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silva
post May 17 2009, 01:27 AM
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Hi there.

Old time Shadowrun player here, just recently managed to take a look at CP2020. I borrowed the core book and Night City Guide from a friend and finding it really interesting. (a bit teenager/over-the-top in tone, but interesting nonetheless)

So what would you say about it, and how does it compare to Shadowrun?
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Maelstrome
post May 17 2009, 04:07 AM
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ive been wondering about it myself but cant find a copy.

what kind of system is it?
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silva
post May 17 2009, 06:14 AM
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This cover got me interested...

http://img200.imageshack.us/my.php?image=nightcityguide.jpg

Just passing the eyes on the book, the system seems relatively simple (more simple than SR). But cant say anythng else aside of that,
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Chrysalis
post May 17 2009, 08:24 AM
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I've been playing Cyberpunk 2020 from 1996. Making me a bit younger than Phipps (old fogey), who also comes to the forums. CP2020 I still think system wise is one of the best, because it uses very simplistic rules. The tech in it is rather dated. It is also better at handling Transmetropolitan style straight-up cyberpunk.
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hobgoblin
post May 17 2009, 10:23 AM
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QUOTE (Maelstrome @ May 17 2009, 06:07 AM) *
ive been wondering about it myself but cant find a copy.

http://store.fastcommerce.com/talsorian/ca...9939c74360.html

surprisingly cheap, i wonder if i should order myself the chromebooks as i have the main one sitting on a shelf...

still, i have a interest in the V3, even tho its more transhuman then cyberpunk (and have ruffled more then a few feathers with the old fan-guard).

bah, cant hurt to have both (IMG:style_emoticons/default/wink.gif)
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MKX
post May 17 2009, 10:39 AM
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I dunno where all my old CP2013 and 2020 stuff went, I do have a suspicion they where stolen at some point in the mid 90's... so, they where worth stealing I 'spose.

As for the setting, its very much an adult-oriented RPG, much like SR 4th Ed has caught up too and we see in its contemporary version Possibly a bit dated in some ways now and very 80's in a lot of its influences, sources and style, but think the last time I remember running it was back in about 1993 around the same time as SR1st Ed. Make no mistake, I converted tons of the cool stuff over from CP2020 and into SR 2nd Ed for good reason, there was a lot of crap in there, but some of it was just really cool crap and 'fluff' material to set the scene! (IMG:style_emoticons/default/smile.gif)
I think in some ways SR hasn't quite got the 'yes its crap, but I want to buy it' factor quite down pat yet.
It did have a very revolutionary for the time character creation and background setup which I thought was a redeeming quality to it as well, plenty of diversity in how you make them up.

Overall, I think it had a lot more pro's than con's, fairly easy to run really.
Its very much low-lifes with high-tech gear and sometimes very lethal.
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MYST1C
post May 17 2009, 01:08 PM
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QUOTE (silva @ May 17 2009, 03:27 AM) *
So what would you say about it, and how does it compare to Shadowrun?
While i really like Shadowrun, Cyberpunk 2020 is my true love when it comes to RPGs. While some parts are dated (e.g. strict class-based character creation, unrealistic cyberspace representation - it was published in 1991 with most core rules and concepts going back to the first edition of 1988), it is simply a fun game!
The rules are simple (Stat + Skill + Modifiers + 1d10 vs. target number) and the game world is, IMHO, much more coherent than SR's.
Night City Sourcebook is one of the best RPG supplements I've ever read - it presents the whole city with maps and a block-by-block rundown of places, people and plot hooks! I generally like and recommend all of CP2020's location books: Home of the Brave (USA), Eurosource Plus (European Community), Pacific Rim (East Asia), Rache Bartmoss' Guide to the Net (Cyberspace), Deep Space (orbital habitats, space travel, moon bases)...

One CP2020 book I cannot recommend enough is Listen Up You Primitive Screwheads! The unexpurgated Cyberpunk Referee's Guide. A really great GM book usable for any Cyberpunk-style game ("Always remember: There are no stupid questions - just stupid people!").

My most important houserule is to replace the 1d10 mechanic with the 3d6 mechanic of Fuzion (a free universal system based on both CP2020's Interlock rules and the HERO system). CP2020's 1d10 mechanic has extremely high chances of critical success and failure (10% each)!


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Chrysalis
post May 17 2009, 02:03 PM
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I really recommend Wildside, Chromebooks 1&2, Solo of Fortune.

Wildside is the game book for playing any fixer.

CP v3.0 if it was printed on toilet paper would be done with used razor blades.
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Wesley Street
post May 17 2009, 06:16 PM
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Agreed. CP 3.0 is an embarrassment. Barbie dolls aside it looks like the person who did the book layouts never even took a design class in his life. It. Looks. Awful. If I owned the CP license I'd re-brand it as PostCyberPunk (all kinds of fun things you can do in marketing with the acronym "PCP") and take it from there.

Cyberpunk is a dated game... it's totally 80s, big-hair, Duran Duran, "oh that's totally grody dude" with class-based systems and die-rolling character trees for personality, history and even clothing style. It doesn't take much prep time to play, which is a plus if you're the kind of RPGer who just wants to get in and play and not fret over every little PC detail. But it's almost too simplistic if you've been playing Shadowrun. The tech is dated ("Whoah! Cell phones and fax machines!") and the sociology is dated ("Konichi-wa, you fear Japan, yes?") but it's a product of the late '80s so that's to be expected.

That said, the amount of detail one finds in a Cyberpunk sourcebook is the kind of thing that SR players whine on about what's missing in post 2nd edition Shadowrun. The Night City Sourcebook puts the original Seattle Sourcebook to shame in terms of sheer detail. In the intro, the author mentioned they actually put as much time into that one SB as they did into the CP2020 core book. The city core buildings are mapped out in 3D and everything from train schedules to museums to bars to police stations are listed in excruciating detail. But they also give you enough room to create your own spaces. The other sourcebooks are all solid as well. Their canned adventures had their good ones and their bad ones... there was even a cross-over adventure with Paranoia! So they did try to do different things with the property.

There's nothing that CP does that SR can't but it's definitely worth taking a look at if only to see where we've come from, what we can do right and what we can avoid in the future.
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Critias
post May 17 2009, 09:20 PM
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It's good stuff. Great stuff, even.

I'm not a huge fan of the core system -- mostly because I'm notorious for rolling a 1 on a d10 about half the time, and critical botches with firearms can suck -- but the STYLE of the books should be mandatory reading for anyone interested in playing or running a Shadowrun game, IMO. Where many think of Shadowrun as "D&D, plus guns," to me it's always been "CP:2020, plus elves."
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Chrysalis
post May 17 2009, 09:32 PM
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QUOTE (Critias @ May 18 2009, 12:20 AM) *
It's good stuff. Great stuff, even.

I'm not a huge fan of the core system -- mostly because I'm notorious for rolling a 1 on a d10 about half the time, and critical botches with firearms can suck -- but the STYLE of the books should be mandatory reading for anyone interested in playing or running a Shadowrun game, IMO. Where many think of Shadowrun as "D&D, plus guns," to me it's always been "CP:2020, plus elves."


I always thought SR was CP2020 with the AD&D Monster Manual.

Switch over to using 3d6 from Fuzion, it makes for better rolls thanks to the "bell curve". Although you lose the legendary roll 3 10s one after each other.
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Synner667
post May 17 2009, 10:33 PM
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QUOTE (silva @ May 17 2009, 02:27 AM) *
So what would you say about it, and how does it compare to Shadowrun?

CP20xx is more of a "pure" cyberpunk - Neuromancer, Bladerunner, Robocop, Ghost in the Shell, etc - than the Urban Fantasy that was SR.
CP v3 is a very different fish, generally disliked for it's update of the setting.

In many ways, CP20xx's setting is what SR has finally caught up with [which is one reason why so many people spent so much time and effort converting CP20xx material to SR].

The spin off, Cybergeneration, is very much what SR v4 has become [Technomancers and overlayed reality, for instance]

Using the Fuzion rules, which the CP20xx rules evolved into, allows much, much more flexibility and many more options for characters than SR v4 can even begin to approach [helped by Talsorian having the HERO rules for a while].
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hobgoblin
post May 18 2009, 10:28 AM
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QUOTE (Wesley Street @ May 17 2009, 08:16 PM) *
Agreed. CP 3.0 is an embarrassment. Barbie dolls aside it looks like the person who did the book layouts never even took a design class in his life. It. Looks. Awful. If I owned the CP license I'd re-brand it as PostCyberPunk (all kinds of fun things you can do in marketing with the acronym "PCP") and take it from there.

Checked the book and it was Mike himself that did the layout and design.

All in all it would not surprise me if v3 was a solo project done by Mike during free time, as he, his wife and Will Moss is the only 3 people listed as writers (they also wrote 2020, but there is 3 other people also listed, and the layout and design team have 5-6 other people besides Mike listed).

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nezumi
post May 18 2009, 02:24 PM
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Yes, the background stuff is fantastic. There are encyclopedias of gear (tons of cyber and weapons), maps and so on.

As for the mechanics, they actually sort of suck. They're very simple, but that doesn't mean they're fast. There are a lot of rolls, especially for autofire (where you roll for each bullet). The mechanics aren't very well balanced either. They went strongly for realism, at the expense of balance. CP is a VERY deadly game, and it's not hard for one or two characters to physically dominate everyone else. I will also say, in my experience, old CP players seem to be in a culture of their own, and it's hard to just jump in. Expect lots of house rules and pre-conceived notions on what is or is not acceptable, even if it's not written in the manuals.

I tried to get into CP. First I ran a game. It ended when one of the players, the one player who had played previously and who I asked if he'd help me understand the system, started complaining because someone else was wearing metalgear in public, and NO ONE would wear metalgear in public. Since it was a plot-important point, he killed the game.

The second one I played in someone else's game. He had some good house rules, like a cap on the primary class skill, but then made all sorts of assumptions about things like how the police operate which don't appear in any book and he wasn't willing to explain to me. At that point, I got frustrated and gave up.

If you do play, make sure it's with people you already know and aren't CP snobs. That's the lesson I came away with.
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Wesley Street
post May 18 2009, 03:08 PM
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QUOTE (hobgoblin @ May 18 2009, 05:28 AM) *
Checked the book and it was Mike himself that did the layout and design.

All in all it would not surprise me if v3 was a solo project done by Mike during free time, as he, his wife and Will Moss is the only 3 people listed as writers (they also wrote 2020, but there is 3 other people also listed, and the layout and design team have 5-6 other people besides Mike listed).

That's so strange. It's not like there wouldn't have been gob-loads of student and professional layout artists willing to lend a hand. This is the kind of thing I would have jumped on in art school. It's unfortunate that Mike's attempted foray into graphic design destroyed what could have been a great re-launch.
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hobgoblin
post May 18 2009, 03:23 PM
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QUOTE (nezumi @ May 18 2009, 04:24 PM) *
As for the mechanics, they actually sort of suck. They're very simple, but that doesn't mean they're fast. There are a lot of rolls, especially for autofire (where you roll for each bullet). The mechanics aren't very well balanced either. They went strongly for realism, at the expense of balance. CP is a VERY deadly game, and it's not hard for one or two characters to physically dominate everyone else. I will also say, in my experience, old CP players seem to be in a culture of their own, and it's hard to just jump in. Expect lots of house rules and pre-conceived notions on what is or is not acceptable, even if it's not written in the manuals.

Iirc, the combat system is claimed to be based off FBI ballistic tests, among other things. And the version used in 2020 have its lethality toned down compared to the 2013 edition...
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Chrysalis
post May 18 2009, 05:06 PM
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My issue with CP v3.0 was not the layout or the images, as much as it sucked. My issue was that the text was really 20 pages of poorly written material which was rehashed over 97 pages.

-Chrysalis
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hobgoblin
post May 18 2009, 05:59 PM
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heh, what can i say, the description of night city in v3 kinda reminded me of future gotham city from batman beyond...

that, and the edgerunner armor reminded me of the one interesting scene from the movie version of lost in space, where the soldier deploys his battle armor to hold of a threat while the rest gets to safety.
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silva
post May 19 2009, 01:23 AM
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Thanks everybody for the help.

So, taking a good look at the game, I got some worries..


1) Damage and Lethality.


I dont like rolling for damage (I think it bogs down combat). So, what would be a good fix value for a die? I thought about using 1d6= 3 or 4, the approx average.

And how does this modification stacks with the "halving armor" rule? I see the average armor (Armored/Kevlar Jacket) has rating 20 by default rules. Halving it would turn to 10.

I see also that a average heavy pistol do 3d6 damage, which woould go to 9 or 12 by my fixed damage rules.

So an average bulletproof protection would stop almost all damage from a average heavy pistol, putting him/her on a light damage level. While an unprotected target would take 9 or 12 points of damage, putting him/her on "critical" damage level.


2) Attributes/Stats

I notice the stats/attribs are: a) considerably unbalanced between themselves (Reflexes and Inteligence rules; Body and Appearance sucks); and b) pretty weird by themselves (come on, "Movement Allowance" ? Why not "Agility" or "Speed" already?). So I got this idea: swap the atributes to ones more balanced and more cool sounding...


Physical:
Body, Agility, Reflexes;


Mental:
Logic, Coolness, Empathy;


Special:
Cyber-Affinity, Edge; Appearance;


*Edge is just a better name for Luck; Cyber just a better name and concept for "Tech", encompassing not just an affinity for technology, but also the char natural tolerance to cyber-implants (maybe reducing or increasing humanity cost of implants? ); Logic is just a better name for inteligence; And Agility just a better name for "Movement Allowance" (oh my god, this must be the worst attribute name in a game (IMG:style_emoticons/default/nyahnyah.gif) ).

So, what you guys think?
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cREbralFIX
post May 19 2009, 01:52 AM
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RE: Lethality

Just max the damage on all firearms and explosives. Fully automatic fire is just nasty in the game. Characters tend to get splattered anyway, so who cares? Meat is disposable; adopt the Cyberpunk attitude!

Shadowrun can be a bit cheesy in some areas; my first scenario shocked a bunch of SR players (ugh...back in '92) as a CP2020 GM starting out in SR TWO. A few characters were completely hosed and spent quite a bit of time in the hospital.

Get the books for the background. Heck, use 'em as source material and play using the SR4 rules minus magic and critters.


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Synner667
post May 19 2009, 06:41 AM
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Oh.

So the whole point of your initial post was to work out how to convert from CP20xx to SR ??

As with any conversion, don't try and just do a direct conversion - it doesn't work.
The games are too different for a direct conversion, because they were designed to do things differently and for different 'feel'.

Determine equal values - what's an equivalent attribute value, an equivalent damage value, etc
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MYST1C
post May 19 2009, 11:06 AM
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QUOTE (Synner667 @ May 19 2009, 08:41 AM) *
Determine equal values - what's an equivalent attribute value, an equivalent damage value, etc
One very important difference between SR and CP2020 is the cyber system: CP2020 characters can take a lot more cyberware than SR characters, especially with a maxed Empathy stat.
Plus, "Humanity loss" in CP2020 is a purely psychological condition, not a mystic/metaphysical one like in SR. The core book already contained rules for completely restoring Humanity through therapy (requiring removal of all implants) while one of the chromebooks later offered rules for decreasing Humanity loss through therapy even while keeping your cyber.

After all, some of the full-body borgs had Humanity costs of dozens of d6s or even d10s when you could have at max 100 Humanity points (EMP 10 x 10)!
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nezumi
post May 19 2009, 01:05 PM
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Synner is precisely right. While there is nothing stopping you from pulling CP stuff over to SR (or tri-stat or whatever you want to use as mechanics; remember CP2020 basically had mechanics so they had somethign to pull together all of their cool things. Their motto is style over substance. The mechanics are completely secondary), do be aware that, well, they believe in style over substance. CP is NOT BALANCED.

There are a bazillion conversions already on the web for CP2020 -> Shadowrun. About 2/3rds are also not balanced (if you see any handheld weapons that do 12LN, run). I made a loooong list of stuff here on Dumpshock you are welcome to yoink, on the condition you tell me what works and what doesn't, so I can refine it. You are also welcome to do CP2020 freeform, or just resolve combat with a flip of a coin. It's completely in line with the world they've set up. Realize right now, CP2020 mechanics are voluntary, like something added after the fact to stick their stuff together. SR mechanics are not.
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Wesley Street
post May 19 2009, 02:52 PM
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QUOTE (Chrysalis @ May 18 2009, 01:06 PM) *
My issue with CP v3.0 was not the layout or the images, as much as it sucked. My issue was that the text was really 20 pages of poorly written material which was rehashed over 97 pages.

It could have been the greatest thing since sliced bread but if the presentation looked like garbage, who would bother with reading it? Sounds to me like the ugly layouts save people from hashing through ugly rules. It's double ugly! (IMG:style_emoticons/default/wink.gif)
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hobgoblin
post May 19 2009, 03:36 PM
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i knew i was a freak, but i didnt know how much of one until now...
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Wesley Street
post May 19 2009, 04:33 PM
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It's okay. You're still loved.
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Chrysalis
post May 24 2009, 06:14 PM
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I started playing CP2020 in 1996!

rec.games.frp.cyber for the fights, wins, and spills.
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Cthulhudreams
post May 25 2009, 06:41 AM
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The biggest problem with the game is that because guns are so dangerous, in combat everyone who isn't a solo just isn't a contributor. It is quite possible for a tricked out solo to kill all the mooks before anyone else in the party even gets to act. Or, conversely, if the other guys are solos, they will kill the entire party before anyone gets to act. It is fun like being murdered.


This non contributor status includes the other supposed combat classes, like the native bikers and whatever else. The system blows as a result (what the hell is everyone else supposed to do? You have a Face, the Combat Guy and the hugely tedious matrix guy which sucks donkey cock. What the hell is the 4th role in the party suppose to be? The books make like it is 'the guy who drives the van around' but being a taxi drive is awesome fun.. not.)

Instead, if you want to play CP2020, just copy paste shadowrun rules in, ban magic, make essence the limit of cyberware and Cap the number IP passes you can get to something.. lower.
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Synner667
post May 25 2009, 09:16 AM
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QUOTE (Cthulhudreams @ May 25 2009, 07:41 AM) *
The biggest problem with the game is that because guns are so dangerous, in combat everyone who isn't a solo just isn't a contributor. It is quite possible for a tricked out solo to kill all the mooks before anyone else in the party even gets to act. Or, conversely, if the other guys are solos, they will kill the entire party before anyone gets to act. It is fun like being murdered.

Whine, whine, whine.

Guns are supposed to be dangerous.
The whole point of Solo is they are good at combat, and not much else.
As a result CP2020 is not about standing up and shooting people until someone falls over - because that isn't very sensible. It is about using your brains and some sort of tactics.

QUOTE (Cthulhudreams @ May 25 2009, 07:41 AM) *
This non contributor status includes the other supposed combat classes, like the native bikers and whatever else. The system blows as a result (what the hell is everyone else supposed to do? You have a Face, the Combat Guy and the hugely tedious matrix guy which sucks donkey cock. What the hell is the 4th role in the party suppose to be? The books make like it is 'the guy who drives the van around' but being a taxi drive is awesome fun.. not.)

whine, whiine, whine.

CP2020, and most modern RPGs, are supposed to be about "teams" and "co-operation" - concepts that you may not be aware of.
They work to the assumption that everybody isn't good at everything, therefore specialists work together to accomplish tasks.

Unlike "old" RPGs like AD&D, combat is not the only way to gain experience points for improving Characters. Therefore, there are other ways to gain experience to improve the character.
If you can't play any role apart from a guy who shoots and kills things, fair enough - do that, and there'll be a role in almost any team.
If you want to play something other than a Solo [you know, every other role in the team], hire one for when trouble starts and the guns start blazing - but stop trying to be a non-combat specialist who wants to be a Solo.

CP2020, and the realworld, are not designed around the idea that the only role for a Character is combat. There are plenty of things for other people to do. There are plenty of other roles available. There are plenty of opportunities for those other roles to contribute.

What's the point of blaming CP2020, or any other RPG, because it doesn't do what you want - move on and play something else, or write your own and play that.

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Cthulhudreams
post May 25 2009, 12:18 PM
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If you're going to be a team and cooperate, everyone has to contribute something. Which means they need a role. On the team. Like I said.

So without roles on the team, you don't have a team or any co-operation.

Did you even read my post? What the hell is the other role in the team aside from the shootist and the talky dude. The hacker is so totally unplayable in the general scheme of things (takes to long where the other players do nothing, so they will go play the xbox rather than sit there not caring) that we have 2 team roles and then other people who just duplicate what those two bring to the table.

As for the solos dominating combat thing, that would be fine if combat didn't take a stupidly long time to resolve if anyone used an automatic weapon. Instead it just leads to smash bros on the part of the players who have no method to contribute, and jealousy on the part of the players who are supposed to be contributors - the other combat classes - but are rendered completely irrelevant by the solos.
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Chrysalis
post May 25 2009, 01:26 PM
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Alright let me run combat from memory.

Initative.

Special ability+skill+weapon of choice.

Hits or does not hit (GM decides on how difficult the shot is. 10+ whatever)

Hits, location, damage

Usually we wave location since otherwise people get statistically hit in the right leg a lot.

Anything that penetrates your armor goes through.

You bleed.

You want to run automatic fire, simple. How many rounds are you firing 1,3, or 10? Oh 10. Okay roll for a hit. It hits. One roll or ten up to you. They either get past the armor or do not (recommend for an SP20 jacket rolling the 10 or 3 times).

Even your face (which by the way does not exist in CP2020, unless you are talking about the Rockerboy or the modified politician from the Rockerboy in the basic book) can have a shot.

To be honest worst experience as a Sam was in Shadowrun where the other player was a possession voodoo mage who made an average 30 dice of damage and had armor in roughly the equivalent level. In that situation I was redundant.

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Critias
post May 25 2009, 04:54 PM
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What is it about Solos that makes them dominate your combat so much, even compared to Cops and Bikers and whatnot? The only thing they bring to the table that no one else at all can is their Combat Sense. An initiative boost is nice and all, but it's not the be-all end-all of combat (especially between multiple opponents).

Plenty of other archetypes have enough access to combat skills to be very dangerous with guns...especially since, as you said, the firearms in and of themselves are innately pretty deadly.

It's not like Shadowrun where you need a ridiculously high combat skill in order to rack up successes to make a weak weapon dangerous. It's a core hit/miss mechanic, with degree of success not playing any part at all. Anyone pointing a gun at you is dangerous.
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MYST1C
post May 25 2009, 08:01 PM
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QUOTE (Critias @ May 25 2009, 06:54 PM) *
It's a core hit/miss mechanic, with degree of success not playing any part at all.
With one exception: automatic fire. Check Result minus Difficulty equals number of bullets hitting (max. up to the number of shots fired, of course).
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MYST1C
post May 25 2009, 08:16 PM
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QUOTE (Chrysalis @ May 25 2009, 03:26 PM) *
Special ability+skill+weapon of choice.
Actually, it's: REF + Skill + Weapon Accuracy + Check Modifiers (Smartgun, injuries, etc.) + 1d10.
QUOTE (Chrysalis @ May 25 2009, 03:26 PM) *
Hits or does not hit (GM decides on how difficult the shot is. 10+ whatever)
Base Difficulty is by range. GM can apply situational/environment modifiers.
QUOTE (Chrysalis @ May 25 2009, 03:26 PM) *
You want to run automatic fire, simple. How many rounds are you firing 1,3, or 10? Oh 10. Okay roll for a hit. It hits. One roll or ten up to you.
Now, that's simplified. Actually, it's either burst (3 rounds fired, 1d3 rounds hit) or fully automatic (player choses number of rounds up to max ROF of gun used, check results determines number of hits).
QUOTE (Chrysalis @ May 25 2009, 03:26 PM) *
They either get past the armor or do not (recommend for an SP20 jacket rolling the 10 or 3 times).
And every round that penetrates reduces the armor rating (that might be an optional rule, I'm not sure right now) - useful if you have several hits...
QUOTE (Chrysalis @ May 25 2009, 03:26 PM) *
Even your face (which by the way does not exist in CP2020, unless you are talking about the Rockerboy or the modified politician from the Rockerboy in the basic book) can have a shot.
"Faces" do exit in CP2020: Fixers. Specifically, the Wildside sourcebook introduces a number of Fixer subclasses, including socially orientated ones (this book redefines the basic "Fixer" class presented in the core rules as in fact of the Black Marketeer subclass.)
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silva
post May 25 2009, 11:16 PM
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Oh shit, all this talk is getting me anxious to play this game. (IMG:style_emoticons/default/biggrin.gif)

- - -

So, for the sake of speeding up combat, what would be a nice fixed value for a d6?

I thought that, if using the default armor values, maybe 1d6 = 6 (maximum value) may be good?

While if using (the suggestion someone gave) half the armor values, then 1d6 = 3 or 4 may be good?
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Cthulhudreams
post May 25 2009, 11:42 PM
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I just said talky guy - it could easily be a fixer, rocker boy, corporate or whatever.

Anyway, the reasons solos tend to dominate is that they always go first, and generally if they can hit stuff they are off the RNG from everyone else, or at least it is so close that they'll almost always hit.

so combat is the solos go first, everything dies, warm remainder gets to do something. And yeah, I don't think the combat resolution system is acceptable - because I'm pretty sure you've forgotten location based damage, so isn't it

Automatic weapon, 10 shots, hits 6 times or whatever, roll for location 6 times, determine that 2 are behind cover roll for damage 4 times.

So the solo squeezing the trigger just took.. 11 separate dice rolls? Awesome! And I'm pretty sure the system had defence rolls too -doesn't it?

Now it has been a while since I played and I only played a half a dozen games before realising I'd rather contract herpes than continue, but also couldn't you split fire with automatic weapons or strafe or something?

Plus Ref is just a stupidly broken stat in the system.

An initiative boosts are the biggest thing you can have in combat. Consider

1 vs 1: If you go first, you hit and win. Thus, securing going first is essential. The lower the chance of a hit is, the less important going first is, but as lethality is high, this is important.

1 vs Many: Going first is really important, especially 1 vs 2, but it boils down to how easy it is to hit, and if I've remembered the rules correctly in that if you take multiple actions in a turn you take a -3 penalty to hit on each, but it means if its easy to hit generally you can mass murder a bunch of people?

Situation: Easy to hit) Go crazy with multiple action strafes and rack up heaps of kills

Hard to hit) Clock some guy and just play the numbers game.
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silva
post May 26 2009, 08:50 PM
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Soooo... a fixed value for a d6? huh? huh?
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Kingboy
post May 27 2009, 01:49 AM
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QUOTE (Cthulhudreams @ May 25 2009, 07:42 PM) *
Now it has been a while since I played and I only played a half a dozen games before realising I'd rather contract herpes than continue...


That about sums it up nicely for me. (IMG:style_emoticons/default/biggrin.gif)

I should say though that it's the rules which I don't care for, not the background. There's actually a lot of fluff that I like about it, better than some of the Shadowrun fluff (I'm looking at you IEs/Dragons). If I'd ever sit down and put together my ideal small-'c' cyberpunk campaign it'd be cobbled together from a lot of the bits I like from both games' backgrounds, using SR4 rules (minus most of the magic) and assorted pop culture bits thrown in. Mostly because I like the idea of using Zik-Zak as my zaibatsu of record. (IMG:style_emoticons/default/cyber.gif)

There is a set of rules that were eventually added that intrigued me, but I've yet to hear reports of how well they worked. That would be the use of premade Netrunner decks to handle hacking tasks. The netrunner could go play a solitaire game and do his thing while the rest of the group did thiers. Seemed like an interesting idea at least, especially after Netrunner bombed out as a card game and could be picked up for dirt cheap. (IMG:style_emoticons/default/smile.gif)
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nezumi
post May 27 2009, 02:13 PM
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I feel like, in theory at least, SR1 is closer to CP2020 than SR4 is. Failing all else, SR1 had the archetype, and equipment to support the Rocker. The downside is, SR1 mechanics were still pretty rough. But in general, yes, I'd much, much rather play SR mechanics in a CP world than just straight-up CP. CP feels like it's designed to be played without heeding the rules much.
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Wesley Street
post May 27 2009, 05:37 PM
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QUOTE (nezumi @ May 27 2009, 09:13 AM) *
Failing all else, SR1 had the archetype, and equipment to support the Rocker.

I'm a 4e guy but on this I will strongly agree. A Shadowbeat-ish supplement that covers musical activist and musician PCs and NPCs tops my current SR wish list.

Who wouldn't want to start a rock band/hip-hop group?
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Chrysalis
post May 27 2009, 06:27 PM
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Depends can I be the singer?

Eurotour!!

Best CP2020 adventure evah! You get to play a group that works as bodyguards for an industrial band.

Best idea for a campaign ever. (IMG:style_emoticons/default/smile.gif)

Mmm... Mayber I should start one like that... have it during the Eurowar in SR...

Now I want to phone up Ohgr and beg for ideas on what kinds of madness I could place. The drugs, the parties, the music, the onstage vivisections!!

-Chrysalis
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Adarael
post May 27 2009, 06:36 PM
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Ohgr's daily life these days tends to be "wake up, eat cereal on couch, yell at roommate about crazy shit on internet, fuck around with music, eat lunch, smoke out, eat cereal." Or at least it was two years ago. He is a shockingly ordinary person.

Yes, he has a roommate. It's very funny.
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Chrysalis
post May 27 2009, 06:39 PM
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I haven't talked to him in ages. Now I miss him *sniff*.

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Adarael
post May 27 2009, 06:43 PM
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Visit LA. Get out of Finland. You know you wanna.

Also, in the interests of keeping this thread from deviating too much from the source, I put forth that Land of the Free/Home of the Brave and Firestorm I are some of the most awesome gaming books ever
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Chrysalis
post May 27 2009, 06:55 PM
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Moving to Bahrain (I hope) in June. Never liked LA, besides my cousin Nikki works there for a gallery as a photographer. Then there is her ex Joey who I promised I would break his legs. Good reasons to come for a short period of time.

There have been consistently good books for CP2020. Firestorm and Shockwave were good.
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MYST1C
post May 27 2009, 07:48 PM
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QUOTE (Chrysalis @ May 27 2009, 08:55 PM) *
There have been consistently good books for CP2020.
And besides excellent writing most of them also feature artwork of such a high overall quality and consistency that SR has never reached (especially the consistency part - I'm looking at you, guns and metahumans).
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DWC
post May 27 2009, 07:58 PM
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QUOTE (MYST1C @ May 27 2009, 02:48 PM) *
And besides excellent writing most of them also feature artwork of such a high overall quality and consistency that SR has never reached (especially the consistency part - I'm looking at you, guns and metahumans).


That's not fair. SR started packed with great Bradstreet art. It got away from that and went goofy and cartoony, but that's another issue. By the way, did the third Second Corporate War book ever come out? I've got Firestorm and Shockwave, but I've never been able to find a third book in the series.
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Chrysalis
post May 27 2009, 08:39 PM
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QUOTE (DWC @ May 27 2009, 10:58 PM) *
That's not fair. SR started packed with great Bradstreet art. It got away from that and went goofy and cartoony, but that's another issue. By the way, did the third Second Corporate War book ever come out? I've got Firestorm and Shockwave, but I've never been able to find a third book in the series.


The third book never did come out. CP v3.0 was supposed to cover the third book.
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Cthulhudreams
post May 28 2009, 11:23 AM
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QUOTE (Kingboy @ May 26 2009, 09:49 PM) *
I should say though that it's the rules which I don't care for, not the background. There's actually a lot of fluff that I like about it, better than some of the Shadowrun fluff (I'm looking at you IEs/Dragons). If I'd ever sit down and put together my ideal small-'c' cyberpunk campaign it'd be cobbled together from a lot of the bits I like from both games' backgrounds, using SR4 rules (minus most of the magic) and assorted pop culture bits thrown in. Mostly because I like the idea of using Zik-Zak as my zaibatsu of record. (IMG:style_emoticons/default/cyber.gif)


The background isn';t half bad - as I said, you could just splice in SR4 (you'd STILL need some better matrix rules but oh well) and it would be funky.
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DWC
post May 28 2009, 12:59 PM
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Shame, really. Other than my readthrough after buying it, I haven't touched my V3.0 book. Meanwhile, the two Firestorm books sit on my shelf with my current edition SR stuff, where I can swipe ideas or inspiration at a moment's notice.
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MYST1C
post May 28 2009, 01:28 PM
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QUOTE (DWC @ May 27 2009, 09:58 PM) *
That's not fair. SR started packed with great Bradstreet art.
Note that I wrote "overall" - of course there's been nice artwork in SR books! Bradstreet is a prime example, though most of his pics (that I know of) could've been in a CP2020 book as well as they usually showed only humans (I think there's one pic of his with an elf but did he ever draw other metahumans?) using recognizable 20th century weaponry (that is actually still in use in the much nearer future of CP2020) with smartguns connected through external wires (common in CP2020). Mike Jackson is another favorite of mine (just think Fields of Fire).

But, unfortunately, much of SR's artwork was crap, pure and simple, peaking with SR3. What irked and still irks me most is the inconsistency: I-don't-know-how-many artists all drawing in different styles - widely different depictions of metahumans (my old beef, and I know I've mentioned it often: way to small and slim trolls), people using strangely (sometimes even ridiculously) shaped guns or vehicles that you can't find in any equipment book...

CP2020 on the other hand managed to use only a small group of artists with very similar styles, at least in the books published ~92-95, resulting in very coherent artwork and, at least to me, a more coherent picture of the game world. With SR artwork I've often had the impression that the respective artist actually didn't know the game at all and didn't even ask for references.

Artwork in SR4 has been good so far with one exception: The artist, I don't know the name, who did the full-page pic opening Arsenal's vehicle chapter. His or her spikes/antennae fetish aside, his/her pictures look like drawn in 1985! Totally dated style and not even done well. I can't believe someone could be paid for such low quality! I'm a book editor myself and if any artist I commissioned were to send me such a picture I'd answer, "Well, that's a rough first sketch. When can I expect the real piece?".
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Kingboy
post May 28 2009, 03:26 PM
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QUOTE (MYST1C @ May 28 2009, 08:28 AM) *
Artwork in SR4 has been good so far with one exception:


One exception? You apparently haven't looked at Runners Companion much then. Page after page of metatype variant art that looks like it was trawled from some 13 year old's DeviantArt account.
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MYST1C
post May 28 2009, 08:58 PM
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QUOTE (Kingboy @ May 28 2009, 05:26 PM) *
One exception? You apparently haven't looked at Runners Companion much then. Page after page of metatype variant art that looks like it was trawled from some 13 year old's DeviantArt account.
Just to be clear, the "one exception" was aimed not at that one pic but the one artist drawing that weird/ugly/obsolete style in all his/her pics.

I've heard about these RC pics but I haven't seen them myself. But I can tell you that they are considered so bad by not only fans but also the German developer and crew that those pics will be the first interior artwork that will be replaced in the German printing.

As you propably know, Arsenal, Augmentation, Unwired and Emergence have different covers in Germany. Arsenal was considered to colorful and comic-like, Augmentation and Emergence just plain ugly and Unwired, while actually a cool picture, didn't fit the German cover layout (Tigger, the German developer, is reportedly already scratching his head over the German SR4A...). The upcoming German re-release of Street Magic (with Digital Grimoire included as bonus content) will also have a new cover, with no reason given.
Plus, there have been some additional pics e.g. in Arsenal 2070 for new equipment - but never replacements. Then came RC...
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hobgoblin
post May 29 2009, 04:51 PM
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I got a feeling that some of the metatype artwork was made in color and then converted to grayscale, as sometimes the features of a metatype is blending with the background shade.
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Kingboy
post May 30 2009, 12:38 AM
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Maybe, but even that doesn't explain or excuse the general looking-like-assness of that section of artwork...
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silva
post May 30 2009, 03:16 PM
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I cant, in all my reasoning, take seriously the statement that says the art in Cyberpunk rpg is better than in Shadowrun. Its so bizarre its ludic.

At least concerning the SR editions I know and played (all except 4th non-anniversary one), all SR corebooks art are light-years ahead of any Cyberpunk edition (2013, 2020, 2020 '93 version) in this matter. And not only the art per se, but the artistic layout in general. CyberPunk seems a product of an era where visual layout in books was cluttered, polluted, inferior, a mix of newspaper and magazines. Not the clear and concise visual layouts of the rulebooks of today.

And I wont even cite the Archetypes art, no. It would be a massacre.

That said...

QUOTE
With SR artwork I've often had the impression that the respective artist actually didn't know the game at all and didn't even ask for references.

True.

QUOTE
CP2020 on the other hand managed to use only a small group of artists with very similar styles, at least in the books published ~92-95, resulting in very coherent artwork and, at least to me, a more coherent picture of the game world.

True, if this "more coherent picture of the gameworld" tells of a simplist comicbook/manga-like world. Good for those who like it. I dont. I pretty much prefer the more elaborate and realistic depiction of Bradstreet, Nelson, Aulisio, Laubenstein, and Zug's work.
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hobgoblin
post May 30 2009, 07:55 PM
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QUOTE (silva @ May 30 2009, 05:16 PM) *
At least concerning the SR editions I know and played (all except 4th non-anniversary one), all SR corebooks art are light-years ahead of any Cyberpunk edition (2013, 2020, 2020 '93 version) in this matter. And not only the art per se, but the artistic layout in general. CyberPunk seems a product of an era where visual layout in books was cluttered, polluted, inferior, a mix of newspaper and magazines. Not the clear and concise visual layouts of the rulebooks of today.

And with me recently picking up corporation rpg, i would say i kinda like that way of doing it...

Their writeups of the cyberware and its effects are minimal, more like ads then rules, and that gives the whole thing a kind of character.

Same with when i first cracked open castle falkenstein, and found that 2/3 of the book was written as a account of someone living in the setting...

Still, ones one build up the bulk of background material that one find in SR, and have fans that will cry bloddy murder if their favorite tech do not show up in the last edition in some form or other, the books will probably take on more of a "student reference book" appearance to fit all the material in cost effective space.
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