Dashifen Character Record System, dcrs.dashifen.com |
Dashifen Character Record System, dcrs.dashifen.com |
Feb 28 2004, 05:45 PM
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#1
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Greetings Dumpshockers,
Over the last month or so I've been putting together a large database site that can maintain information for game masters running shadowrun games on the internet. I've been using it for my online games (the Mafia Affair and Beginner's Luck) and it's been fantastic. Before I wrote the system, I was emailing myself information about combat phases, matrix security triggers, NPCs, etc. Now, however, with the database I've been able to automate a good portion of what I used to do with emails or slips of paper in my wallet. I hope that I can also help other GMs here on the boards. I've currently got two other GMs using the system, but I'd love to see others jump on board, too. So, if you're interested in checking out the system, head over to the Dashifen Character Record System and see what's available. If you want to sign up, then you can use the link with that name. The site requires JavaScript be activated and the Macromedia Flash Player 7. I'm still working on the layout and concider everything the be in a testing phase -- probably somewhere around version 0.4 for you CVS types :). I think everythings working right now, but I just renamed a few of the things in the database so it might break suddenly. If you come upon bugs and that sort of thing, then please post them below. I'll watch the thread to know what I need to work on. Feature requests, stuff like that is all good, too. For those of you who wanted to see more of my group maker and the ally spirit creator, I'm going to make them available on this site in the future .... I promise!! Thanks for checking it out, -- Dash -- |
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Feb 28 2004, 07:50 PM
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#2
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Looks good... If only I could sign-in...
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Feb 28 2004, 10:43 PM
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#3
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Works for me! |
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Feb 29 2004, 12:08 AM
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#4
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Lilt used an apostrophe in his password -- not sure if that was the issue or not, but for now, avoid that and I'll look into it :)
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Feb 29 2004, 12:15 AM
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#5
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Was able to log in. But the site dies when I update combat info
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Feb 29 2004, 12:44 AM
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#6
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
That feature isn't working yet according to the notes.
This will be awsome when fully functional, Dashifen. |
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Feb 29 2004, 12:52 AM
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#7
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
I agree. I think once it's up and working, DSF should help host it.
One Idea, I'm sure you'v already had is including a web based version of the NSRCG so someone could generate their character completely online and store it for thier GM to see. |
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Feb 29 2004, 01:04 AM
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#8
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I think just having it import the XML would be asking a lot /grin/
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Feb 29 2004, 01:07 AM
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#9
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
But I don't use the xml version
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Feb 29 2004, 01:22 AM
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#10
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Eh? NSRCG can export character sheets in an XML file format... XML is nice because it can be interchanged...
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Feb 29 2004, 01:28 AM
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#11
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I couldn't get the damage monitor to work either...
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Feb 29 2004, 02:23 PM
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#12
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
This is an extremely planned future possibility (was that vauge enough?). I was thinking, however, of allowing people to enter the xml output of NSRCG and just grabbing the information that I need out of it. Right now it doesn't store the whole character because I poll I did on the main forum resulted in a majority of people saying that they have regular access to the sheets. Therefore, I just store the information that my system needs (saves space, too). |
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Feb 29 2004, 02:25 PM
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#13
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I'm on it -- and the combat info stuff. It was working, and then I changed the name of the database tables so that they would all be easier to find (I prepended sr3_ to their names). I tried to use global search and replace to fix everything but I may have missed some. -- Dash -- |
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Feb 29 2004, 02:43 PM
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#14
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
But, but, but, I didn't get to see that poll...
hehe Btw, glad to be of service, lemme know when you want someone to break it again. |
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Feb 29 2004, 02:46 PM
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#15
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Try to tell me specifically when it dies. I just made a test combat session with my games and it worked. Also, break it as often as you can! I'm going to be doing a major re-write of some of the code over the next few days, too, so things may go on and off. I use it just about every day with my games (when something's happening) so I'm hoping that we can all iron most of the wrinkles out :) |
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Feb 29 2004, 02:56 PM
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#16
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Cool. I can log-in now. Looks like a top-class site. I can't wait to see it when everything is working.
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Feb 29 2004, 03:18 PM
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#17
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I think that most of the record systems are working, it's just the generators that aren't. There's a bug in the combat stuff somewhere that Nikoli found, but I can't replicate it, yet.
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Feb 29 2004, 03:34 PM
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#18
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I broke it. While re-working the directory structure to make it more clear (I was forgetting where I put things) I broke some of the redirections. Not all of them, but some. Let me know if you hit any HTTP 404 errors. Thanks!
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Mar 1 2004, 12:51 AM
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#19
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
In the individual charatcer record, I have no boxes for damage (clicking "Heal All" does not create any after refresh either). So I clicked "Edit this character" and got this: http://www.dashifen.com/dcrs/content/datab....php?game_id=12
Then I clicked "Back to the list of characters." and got this: http://www.dashifen.com/dcrs/content/datab....php?game_id=12
Actually, nothing is working arrgggh....
Windows 98 SE with Flash Player version 7,0,19,0 Netscape 7.1 I can try using IE if you'd like. |
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Mar 1 2004, 12:56 AM
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#20
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
hrm ... interesting -- I reworked the directory structur and renamed the GMs folder to gamemasters because I was having issues with the capital letters in early builds of Mozilla firebird. Then I noticed I could update it *blush*. I know now, thought, that you can't move folders in Dreamweaver when you're utilizing php and the header() function because it doesn't update the redirections. Give me about a day and I should have everything linked up again.
BTW: current project after getting it running again is the ally spirit generator. |
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Mar 1 2004, 01:16 PM
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#21
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
One idea would be to include some form of success storage for a character's sustained spells. This would be useful especially for detection spells where the exact numbers rolled are hard to remember and can play a part.
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Mar 1 2004, 01:36 PM
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#22
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
<emeril>Bam</emeril> -- adding it to the todo list. that's a great idea, too. I never thought of it, but I think I'll add a force record as well -- that way you don't have to remember that either.
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Mar 1 2004, 04:42 PM
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#23
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
That's because I was dumb and had an if statement in the wrong place. If a GM is logged in, then you should be able to alter the damage rating, but players shouldn't be able to do that (yikes!). So, I had if statements "protecting" against that event. However, I also had the if statement in the wrong place. Anyway, it's fixed now. I also tracked down all those pesky broken links. I changed the GMs folder to gamemasters and for some reason Dreamweaver doesn't update links if the link is within a block of PHP code. Now that I know this, I'll probably void any more sweeping directory structure changes, if possible. Send in any more HTTP 404 errors you get. I also added one more planned feature: the ability to change a PC into an NPC and an NPC into a PC. I've had this happen a few times in my games and it seems like it would be useful rather than removing the character and then re-adding it right afterwards. |
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Mar 1 2004, 04:44 PM
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#24
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
I'll try and break it tonight when I get back from looking at houses.
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Mar 1 2004, 08:36 PM
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#25
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I think I have the spell force and successes saving correctly to the database. the interface on the spells page sucks (big time). I can hardly use it and I wrote it. So, I'll get to that :) Thanks for the suggestion Lilt.
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