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> Magical Healing, How much do you charge?
Thanos007
post Sep 26 2003, 07:53 PM
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I've found the "rules" for normal healing and what must be done and how much it costs but can't find any simular rules for magical healing. Are there any? If not how much do you charge for this service?
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TinkerGnome
post Sep 26 2003, 08:03 PM
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There are expanded healing rules presented in Man and Machine, but they may not fit exactly what you want (I think they just give a cost for magical care in the long-term sense). Failing finding some rules tucked away somewhere, I'd probably charge the following for heal (treat at maybe 50-75% of this):

Light wound 100 :nuyen:
Medium wound 500 :nuyen:
Serious wound 1000 :nuyen:
Deadly wound ??? :nuyen:

Deadly wounds would have to be negotiated for since the mage is risking unconciousness when he does the work.
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GunnerJ
post Sep 26 2003, 08:19 PM
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Some forms of payment can't be quantified easily...

Not nuyen though. I usually just charge them enough to set them back a bit.
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Rev
post Sep 26 2003, 09:04 PM
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Given supply and demand you could just charge an amount similar to the normal healing cost.

Though really it should be more as magical healing is almost instantaneous, while normal will take quite a long time.

Might want to charge more for cybered people too, since they are harder ot heal.
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Sunday_Gamer
post Sep 26 2003, 09:12 PM
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Waddya mean, charge?

Never even crossed my mind.

Kong
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FlakJacket
post Sep 27 2003, 01:43 AM
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He might not be talkingabout a team mage though. He could be refering to visiting the local street shaman or going to the doc's for some treatment.
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Siege
post Sep 27 2003, 02:47 AM
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A shaman (being vaguely wise and mystic) may ask for favors or quests in exchange for the blessing of his (or her) Totem.

1. Be wary of people who talk to voices.
2. Be concerned when voices answer.
3. Be scarce when the voices start casting fireballs.

-Siege
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RedmondLarry
post Sep 27 2003, 04:52 AM
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I think TinkerGnome's numbers are fine in a campaign where characters are receiving at least 5000 per run AND the magician is already a contact. Think of this as any other payment to a contact for helping out with things. Attempting a heal on a highly-cybered character shouldn't cost more just because of the difficulty -- it should just be less successful.

Remember that both Heal and Treat can't repair more boxes than the Force used in casting the spell. Finding someone that knows Treat 10 is far more difficult than finding someone that knows Treat 6.

Spellcasters I've known are sometimes willing to hold back no Spell Pool dice for drain resistance if they are paid more (i.e. they agree to hurt themselves).

Spellcasters sometimes offer to burn an expendable spell focus for extra successes (minimum 1500 nuyen per Force point, but likely more).

The cost should go up if the subject asks the spellcaster to use Karma Pool to reroll failures or to burn Karma Pool permanently for an additional success.

As in any supply-demand situation, the caster will charge more if he thinks he can.
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The White Dwarf
post Sep 27 2003, 04:58 AM
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Uh, if Im not mistaken theres a formula for "magical care" in the doctor section, and I *think* theres a guidline for paying for spell casts in Mits or SR3 (in reference to foci or special effects magics .. forget which, maybe it was in SOTA). Id use those as baselines to come up with the numbers. The points on making sure healing the characters fits with a shaman where applicable, or with the motives of the caster, is a good one.
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TinkerGnome
post Sep 27 2003, 11:45 PM
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The costs given for magical care are in M&M and don't really cover the cost of a one-time casting of heal or treat. The costs for magical services (mainly focus design and enchanting) are based somewhere around 200-250 :nuyen: x skill. However, doctor services aren't scaled by specialty, etc.

The numbers I gave are probably a bit too simple, and the following numbers are better. These are based off of the paramedic cost chart in SR3. For these, assume the average licensed magical physician is going to have a skill of 5 + 3 pool (6 pool total, 3 dedicated to drain resistance and 3 dedicated to spell casting) and spell of force 5.

Light = 25 :nuyen: x (skill + pool) or 200 :nuyen: average
Moderate = 50 :nuyen: x (skill + pool) or 400 :nuyen: average
Serious = 125 :nuyen: x (skill + pool) or 1000 :nuyen: average
Deadly = 250 : nuyen: x (skill + pool) or 2000 :nuyen: average

These would, of course, be the AMA going rates. What you can get without a SIN is a different story. Even with these, you could always negotiate with the healer (provided it's not a trauma situation where you're getting emergency care) on his rates, from as low as no pool used to as high as all pool used (you get what you bargain for).
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The White Dwarf
post Sep 28 2003, 09:25 AM
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Nice set of figures, very usable =)
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Raptor1033
post Sep 28 2003, 02:26 PM
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TG, why not come up with a street index for all that? that way the numbers you have now are for the SINners and getting it on the side gets more expensive.
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Siege
post Sep 28 2003, 03:46 PM
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Generally speaking, that's usually how it works.

A tiny portion of the magical population is capable or inclined to "heal for hire."

Even if its a 50/50 shot they're willing to be illegal or treat the SINless on a charity basis, that's a small supply for a large demand.

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booklord
post Sep 28 2003, 03:50 PM
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Actually it could get a lot more expensive depending on where you get it.

The CAMA ( Canadian American Medical Association ) puts so much red tape on magical healing that most hospitals under UCAS jurisdiction won't bother. those that do have to charge extra for the buearacracy.

Street magicians don't care about CAMA, and so their rates are cheaper. Of course a street magician has to trust you first.

If you want top-rate professional magical healing you can look at NAN or Tir where magic is far more accepted.

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TinkerGnome
post Sep 28 2003, 08:39 PM
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MitS still calls it the AMA and MitS shows that there is a thriving trade in magical healing (at least where the big HMOs and DocWagon are concerned). In general, you're going to have three situations.

1) A licensed medical professional providing care to a SINed or SINless individual for strictly legal injuries, or illegal type injuries and reporting it to the police. In this case you're going to use the AMA type tables to a T. Treating the SINless in this way is probably considered an act of charity and may have political or legal positives for the doctor.

2) A somewhat illegal case in which a licensed physician is treating GSW or similar wounds which normally require reporting to the police and "forgetting" to file the paperwork. A non-licensed physician who is treating legal injuries also falls into this category. The SI is likely to be 1 for light, 1.5 for moderate and serious, and 2+ for deadly. Both cases open the person up for charges, but they're not likely to be that serious (in one case, the doctor has sufficient power to evade much real consequence and in the second, it's not politically expedient to prosecute too vigorously).

3) A non-licensed physician treating wounds obvioulsy gained as part of a crime (GSW, etc.). This opens the physician up to charges of aiding and abeting a criminal in addition to unlicensed medical practice (there's probably no mercy in the court system for this kind of doc). SIs are probably twice those of the above step (2 for light, 3 for M&S, 4+ for Deadly)

This is all assuming you already know someone who can do the casting. If you're looking for illegal help, you'll need to pay whatever FoF charges come up, as well. It will be noticably easier to get licensed medical attention in the native american nations than in the UCAS, but you should still be able to find them if you look hard enough.
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booklord
post Sep 28 2003, 09:58 PM
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Page 18 of New Seattle calls it the CAMA and describes how the regulations and paperwork that CAMA and Lone Star are requiring are restricting magical healing in UCAS hospitals.
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Raptor1033
post Sep 28 2003, 10:13 PM
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i had a character concept a while back of a philanthropic licensed doc running the shadows for money to keep his clinic running. he'd have a mobile med clinic in the back of his van for going to people that can't or are unwilling to travel to receive care and has a lifestyle or two for keeping long-term patients under close care. if he ever has enough cash and too many patients he'd hire a nurse to take care of the patients while he's away. he'd charge based on how much the patient is capable of paying. most of the time at cost of supplies. he ran the shadows so he had enough money to keep the operation going when money was getting tight, and if a private donor came forward after hearing about him he'd accept anything they'd be willing to put forward. after awhile i imagine the media'd get ahold of his doings and try to weasel in somewhere for a humanity piece. if he was ever caught by the police for any illegal activities and the public heard enough positive stories from the news about him, how do you think he'd fare?
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TinkerGnome
post Sep 28 2003, 10:57 PM
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QUOTE (booklord)
Page 18 of New Seattle calls it the CAMA and describes how the regulations and paperwork that CAMA and Lone Star are requiring are restricting magical healing in UCAS hospitals.

Interesting. MitS page 13 provides a slightly different viewpoint.

It all comes down to how available you, as a GM, want magical healing to be in your games. From the HMO's perspective, magical healing is about as good as good can get. You don't have to worry about paying for a hospital stay if you can just get a mojoman down there and patch up the worst of the trauma.
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Siege
post Sep 28 2003, 11:43 PM
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Which is a great option, if you happen to know a mage/shaman and don't have motor oil dripping every time you sneeze.

As for the philanthropic doc, it could play out a number of ways. Interested street gangs might try to muscle in for protection, organized crime might take an interest and so on.

Some media outlets might take an interest, but since he's treating the SINless, it may not be as big a story as a media corp might want. Lone Star might take an active interest because of the unlicensed magical acts, the possibility of treating criminals, etc.

He'd probably want to keep as low a profile as possible for avoid the infamous "unpleasent complications."

-Siege
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TinkerGnome
post Sep 29 2003, 12:09 AM
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The thing about the philanthropic doc is that, while they won't go busting him on unlicensed medical practice (politically unexpedient) if he patches up a ganger, mafioso, or other known criminal, and the cops later nab him and find out who did it...

Well, it won't be good.
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Ancient History
post Sep 29 2003, 12:11 AM
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Now, the important question: how much for magical healing from somebody that uses tantric sex as a centering skill? :love:
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toturi
post Sep 29 2003, 01:10 AM
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QUOTE (Ancient History)
Now, the important question: how much for magical healing from somebody that uses tantric sex as a centering skill? :love:

Is that mage a female? :love: Can I have her number?

Imagine that... getting shot up just to *ahem*... :rotfl:
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Raptor1033
post Sep 29 2003, 01:50 AM
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yeah but if she used tantric sex wouldn't you end a little bit more dead than before you got there? isn't tantric sex all about stealing part of the other person's essence?
[edit] bad verb usage [/edit]
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Ancient History
post Sep 29 2003, 02:36 AM
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According to the musician STing, it's about maintaining a six-hour erection without viagra.

Sex-ual...HEAL-ING
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Siege
post Sep 29 2003, 03:40 AM
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QUOTE (Raptor1033)
yeah but if she used tantric sex wouldn't you end a little bit more dead than before you got there? isn't tantric sex all about stealing part of the other person's essence?
[edit] bad verb usage [/edit]

Actually, I thought that was called "dating".

-Siege
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