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> Quasi-Legal Munchkin Characters/Threads, Legally Created Munchkins using the Canon rules
V-Origin
post Aug 17 2010, 07:01 AM
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As I am new here, I have no idea where all the craziest Munchkinky threads are.

Therefore I am starting a topic where all the Munchkinky ideas/characters will be found.

There is only one caveat. All munchkin characters must be made using legal/canon rules.

The first two threads which I found are..

Possession and YOUR powers, As with cyberware?
http://forums.dumpshock.com/index.php?show...=32510&st=0

Fun with Free/Ally Spirits!, Inhabitation Greatness and More!
http://forums.dumpshock.com/index.php?show...=25710&st=0

Please feel free to contribute to this topic with your crazy but legal munchkin characters and/or past munchkinky threads!
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Mäx
post Aug 17 2010, 07:26 AM
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Well there's ofcource the Binky, Horse of the apocalypse(if you cant tell thats a link to picture by Squinty )that Stalheese made up in some thread.
Basically he's a six-armed centaur with 6 cyberarms,4 cyber legs, a cyber torso and cyber skull all with maxed armor.
Thats 46/46 points of armor while naked (IMG:style_emoticons/default/grinbig.gif)
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Stahlseele
post Aug 18 2010, 12:06 AM
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And i still say it's only the next logical step <.<
Also, take a look at Bloodzilla or the Pornomancer. And Brick, don't forget brick!
Or the ultimate mundane climber. Troll-Bowers are pretty much nerfed.
As are Troll-Throwers. Something which is not yet nerfed is the Mr.Lucky-Built.
And the 3 days in game time to have every skill in the book as a talent soft for 10% of the usual asking price.
There was one built that could reliably shoot long narrow bursts with one SMG in each of his 4 hands.
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WyldKnight
post Aug 21 2010, 07:36 PM
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Wasn't there something along the lines of a Bear shifter adept that was amazing at digging through stuff? I remember a thread that had him going under every defense thrown at him.

Also what are the stats on Binky? I am getting ready to throw a cyberized centaur at my group and knowing there is a build already I thought I would use a nerfed version of that to save time.
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Stahlseele
post Aug 28 2010, 12:13 AM
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I never statted him up propperly . . mostly because i am not all that fluent in the SR4 rules to do it . .
Binky is basically the end all be all of the technological terror of shadowrun. An equine Hover-Tank.
If you want to try statting him up, be my guest. Hell, anybody wanna try it, go do it, i'd like to see it.
I only wrote some fluff and got a nice picture from squinky because of it ^^

Description:
http://forums.dumpshock.com/index.php?show...st&p=714247

Picture:
http://forums.dumpshock.com/index.php?show...st&p=716115
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Glyph
post Aug 29 2010, 06:49 AM
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Honestly, a lot of those builds are not even that great as munchkins. They are more dice pool exercises, a "How high can you get X dice pool?" thing. So you have an ultimate climber who can climb really well, a shapeshifter who can dig really well, and a character who can seduce really well - all pretty niche roles, really.

The pornomancer, my creation (although I only did a dice pool exercise anyone could have done - Frackula was the one who actually came up with the term), is often touted as an extreme example of brokenness, but really, she can only seduce at a superhuman level, a mixed blessing ("You seduce the troll. Take 5S damage"). Otherwise, she is middling in other face skills, and merely functional outside of the social realm. She also has barely any contacts, and is extremely memorable/conspicuous. As I said on another thread, a face with a lower overall dice pool, but a social chameleon with a virtual Rolodex full of contacts, would likely prove a much more effective character.

And Mr. Lucky is nice, but all he really is is a character with a maxed-out Attribute. An effective build, but he spends 95 points for that Edge, compared to a character with 6 Edge who spends 40 points. So are those last two points really worth 55 points?
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Glyph
post Aug 29 2010, 08:09 PM
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I'll go ahead and post a pornomancer build so you can see one. SR4A put some caps on social skill dice pools, so this is not a 52-dice monster any longer. On the other hand, the modifiers are not as conditional or mixed with drawbacks.

[ Spoiler ]
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Glyph
post Aug 29 2010, 09:21 PM
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Here is Cain's Mr. Lucky build. As he says, it is pulled off a living character sheet, so it might need a bit of tweaking (maybe dropping Strength to 1 (3) to get Attributes to the 200 BP limit).

[ Spoiler ]
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Mäx
post Aug 31 2010, 08:42 AM
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And here's the updated pornomancer build i came up with for the last thread.

Surged dryad adept with
Charisma 13(Metegenic Improvement (Charisma)+Genetic Optimization (Charisma)+speedball of Ex,red mescaline and novacoke)
Aptitude Con
Con (Seduction) 7
National Fame
Tailored Pheromones 3
Enhanced Phermone Receptors 3
Vocal Range Enhancer
Improved Social Ability [Con] 3
Kinesics 3
Rating 6 emotitoy
Symbiosis

3+13+9+4+3+2+1+3+3+6+1= 48
Add to that some positive social modifiers and where over 50
+2 for being a babe
+2 from target bieng friendly
+1 for the end result being positive for target
and where in the 53 dice

Edited to fit the new limit on Kinesics(this was copy pasted from an old post of mine) and added Symbiosis mentioned below.
Edited a little more to ad aptitude
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Glyph
post Sep 1 2010, 01:57 AM
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And don't forget that being a dryad gives her +1 to social skills if it is in the area covered by her symbiosis. Unfortunately, SR4A really cut down on the dice pools with their ruling of: "Cumulative positive Social Modifiers may not exceed the character's combined natural Attribute + Skill Ratings."

On the other hand, it doesn't hurt the super-faces that much, since they generally have high skill + Charisma already, and now Joe Average is not able to equal the playing field with things such as emotitoys as easily. So ironically, their efforts to reign in faces may have made them more powerful.
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Mäx
post Sep 1 2010, 07:25 AM
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QUOTE (Glyph @ Sep 1 2010, 03:57 AM) *
And don't forget that being a dryad gives her +1 to social skills if it is in the area covered by her symbiosis. Unfortunately, SR4A really cut down on the dice pools with their ruling of: "Cumulative positive Social Modifiers may not exceed the character's combined natural Attribute + Skill Ratings."

Only the last 5 dice come from social modifiers, that is a term only ever used to describe the modifiers in the table next to that quote.
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Neurosis
post Sep 2 2010, 06:36 PM
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This thread is very silly. I am glad that it is. : )

How many/which of these are actually legal starting level characters, though?
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Mäx
post Sep 2 2010, 07:35 PM
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QUOTE (Neurosis @ Sep 2 2010, 09:36 PM) *
How many/which of these are actually legal starting level characters, though?

Im pretty sure that my pornomancer build is chargen legal in karmagen atleast(not so sure about BP-gen, but i sheck it too), but i cant sheck before i get to work tomorrow, as my home excell doesn't like my chargenerator. But she most definedly isn't a viable starting build (IMG:style_emoticons/default/wink.gif)
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Neurosis
post Sep 3 2010, 01:13 AM
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Karmagen seems to me, at a glance, as retardedly overpowered compared to BP or Priority. But I mean, that is because the one character I ever built in Karmagen was 200% as powerful as any character I ever built with BP...before I even finished allocating my full load of karma.

I could have been doing something wrong but then again, I was using a chargen program so that makes it less likely that it was human error.
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pbangarth
post Sep 3 2010, 01:56 AM
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QUOTE (Neurosis @ Sep 2 2010, 09:13 PM) *
Karmagen seems to me, at a glance, as retardedly overpowered compared to BP or Priority. But I mean, that is because the one character I ever built in Karmagen was 200% as powerful as any character I ever built with BP...before I even finished allocating my full load of karma.

I could have been doing something wrong but then again, I was using a chargen program so that makes it less likely that it was human error.
Programmer error, then? I haven't found Karmagen to be any wonkier than BPgen.
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Glyph
post Sep 3 2010, 03:41 AM
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No, no. Karmagen pre-errata was extremely powerful compared to build points. The errata changes it to Attributes bought at the SR4A x 5 multiplier, and races paying their BP cost in Karma for their race (30 Karma to be an elf, etc.) instead of getting it for free. Even with the errata, karmagen still tends to be a bit more powerful than BP.

Mr. Lucky seems to be a legal build from eyeballing it. Cain took it from a living character sheet, as he mentioned, but it is easy enough to do a similar build. All you need is an Edge of 8, a high skill in your main specialty, and enough to get by in other areas. The whole point is to have those extra dice in reserve, but not depend on them just to function.

My version of the pornomancer is legal, except for possibly buying up to the maximum that she gets from genetech. I mentioned that in the build, and it is easy to fix if the GM disallows it. She is even a playable character - far from optimal, though, high dice pool for seduction notwithstanding. Lack of leadership or intimidation skills, glamour makes her memorable, lack of the network of contacts a good face should have, and a bare-bones allocation of non-face skills. And her specialty is definitely a mixed blessing, one that will put her into as many dangerous situations as it gets her out of. She is less a face, and more a call girl, stripper, or ex-porn star trying to become a face - with enough useful starting skills to let her get there eventually.

Max's, I am not sure. I got the rule about social dice pools from the SR4A changes document, so I don't know how the rule capping dice pools is actually worded. The ambiguity stems from whether the term "social modifiers" is used in the limited way from when it was used in the BBB, or means all dice pool modifiers. I lean towards the second interpretation, if only because otherwise, it is a completely meaningless rules change. But until they put out an errata on the errata, Max's interpretation is just as valid, and perhaps even closer to strictly RAW.
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Glyph
post Sep 3 2010, 04:01 AM
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Here's a version of Mr. Lucky that I did once. Not as interesting as Cain's version, more of a straightforward combat type, but he still illustrates the concept. Mainly posted to show a 400 point character with costs broken down, a completely legal character (barring that final step of GM approval, of course. (IMG:style_emoticons/default/wink.gif) )

[ Spoiler ]
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Neurosis
post Sep 3 2010, 05:39 AM
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That is actually IMHO a very well built character! On a cash and availability level, can you really afford all that bitchin' ware with just 35 BP to resources? Not really doubtful, just impressed. Looks like Mr. Lucky needs to rely on public transportation. I'm sure the team has a rigger and even if it doesn't he's got no trouble picking up a cab with his luck!
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Mäx
post Sep 3 2010, 05:47 AM
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QUOTE (Glyph @ Sep 3 2010, 05:41 AM) *
Max's, I am not sure. I got the rule about social dice pools from the SR4A changes document, so I don't know how the rule capping dice pools is actually worded. The ambiguity stems from whether the term "social modifiers" is used in the limited way from when it was used in the BBB, or means all dice pool modifiers. I lean towards the second interpretation, if only because otherwise, it is a completely meaningless rules change. But until they put out an errata on the errata, Max's interpretation is just as valid, and perhaps even closer to strictly RAW.

Here's the whole Social modifiers bit from SR4A relevant rule bolded
[ Spoiler ]


Also just douple shecked, my Pornomancer build is definedly chargen legal, but i dont think you can make her into a viable character.
The only iffy part is whether or not your GM lets you get +3 to Charisma from speedballing those 3 drugs, but doing that isn't really something i would recommend anyway. (IMG:style_emoticons/default/grinbig.gif)
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Traul
post Sep 3 2010, 08:13 AM
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QUOTE (Mäx @ Sep 3 2010, 07:47 AM) *
The Social Modifiers Table (p. 131) provides
some examples.

Some examples != comprehensive list. I don't see why you claim that only the modifiers listed on the table are social modifiers. This line in the book states the opposite: there are social modifiers not listed on the table.
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Mäx
post Sep 3 2010, 09:59 AM
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QUOTE (Traul @ Sep 3 2010, 10:13 AM) *
Some examples != comprehensive list. I don't see why you claim that only the modifiers listed on the table are social modifiers. This line in the book states the opposite: there are social modifiers not listed on the table.

Read the whole description and check the list, yes there are countless of social modifiers but stuff like tailored pheremones doesn't really fit the description of social modifiers and isn't termed to be one in its rules. The fact is that the term social modifier is only ever used into rules when preferring to that table.
But this is getting pretty off-topic.

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Stahlseele
post Sep 3 2010, 11:28 AM
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QUOTE (Neurosis @ Sep 2 2010, 08:36 PM) *
This thread is very silly. I am glad that it is. : )

How many/which of these are actually legal starting level characters, though?

Most of them are, and that's the bad thing . .
Right now, i think only Binky is not a legal starting character.
Mr-Skill borderlines on not really starting character, but he's set up to aquire every single skill possible in 2 Days of In Game time.
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toturi
post Sep 3 2010, 11:55 AM
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QUOTE (Traul @ Sep 3 2010, 04:13 PM) *
Some examples != comprehensive list. I don't see why you claim that only the modifiers listed on the table are social modifiers. This line in the book states the opposite: there are social modifiers not listed on the table.

What modifiers are explicitly social that are not listed on the table?
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Neurosis
post Sep 3 2010, 03:33 PM
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QUOTE
Most of them are, and that's the bad thing . .


'swhat I was afraid of. Not that any sane GM would allow any 47 stack dice pools anyway for any reason ever no matter what it says in RAW. I hope.
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Mäx
post Sep 3 2010, 05:26 PM
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QUOTE (Neurosis @ Sep 3 2010, 06:33 PM) *
'swhat I was afraid of. Not that any sane GM would allow any 47 stack dice pools anyway for any reason ever no matter what it says in RAW. I hope.

Why not, its not like 50+ die seduction pool allows a character to solo a run, same goes for high climbing pool and high edge too.
Binky is kinda OP, but he's not even close to being a chargen legal.
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