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> Spectrum Technologies Weapons, Some weapons & accessories they make....
Hero
post Oct 12 2003, 04:43 AM
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SPECTRUM WEAPONS TECHNOLOGIES

Spectrum Weapons Technologies has done it again with there new Weapon System and Modular Weapons System. Both are the Pinnacle in weapons systems and technologies, with most parts being constructed from advanced Polymer-Resins and alloys, and 99% os all parts being inter-changable. These qualities make this must have for any military or security force looking to standardize there equipment while have the tactical advantage in versatility and expendability.

::Modular Weapons System Series::

The Modular Weapons System is the flagship of Spectrum Weapons Technology firearms line. The Modular Weapons System boosts many feature that make it stand out from its competitors, like the Modular BIS- SIR, and 5.2 - 6.5mm Caseless ammunition. The Modular BIS and SIR system allows for a single weapon to be outfitted for any role with in minute, making it a favorite among special operation forces.

Modular Weapons System
Name:::::::::::::::Caliber::::::::::::::Range:::Conceal::Ammo:::Mode::::Damage:Weight:::Avail:::::Cost:::::: SI
MWS- 26BCP:::::::5.2x18mm::::::::::HP::::::::5:::::::::18c::::::: SA:::::::6M:::::::1.05::::::5/24hr:::1480:::::1
MWS - 26PDW:::::5.2x18mm::::::::::SMG:::::5:::::::::40c::::::: SA/FA:::6M:::::::2.08::::::5/24hr::: 2160:::::1
MWS - 26c PCW:::6.5x48mm::::::::::Carbine::4:::::::::40c::::::: SA/FA:::8M:::::::2.79::::::6/36hr::: 2288:::::1
MWS - 26a PCW:::6.5x48mm::::::::::AR:::::::3:::::::::40c::::::: SA/FA:::9M:::::::3.41::::::8/3day::: 2328:::::2
MWS - 26AIR::::::6.5x40mm::::::::::HSR::::::0(2)::::::10c::::::: SS:::::::14S::::::4.09::::::13/84hr:: 6560:::::4

MWS - 26BCP
- 5.2x18mm Caseless has an automatic x.75 armor modifier
- Modular - BIS takes 1 simple action to (un)install. Comes threaded, making it less expensive to mount barrel accessories, multiple final cost by x.75.
- Ergo - Grip: Provides 1pt. of recoil compensation.

MWS - 26PDW
- 5.2x18mm Caseless has an automatic x.75 armor modifier
- Modular - SIR adds two side spaces
- Modular - BIS takes 1 simple action to (un)install. Comes threaded, making it less expensive to mount barrel accessories, multiple final cost by x.75.
- Stock and Ergo - Grip provides 1pt. of recoil compensation each.
- Stock can store one spare clip.

MWS - 26c/a PCW
- Modular - SIR adds two side spaces, and an additional top space.
- Modular - BIS takes 1 simple action to (un)install. Comes threaded, making it less expensive to mount barrel accessories, multiple final cost by x.75.
- Stock and Ergo - Grip provides 1pt. of recoil compensation each.
- Stock can store one spare clip.

MWS - 26AIR
- Modular - SIR adds two side spaces
- Modular - BIS takes 1 simple action to (un)install. Comes threaded, making it less expensive to mount barrel accessories, multiple final cost by x.75.
- Stock and Ergo - Grip provides 1pt. of recoil compensation each.
- Stock can store one spare clip.
- x10 SIS - II “Starlight” Scope is equivalent to Level 2 magnification and built in Range Finder. Confers all bonuses of a Smartlink II system, -2 TN modifier is reduced to -1 TN modifier.

::Weapons System Series::

The Weapon System is similiar to the Modular Weapons System line but lacks some of the revolutionary system. The Weapons Systems line shares 99% of the parts that are on the Modular Weapons System, but lacks the Modular BIS which is one of defining advantages of the Modular Weapons System line. The Weapons System line does use the same calibers, making it easier for logistics purposes.

Weapons System Line
Name:::::::::::::::Caliber::::::::::::::Range:::Conceal:Ammo:::Mode::::Damage:Weight:::Avail:::::Cost:::::: SI
WS- 26BCP::::::::5.2x18mm::::::::::HP::::::::5:::::::::18c::::::: SA:::::::6M:::::::.97:::::::5/24hr:::1080:::::1
WS - 26PDW::::::5.2x18mm::::::::::SMG:::::5:::::::::40c::::::: SA/FA:::6M:::::::2.08::::::5/24hr:::1760:::::1
WS - 26c PCW::::6.5x48mm::::::::::Carbine::4:::::::::40c::::::: SA/FA:::8M:::::::2.79::::::6/36hr::: 1900:::::1
WS - 26a PCW::::6.5x48mm::::::::::AR:::::::3:::::::::40c::::::: SA/FA:::9M:::::::3.41::::::8/3day:::1940:::::2

WS - 13BCP
- 5.2x18mm Caseless has an automatic x.75 armor modifier.
- Ergo Grip provides 1pt. of recoil compensation.


WS - 13PDW
- 5.2x18mm Caseless has an automatic x.75 armor modifier
- Modular - SIR adds two side spaces
- Stock and Ergo - Grip provides 1pt. of recoil compensation each.
- Stock can store one spare clip.

WS - 13c/a PCW
- Modular - SIR adds two side spaces, and an additional top space.
- Stock and Ergo - Grip provides 1pt. of recoil compensation each.
- Stock can store one spare clip.

There are some difference and stat difference from there previous versions, I have done some revisions and/or completely redone them. I have reposted these because of the revisions I have done to them, if you have any thoughts or suggestions please post them. If you are to critize me or my creations do so construtively, no flaming please. I have also redone some weapons accessories, but those will be posted later in this thread. Note that I am used Spudmans FCG and not the Cannon Companion FC&C, I find Spudmans FCG to fit my tastes better.
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BitBasher
post Oct 12 2003, 05:07 AM
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Keep in mind that not everyone uses Raygun's firearm rules.
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Hero
post Oct 12 2003, 05:30 AM
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I impulsively use Spudmans FCG when making custom firearms for my games. I have tried making the exact or very similar copies with the Cannon Companion FC&C, but didn't work out very well. They came out at least twice as expensive, and I was unable to implement some of my own features because there was nothing to base them off off, where twice as heavy too.
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Hero
post Oct 13 2003, 06:51 PM
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Here is some weapons accessories that I have made for use in my game world, this particular set of accessories is a modernized (up to SR modern) SOPMOD kit. Some stuff is from the SR3 three book and other source books with some changes here and there. I dropped the price of the laser sight because they are not that expensive as they are priced in the SR3 book.

Name :::::::::::::::::::::::::::::::::::: Mount :::::: Conceal :::::: Rating :::::: Weight :::::: Availability :::: Cost :::::: SI :::: Legality
SOPMOD Kit ::::::::::::::::::::::::::::: x :::::::::::::::::: x ::::::::::::::: x :::::::::::: 9.5 :::::::::: 12/2wk. :::::: 4435 ::::: 2 ::::::::::::::: x
::: QD Sound Suppressor :::::::::::::: Barrel :::::::::::: -2 :::::::::::::: x :::::::::::: 1 ::::::::::::: 7/48hr. :::::: 525 ::::::: 2 ::::::::::::::: x
::: Rail Interface System (RIS) :::::::: Special :::::::::: -1 ::::::::::::::: x :::::::::::: 1.5 :::::::::: 6/24hr. :::::: 500 ::::::: 1 ::::::::::::::: x
::: Forward Handgrip :::::::::::::::::: Under ::::::::::: -1 ::::::::::::::: x :::::::::::: 1 .5 ::::::::: 2/24hr. ::::::: 50 :::::::: 1 ::::::::::::::: x
::: ACOG Reflex ::::::::::::::::::::::: Top ::::::::::::: -1 ::::::::::::::: x :::::::::::: .25 :::::::::: 8/24hr. ::::::: 300 ::::::: 1 ::::::::::::::: x
::: ACOG Starligh 4x Scope :::::::::: Top ::::::::::::: -1 ::::::::::::::: 1 :::::::::::: .25 :::::::::: 6/36hr. ::::::: 600 ::::::: 1.5 :::::::::::: x
::: Carrying Handle/Sight ::::::::::::: Top :::::::::::::: -1 :::::::::::::: x ::::::::::::: .5 ::::::::::: 2/24hr. ::::::: 50 :::::::: 1 ::::::::::::::: x
::: GL Leaf Sight ::::::::::::::::::::::: Top :::::::::::::: 0/-1 :::::::::::: x :::::::::::: .25 :::::::::: 3/24hr. ::::::: 60 :::::::: 1 ::::::::::::::: x
::: Visable Laser ::::::::::::::::::::::: Top/Under :::::: -1 :::::::::::::: x :::::::::::: .25 :::::::::: 6/24hr. ::::::: 240 ::::::: .9 :::::::::::::: x
::: Visable Light :::::::::::::::::::::::: Top/Under :::::: -1 :::::::::::::: x :::::::::::: .25 :::::::::: 2/24hr. ::::::: 50 :::::::: 1 ::::::::::::::: x
::: ADVAT .328-Compliant SL I ::::::: Internal :::::::::: x :::::::::::::: x ::::::::::::: .5 ::::::::::: +2/as listed :: 375 :::::: +.5 ::::::::::::: x
::: ADVAT .328-Compliant SL II :::::: Internal ::::::::: x ::::::::::::::: x :::::::::::: .25 :::::::::: +2/as listed :: 450 :::::: as weapon :::: x
::: AN/PEQ-2 IR Pointer :::::::::::::::: Top/Under :::::: -2 :::::::::::::: x :::::::::::: .5 ::::::::::: 12/2wk. ::::::: 400 ::::::: 2 :::::::::::::: x
::: QD TS-12 GL :::::::::::::::::::::::: Under ::::::::::: -2 :::::::::::::: x :::::::::::: 2 :::::::::::: +4/x2 ::::::::: 605 ::::::: +1 ::::::::::::: x
::: QD TS-12 SG ::::::::::::::::::::::: Under :::::::::::: -2 :::::::::::::: x :::::::::::: 1.5 ::::::::: +2/x1.5 ::::::: 250 ::::::: +.5 :::::::::::: x

::MWS SOPMOD Kit::

Notes: SOPMOD Kit for the MWS is 4,435Y for the whole package, or can be purchased indiviually

:General:
Rail Interface System (RIS):
Notes: Adds a left, right, and an additional top-space mount.
QD Suppressor:
Notes: Takes on simple action to attach or remove. See Shadowrun and Firearms for advanced suppression rules, or use standard suppressor rules.

:Recoil:
Forward handgrip:
Notes: Forward Handgrip provides 1 point of recoil compensation when used.

:Sights:
ACOG Reflex Sight:
Notes: Reflex Sight provides a -1 target number modifier when used.
ACOG 4X Scope:
Notes: Count as rating one scope with Low-Light vision enhancement.
Carrying Handle/Sight:
Notes: Provides no bonuses.
GL Leaf Sight:
Notes: At Long and Extreme ranges, the Leaf Sight provides a -1 modifier when launching a grenade from a grenade launcher.
Visible Laser:
Notes: Laser Sight provides a -1 target number modifier when used. When mounted on the RIS, can be mounted on either the side or top mounts.
Visible Light (9 volt):
Notes: Provides no bonuses. When mounted on the RIS, can be mounted on either the side or top mounts.

:Smartlink:
ADVAT.328-compliant smartlink 1:
Notes: Counts as an internal smartlink I system with range finder.
ADVAT.328-compliant smartlink 2:
Notes: Counts as an internal smartlink II system with range finder.

:Target:
AN/PEQ-2 IR Pointer/Illuminator*:
Notes: Count as Laser Designator. When mounted on the RIS, can be mounted on either the side or top mounts.

:Underbarrel Weapons:
QD TS-20 GL:
Notes: Takes one simple action to attach or remove. See Firearms Node for more information.
QD TS-12 SG:
Notes: Takes one simple action to attach or remove. See Firearms Node for more information.
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