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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
KILL COUNT: 10
The rules of this game are simple. If 7 days elapse from the date of your second to last post, your character dies! and someone from the bench moves up. You can always make a new character and get back on the reserve list. Rule 2. If the GM fails to post in the same timeline, a reserve GM can step up and take over(anyone can get on the GM list too). Sign up now! Char-gen Rules: standard 400BP, +10 BP for contacts Game Rules: OOC posts don't count towards the clock,20 DP cap, armor and program degradation,serious wounds from augmentation and advanced combat rules from arsenal. Edge refreshes every day(in character time) unless otherwise noted Current Characters: [days remaining to live as of 12/01/12] [7]Warlordtheft-Zo-Ork Phys Ad-Armor:13/11 P:12/12 S:10/10 Edge:2/2 karma: 2/2 [7]pbangarth-"Professor"- archaeologist (adept)-Armor:8/8 P:10/10 S:11/11 Edge:3/3 karma:4/4 [7]Sephiroth-Jovan- Vampire mage-Armor:6/4 P:10/10 S:9/10 Edge:2/2 karma:4/4 [7]Saint Sithney-Oswald-techie/Rigger-Armor:8/2 P:10/10 S:9/9 Edge:6/6 karma:2/2 [7]Notsoevildm-"Ferret"-Dwarf hacker-Armor:6/4 P:10/10 S:10/10 Edge:2/2 karma:4/4 [7]Glyph-Void-Anti-magic street sam-Armor:/ P:11/11 S:11/11 Edge:2/2 karma:2/2 Reserve Players: Ammulder-Ferrman-weapons guy Current GM: [7]Red-Rom GM reserves: ? RIP: Lefty Otto Caper Heka Thirty(?) Amber Acme Red-Rom Jade Saint Sithney |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
Posting Guidelines:
- - Time and location stamp in Orange and bold - - PAN mode in grey under time stamp - - "Speech color=cyan, enclosed in quotes" - - <Coms (vocal) color=violet or purple> - - <Coms (Text) color=yellow> - - Thoughts color=darkkhaki and in italics - - Memories, flashbacks, dreams color=lightgrey and in italics - - Spirits and Astral communication color=brown Dice rolls are made OOC with invisible castle If your a techie, it would help to put your current PAN set up OOC: at least when we're in the thick of it Story Highlights: The Job Mystery man The interrogation Looking for Rusty in Glow city Rusty and Friends Strawberry remembers the Vipers Viper 12 members don't like the shop and save Do you hear what I hear? Into the Matrix of Yester Year Thoughts on Johnathan |
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
0h n0es! I am the GM now!
KILL COUNT: 8 The rules of this game are simple. If 7 days elapse from the date of your second to last post, (or last post if in CTs) your character dies! and someone from the bench moves up. You can always make a new character and get back on the reserve list. Rule 2. If the GM fails to post in the same timeline, a reserve GM can step up and take over(anyone can get on the GM list too). Sign up now! Char-gen Rules: standard 400BP, +10 BP for contacts Game Rules: OOC posts don't count towards the clock, 20 DP cap, max armor mods, armor and program degradation, serious wounds from augmentation and advanced combat rules from arsenal. Edge refreshes every day(in character time) unless otherwise noted Current Characters: [days remaining to live as of 03/20/12] [5]Warlordtheft-Zo-Ork Phys Ad-Armor:13/11 P:12/12 S:10/10 Edge:2/2 [5]pbangarth-"Professor"- archaeologist (adept)-Armor:8/8 P:10/10 S:11/11 Edge:3/3 karma:2/2 [2]Sephiroth-Jovan- Vampire mage-Armor:6/4 P:10/10 S:9/10 Edge:2/2 karma:2/2 [7]Saint Sithney-Oswald-techie/Rigger-Armor:8/6 P:10/10 S:9/9 Edge:5/6 karma:0/2 [5]Notsoevildm-"Ferret"-Dwarf hacker-Armor:6/4 P:10/10 S:10/10 Edge:2/2 karma:2/2 On Deck: Glyph-Void-Anti-magic street sam Reserve Players: Ammulder-Ferrman-weapons guy Current GM: [3]Saint Sithney GM reserves: none! RIP: Lefty Otto Caper Heka Thirty(?) Amber Acme Jade |
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#4
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
Hey all, sorry I seem to be under the weather at the moment with a small fever and some unfortunate other side effects so I'm not really in the mood to finish up what I started earlier today. I'll get something done in the next day or two, just wanted to let ya know I'm not forgetting just...not well at the moment. later.
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
Since this game is so time sensitive, I'd like to get a "I'm ready" from the players to kick off the IC thread. I'm aiming to start by Friday -ish. I'm also hoping for some characters posted on the reserve list. I know you might be discouraged if your name is further down, but if you have a character posted and others don't, that moves you up the list
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#6
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
Whew feelin' a lot better today updated sheet with 50 questions that I answered which I found on somebody's sheet and kind of liked.
Red-ROM: As for the enemy I've all along considered it to be less one single runner or person dogging his steps but the employer he flipped bitch on and took off with his pay and the loot that he was paid to grab. I'm thinking something along the lines of a spoiled aging collector in the UK who is using his resources to track down Hans and get his goods back more than anything and revenge taken, but he won't necessarily know WHO exactly this person is and they won't act directly, more in the vein of getting people paid to track him down, then hiring a private dick to take care of this nasty business, I also kind of thought of this as starting with less of a constant presence dogging his steps and building in the background until the day he knows is coming when, oh who's that holding a gun to my head when I walked through the door of my home? Yeah I know why you're here. I realize this is a bit weak so let me know how you want me to move on that, like reduce the enemy rating to show that it is a less certain threat at all times, I'm honestly starting to feel like its more of a device for the background of the character than anything else so I'm really not averse to severely reducing the rating of the enemy or just editing Hans to remove it and keep the idea as a plot device. I'm Still feeling a little crappy so my mind's not spinning up too well this morning, let me know your thoughts and I'll work something out accordingly. Thanks! |
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
Since this game is so time sensitive, I'd like to get a "I'm ready" from the players to kick off the IC thread. I'm aiming to start by Friday -ish. I'm also hoping for some characters posted on the reserve list. I know you might be discouraged if your name is further down, but if you have a character posted and others don't, that moves you up the list I'm ready when you are. I'll probably repost my guy on this thread at some point today for reference. -DrZaius "Lefty" [ Spoiler ]
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#8
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 ![]() |
I'd like to be a reserve! Here is my character, a modification of one I posted for another game I didn't end up joining. He is primarily a close combat specialist, but should be able to act as a backup face.
"Thirty" - Ork Street Samurai [ Spoiler ] Edit: Starting cash (3d6=12), +2=14, x50=700 staring nuyen |
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
Whew feelin' a lot better today updated sheet with 50 questions that I answered which I found on somebody's sheet and kind of liked. Red-ROM: As for the enemy I've all along considered it to be less one single runner or person dogging his steps but the employer he flipped bitch on and took off with his pay and the loot that he was paid to grab. I'm thinking something along the lines of a spoiled aging collector in the UK who is using his resources to track down Hans and get his goods back more than anything and revenge taken, but he won't necessarily know WHO exactly this person is and they won't act directly, more in the vein of getting people paid to track him down, then hiring a private dick to take care of this nasty business, I also kind of thought of this as starting with less of a constant presence dogging his steps and building in the background until the day he knows is coming when, oh who's that holding a gun to my head when I walked through the door of my home? Yeah I know why you're here. I realize this is a bit weak so let me know how you want me to move on that, like reduce the enemy rating to show that it is a less certain threat at all times, I'm honestly starting to feel like its more of a device for the background of the character than anything else so I'm really not averse to severely reducing the rating of the enemy or just editing Hans to remove it and keep the idea as a plot device. I'm Still feeling a little crappy so my mind's not spinning up too well this morning, let me know your thoughts and I'll work something out accordingly. Thanks! It looks like you took Enemy at 15? is that right? this guy sounds like a connection 6, incidence 1 type of enemy, which is 7 points. His connection covering his resources that he devotes to getting back at you. Another way to go, is a group enemy. either a merc or runner group the old man hired to track you down. this way could definitely get to 15 points, but I imagine they would have a higher incidence rating(maybe not, If they were a group of PI's or something) you could also have multiple buyers(aka enemies) using their various connections to come after you. This way they could all be incidence 1/ connection 4-6, and you'll hit 15 points Hope you're feeling better. other than this, are you ready to start? |
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#10
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
ROM: Feeling much better thanks, think I just got too much sun I've been having car issues so I ended up walking some ridiculous amount of miles in the super heat we've been having (at least for us) in New England, 104 is a lot for us. And other than figuring out that Enemy fully I'm ready to roll, I'll repost the sheet below this post and get to re reading the enemy rules when I get out of work later and try and put this to bed.
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#11
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
Hans van Vooreen – “Caper”
Human Male Age 30 Dutch born but spent most of his adult life in london [ Spoiler ]
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 ![]() |
I would like to try my hand at this, if you still have room on the main or reserve list. I've never done a PbP game before, so it should be an enlightening experience.
Are you all right with a combat-oriented free spirit PC? If not, I can probably tone down a nosferatu mage that I have as an NPC in one of my campaigns. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 359 Joined: 10-June 10 From: Renton--metas keep out Member No.: 18,684 ![]() |
Just reposting my character here for simplicity's sake. DESCRIPTION [ Spoiler ] BACKGROUND [ Spoiler ] SHEET [ Spoiler ]
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
I would like to try my hand at this, if you still have room on the main or reserve list. I've never done a PbP game before, so it should be an enlightening experience. Are you all right with a combat-oriented free spirit PC? If not, I can probably tone down a nosferatu mage that I have as an NPC in one of my campaigns. ok, but at this point, I'm only going to add people to the reserve list that post a character, so go ahead |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 272 Joined: 5-April 10 Member No.: 18,416 ![]() |
Hey, if you're still taking reserves, I'd like to join. As you'll see below, I'm kind of a fan of unusual builds. I just get board at tables with the standard mage-face/streetsam/adept/hacker-rigger. Those roles seem pretty well filled on the current reserve roster anyway. If when my chance opens up and there's a need unmet, I'll write a new character to fill the gap. Anyway, here's my application for the Post or Die! reserve corp:
Name: Timber Race: Free Spirit Age: 6 months Bio: [ Spoiler ] Personality: [ Spoiler ] My Sheet: [ Spoiler ] |
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Moving character post down.
Name: United States Astronaut, Oswald Shankles (retired) Race: Human Age: 86-years-old (future med FTW) Tragic Bio: [ Spoiler ] Personality: [ Spoiler ] My Sheet: [ Spoiler ] Vehicle cheat sheet: [ Spoiler ] I've got so many machines to check! The Tab: [ Spoiler ] Current cash: 5600¥. |
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#17
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
sounds like everyones ready, except pbangarth..?
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#18
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Countdown to destruction!
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#19
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Target ![]() Group: Members Posts: 90 Joined: 30-April 08 From: Brattleboro, VT Member No.: 15,939 ![]() |
So I've been doing thinking about this enemies thing and I really like the idea of a PI firm being contracted to track down Hans but I'm not sure exactly how to write that up into a cohesive representation of Incidence/Connection because this is something I haven't really played with before so a little guidance from anybody here would be much appreciated!
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#20
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,245 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I'm in and ready. Internet here in the sticks works, though slowly. Professor's description is as the link at the top. Go for it, Red-Rom.
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Is there a special waiver for this game which states "By participating in the 'Post or Die' game, I hereby give my permission for fellow players to PM me like crazy if I'm slacking and need to post to move the game along."
Because there should be. (IMG:style_emoticons/default/spin.gif) |
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#22
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
I know I've sent some PM's already (IMG:style_emoticons/default/nyahnyah.gif)
Anyway, I'm gonna work on the IC thread right now!! |
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#23
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
cool, we're off and running!
I'm counting the first post as the "second to last" for purposes of the countdown. Thats probably obvious, but I thought I'd clarify In game: everyone is given coordinates of a spot in the Puget Sound, the name of a boat, "el Viajero", a time, 11:00pm, and a note that radio signals will be jammed for the meet. |
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#24
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Yo, ROM. Do you want rolls here or in the IC thread?
Also, what would you say is a reasonable Interval for vehicle mods? Specifically, I want to remove the Rigger Cocoon from the Rover and strap it to the bottom of the GTS Tower, using Juryrigging if necessary. The suggested interval for mods from page 129 of Arsenal is 6 hours for vehicles, so I don't think there'll be too much difficulty getting it done in time. Maybe I could get a time bonus for having a shop when it it needs is a kit? Dunno. Searching the Matrix for free/stolen AR plans for the Tower modification: Call it Obscure for -2 DP and Actively Erased for a Threshold of 24. 1 minute Intervals. DP 4 skill + 6 Browse + 3 Nanites +2 Hotsim -2 Obscure= 13 dice [ Spoiler ] I, er, forgot to subtract the 2 dice before rolling, so I just took two off the end. Should have had Agent Monty helping with teamwork, (but generally I want Monty running a Redirect Trace action 24/7 Unless I specifically task him to do something else.)Paydata in 6 minutes. 8 with decreasing DP. Rolling to take the Cocoon out of the Rover. Threshold 6/2 =3. DP = 1 skill + 8 logic + 3 Nanites + 1 Superior tools + 1 Superior conditions = 14 dice. Rushing the job. [ Spoiler ] So, first roll's a winner. It takes 3 hours. Slapping a seat on the Zeppelin. Same DP but +2 for the AR plans. Threshold of 6 straight up. Rushing the job. [ Spoiler ] Takes 6-9 hours to accomplish. Can we assume that the Kulls are already Juryrigged to activate grenades as they're dropped from the cargo mounts? If no, I might just need to send Danny to the store to pick up some Longhaul. In the mean time, Demolitions! Juryrigging the Manservent-3 with a dirty interface to set off 8 HE grenades stuffed inside his chassis if he should detect an intruder trying to hack through his Firewall, or if the natives get hostile. Do you want to handle it as a straight up Hardware problem for rigging the electronics to make it happen, rather than the quick and dirty Demo + agility (8, 1 complex action) extended test for setting a tripline from the grenade entry? Final most relevant question, is the boat/meeting in the middle of the sound, or on the dock? |
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#25
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
@ ellipsis: Heres a rough take on a PI group Enemy;
Assurance International-Incidence 1(operate in different circles)/ connection 2(+12)(+2 20-99 members/+6 Global influence/+2 some magical talents/+2 broad reaching matrix resources) This is a corporate style private investigator firm that specializes in international cases. They are a small operation, but they cater to high end clients and have the advantage of a smaller case load to give their customer more attention than their larger competitors. They Also manage to have a solid magical and matrix savy staff to handle all types of problems. @ Saint: I'm being as lenient as possible here. first, putting a rigger cocoon on a motorcycle sized "lighter than air" drone is kind of ridiculous, but alas, not outright against RAW. Second, plans to do so should not exist, especially AR instructions for free. But I'll give you that too at the threshold of 24. Third however, is the fact that you glitched twice: I rolled 2D6=1d6 → [4] = (4) 1d6 → [6] = (6) , so it looks like, after 3 hours, you squeaked out one hit, and after 6, you had -3 and failed to install it. At this point you can start over, I'm still subtracting 3 hits, so another 6 hours. I haven't even charged you for any materials here(the rules are a little fuzzy here, it's the price of the mod, but it doesn't address something you already own, I imagine you would require some additional parts to attach it to a completely different chassis). so you did it in 12, and don't expect the handling to be any good. The Kull physically just drops things, but I imagine you could use grenades with wireless links that the drone pilot could activate. I guess you could also tie strings to the pins. Loading the manservant with grenades is a build/repair to hide them in his chassis(probably 10 - 20 minutes), or just duct tape them on. rigging them to explode if tampered with is demolitions. having them explode for the other reasons is left to the Pilot/agent/rigger. again, use wireless controlled grenades. of course, wireless grenades have a nasty downside if someone sniffs them out, if you want the drone to have a manual "boom button" it wouldn't take long. I did mention the Jamming for privacy on this boat right? @ all: the boat is in the middle of the Sound, and I'd like dice rolls to be done OOC with invisible castle |
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Lo-Fi Version | Time is now: 2nd July 2025 - 09:17 PM |
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