Linked Weapons, How do you do this? |
Linked Weapons, How do you do this? |
Jan 31 2010, 06:05 PM
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#1
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Moving Target Group: Members Posts: 186 Joined: 14-May 05 From: Riverside CA Member No.: 7,394 |
We have a Character that wants a P-51 Mustang [Real or Reproduction is not important as how he gets it]
The P-51 has 8 .50 Caliber Machine Guns [We were just going to use Ultimax HMG-2] I am not concerned about fitting it all in, Our problem is this In the Real one the pilot pulls the trigger and 8 HMGs go off. How is this done in SR4? |
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Jan 31 2010, 06:14 PM
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#2
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Moving Target Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 |
We have a Character that wants a P-51 Mustang [Real or Reproduction is not important as how he gets it] The P-51 has 8 .50 Caliber Machine Guns [We were just going to use Ultimax HMG-2] I am not concerned about fitting it all in, Our problem is this In the Real one the pilot pulls the trigger and 8 HMGs go off. How is this done in SR4? I don't know if there are inherently rules for it, but I'd lean towards combining Wide Burst and Covering Fire rules. |
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Jan 31 2010, 06:53 PM
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#3
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Moving Target Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 |
I don't know if there are inherently rules for it, but I'd lean towards combining Wide Burst and Covering Fire rules. Easiest way to do it is call it a wide burst. the reason those old planes had multiple guns was to make hitting enemy planes easier in dogfighting situations, and cause enough damage to larger bomber type planes to actually bring them down. Wide and narrow bursts abstracts this appropriately. |
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Jan 31 2010, 07:30 PM
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#4
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Running Target Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
dont forget the extra bullets that go flying. and if a target is large enough it should be more like fireing extra bullets insead of covering a larger area (not sure how wide burst works).
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Jan 31 2010, 08:45 PM
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#5
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Moving Target Group: Members Posts: 256 Joined: 27-July 09 From: Aurora Barrens, Denver Member No.: 17,433 |
Another idea, you could simply say that each additional weapon linked adds 1 to the damage value or to the burst or even both.
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Jan 31 2010, 11:36 PM
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#6
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
If he's not paying for 8 weapon mounts, but instead paying for two mounts with 4 guns each, just treat them like two high velocity weapons I guess. If he's paying for 8 mounts, then it's 8 separate attacks.
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Jan 31 2010, 11:39 PM
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#7
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Moving Target Group: Members Posts: 427 Joined: 22-January 10 From: Seattle Member No.: 18,067 |
Short answer: There's just no good way to do this in the SR rules. The system really wasn't designed to handle this sort of thing.
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Feb 1 2010, 03:17 AM
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#8
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I would use a GE Vigilant Autocannon... it is treated as a Minigun (15 Rounds downrange (30 for Suppressive Fire, which face it, really is what the P51 is actually doing... SUppressing an area while a target moves through it)) and has an impressive damage capability...
Describe it as having 8 Ultimax in the Wings, But use the Vigilant Autocannon Rules (hell, put one in each wing)... the only real way to fly... (not really, but it sounded good anyways) It will keep the options of having both Narrow Burst and Wide Burst Capabilities, and provides an impressive Suppressive Fire capability. Keep the Faith |
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