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captainwhizz
post Apr 10 2006, 10:46 PM
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sorry if this has been discussed before, it's my first time on the board, but does anyone else think that the BP costs for the different metatypes are broken?
specifically, for Elves. I realise that Orks, Dwarves and Trolls all have reduced racial maximums and Elves don't, but looking at starting characters:

Ork: 20 BPs. Attribute bonuses: 5 (50 BPs-worth). Low Light Vision.

Dwarf: 25 BPs. Attribute bonuses: 4 (40 BPs-worth). Thermographic Vision, Path/ Tox resistance.

Elf: 30 BPs. Attribute bonuses: 3 (30 BPs-worth). Low Light Vision.

Troll: 40 BPs. Attribute bonuses: 8 (80 BPs-worth). Thermographic Vision, extra Reach, extra Armour

An Elf pays 10 BPs more than an Ork, but gets 20 BPs-worth less attribute boosts. Does capping the Ork's Charisma and Logic at one lower than norm really account for a 30 BPs difference?
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FanGirl
post Apr 10 2006, 10:53 PM
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If you made it advantageous to be an elf, the shadows would be overrun by them. I mean, elves are awesome enough that The Powers That Be need to give the other races special incentives just to ensure diversity.
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Ophis
post Apr 10 2006, 10:55 PM
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Major point agility is the best ability score, look how many skills link to it, yes elves are worth 30. Orcs are cheap though, thats volume for you :)
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Synner
post Apr 10 2006, 11:00 PM
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Don't forget that Orks (and Trolls for that matter) get an unspoken disadvantage - racial prejudice and marginalization (at least in proper society)... depending on how much roleplaying and NPC interaction figures in your game that can be a pretty powerful disadvantage.
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captainwhizz
post Apr 10 2006, 11:21 PM
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Orks and Trolls get discriminated against, but they can smack the stuffing out of people too.

It's not a huge problem, but it just bugs me that it doesn't seem properly balanced.
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Dissonance
post Apr 10 2006, 11:28 PM
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Well, another thing to consider is that body is really a reactive stat. Sure, you can soak more damage and, like, add one die to certain social intimidation tests if you have a body above six, but it's really difficult to use the body stat proactively against somebody.

Well, with the exception of athletics type stuff.

Stuff like strength and agility and charisma and agility and all that? Those are the stats you use to actively F someone up. Body's prime use is damage mitigation.
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James McMurray
post Apr 10 2006, 11:29 PM
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Dwarves and trolls get to pay more for their gear also, at least the size specific stuff. It doesn't come into play during character creation, but the longer the campaign runs the more of a downside it can be.
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Kremlin KOA
post Apr 11 2006, 01:19 AM
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QUOTE (captainwhizz)
Orks and Trolls get discriminated against, but they can smack the stuffing out of people too.

It's not a huge problem, but it just bugs me that it doesn't seem properly balanced.

"Subject is showing the symptoms"

"Better get him to ultrasound, check if we need a biopsy"

"This is becomming more common"

"Yeah D20 radiation cancer cases are almost everywhere now"
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FanGirl
post Apr 11 2006, 03:04 AM
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I wonder whether captainwhizz really wants to play an elf. If he preferred another meta race, I'd imagine that his comments would be more along the lines of "Ha ha, Orks and Trolls get more attribute points than stupid gimpy keebs!" Anyway, you shouldn't let balance issues steer you away from elfhood if that's what you truly want. Remember, role over rollplaying!

I've noticed that humans are absent from your equation. Humans get the worst deal, statwise: one measly Edge point. This is clearly anti-human discrimination! With their inferior stats, humans have nothing from which to defend themselves against the other races. This injustice cannot stand! Think of the children!

The above paragraph is brought to you by the Humanis Policlub. :P
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Jaid
post Apr 11 2006, 03:30 AM
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of course, humans actually get the best bonus... something for nothing :P

but actually, elves are fine as is, IMO.

for one thing, YES, that penalty to log and cha really hurts.

you may not realise just how much. for example, both of the current magic traditions require at least one of those attributes.

charisma is a huge thing in SR, for *everyone* in the team. you really, really don't want your cha 1 troll ganger threatening the Yaks, or for that matter failing to give rigid attention to japanese etiquette when in his presence. it makes your team look unprofessional, and that reduces your pay. and, in the wrong situation, can get you killed.

if you are trying to con your way into someplace as part of your run, that 1 charisma troll better have some skill, or he automatically gets 0 net hits... not so good, because it frags over the entire team, not just him.

Anytime you want to get gear, or do legwork, charisma will come into play. and legwork is huge in SR.

also, logic is worth free BPs for knowledge skills. and yes, knowledge skills are good to have in SR.

furthermore, charisma is an important attribute for all magicians, regardless of tradition (For spirits) and is also important for technomancers (for sprites, and for not having your brain come dripping out of your ears).

so, yes, that penalty to logic and charisma is not like the half-orc from D&D, where you can pretty much never worry about them (and for that matter, it's not even a big penalty even if those are important stats to your character)... this is 1/6 of your maximum for each point, and it also affects the maximum you can ever get.

frankly, all things considered, unless trolls start off with their bod and str almost maxed out, they are going to be hurting when it comes time to raise those stats later....

oh, and finally... phsyical stats are easy to boost, generally speaking, compared to mental ones... so a large bonus to physical stats is not as big of a deal, because a human can get to 9 strength, body, agility, and reaction much more readily than a troll can get to his whopping augmented max of 6 in logic and charisma.
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FanGirl
post Apr 11 2006, 03:39 AM
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QUOTE (Jaid)
of course, humans actually get the best bonus... something for nothing :P

Humanis Policlub isn't based on logic or reason. It is based on fear, hatred, sanctimoniousness, and lots of yelling.
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eidolon
post Apr 11 2006, 03:46 AM
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QUOTE (Kremlin KOA)

"Yeah D20 radiation cancer cases are almost everywhere now"


:rotfl:
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Glyph
post Apr 11 2006, 07:53 AM
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Elves actually have a good deal. Essentially they sacrifice a point of Edge to have the ability to start out with higher Agility and/or Charisma. Attributes are much more important now, and with the last/maximum point costing extra, having a higher cap also means much more. Getting 6 Agility or 7 Charisma for only 40 points is huge. They make awesome speed sammies, faces, and mages.

A troll will start out with incredible Attributes, but their only truly high scores can be in Body and/or Strength, and over time they will be far more limited.
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captainwhizz
post Apr 11 2006, 10:26 AM
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QUOTE (FanGirl @ Apr 10 2006, 10:04 PM)
I wonder whether captainwhizz really wants to play an elf.  If he preferred another meta race, I'd imagine that his comments would be more along the lines of "Ha ha, Orks and Trolls get more attribute points than stupid gimpy keebs!"  Anyway, you shouldn't let balance issues steer you away from elfhood if that's what you truly want.  Remember, role over rollplaying!

I've noticed that humans are absent from your equation.  Humans get the worst deal, statwise: one measly Edge point.  This is clearly anti-human discrimination!   With their inferior stats, humans have nothing from which to defend themselves against the other races.  This injustice cannot stand!  Think of the children!

The above paragraph is brought to you by the Humanis Policlub. :P

yeah, I was looking at being a Human or Elf character, either a variant of the Weapons Specialist in the SR4 book, or a Gun For Hire/ Gunslinger character. But when I took a closer look at the metatype costs, I noticed the discrepancies, so I did a little experiment.

Using the max of 200 BPs for the 8 Attributes, I got the following:
CODE

[b]Human[/b]:
BOD AGI REA STR CHA INT LOG WIL
 4   5   4   3   3   3   3   3
200 BPs

[b]Ork[/b]:
BOD AGI REA STR CHA INT LOG WIL
 5   5   5   5   3   4   3   3
220 BPs

[b]Dwarf[/b]:
BOD AGI REA STR CHA INT LOG WIL
 5   5   4   5   3   4   3   3
225 BPs

[b]Elf[/b]:
BOD AGI REA STR CHA INT LOG WIL
 4   5   5   4   3   4   3   3
230 BPs

[b]Troll[/b]:
BOD AGI REA STR CHA INT LOG WIL
 5   5   5   5   3   4   3   3
235 BPs (and that's with a maxed AGI, could get even more Attribute points for the BP)

Now, me being me, I'd still probably play the character as Human or Elf, but when you look at the list above, and you can pay 10 BPs less for an Ork with 2 higher Attributes, or 5 BPs more for a Troll with 2 higher Attributes and the Troll bonuses, maybe you can see my point. If I notice this, then Shadowrun noobs I GM for might all rush to play Trolls and Orks.

Also note that all the above (except the human) have the same CHA, INT, LOG and WIL, so those arguments aren't really effective.

EDIT: thanks to Xavier Grimwand for help with the layout

This post has been edited by captainwhizz: Apr 11 2006, 06:13 PM
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Ophis
post Apr 11 2006, 10:43 AM
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The attribute "penalties" are not that much of a proble IMHO, since trolls can have 3 cha at the same price as a human why is it a problem? It just means they have a hard time excelling in cha based field. The penalty is just a cap It only alters the cost of the final point and everything starts at 1.
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Xavier Grimwand
post Apr 11 2006, 11:05 AM
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Tried a code block?

CODE

Human:
BOD AGI REA STR CHA INT LOG WIL
 4   5   4   3   3   3   3   3
200 BPs

...
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Shrike30
post Apr 11 2006, 05:56 PM
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QUOTE (Ophis)
The attribute "penalties" are not that much of a proble IMHO, since trolls can have 3 cha at the same price as a human why is it a problem? It just means they have a hard time excelling in cha based field. The penalty is just a cap It only alters the cost of the final point and everything starts at 1.

The way I've always seen this treated is that they start at 1-X, (putting it at 0 or -1), and since you're *required* to have a 1 in every stat, baseline, your Troll players have to raise their penalized stats to at least 1. If this changed in SR4, I missed that detail. Getting a 3 Cha if you're playing a Troll is as expensive as getting 5 Cha if you're human.
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Azralon
post Apr 11 2006, 05:58 PM
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Everyone starts at 1 in SR4 (modified by race), and then you buy up using BPs. If your race effectively has an attribute "penalty" then it just means your cap in that attribute is lower.

So, according to my understanding, a troll buying a Cha:3 has to spend 20 BP. Getting a Bod:6 costs him only 10 BP because trolls start with a 5 in Body.
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captainwhizz
post Apr 11 2006, 06:30 PM
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QUOTE (Shrike30)
The way I've always seen this treated is that they start at 1-X, (putting it at 0 or -1), and since you're *required* to have a 1 in every stat, baseline, your Troll players have to raise their penalized stats to at least 1. If this changed in SR4, I missed that detail. Getting a 3 Cha if you're playing a Troll is as expensive as getting 5 Cha if you're human.

In SR4, getting CHA 3 for a Troll costs exactly the same as getting to CHA 3 for a Human. check out the table on p73.


OK, for a slightly more balanced version I came up with in 5 minutes (but still unfair on humans), I present the Captain Whizz formula for calculating the BP cost of Metatypes:

Number of attribute increases over the base (of 1), multiplied by 10 BPs
+
special vision at 10 BPs
+
extra modifier (5 BPs for the Dwarf, 15 for the Troll)
-
number of reductions to attribute maximums (of 6), multiplied by 5 BPs.

then divide the whole thing by 2.

Following this formula, the costs would be:

Ork: 25 (5 more than SR4)
Dwarf: 25 (no change)
Elf: 20 (-10)
Troll: 40 (no change)

now, I'm not saying that this is fair by any means, but to my mind it seems fairer (on Elves especially) than the current system. I put the 'divide by 2' at the end of the formula because it matched the Dwarf and Troll costs, and this can be justified as compensation for racism encountered. However, I'd rather have each race pay the full cost, minus 10 BP that Human Characters get for extra Edge:

Number of attribute increases over the base (of 1), multiplied by 10 BPs
+
special vision at 10 BPs
+
extra modifier (5 BPs for the Dwarf, 15 for the Troll)
-
number of reductions to attribute maximums (of 6), multiplied by 5 BPs
-
10 BPs to account for Humans' bonus Edge

This would leave the costs as:

Ork: 40 (10 more than SR4)
Dwarf: 40 (+15)
Elf: 30 (no change)
Troll: 70 (+30)

the costs may look a little extreme at first, but for 70 BPs you're a freakin' Troll.


So, what do people think?
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Moon-Hawk
post Apr 11 2006, 07:46 PM
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Look, way back in SR history, FASA tried making all the metatypes mechanically balanced. The result? Everyone played elves. F***ing elf fanboys/girls. (not to say I haven't played my share) Except for the people who played trolls.
I think if you include the game mechanical balance (unbalanced as it is), combine that with in-game prejudice, combine with that the out-of-game prejudices of the players toward the different metatypes, and I think you'll find that each metatype begins to crop up about as often as any other.
In other words, I think you should leave it as-is, because if they're mechanically balanced, then believe it or not, it unbalances them.
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Shrike30
post Apr 11 2006, 08:17 PM
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:eek: Dude.

That is a serious change from SR3- that I didn't even notice.

I wonder if my players did? Our ork shaman might have higher stats than he thinks...
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Azralon
post Apr 11 2006, 08:21 PM
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When describing the races to new SR players, I (over)generalize thusly:

Trolls: Best beatstick performance. Highest cost.
Elves: Highest accuracy and face performance. High cost.
Dwarves: Best durability-to-cost ratio. Medium cost.
Orks: Best beatstick performance-to-cost ratio. Low cost.
Humans: Best overall performance-to-cost ratio. Lowest cost.
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fool
post Apr 11 2006, 08:35 PM
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actually, if yoyu add in all the minuses that the diferent metatypes get then all the metatypes wind uop with a net of +3 attributes. Now remember that limiting an attribute is more severe than upping one is beneficial (imo at least), and your metatypes become much more balanced.
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James McMurray
post Apr 11 2006, 08:47 PM
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How severe a limitation is greatly depends on the chaacter. For most typical orks and trolls, not being able to get a 6 charisma is not a limit at all.

captainwhizz: I'd never allow the elf at less than 30BP. +2 agility is way too powerful, as it affects a huge number of skills that every shadowrunner should have (guns, infiltration, palming, and a coupl others I can't think of withotu a chart in front of me to look at).
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FrankTrollman
post Apr 11 2006, 08:52 PM
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QUOTE (Moonhawk)
Look, way back in SR history, FASA tried making all the metatypes mechanically balanced.


No they didn't. They tried to make every metatype objectively disadvantageous. You spent your fucking "A" priority to be a metahuman and there was no way in hell that it was worth it. You got a total of +3 to your attributes, and your discretionary points fell by sixx and you got less skill points and equipment. It was a thorough pantsing and the intention was to make it so that only people who really wanted to play a metahuman would do so - it being objectively a bad choice and all.

However in the long run, the higher attribute maximums meant that a metahuman could eventually get to places that a normal human couldn't. Lots of people flocked to Elves because at the limit of infinite karma they were a raw power-up of humans. In other news, Trolls had modifiers so huge that if you were going to tank your social and observational skills anyway it was worth considering right out of the gate. Dwarves and Orks were left in the dust because they didn't do anything all that special and were objectively a disadvantage.

Later on they tried pumping up the power of these guys to attempt to get people to play them. Heck, in the SR3 Companion rules, being a Dwarf is a point bonus. You pay 5 character points and you get 8 character points worth of attributes and disease resistance. There's no reason to not be a Dwarf except dignity.

Orks fit in that position in SR4. They're the guys who had been played the least in previous editions and now the authors have overreacted to the point where the game just pays you build points if you write "Ork" on your character sheet. Just think - if they'd just made all the races mechanically balanced in the first place, none of this would be necessary. Some people would be Humans, and other people would be Elves, and we wouldn't care.

-Frank
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Teulisch
post Apr 11 2006, 08:54 PM
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lets consider bioware for a moment. +2 logic, +4 bod to resist damage, +2 strength, +2 agility. +2 reaction for that higher initive. Its faily easy for a human to get 5(7) in multiple attributes starting out.

pretty much anyone can grab muscle toner 2, and start with a default of 6 in all those fun agility skills. grab a skillwire, and you can start with 10 dice in your skill of choice, just from technology alone.

so its not just that a troll can have 10 strength... he can have 9(11), and do 9P with his unarmed attacks, at reach. sure agility is low at 4(6), but with a decent skill he can still roll a lot more dice than most people. 2 essence of bioware at 22 BP of gear, and any hit will kill a normal man in a single blow.

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Brahm
post Apr 11 2006, 08:56 PM
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QUOTE (FrankTrollman @ Apr 11 2006, 03:52 PM)
There's no reason to not be a Dwarf except dignity.

:rotfl:

That has been my experience throughout my entire RP gaming life.
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Azralon
post Apr 11 2006, 08:59 PM
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QUOTE (FrankTrollman)
Lots of people flocked to Elves because at the limit of infinite karma they were a raw power-up of humans.

<snip>

Trolls had modifiers so huge that if you were going to tank your social and observational skills anyway it was worth considering right out of the gate.

<snip>

There's no reason to not be a Dwarf except dignity.

Quoted for truth and jocularity.
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Kyoto Kid
post Apr 11 2006, 09:09 PM
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Hmm...

So far, I have been running humans because I feel there are other places I would rather spend BPs. I do have two Metas in the wings, A Dwarf Healer/Mage and KK4.1's twin sister Kyle who is only the second elf PC I ever designed (the first being Night Angel, my Fallen Angel PC who was built on the Powerful BP level from MJBB for a specific campaign - Surprisingly she was a Face/Agent instead of a mage.)

Even in SR 3, most of my characters were human, with the exception of My dwarf Merc Gracie, my Ex-Cosmonaut Katyana Markova (also a dwarf), and the aforementioned Night Angel.

If I'm going to spend the extra BPs I pretty much favour the Dwarf since as alluded to, they are more durable and can work well as almost any runner type (even an adept).
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Shrike30
post Apr 11 2006, 10:17 PM
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I'd say the metatype I find myself gravitating towards is the Ork. Partially because I identify with them a little (being a little over six foot, 210 lbs, and preferring the "direct" approach socially), and partially because it's an interesting step out of my existence (as a middle class white guy in Seattle) to play a metatype that's got social stigma against it, despite being a rapidly growing near-plurality of the population.
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captainwhizz
post Apr 11 2006, 10:49 PM
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QUOTE (Moon-Hawk)
In other words, I think you should leave it as-is, because if they're mechanically balanced, then believe it or not, it unbalances them.

Actually, if you balance them, it should come down to players picking metatype based on what they want their character to be- Human, Ork, Dwarf, Elf or Troll.
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captainwhizz
post Apr 11 2006, 10:55 PM
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QUOTE (fool)
actually, if yoyu add in all the minuses that the diferent metatypes get then all the metatypes wind uop with a net of +3 attributes. Now remember that limiting an attribute is more severe than upping one is beneficial (imo at least), and your metatypes become much more balanced.

the difference is that the bonuses to starting level of attribute affect the character immediately, and have much more of an effect, and for longer, than lowering the attribute caps.

Also, it should be remembered that every attribute which is boosted at the start also has its cap increased, so there are really two improvements, the first being the attribute increase, the second being the cap increase. So, by counting the value of the attribute increase by 10 BPs per increase, I've actually not taken into account the value of having the attribute cap increased too. Exceptional Attribute costs 20 BPs, but I doubt this would be the right cost to use. I'll have to have another look at it.
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captainwhizz
post Apr 11 2006, 11:02 PM
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QUOTE (James McMurray)
captainwhizz: I'd never allow the elf at less than 30BP. +2 agility is way too powerful, as it affects a huge number of skills that every shadowrunner should have (guns, infiltration, palming, and a coupl others I can't think of withotu a chart in front of me to look at).

In my second formula, Elves cost 30 BP to play.

Also, Elves only get +1 Agility in SR4, which is only worth 10 BP to any metatype, and the Elf maximum AGI of 7 only really affects you if you want AGI > 5.

Yes, AGI is very important, but as I showed in the sample stat lines I gave when I was experimenting with my character, for 10 BP less than an Elf, I got an Ork with 1 higher BOD and 1 higher STR, and all the other attributes (including AGI and CHA) the same. They even have the same type of extra vision.

Basically, the points you save being a non-Elf metahuman allow you to purchase your AGI and CHA to Elf levels.
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Brahm
post Apr 11 2006, 11:03 PM
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QUOTE (captainwhizz @ Apr 11 2006, 05:49 PM)
QUOTE (Moon-Hawk @ Apr 11 2006, 02:46 PM)
In other words, I think you should leave it as-is, because if they're mechanically balanced, then believe it or not, it unbalances them.

Actually, if you balance them, it should come down to players picking metatype based on what they want their character to be- Human, Ork, Dwarf, Elf or Troll.

If you mean remove any mechanical reasons for a player doing it then the only way to do that is to remove all mechanical differences.

Right now I find I would play any metahuman type, if I was that type of player. I play humans mostly, but because I like playing humans in RPGs. Right now my backup character, incase my totally mundane Human main character becomes indisposed, is a Dwarf Pimp. A Face named Pop'n Fresh who has a moderate chunk of bioware, Sensitive System, one piece of cyberware, and a nasty cane backhand.

I also have another character that is a chromed Orc Wheelwoman. Not really a rigger per say because she doesn't bother with VR, already has 3 IP in the meat. Actually drives just as well if not better with just AR.

I played a Dwarf and an Orc because I thought it was a cool idea to have a Dwarf pimp and an Orc driver. No particular mechanical reason to do it that way. So I guess SR4 metatypes are basically balanced then?
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captainwhizz
post Apr 11 2006, 11:04 PM
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QUOTE (James McMurray)
captainwhizz: I'd never allow the elf at less than 30BP. +2 agility is way too powerful, as it affects a huge number of skills that every shadowrunner should have (guns, infiltration, palming, and a coupl others I can't think of withotu a chart in front of me to look at).

In my second formula, Elves cost 30 BP to play.

Also, Elves only get +1 Agility in SR4, which is only worth 10 BP to any metatype, and the Elf maximum AGI of 7 only really affects you if you want AGI > 5.

Yes, AGI is very important, but as I showed in the sample stat lines I gave when I was experimenting with my character, for 10 BP less than an Elf, I got an Ork with 1 higher BOD and 1 higher STR, and all the other attributes (including AGI and CHA) the same. They even have the same type of extra vision.

Basically, the points you save being a non-Elf metahuman allow you to purchase your AGI and CHA to Elf levels.
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James McMurray
post Apr 11 2006, 11:08 PM
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Sorry, I swapped agility and charisma in my head. +1 agility still means +1 die to all those skills. Not in your examples, but in the long run. The +2 charisma is also beefy for a shaman or a face. I've got a group with a couple of minmaxers in them and nobody is upset about the differences between the races. We've even got an elf (Face) and an ork (combat rigger).
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captainwhizz
post Apr 11 2006, 11:15 PM
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QUOTE (Brahm)
I played a Dwarf and an Orc because I thought it was a cool idea to have a Dwarf pimp and a Orc driver. No particular mechanical reason to do it that way. So I guess SR4 metatypes are basically balanced then?

No- you took those metatypes despite the imbalance in points.
You made the decision based on the roleplaying ideal- what you wanted your character to be. Players should read through the background to an RPG, look at the pictures, and decide, "I want to play a character of X race or Y class." None of those races or classes should have unfair advantages over the other.

In GURPS, for example, a racial package would be worked out using exactly the same points costs for advantages and disadvantages as if you were buying those bonuses for a human; Trolls get +4 strength? Then they pay the price that any character pays to improve their strength by 4.

Shadowrun gamers who pick a certain race because they want to play that race shouldn't be at a disadvantage because someone can run the numbers and work out that Orks and Trolls are advantageous to play.
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Brahm
post Apr 11 2006, 11:36 PM
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QUOTE (captainwhizz @ Apr 11 2006, 06:15 PM)
QUOTE (Brahm @ Apr 11 2006, 06:03 PM)
I played a Dwarf and an Orc because I thought it was a cool idea to have a Dwarf pimp and a Orc driver.  No particular mechanical reason to do it that way.  So I guess SR4 metatypes are basically balanced then?

No- you took those metatypes despite the imbalance in points.
You made the decision based on the roleplaying ideal- what you wanted your character to be. Players should read through the background to an RPG, look at the pictures, and decide, "I want to play a character of X race or Y class." None of those races or classes should have unfair advantages over the other.

Er, no. I'm quite the number cruncher, and I've found them to be entirely fair trade-offs and the metatypes capable of doing what I wanted of them. I fully satisfied this requirement of yours to my munchkin sensibilities.

QUOTE
Actually, if you balance them, it should come down to players picking metatype based on what they want their character to be- Human, Ork, Dwarf, Elf or Troll.


Now this standard:

QUOTE
In GURPS, for example, a racial package would be worked out using exactly the same points costs for advantages and disadvantages as if you were buying those bonuses for a human; Trolls get +4 strength? Then they pay the price that any character pays to improve their strength by 4.

Shadowrun gamers who pick a certain race because they want to play that race shouldn't be at a disadvantage because someone can run the numbers and work out that Orks and Trolls are advantageous to play.


I don't know GURPS, but it is quite apparent you don't know the system you claim to balance. You are skipping over large factors coming up with these numbers. Or maybe this is because it is hard to convert them to using some simple mathematical formula. You aren't Serbitar's long lost brother, are you?

So in GURPS do the metatypes, or whatever they are called, have any other benefits? Such as different types of eyesight? Are these types of eyesight available native to all metatypes?

What you are suggesting be done doesn't work in SR4 without changing other rules.

QUOTE
Basically, the points you save being a non-Elf metahuman allow you to purchase your AGI and CHA to Elf levels.


There in is the flaw in your reasoning. You can never buy up another metahuman's Agility or Charisma to the maximum Elf's Agility and Charisma. It is not available at any price.
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captainwhizz
post Apr 11 2006, 11:50 PM
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yes, GURPS has a points value for different eyesights.

basically, your character starts blank. attributes go from 0 to 20. to take an attribute at 10 costs 0 pts. the points are weighted so that to go from 15 to 16 costs more than to go from 10 to 11.

you then buy skills, advantages, and disadvantages. you get points back for picking disadvantages, but the amount you can get is capped.

GURPS stands for Generic Universal Role Playing System- the main rule book is just rules, no story, no setting. You can buy different background books for different fantasy, sci-fi, horror, western, cyber-punk, etc. settings. There's also GURPS Werewolf, Vampire, Cthulu, etc.

As there are no specific racial packages in the main rulebook, they're either in the source books, or you make your own source book. So you can make up your own racial packages (eg, Orks start with Strength 13, Charisma 8, and low-light vision) and the points would be the same as a character in a sci-fi setting taking those same stats.

As for others getting to Elf levels, only an Elf can have CHA 8, yes. But who starts with CHA 8?

As I pointed out, is it fair that you can have an Elf and an Ork with exactly the same stats, but the Ork is cheaper? It doesn't seem fair to me, and nobody has justified it apart from the capped attributes, which aren't an issue until you've been playing for a long time.
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James McMurray
post Apr 12 2006, 12:01 AM
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Point systems would have to be added to accommodate the prejudice side effects of being an ork or a troll, which changes drastically from GM to GM.

QUOTE
As for others getting to Elf levels, only an Elf can have CHA 8, yes. But who starts with CHA 8?


Anyone wanting to truly minmax will at least consider it strongly. A shaman intent on doing lots of summoning should definitely look at being an 8 Cha elf. A face gets +2 dice to almost all of his primary skills (and another +1 die to the combat skills).
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Dissonance
post Apr 12 2006, 12:04 AM
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QUOTE (captainwhizz @ Apr 11 2006, 03:50 PM)
yes, GURPS has a points value for different eyesights.

You say that like it's a good thing. And if memory serves, it's possible to start with a charisma of 9 as an elf, if you take the attribute edge.

And, honestly, I think it's fair for an elf and an ork to have the same stats but be cheaper. Given that you could have a troll and a human with the same stats. It'd just be a really weak, surprisingly smart troll compared to Artie, the Strongest Man in the World.

Fairness doesn't really come into it, and the idea that someone _else_ getting something hurts _you_ personally is a little silly, isn't it?
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James McMurray
post Apr 12 2006, 12:06 AM
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What's the karma cost to upgrade attrbitues? 2 or 4 per new rating?
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Dissonance
post Apr 12 2006, 12:07 AM
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Not a clue, and I'm pretty sure it's per rating BEFORE racial modifiers. Otherwise, you get insanity in the form of trolls spending decades worth of karma to increase one point of strength or body.
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James McMurray
post Apr 12 2006, 12:10 AM
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No, it's definitely after racial modifiers, which is why it's better to max the stat during chargen and close the holes in the weak stats later. I just can't remember the karma costs, so I can't make a post about how much better it is.
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Ophis
post Apr 12 2006, 12:11 AM
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Some of my elf characters start with Cha 7, do that with another metatype if you would. If I had the points I would start at cha 8.
I like elves and I like characters who can manipulate people. Perfect match. My human builds for similar concepts would start with cha 5. While in character creation all attributes cost equally they are not equal in play. Strength for example is rarely used (run, climb and swim) with skills, but often used with melee damage. However melee damage is based off 1/2Str, so a +1 str is not really very good, +2 is much better, str is just worth less than aglity in actual play, except for specific builds (who prolly still want lots of agl).

Also gurps runs on a bell curve probability which means that different values are worth more or less depending on how it shifts you position on the bell curve (Gurps using 3d6 and roll under total I recall means points thats take you up around 11 has more effect on sucess than 15-16). Shadowrun 4 has a linear progression I think (not my strong point here) more dice means a proportional increase in chance of success (more hits). This all means that comparison between them are not particularly good for logic as they are based on very different ideas.

I think the races are fairly well balanced as is, though orcs are a bit on the cheap side. If you want balance between races just rember some stats ARE better than others in play, and give up Roleplaying, no game that I've ever seen has ever been properly balanced. Game balance is a lie, do what is right for the world. So far the way things seem to be going is that as PCs humans are the most common with elves and orcs tieing for 2nd then trolls and dwarves tied for 3rd. Which is close to the proportions you should find in a poulation sample from the SR world. Neat huh, I actually rallied to a point.
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James McMurray
post Apr 12 2006, 12:14 AM
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IIRC you have to have a strength of 10 and a katana to equal the damage output of a monowhip (which you can now start with at chargen). True, a monowhip has risks, but a critical glitch in your weapon of choice should be fairly rare.

Strength is highly useful for a particular concept, but completely unnecessary if you just want to be good at melee.
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Ophis
post Apr 12 2006, 12:18 AM
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Monowhip is 8p but has -4 AP and 2 reach, so better than troll str by a fair way. and at 3000 :nuyen: cost less than a build point...
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Dissonance
post Apr 12 2006, 12:19 AM
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And, well. Let's face it. Monowhips are cool. Giant two-handed polearms are cool, too, but you don't have quite so many chances to get your Berserker on.
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James McMurray
post Apr 12 2006, 12:22 AM
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It's a lot easier to conceal a monowhip too.
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schmitzzy
post Apr 12 2006, 12:23 AM
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i see one flaw that no one has addressed in this discussion about the elf is that he is socially higher than all other metatypes except humans you are all saying orcs have racism on them witch would lower point value but never said that having a higher social level would increase there point ever think of that and don't be "in the numbers" so to say

i have an elf decker/rigger and i picked elf because i love elves and always have and my friend has a dwarf gunslinger because his stats might help a little no because he liked dwarfs i remember playing D&D he was a dwarf i was a an elf.

i am merely saying pick a race because you are fascinated by it or it intrigues you or you most relate to it or because you thing they are flipin cool not because there advantages will help my class

-p.s. sorry if you are angered if i don't use periods but try to make sense of it
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captainwhizz
post Apr 12 2006, 12:24 AM
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I'm not saying that SR4 is busted, or that GURPS is amazing (adding together multiple d6 rolls always creates a bias towards the centre of the range of outcomes), just that the Elf/ Dwarf thing struck me is odd.

At the end of the day, the people who wrote SR4 (hopefully) had a lot more experience in games design than I did, so I'll trust to their rules.

It just struck me as weird that two characters should be statistically identical for different points. I guess it's just because I was looking at designing a combat-ish character, and comparing combat-leaning races to less optimised races.
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James McMurray
post Apr 12 2006, 12:35 AM
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Elves have better charisma and wannabes following them, but their societal advantages are nowhere near the equal of the societal disadvantages of orks (at least not in games I've played in).
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James McMurray
post Apr 12 2006, 12:38 AM
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Yeah, try making an ork face witht e same points as your elf face. :)

You also kept attributes fairly even across the board, but most folks that pick trolls by the numbers do it because they want to be really strong and have a really high body, and so generally don't end up with stats like that. The same would hold true for other races. If you're picking an elf it's robably because you want the high charisma and/or agility, and will likely dump more points into ti.
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Brahm
post Apr 12 2006, 02:55 AM
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QUOTE (captainwhizz @ Apr 11 2006, 06:50 PM)
As for others getting to Elf levels, only an Elf can have CHA 8, yes. But who starts with CHA 8?

As I pointed out, is it fair that you can have an Elf and an Ork with exactly the same stats, but the Ork is cheaper? It doesn't seem fair to me, and nobody has justified it apart from the capped attributes, which aren't an issue until you've been playing for a long time.

The point is there are lots of people that would like their character to end with 12 Agility and even a few that would like Charisma 13, which is the augmented maximums for an Elf, instead of augmented maximum of 10 or less that the other metatypes get for those Attributes.

The Elf with the same starting stats for a higher cost is paying for their top end pontential.

Hard to hang a Build Point value on that? Yes, yes it is. Because there are so many variables. But just ignoring it is even worse.
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Glyph
post Apr 12 2006, 03:01 AM
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QUOTE (James McMurray)
Yeah, try making an ork face witht e same points as your elf face. :)

You also kept attributes fairly even across the board, but most folks that pick trolls by the numbers do it because they want to be really strong and have a really high body, and so generally don't end up with stats like that. The same would hold true for other races. If you're picking an elf it's robably because you want the high charisma and/or agility, and will likely dump more points into ti.

Exactly. Giving the different races the same base Attributes isn't a valid comparison. Neither is comparing the point values of the racial bonuses without looking at which Attributes are being boosted. Each of the races is better at certain niches, such as shamans for elves, muscle for orks or trolls, and so on. SR uses a wide open, point-based character generation system - not every possible choice should be as good as any other one. You can get the most bang out of your buck and play an elven pistol adept, or you can go against the grain and play a troll face.
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jervinator
post Apr 12 2006, 04:34 AM
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I just thought I'd repost this from > Dumpshock Forums > Discussion > Shadowrun 4 > Character Creation Min-Maxing 101

QUOTE

QUOTE
Human 0BP gives +1 edge = 10bp worth of improvements
Ork 20BP gives +3body +2str = 50bp worth of improvements
Dwarf 25bp gives +1bod +4str = 50bp worth of improvements
Elf 30bp gives +1agi +2cha = 30bp worth of improvements
troll 40bp gives +4bod +4str=80bp worth of improvements

So troll is the most efficient in terms of free starting BP, and elf the least efficient.
Of course this all depends on which stats you intend to increase, and by how much so you cant really calculate a karma efficency for them.


Not quite. The human's edge balances the metahuman's vision (low-light or thermographic), but your numbers neglect a dwarf's +2 vs pathogens and a troll's +1 Armor, as well as the altered stat maximums. (You GOTTA remember the maximums even at creation unless you never plan to earn any Karma.)



I got bored one night and reverse-engineered it. Add up the attribute maximums for your eight basic stats and Edge. Then add your Agility; it counts double due to it's usefulness. Now add (Maximum Initiative / 2), (Running move / 5), (toxin resistrance bonus / 2), and your Armor rating. Finally, subtract 66 and multiply by 10.

Human = 0, Ork = 20, Dwarf = 25, Elf = 30, and Troll = 40. Neat, huh? I dunno if this'll actually help, but I thought I'd throw this out here.
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James McMurray
post Apr 12 2006, 04:35 AM
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Seems like an awful lot of work for a coincidental endpoint. I somehow doubt that's the formula they used. :D
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Kremlin KOA
post Apr 12 2006, 04:38 AM
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I dunno, somehow it seems right
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jervinator
post Apr 12 2006, 05:23 AM
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That was only ~20 minutes work. for me to come up with.

Just to show you what sort of g33k I am at times, I reverse-calculated the BV point values for BattleTech weapons so I could make my own and keep them balanced. THAT took me almost two days, but I got the values to within 1%. When you consider the sheer number of variables involved (including not limited to the 2d6 probability 'curve', missile hits table, minimum range penalties, and 'head-chopper' bonuses), this was a breeze.
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James McMurray
post Apr 12 2006, 05:47 AM
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And all it means it that you found a formula that works for the examples. It doesn't necessarily mean that any race (or weapon) based on the formula is balanced.
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NightHaunter
post Apr 12 2006, 01:26 PM
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QUOTE (jervinator)
I just thought I'd repost this from > Dumpshock Forums > Discussion > Shadowrun 4 > Character Creation Min-Maxing 101

QUOTE

QUOTE
Human 0BP gives +1 edge = 10bp worth of improvements
Ork 20BP gives +3body +2str = 50bp worth of improvements
Dwarf 25bp gives +1bod +4str = 50bp worth of improvements
Elf 30bp gives +1agi +2cha = 30bp worth of improvements
troll 40bp gives +4bod +4str=80bp worth of improvements

So troll is the most efficient in terms of free starting BP, and elf the least efficient.
Of course this all depends on which stats you intend to increase, and by how much so you cant really calculate a karma efficency for them.


Not quite. The human's edge balances the metahuman's vision (low-light or thermographic), but your numbers neglect a dwarf's +2 vs pathogens and a troll's +1 Armor, as well as the altered stat maximums. (You GOTTA remember the maximums even at creation unless you never plan to earn any Karma.)



I got bored one night and reverse-engineered it. Add up the attribute maximums for your eight basic stats and Edge. Then add your Agility; it counts double due to it's usefulness. Now add (Maximum Initiative / 2), (Running move / 5), (toxin resistrance bonus / 2), and your Armor rating. Finally, subtract 66 and multiply by 10.

Human = 0, Ork = 20, Dwarf = 25, Elf = 30, and Troll = 40. Neat, huh? I dunno if this'll actually help, but I thought I'd throw this out here.

Thanks.
I though the bp cost was quite accurate but not THAT accurrate!
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captainwhizz
post Apr 12 2006, 05:14 PM
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does that formula take into account the increased basic stats?
either way, I still doubt the fairness of the system, but I'll live with it.
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Dv84good
post Apr 12 2006, 05:49 PM
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Well I play with someone who makes troll mages. the troll can have
bod-6 agi-4 rea-5 stre-5 char-3 int- 4 log-4 will-5. All the important stat for this character are unpenalized except intuition. He is above average in most everything. Is this fair?
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Shrike30
post Apr 12 2006, 06:04 PM
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Given that he's 3 meters tall, has a hard time dealing with things like the back seat of a taxi, needs much larger objects than the normal meta to get "cover" and will probably be viewed with more suspicion than the average human runner if he tries to pass himself off as, say, an employee of a Japanacorp, then yeah, I'd say it's fair.

How're his knowledge skills? How's his summoning? Those are both pretty handy when you're a mage...
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Azralon
post Apr 12 2006, 06:04 PM
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QUOTE (Dv84good @ Apr 12 2006, 01:49 PM)
the troll can have
bod-6 agi-4 rea-5 stre-5 char-3 int- 4 log-4 will-5. All the important stat for this character are unpenalized except intuition.  He is above average in most everything.  Is this fair?

Up front, he's paying an extra 40BP and 120% of all normal gear costs. That'll be quite the fundraiser to get a high-force polearm focus.

In the long term, he's never going to be able to soak drain quite as well as, say, a human potentially could with all else being equal. Raising his physical stats is going to cost quite a bit, so he's less likely to spend his valuable karma on them (which sort of means they're softcapped).

Numbers aside, only the gaming group can decide if it's fair. Do the troll mages dominate the game more than a human mage could? If the group really thinks so, then you can feel free to call it unfair.
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James McMurray
post Apr 12 2006, 06:14 PM
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The size costs don't take effect during character creation, and only affect gear that is size specific. It could be argued that only the polearm part of that focus is affected by size, not the magical aspect.

There's a reason there's been a Troll combat Mage in every edition of SR. They can be pretty bad ass. They won't be as good at summoning probably, but everything is a tradeoff.
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Azralon
post Apr 12 2006, 06:21 PM
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QUOTE (James McMurray)
The size costs don't take effect during character creation, and only affect gear that is size specific. It could be argued that only the polearm part of that focus is affected by size, not the magical aspect.

True; I was subconsciously projecting my own house rules, which is a very bad habit. For the record:

QUOTE (SR4 p301)
Modified gear typically costs 110% of the standard price, though it may rise as high as 125%. The gamemaster determines when such cases arise. (As a rule, we suggest that metatype modification costs not be incurred for any gear purchased during character creation.)
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Shrike30
post Apr 12 2006, 06:37 PM
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... they suggest mod costs not be incurred during character creation?
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James McMurray
post Apr 12 2006, 06:52 PM
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Yep. I'm not sure why, but it's in there.
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ThreeGee
post Apr 12 2006, 06:56 PM
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QUOTE
There's a reason there's been a Troll combat Mage in every edition of SR.


Has there? In every edition? I remember my surprise at seeing the Troll Mage in the 3rd edition rulebook and only realized later they'd dropped the -2 Will mod that trolls had in earlier editions.
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Butterblume
post Apr 12 2006, 06:58 PM
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Yeah, in SR2 the combat mage was human. The guy floating 15 cm above the ground ;).
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James McMurray
post Apr 12 2006, 07:01 PM
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Sorry, I didn't mean in the actual book, I meant as a talked about iconic possibility.
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ThreeGee
post Apr 12 2006, 07:02 PM
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Sorry just checked -1 will -2 int and -2 cha in 2nd edition, still pretty gimped as casters.
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evilgenius
post Apr 12 2006, 07:05 PM
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I always felt that the running / movement speed differences should factor more. Chasing and escaping become virtually impossible as a dwarf... Which may be accurate, but that limitation should be worth more in terms of build points...

Special vision should be valued less, considering that for a measly few hundred nuyen and 0.1 or 0.2 essence you could get the same damn thing. Plus, if you DO get cyber eyes, your "special" vision is gone...

Toxin / disease resistance is useful, but not nearly as useful as +1 armour and +1 reach...

I mean, for Orks and Trolls the social stigma justifies their relatively cheap cost in my opinion... But the dwarves posess a negative social stigma too (albeit a different negative). To me, it's the dwarves who get the "short" end of the stick in terms of build costs.
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Azralon
post Apr 12 2006, 07:28 PM
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QUOTE (evilgenius)
To me, it's the dwarves who get the "short" end of the stick in terms of build costs.

Ouch.
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James McMurray
post Apr 12 2006, 07:37 PM
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Special vision options are more valuable to magically active individuals and technomancers, who don't want the cyberware.

It's easy to get an extra die of armor, fairly hard to get an extra die of toxin / disease resistance.
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Dv84good
post Apr 12 2006, 07:38 PM
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QUOTE (Azralon)
QUOTE (Dv84good @ Apr 12 2006, 01:49 PM)
the troll can have
bod-6 agi-4 rea-5 stre-5 char-3 int- 4 log-4 will-5. All the important stat for this character are unpenalized except intuition.  He is above average in most everything.  Is this fair?

Up front, he's paying an extra 40BP and 120% of all normal gear costs. That'll be quite the fundraiser to get a high-force polearm focus.

In the long term, he's never going to be able to soak drain quite as well as, say, a human potentially could with all else being equal. Raising his physical stats is going to cost quite a bit, so he's less likely to spend his valuable karma on them (which sort of means they're softcapped).

Numbers aside, only the gaming group can decide if it's fair. Do the troll mages dominate the game more than a human mage could? If the group really thinks so, then you can feel free to call it unfair.

So a mage human can have Bod-3 agi-3 rea-3 cha-3 int-5 log-3 will-5. He can't add the 40 bp the troll gets add-in.Who gone to survive the fights.
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James McMurray
post Apr 12 2006, 07:42 PM
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Those 40 points can instead be spent on 10 ranks of skills (or 4 in a group). He could spend them on 200,000 worth of gear or a base edge of 5 instead of 1. IIRC you can start with 12 spells, which will cost you 36 points.

Mages are highly point intensive, tossing 40 into race is a hard decision.
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Azralon
post Apr 12 2006, 08:01 PM
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What James said.

40 BPs will pay for any starting magician's entire spell list and you'll still have some left over. 40 BPs pays for raising your starting Magic:1 all the way up to Magic:5. 40 BPs can buy a lot of foci goodness. Only 20 BPs can go into Positive Qualities like two levels of Focused Concentration.

It's a point-buy system. There will be trade-offs no matter what you do. Some are more efficient in the short term, some in the long term. You and your group just need to decide which is more important and spend accordingly.
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Shrike30
post Apr 12 2006, 08:14 PM
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I'm sure you can figure out how to spend 40 build points (the cost of the troll) in such a way that the troll's 4 more dice against incoming damage are compensated for by the human. Like, say, a Dodge skill, some spells, a Sustaining foci you cast Armor into... 200k :nuyen: worth of BP have got to go *somewhere* useful...
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captainwhizz
post Apr 12 2006, 10:39 PM
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when talking about Troll mages vs Human mages, you don't *have* to spend 200 BPs on the Troll's attributes:

CODE


Human
BOD AGI REA STR CHA INT LOG WIL
 3   3   3   3   5   3   4   4
200 BPs

Troll
BOD AGI REA STR CHA INT LOG WIL
 5   3   3   5   4   3   4   4
175 BPs (135 for attributes + 40 for being a Troll)



so which of those has more BPs left for spells and skills?
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James McMurray
post Apr 12 2006, 10:41 PM
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You've convinced me. I'll never play another non-troll mage again (unless I want to avoid the hassles of being a troll). :)
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Dv84good
post Apr 13 2006, 04:05 AM
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Dam right your convinced! :)
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Dv84good
post Apr 13 2006, 04:29 AM
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QUOTE (captainwhizz)
when talking about Troll mages vs Human mages, you don't *have* to spend 200 BPs on the Troll's attributes:

CODE


Human
BOD AGI REA STR CHA INT LOG WIL
 3   3   3   3   5   3   4   4
200 BPs

Troll
BOD AGI REA STR CHA INT LOG WIL
 5   3   3   5   4   3   4   4
175 BPs (135 for attributes + 40 for being a Troll)



so which of those has more BPs left for spells and skills?

I think you should drop the extra cha points so troll and human are 3 and add log 5 and will 5. That way alll things are equal well as equal as they can be. so the troll would have +2 stre +2 body +1 reach +1 armour thermographic vision and +30 bps for other stuff against increase cost and some racial prejudice. Did I get everything.
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James McMurray
post Apr 13 2006, 04:32 AM
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QUOTE (Dv84good)
Dam right your convinced! :)

Sorry, I stopped typing too soon. What I should have said was "You've convinced me. I'll never play another non-troll mage again (unless I want to avoid the hassles of being a troll or get the benefits of another race)." ;)
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