full cyberlimb conversion, yeah, I know... |
full cyberlimb conversion, yeah, I know... |
Jan 29 2008, 09:38 PM
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#1
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
how do you guys govern the full cyberlimb conversions?
if someone gets all obvious and alpha ware they have 1 point of essence left. do you shift their entire physical stats to the cyber versions? I'm akin to thinking spending of hte physical stats to increase the cyberlimbs instead of nuyen. but couldn't find any threads about it. if there are let me know the keywords to search for. |
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Jan 29 2008, 09:42 PM
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#2
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Augmentation includes the ability to essentially purchase entire cyber bodies as parts of packages that include a significant essence discount, and to customize the value of the physical stat up to your racial max. With the only non-cybered part of your body left being some of your organs and your brain, it'd be hard to argue for NOT shifting over to cybered stats.
Honestly, I think it's something that has to be worked out between GM and player, which way you're going to go and which works for your game. By the book, though, you're probably looking at using those cyber stats. |
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Jan 29 2008, 10:45 PM
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#3
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
wait what?
cyber suite whole bodies? o.O i must have missed that . . do they take into account such things as EYES and EARS? . . if so, aside from the essence . . where's the difference between one of those and an usual cyber-zombie/Cybork? x.x |
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Jan 29 2008, 10:57 PM
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#4
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Yeah, the average of all stats would be calculated without a single natural value becoming part of the equation. And why should I as a GM stop the player in question from leaving natural attributes at 1? Noone pays at chargen for things his char used to have. And a optimised cyborg body does not come cheap.
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Jan 29 2008, 11:00 PM
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#5
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
If I was planning to do this with a character, I wouldn't even bother purchasing physical Attributes at all, and just use the cybered Attributes as my own. There are myriad ways of explaining this kind of thing, a few of them even feasible.
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Jan 29 2008, 11:22 PM
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#6
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
my original comment was if that player purchased physical stats, then they would be added to the stats for the cyberware. instead of purchasing additional ranks via nuyen they could purchase them via attributes. |
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Jan 29 2008, 11:32 PM
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#7
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Moving Target Group: Members Posts: 168 Joined: 23-April 07 From: Aurora, CO Member No.: 11,514 |
Our group ruled that if you do that all the physical stats would be based off of the cyber stats except in one circumstance.
If you were hit by a gas attack you would use your natural body to resist. This meant there was this really nice little weakness to mess with the limbed outs with. Be careful though, this does lead to incredibly smart super athletes. |
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Jan 29 2008, 11:40 PM
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#8
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Right, but that isn't how it works according to canon. A full cyber-conversion would replace the character's physical Attributes with those of the cyberware. Except of course, in cases such as those pointed out by lunchbox311. |
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Jan 29 2008, 11:48 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
anybody mind telling me where i am missing those complete cyber body suites again and again? x.x
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Jan 30 2008, 12:01 AM
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#10
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
You make your own suite.
You take all cyberlimbs possible, max them out, and put them into one alphawared suite. Effect: Saves money and essence compared to the unbundled limbs. |
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Jan 30 2008, 12:14 AM
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#11
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Ryu, you forgot the step where you convince the GM that it's a good idea to let you do it. =i)
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Jan 30 2008, 12:33 AM
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#12
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Oh, I as GM would be pleased. I´d even allow for more ressources, so the body could get some neat gimmicks. 8)
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Jan 30 2008, 10:33 AM
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#13
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ok, if one can in fact convice the GM to allow it one can finally play robocop i guess *g*
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Jan 30 2008, 01:44 PM
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#14
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
and why would they need convincing? |
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Jan 30 2008, 01:56 PM
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#15
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Technically your GM needs to develop the cyberware suit, keeping in mind that runners are not the intended market for it. Handling it as "GM approval" is already a concession.
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