if they actually did make an MMORPG. If you took the World of Warcraft boards and populated with SR fanbois I would expect a sigularity that would implode the entire Interent. :dead:
Go to the top of the page
 
+Quote Post
mfb
post Jul 18 2006, 10:51 PM
Post #72


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Brahm)
No, there would be bitching and moaning about how Microsoft wasn't creating a CRPG, MMORPG, or whatever.

there already are. you can't please everyone. but FASA Interactive could please a lot more people by using the existing storyline.
Go to the top of the page
 
+Quote Post
Brahm
post Jul 18 2006, 10:54 PM
Post #73


Shooting Target
****

Group: Members
Posts: 1,635
Joined: 27-November 05
Member No.: 8,006



QUOTE (mfb)
you're missing the point, Brahm. they changed it, and they didn't have to in order to make the game fun and cool.

:? Did you even actually read the post? No direct attack magic, therefore no way to represent extra magic resistance in the canon Willpower way. It was change it or leave it out. It appears they decided that the changed version would add coolness to a team game, and an interesting difference for the Dwarf.
Go to the top of the page
 
+Quote Post
mfb
post Jul 18 2006, 10:56 PM
Post #74


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



are you... for god's sake, Brahm, the 'no direct magic' thing is part of the change. or, at least, it's another change they didn't have to make.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Jul 18 2006, 11:03 PM
Post #75


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



Alright children, put the e-peens away. Nobody is going to win this one, you'll only both come out looking retarded.
Go to the top of the page
 
+Quote Post

7 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th October 2025 - 10:13 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.