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> OOC: Urteil, keeping the peace
Kagetenshi
post Mar 23 2004, 05:58 PM
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This thread is the OOC thread for Urteil IC. Character descriptions can be found here.

Guidelines for the IC thread: the IC thread is for IC only. Kill your sig while you're posting there, and turn smilies off. For archival purposes, rolls should either be included in a spoilertag in the IC thread (this is an exception to the above rule) or should link to the IC thread with an anchor to the relevant post. Under most circumstances, make the rolls yourselves (you're on the honor system); I reserve the right to make any roll for you, whether or not you've made it yourselves; I'll let you know if I do. Some rolls I make will have results that you will not be privy to; I'll usually alert you that the roll was made, but not always. Stealth and Perception tests especially will be frequently hidden. Same with Negotiations (Fast Talk) or similar.

I'll let you know when you're free to post in the IC thread, I'm still working on the intro.

Any questions?

~J
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Leowulf
post Mar 23 2004, 06:28 PM
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Is this game open or private?

If it's open, what are your restrictions for characters?
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Kagetenshi
post Mar 23 2004, 06:31 PM
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The game is closed, being an extension of this thread. I'll let you know if there are any openings later.

~J
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Kagetenshi
post Mar 23 2004, 06:44 PM
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There are now three other teams in your experimental HTR section. The teams are named Odin, Thor, Loki, and your team, Tyr. I'll go more into detail later; suffice it to say that Loki is comprised primarily of infiltrators and negotiators, Thor is the really heavy hitters, and Odin is the just plain scary do-just-about-anything team.

~J
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Bearclaw
post Mar 23 2004, 07:00 PM
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And we are all about Justice. Tyr rules!
Can we hate the guys in Loki, and constantly try to kick their asses in our cop bars?

edit: Hans' description is up.
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Grey
post Mar 23 2004, 07:27 PM
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One thing we should put into the Character Description thread is what the characters primary role for the team is. Their skills and fuctions, etc.
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Bearclaw
post Mar 23 2004, 07:32 PM
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Let's work that out here, then we can add it.

Hans is an all around investigator. His background is a backwoods sheriff, where he'd be first on the scene, do first aid, CSI, interrogation, investigation and arrest with no assistance or back-up. So he's decent at everything a cop does, but not great, and he's got clout and stunball at 6 each :D As well as spirits and that whole astral tracking thing.
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Grey
post Mar 23 2004, 08:52 PM
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James is the team Vehicle rigger. He also does Drones, but they aren't his main focus. He's got the Van and three Strato-9s (all of which have been upgraded with autosoft systems). He considers Pistols to be a pussy weapon, preferring a real mans SPAS-22 (or his grenage launcher). He is not your people person, lacking any social skills at all, but whatever, we got others for that fluff work.

Any questions?
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Kagetenshi
post Mar 23 2004, 10:59 PM
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First IC message posted. I'll be posting probably one more IC message before I open it up for everyone.

~J
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Digital Heroin
post Mar 24 2004, 12:29 AM
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Kara is a little bit Corporate savy, a little bit face (because she's plain hot), and a whole lot of mad ass kicking skills...
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Kagetenshi
post Mar 24 2004, 12:34 AM
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You mixed up the last link, by the by.

~J
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Digital Heroin
post Mar 24 2004, 12:38 AM
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Did not... *eyedart*
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Grey
post Mar 24 2004, 12:42 AM
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QUOTE (Kagetenshi)
I'll be posting probably one more IC message before I open it up for everyone.

Panzer, did you miss this one? ;)
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Panzergeist
post Mar 24 2004, 12:44 AM
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Well, crap. Thats what I get for reading the IC thread first.
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Kagetenshi
post Mar 24 2004, 12:48 AM
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I was wondering about that.

No harm done, luckily enough the post that I'm writing is Levin's speech to the team, so you fit in. Try to check the OOC stuff before you make actions, though...

~J
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Firewall
post Mar 24 2004, 10:59 AM
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James Connor is an infiltrator / negotiator and a big fan of silent, non-lethal methods. If he can, he prefers stealth to confrontation and incapacitation to killing. His dart-pistol achieves both of these. He is also the team decker.

QUOTE
He considers Pistols to be a pussy weapon, preferring a real mans SPAS-22 (or his grenage launcher).

This could get interesting...
Decker and Rigger as polar opposites, both called James.
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gobogen
post Mar 24 2004, 03:54 PM
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Natasha (Sergeant Greenwood) is basically all muscle and speed (she can be very stealthy too, but don't ask for infiltration). She's extremely fast, athletic and an incredibly good sharp-shooter. She will almost always use gel rounds so that she doesn't kill the criminals and so that they get punished by the law and not simply by her gun. She is known to obey orders straightforwardly and she is a good at working in team.
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Grey
post Mar 24 2004, 04:15 PM
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QUOTE (Firewall)
QUOTE
He considers Pistols to be a pussy weapon, preferring a real mans SPAS-22 (or his grenage launcher).

This could get interesting...
Decker and Rigger as polar opposites, both called James.

Yeah, but most of the time I'll be driving and doing things from the Van.
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Kagetenshi
post Mar 24 2004, 05:55 PM
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IC open. Start thy posting.

Also keep in mind that I'm not an expert on proper police terminology; I don't even watch CSI. I try to make sure that I get everything right, but if I slip up, just chalk it up to evolution of speech patterns over the next fifty-eight or so years.

~J
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Bearclaw
post Mar 24 2004, 06:10 PM
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Please allow me to again suggest GURPS Cops to anyone wanting to run a police related campaign in any time or place or game system. It may be the best RPG supplement there is. Actually written by an insider in the criminal justice system (she's a public defender in Boston), it really nails down the details.
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Kagetenshi
post Mar 24 2004, 06:34 PM
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I may get a copy, but until then, you'll have to deal with my inaccuracies :)

~J
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Bearclaw
post Mar 24 2004, 06:39 PM
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That's cool. I just really like the book.
Anyway, I need about a million times more info than our boss is giving us. I don't want to hassle him in character if SOP is that I get the details on the scene.

Basics. How many stories is the building? What floors are the bad guys and hostages on? Have they killed anyone yet ('cause that'll make it a lot harder to get them to surrender)? Have any of them been ID'd? Is there any magic either with the hostages or the bad guys? Are they human, metahuman or a mix? What are they after? Who's in charge of the scene, and where do we fit in the chain of command? And who's our team leader?
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Grey
post Mar 24 2004, 06:43 PM
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Yeah. What he said.
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Kagetenshi
post Mar 24 2004, 06:46 PM
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You get most of the details on the scene. Stuff you'd already know: local Star officers have responded and surrounded the place, but have pulled back. You're going in to take care of things; you're on a separate chain of command, though if you call for backup it will be heeded. The idea, though, is that you take care of things yourselves on this one to show how effective the elite of Lone Star are.

As for team leader, you can either decide that amongst yourselves or it can go to the person with the highest Leadership skill. In case of ties, it goes to the person with the highest Small Units Tactics plus Charisma. In case of ties after that, well, we'll figure out what to do from there. If you haven't figured out what your internal chain of command is, I'll figure it out when I get back from class.

~J
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Firewall
post Mar 24 2004, 06:47 PM
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Add to that, "Do we have matrix-access?", "is Westmarch Software willing to give me security-codes?" (hey, a man can ask), "What security systems are in place and how were they disabled?", "How are the suspects armed?"

Of course, half those questions rely on luck/surveillance and the other half on having senior Westmarch Software employees handy for questioning...
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