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Mar 1 2007, 02:06 AM
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Warren Spector was one of the really important people involved in the best game ever, Deus Ex. I was just looking on the web and found some rules of role playing that he wrote. Since we're all into RPGs here I thought I'd post them with a link for your interest. http://nuwen.net/dx.html
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Mar 1 2007, 01:36 PM
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 9-August 06 From: Holiday Florida Member No.: 9,055 |
This one is a pain in the butt for us GM's. Ive been trying to come up with a good solution to this for 10+ years and have tried many, many things in vain. One of the best I found involved a large kit of childrens wooden blocks and 2 colors of little plastic army men. It wasn't the most portable rig in the world, but it worked pretty well, and we could improvise other props and things on the fly without much effort. |
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Mar 1 2007, 02:09 PM
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
One thing I've been learning, having the NPCs save the day isn't always a bad thing. My wife is playing a single player game I'm running, and last night her character was traveling with two other major NPCs, both of whom are supposed to be much more powerful than her and are related to her by marriage, when they were caught up in a huge battle. She said that some of the coolest scenes were where she was busy with some other challenge, and the two NPCs did something awesome, or another NPC swept in suddenly and unexpectedly to change the course of the battle, etc. All of the NPCs had bigger roles than she did (although she still had plenty of challenges on her own). On the other hand, when trouble comes up and the NPCs 'watch' (or are caught up with their own issues), she gets frustrated.
So that rule can certainly be taken too far. The rule is know your players, know your game. In a deadly game especially, PCs may want the NPCs to carry more of a burden. |
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