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3278
post Oct 15 2011, 10:07 PM
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This came up at the table today - hey, guys! - and I figured we may as well get the community consensus on it.

Under what circumstances does autofire apply to the modified Damage Value mentioned on p149, SR4a [or p140, SR4], when determining whether damage will be Physical or Stun? Obviously, autofire does not apply to the modified Damage Value in the case of short narrow bursts ["Note that
this DV modifier does not apply when comparing the DV to the armor rating." (p153, SR4a or p143, SR4)], but are short narrow bursts unique in this way, or does autofire never apply when determining the modified Damage Value?
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Yerameyahu
post Oct 15 2011, 10:23 PM
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Never. Nor for hardened armor, ItNW, etc.
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Shortstraw
post Oct 15 2011, 10:43 PM
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He be correct.
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Tymeaus Jalynsfe...
post Oct 15 2011, 11:15 PM
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What more need be said? (IMG:style_emoticons/default/smile.gif)
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3278
post Oct 15 2011, 11:19 PM
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Well, how about this: chapter and verse? (IMG:style_emoticons/default/biggrin.gif) Where and how is this rule enumerated?
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Bearclaw
post Oct 15 2011, 11:28 PM
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Forgive the threadjack, but, on a related note: What about stick and shock rounds? Do you resolve the damage from a 3 round burst as 3 seperate 6s wounds, plus successes, or do you just do it as a normal 3 round burst, with ammo that does 6s instead of 5p or whatever?
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Loch
post Oct 16 2011, 12:30 AM
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The latter. Add your net hits to the 6S(e) damage of the round and compare to the target's armor (after AP) for determining if you got past Hardened/ITNW, then add the burst damage to that value to find the total DV that the target must soak.
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Ryu
post Oct 16 2011, 07:23 AM
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QUOTE (3278 @ Oct 16 2011, 01:19 AM) *
Well, how about this: chapter and verse? (IMG:style_emoticons/default/biggrin.gif) Where and how is this rule enumerated?

The Precious pg. 150, lowest row of the "Ranged Combat Summary" box. Also pg. 149 Step4, where AF is not factored in.
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Sengir
post Oct 16 2011, 12:14 PM
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QUOTE (Yerameyahu @ Oct 15 2011, 10:23 PM) *
Never. Nor for hardened armor, ItNW, etc.

Always. Except short narrow bursts (IMG:style_emoticons/default/nyahnyah.gif)

Well, this is how we run it, works fine and has as much RAW support as the other interpretation.
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Mäx
post Oct 16 2011, 12:20 PM
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QUOTE (Sengir @ Oct 16 2011, 03:14 PM) *
Always. Except short narrow bursts (IMG:style_emoticons/default/nyahnyah.gif)

Well, this is how we run it, works fine and has as much RAW support as the other interpretation.

Except it doesn't, as you would find out if you bothered to read the sections of the rules meantioned in the post above yours (IMG:style_emoticons/default/cool.gif)
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Paul
post Oct 16 2011, 12:55 PM
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Well at least there's no confusing answers in this thread. I'll assume by "Precious" you mean the SRA edition, and I'll try to look up those very rules, and see if I can make heads or tails of everyone's answers so far. In the mean while I'll hope for someone with better writing skills than I to drop by the thread and break it down into manageable pieces.
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3278
post Oct 16 2011, 01:39 PM
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Ah, okay. "The Precious" is, indeed, SR4a. The table in the upper-right hand corner has a list of things that modify DV, namely net hits, ammunition, and autofire, with the latter being asterisked to this: "Autofire does not count when comparing the modified DV to the modified Armor." That's about as unequivocal as it gets. Thank you, everyone!

Sure is a stupid way to write it into the rules, though: it should be explicitly written into the steps on 149, and explicitly spelled out in the Burst Fire Mode and Full Auto Mode sections on p153 and p154 [which should be rewritten for clarity, anyway].
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Sengir
post Oct 16 2011, 01:52 PM
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QUOTE (Mäx @ Oct 16 2011, 01:20 PM) *
Except it doesn't, as you would find out if you bothered to read the sections of the rules meantioned in the post above yours (IMG:style_emoticons/default/cool.gif)

Except that the step-by-step instructions on p. 149 do not mention burst/FA at all, therefore when accepting this as a reason not to factor in the damage increase in the decision between physical and stun dmg., one consequently must not factor in this damage increase at all.
The summary on p. 150 is just that, a summary -- a short and necessarily imprecise recapitulation which should never take precedence over the original text. If the abstract of a paper says A and the full text says A but also B, the full text wins.

Now, I'm not saying that my interpretation is the sole and universal salvific way, IMO both are valid but we have made better experiences when full auto bursts can damage hardened armor (i.e. anything which does not take stun).
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Yerameyahu
post Oct 16 2011, 02:11 PM
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Nope, doesn't make sense, Sengir. Even if you're ignoring the rules, the autofire mechanic reflects the fact that small/weak attacks bounce off armor; multiple small/weak attacks *still* bounce.
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Sengir
post Oct 16 2011, 02:59 PM
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QUOTE (Yerameyahu @ Oct 16 2011, 03:11 PM) *
Nope, doesn't make sense, Sengir.

Feel free to point out any fault in my logic..


And you are not using RL firearms knowledge to discuss SR, are you? (IMG:style_emoticons/default/wink.gif)
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Yerameyahu
post Oct 16 2011, 03:22 PM
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I… just pointed out the flaw. In that same post.

And no, I'm not. The whole armor system of SR is based on this *game* concept.
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Sengir
post Oct 16 2011, 03:32 PM
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QUOTE (Yerameyahu @ Oct 16 2011, 03:22 PM) *
I… just pointed out the flaw. In that same post.

Not really, all you did was cite an RL example...which is not even universally true, a large number of small impacts can do far more damage than one large hit depending on the circumstances.

QUOTE
The whole armor system of SR is based on this *game* concept.

Circular reasoning: The concept exists, therefore it's fundamental, therefore it has to exist.
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Yerameyahu
post Oct 16 2011, 03:38 PM
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Not a RL example, a SR4 example, but whatever. (IMG:style_emoticons/default/wink.gif)

Not at all. We're talking about the effect of autofire. The concept of 'beating armor' is a larger, separate one. One which underlies SR4 armor. Autofire is a specific application of that concept.
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Mäx
post Oct 16 2011, 03:47 PM
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QUOTE (3278 @ Oct 16 2011, 04:39 PM) *
and explicitly spelled out in the Burst Fire Mode and Full Auto Mode sections on p153 and p154

It is mentioned in the first entry for narrow burst, rewriting it into ever following entry would be total waste of word count.
Especially when there's a handy summary restating how it works later in the book, but the page 149 should indeed be rewritten to actually include the damage from auto fire.
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Yerameyahu
post Oct 16 2011, 03:50 PM
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These things happen. The classic 'called shot in BF-short burst, not in FA-short burst' typo is an example.

It baffles me how someone could see the note on p150 and ignore it. It can only be selective reading, and it produces truly weird results: inconsistent *and* illogical.
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AppliedCheese
post Oct 16 2011, 04:10 PM
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Its the "can't kill a tank with a machinegun" concept. If one machinegun round won't go through two meters of rolled steel, 10 won't do any better. They all sparkle away harmlessly.

Granted, in real life there would a sliding curved scale of the effects of multiple impacts versus armor thickness/hardness/ablation rate, but calculus and reams of D6s make poor bed partners when 75% of the time the answer is "can't kill a tank with a machinegun".
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Sengir
post Oct 16 2011, 04:13 PM
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QUOTE (Yerameyahu @ Oct 16 2011, 03:38 PM) *
Not a RL example, a SR4 example, but whatever. (IMG:style_emoticons/default/wink.gif)

I've never seen stuff bounce off armor in SR4, only dice rolling. So naturally, any argument like "small rounds should bounce off armor" is based on RL observations.


QUOTE
Not at all. We're talking about the effect of autofire.

And you are claiming that a fundamental rule exists, because if that fundamental rule existed it would be fundamental and thus could not be ignored. Circular reasoning at its best.

I'm also still waiting for you to point out any flaws you might have found...
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Yerameyahu
post Oct 16 2011, 04:22 PM
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That's not what I said, in either case. (IMG:style_emoticons/default/smile.gif) First and unrelated, I'm terribly sad for you if you've only ever seen dice rolling in SR.

In SR4, small rounds bounce off armor. I apologize for being too metaphorical, so I'll rephrase into lame terms: if you don't beat the armor, you do stun (living targets) or nothing (vehicles, barriers). *Ping* (IMG:style_emoticons/default/smile.gif)

I said a fundamental concept: DV has to beat armor. It's no accident that this correlates to reality, but it requires no mention of reality to talk about. Autofire is an application of this general concept.

Your 'logic' is apparently 'ignore the parts of the book that disagree', so I'm going to keep pointing out the same flaw until you stop being silly. So I guess keep waiting? Whatever makes you happy. (IMG:style_emoticons/default/biggrin.gif)
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Kirk
post Oct 16 2011, 04:23 PM
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QUOTE (Sengir @ Oct 16 2011, 12:13 PM) *
I've never seen stuff bounce off armor in SR4, only dice rolling. So naturally, any argument like "small rounds should bounce off armor" is based on RL observations.



And you are claiming that a fundamental rule exists, because if that fundamental rule existed it would be fundamental and thus could not be ignored. Circular reasoning at its best.

I'm also still waiting for you to point out any flaws you might have found...

Oh, enough of this.

Sengir, in another thread on another list you argued, successfully, that the clarification in a chart determined sensor ranges. These weren't in the rules, they were in a chart.

We have a chart. It is labeled summary. It has a line "Autofire does not count when comparing the modified DV to the modified Armor." Therefore, using your previous argument, it is the rules and applies.

If per your previous argument the charts are as much rules as the book, then this chart's rule applies.

Notice I'm not arguing about bullets bouncing or anything else. I am merely using your reasoning and the rules as written.
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Sengir
post Oct 16 2011, 04:30 PM
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QUOTE (Yerameyahu @ Oct 16 2011, 04:22 PM) *
I said a fundamental concept: DV has to beat armor.

Modified DV. The question is what goes into "modified" and what comes later.

QUOTE
Your 'logic' is apparently 'ignore the parts of the book that disagree', so I'm going to keep pointing out the same flaw until you stop being silly.

Since you apparently think that a secondary source which is clearly labeled as providing only an abridged description ("summary") is superior to the full primary source: If I wrote an IMDB summary claiming that Chewie is Luke Skywalker's father, would I change Star Wars canon and label the movies irrelevant?
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Kirk
post Oct 16 2011, 04:33 PM
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QUOTE (Sengir @ Oct 16 2011, 12:30 PM) *
Modified DV. The question is what goes into "modified" and what comes later.


Since you apparently think that a secondary source which is clearly labeled as providing only an abridged description ("summary") is superior to the full primary source: If I wrote an IMDB summary claiming that Chewie is Luke Skywalker's father, would I change Star Wars canon and label the movies irrelevant?

BS argument. The summary is not external to the rules, but is an integrated part, written by the same people.

It is, in the context you're describing, a recap from one of the characters that includes a "what this means" statement within it.

Your example is more similar to a house rule.
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Sengir
post Oct 16 2011, 04:39 PM
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QUOTE (Kirk @ Oct 16 2011, 04:33 PM) *
BS argument. The summary is not external to the rules, but is an integrated part, written by the same people.

Then take the abstract of a paper, written by the same author. I've seen all sorts of sensationalist abstracts which claim stuff totally not supported by the proper paper. Or in less serious cases, the author simply generalized some stuff further elaborated in the paper.

And no, "what's said about one table applies for all" just doesn't work that way.
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Mäx
post Oct 16 2011, 04:45 PM
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So you're really saying that they should have wasted precious word count and added that same line about armor for all narrow burst entries.
Instead of the current version that includes one full description of the rules and a pair of entries that just list the part that is different.
Doing the first think makes zero sense what so ever, especially as the rules include a summary section restating how the burst dv works.
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Yerameyahu
post Oct 16 2011, 04:45 PM
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Wait… you're assuming the table is not just wrong, but an intentional lie (Chewbacca-Luke)? You're willing to say that the table is a complete error, but not that they left out the caveat from each kind of burst for brevity? And that their intent was for short narrow bursts to behave differently from every other kind of burst?

It strains credulity. (IMG:style_emoticons/default/smile.gif) But I'll grant you that it's possible, heh. Especially if you're playing at a 'RAW, no matter how obviously broken or erroneous' table.
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Sengir
post Oct 16 2011, 04:50 PM
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QUOTE (Mäx @ Oct 16 2011, 04:45 PM) *
So you're really saying that they should have wasted precious word count and added that same line about armor for all narrow burst entries.

Or, you know, add it to the general description of firearms or armor ONCE...

PS: It's also interesting how you argue that something merely got left out for brevity in one instance, but are fighting tooth and nail against the notion that something merely got left out for brevity in another instance, an instance labeled "summary".

@Y: No, but nice stawman.
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Yerameyahu
post Oct 16 2011, 04:52 PM
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Cool. (IMG:style_emoticons/default/smile.gif) So we've concluded that you're *not* saying the table is wrong, and that the writers' intent was *not* to make narrow short bursts different from every other burst.

You're the one who brought up the ridiculous 'straw man' Star Wars example, bud.
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Mäx
post Oct 16 2011, 04:56 PM
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QUOTE (Sengir @ Oct 16 2011, 07:50 PM) *
PS: It's also interesting how you argue that something merely got left out for brevity in one instance, but are fighting tooth and nail against the notion that something merely got left out for brevity in another instance, an instance labeled "summary".

What exactly are you implying got left out from the summary?

also i wound Y summary pretty accurate.
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Yerameyahu
post Oct 16 2011, 04:59 PM
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He's proposing that they meant to write 'Autofire does not count when comparing the modified DV to the modified Armor… for narrow short bursts only', instead of "Autofire does not count when comparing the modified DV to the modified Armor."
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Kirk
post Oct 16 2011, 05:00 PM
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QUOTE (Sengir @ Oct 16 2011, 12:39 PM) *
Then take the abstract of a paper, written by the same author. I've seen all sorts of sensationalist abstracts which claim stuff totally not supported by the proper paper. Or in less serious cases, the author simply generalized some stuff further elaborated in the paper.

And no, "what's said about one table applies for all" just doesn't work that way.

Except we have a case of it in the rules so it's at least partially supported.

There are two RAW possibilities.
1) EITHER they did not include it for narrow full and narrow long (for word count or due to brain fart)
2) OR they misprinted "autofire" when they meant "burst fire" in the footnote.

I will note that the same line in the same table is in SR4 as well as SR4A, and that no errata I have (I do not have them all) changes this line. For this reason I am led to believe the first possibility is more likely. It simply requires fewer "errors" to explain.
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Ryu
post Oct 16 2011, 05:03 PM
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QUOTE (Sengir @ Oct 16 2011, 06:50 PM) *
Or, you know, add it to the general description of firearms or armor ONCE...

To pg. 149, yes. With a slightly changed wording - the "modified DV" term has to go. Armor Penetration should depend on base DV, ammo mod, and net hits. No need to introduce a fresh term.
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Sengir
post Oct 16 2011, 05:04 PM
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QUOTE (Yerameyahu @ Oct 16 2011, 05:52 PM) *
and that the writers' intent was *not* to make narrow short bursts different from every other burst.

I'm saying that IF they had intended that rule for all burst and automatic fire, they could have simply added it in a more central place. Since they did not, it apparently only affects that subgroup where it was mentioned.

QUOTE
You're the one who brought up the ridiculous 'straw man' Star Wars example, bud.

Strawman != analogy.
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Yerameyahu
post Oct 16 2011, 05:08 PM
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Your implication was that I believed that (utterly preposterous) analogy, and that my position was therefore ludicrous.

They added it to a very central place: the table. And yes, therefore you are saying they purposefully made narrow short (2-3 bullet) bursts add +0 to modified DV, while Long (including 4 and 5 bullet) get the full +5 (or 3, 4), and full bursts get the full +9 (or 14, etc). That's a truly strange inconsistency, though again *possible*.
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Sengir
post Oct 16 2011, 08:18 PM
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QUOTE (Yerameyahu @ Oct 16 2011, 06:08 PM) *
Your implication was that I believed that (utterly preposterous) analogy, and that my position was therefore ludicrous.

I showed that your argument makes no sense by showing that it leads to consequences everybody, yourself included, considers preposterous. It's called reductio ad absurdum.

QUOTE
That's a truly strange inconsistency, though again *possible*.

If short narrow bursts had a straight +2 DV without the "does not count when comparing armor" clause they'd probably be a bit too good. An AR would punch through most body armor twice per IP. On the other hand, if a long burst (restricted to once per IP) has a better chance of penetrating armor than a single shot I'm fine with that.
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Yerameyahu
post Oct 16 2011, 09:32 PM
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Except it's a straw man when someone else does it. (IMG:style_emoticons/default/smile.gif)

Yes: possible, though inconsistent. It requires 3 bullets to act totally different from 4+ bullets.
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Shortstraw
post Oct 16 2011, 10:34 PM
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QUOTE (Sengir @ Oct 16 2011, 11:52 PM) *
The summary on p. 150 is just that, a summary -- a short and necessarily imprecise recapitulation which should never take precedence over the original text. If the abstract of a paper says A and the full text says A but also B, the full text wins.


Except the text does not say anything about modified DV only the chart does so there is no contradiction. Also the general rule is that autofire adds to the damage, the specific rule is that it does NOT apply to the modified damage value for the purposes of beating armour.
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Yerameyahu
post Oct 16 2011, 10:51 PM
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It's the idea that a 'summary' is 'necessarily' incorrect that kills me. The whole point of those tables is to *accurately* condense the rules.
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Shortstraw
post Oct 16 2011, 11:06 PM
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Aha, read page 149 the compare armor section.
Add the net hits scored to the base Damage Value of the attack; this is the modified Damage Value.

Q.E.D
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Mäx
post Oct 16 2011, 11:14 PM
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For added clarity of how the rules work according the the devs, the following is from Runners Tool Kit ranged combat cheat sheet.
QUOTE
17. Add your net hits to your weapon + ammo DV; this is your modifi ed
DV. If this number is greater than the defender’s armor modifi ed
by your weapon + ammo AP, it causes Physical damage, otherwise
it causes Stun damage.
18. If your fi re mode is one of the narrow bursts, add one less than the
number of rounds in the burst to your modifi ed DV.

Edit: Shortstraw the problem with that page is that according to it you never ably the damage bonus from narrow burst, as it's not mentioned at all. (IMG:style_emoticons/default/silly.gif)
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Yerameyahu
post Oct 16 2011, 11:22 PM
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But, at least it's a different problem. (IMG:style_emoticons/default/biggrin.gif)

That does seem to be a helpful quote, Mäx, if anyone were genuinely confused or doubtful in good faith.
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Shortstraw
post Oct 16 2011, 11:39 PM
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You will note on that the extra damage is applied AFTER it is compared to armour.
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Sengir
post Oct 17 2011, 05:42 PM
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QUOTE (Yerameyahu @ Oct 16 2011, 10:51 PM) *
It's the idea that a 'summary' is 'necessarily' incorrect that kills me.

Then you should really learn how to write a summary. As Oxford puts it, a summary is "a brief statement or account of the main points of something" and accordingly imprecise because it leaves out some points. If your "summary" includes each and every aspect of the original text you rephrased it but did not summarize.

And we've already had page 149, which leaves out damage modifiers both before and after Armor...RT on the other hand is new and admittedly unambiguous. I guess we'll keep it as a houserule anyway.
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Yerameyahu
post Oct 17 2011, 06:19 PM
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There's a gulf between 'imprecise' and 'incorrect'.
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Ryu
post Oct 17 2011, 07:06 PM
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QUOTE (Sengir @ Oct 17 2011, 07:42 PM) *
Then you should really learn how to write a summary. As Oxford puts it, a summary is "a brief statement or account of the main points of something" and accordingly imprecise because it leaves out some points. If your "summary" includes each and every aspect of the original text you rephrased it but did not summarize.

And we've already had page 149, which leaves out damage modifiers both before and after Armor...RT on the other hand is new and admittedly unambiguous. I guess we'll keep it as a houserule anyway.

By all means, if it has a benefit for your play - and you already told us that - create a houserule.
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Lanlaorn
post Oct 17 2011, 08:56 PM
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The "benefit" is that a guy with a machine gun can mow down spirits and tanks.
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Saint Sithney
post Oct 17 2011, 09:39 PM
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QUOTE (Ryu @ Oct 17 2011, 12:06 PM) *
By all means, if it has a benefit for your play - and you already told us that - create a houserule.


Pretty sure they have.

Maybe they'll realize it someday.
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3278
post Oct 18 2011, 12:24 AM
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QUOTE (Lanlaorn @ Oct 17 2011, 09:56 PM) *
The "benefit" is that a guy with a machine gun can mow down spirits and tanks.

Unless you make vehicle armor and spirit Immunity to Normal Weapons "hardened." There are logical reasons for allowing autofire bonuses to figure into the modified DV for personal armor, but not spirit immunities or vehicle armor. If one of my players were really concerned about this rule, this is probably the house rule I'd suggest [if I were running SR4, that is].
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Warlordtheft
post Oct 18 2011, 01:34 AM
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(IMG:style_emoticons/default/proof.gif)

What is so hard to understand that on pg 160 of SR4A it states if the modified DV of the attack does exceed the armor rating it causes stun damage. It also states on page 153 in regards to narrow bursts, that the DV bonus does not apply when comparing the DV to the armor rating.

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Yerameyahu
post Oct 18 2011, 01:40 AM
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His position is that's only talking about short narrow bursts. (IMG:style_emoticons/default/smile.gif)
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Ryu
post Oct 18 2011, 06:39 AM
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QUOTE (Saint Sithney @ Oct 17 2011, 11:39 PM) *
Pretty sure they have.

Maybe they'll realize it someday.

Sengir already did.
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Paul
post Oct 18 2011, 11:22 AM
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QUOTE (3278 @ Oct 17 2011, 07:24 PM) *
Unless you make vehicle armor and spirit Immunity to Normal Weapons "hardened." There are logical reasons for allowing autofire bonuses to figure into the modified DV for personal armor, but not spirit immunities or vehicle armor. If one of my players were really concerned about this rule, this is probably the house rule I'd suggest [if I were running SR4, that is].


Sold!
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Yerameyahu
post Oct 18 2011, 12:38 PM
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Ha! Personally, I wouldn't want to make spirits and vehicles even better. We did have a pretty big discussion about the armor issue in (I think) the '5th Ed Rules' thread.
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Paul
post Oct 18 2011, 12:45 PM
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Hey if my players want to make my job easier....
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Badmoodguy88
post Oct 18 2011, 02:22 PM
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Including auto fire for beating armor would be a good house rule to make beating vehicles and spirits easier. But I do think it is a house rule. If you include modified DV powerful spirits become easy to take down by mundanes which is something many want their game for balance reasons. Disregarding the logic error the game might be considered more balanced if the rule was durst fire is added to DV for beating armor. But I think it is fine the way it is.
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Shortstraw
post Oct 19 2011, 08:14 AM
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QUOTE (Badmoodguy88 @ Oct 19 2011, 12:22 AM) *
If you include modified DV powerful spirits become easy to take down by mundanes which is something many want their game for balance reasons.


Why not just replace the light generating apparatus in a laser with an orichalcum filament to make it a dual natured laser?
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Brainpiercing7.6...
post Oct 19 2011, 11:51 AM
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QUOTE (Shortstraw @ Oct 19 2011, 10:14 AM) *
Why not just replace the light generating apparatus in a laser with an orichalcum filament to make it a dual natured laser?

More like an orichalcum crystal/resonator, or else all you would have constructed is a really expensive lightbulb (IMG:style_emoticons/default/smile.gif)
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Shortstraw
post Oct 19 2011, 12:50 PM
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Lasers aren't my bailiwick so I'll go along. Anyway dual natured light can be generated (arsenal p66 Lucifer Lamp) so if you have a reasonable GM they might go for it.
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post Oct 19 2011, 12:54 PM
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QUOTE (Shortstraw @ Oct 19 2011, 08:50 AM) *
Lasers aren't my bailiwick so I'll go along. Anyway dual natured light can be generated (arsenal p66 Lucifer Lamp) so if you have a reasonable GM they might go for it.


What is this mythical beast of which you speak, this 'reasonable GM'?
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Lanlaorn
post Oct 19 2011, 01:22 PM
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You don't need "dual natured light", the laser already bypasses ItNW.
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post Oct 19 2011, 01:34 PM
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Ah but now you can shoot stuff on the astral.
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Brainpiercing7.6...
post Oct 19 2011, 01:48 PM
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QUOTE (Lanlaorn @ Oct 19 2011, 03:22 PM) *
You don't need "dual natured light", the laser already bypasses ItNW.


I don't think it does. It is resisted with 1/2 armour, but that's it, just like S&S, right?
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Yerameyahu
post Oct 19 2011, 01:54 PM
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Shortstraw, lasers don't usually start with filaments, though. (IMG:style_emoticons/default/smile.gif) You'd need coherent Dual Natured light, if that exists.
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Brazilian_Shinob...
post Oct 19 2011, 01:56 PM
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QUOTE (Shortstraw @ Oct 19 2011, 10:34 AM) *
Ah but now you can shoot stuff on the astral.


I don't think an orichalcum resonator would be enough to have a laser that can shoot creatures in the Astral Plane. Otherwise, you could create orichalcum bullets and shoot them but we know this doesn't work.
To hit things in the Astral Plane you either must be capable of casting spells there or projecting and go into melee against the astral creature. Using your natural weapons might suffice or you can use an weapon with orichalcum too.
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KarmaInferno
post Oct 19 2011, 02:01 PM
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Also, y'know, rules of physics, not working on astral, etc.

A spell damaging someone on the Astral does so because something built into the spell's makeup says "I Am A Damaging Spell", not because it's made of dual-natured light or whatever, even if the spell LOOKS like a laser.

It's all auras interacting with each other anyhow.



-k
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Tymeaus Jalynsfe...
post Oct 19 2011, 02:54 PM
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QUOTE (Brainpiercing7.62mm @ Oct 19 2011, 06:48 AM) *
I don't think it does. It is resisted with 1/2 armour, but that's it, just like S&S, right?


Yes, It is Half Armor, which, in effect, allows anyone with a laser to eliminate Spirits of up to Force 5/7/9 (Dependant upon Laser) with little effort. (IMG:style_emoticons/default/smile.gif)
Lasers for the Win. Even better than SnS. (IMG:style_emoticons/default/smile.gif)
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Neraph
post Oct 19 2011, 03:05 PM
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QUOTE (KarmaInferno @ Oct 19 2011, 09:01 AM) *
It's all auras interacting with each other anyhow.

This is the best description of magic I've ever seen.
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Lanlaorn
post Oct 19 2011, 03:19 PM
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Elemental damage bypasses ItNW, while it's obvious for example that a flamethrower does fire damage I admit other cases are more contentious. Do tasers actually do electric damage, since their goal is to cause convulsions and not actually deal damage (in the way that say, an arc welder or Lightning Bolt spell would deal physical damage). Does the sonic beam gun, with it's crazy nausea effect, affect spirits? Or that water cannon?

However, IMHO in the case of a laser it's pretty obviously "light" elemental type damage, you don't need special "magic" light. In general I'd argue that if it does physical damage then it should count (so the flamethrowers and lasers only) and the rest of the stun damage crowd control nonsense (including tasers, stick and shock and toxins) don't work on spirits. But I know people go crazy when you say anything about their precious stick and shock, so probably shouldn't go there, lol.
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Yerameyahu
post Oct 19 2011, 03:47 PM
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This is a pretty old and recurrent question, so it's not likely to have anything new. :/ It's safest to use the listed AP (-half), instead of randomly postulating about magic theory and 'elements'. It's not like -half isn't strong enough, until we can get a really clear system of what 'counts' with ITNW and what doesn't.
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Brainpiercing7.6...
post Oct 19 2011, 05:47 PM
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QUOTE (Yerameyahu @ Oct 19 2011, 05:47 PM) *
This is a pretty old and recurrent question, so it's not likely to have anything new. :/ It's safest to use the listed AP (-half), instead of randomly postulating about magic theory and 'elements'. It's not like -half isn't strong enough, until we can get a really clear system of what 'counts' with ITNW and what doesn't.


Huh? The definition was pretty clear, IIRC. Elemental damage does not bypass it as long as it's not magical elemental damage. I used to think that, too, but then someone pointed it out to me, and I looked it up, that's why I'm pretty certain about this.
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Tymeaus Jalynsfe...
post Oct 19 2011, 05:51 PM
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QUOTE (Brainpiercing7.62mm @ Oct 19 2011, 11:47 AM) *
Huh? The definition was pretty clear, IIRC. Elemental damage does not bypass it as long as it's not magical elemental damage. I used to think that, too, but then someone pointed it out to me, and I looked it up, that's why I'm pretty certain about this.


Except that it does not have to, because it still halves the armor protection, reducing the ITNW to just Force, rather than Force x2. (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Oct 19 2011, 06:50 PM
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That's the point, Brainpiercing: not everyone believes that. Rather than deal with butting heads, just ignore it because it barely matters. (IMG:style_emoticons/default/smile.gif)
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Mäx
post Oct 19 2011, 08:27 PM
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QUOTE (Lanlaorn @ Oct 19 2011, 06:19 PM) *
Elemental damage bypasses ItNW

Umm, NOPE.
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Tymeaus Jalynsfe...
post Oct 19 2011, 08:47 PM
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QUOTE (Mäx @ Oct 19 2011, 02:27 PM) *
Umm, NOPE.


If it is magical it does... (IMG:style_emoticons/default/smile.gif)
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Stalag
post Oct 19 2011, 09:21 PM
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QUOTE (Shortstraw @ Oct 19 2011, 07:50 AM) *
Lasers aren't my bailiwick so I'll go along. Anyway dual natured light can be generated (arsenal p66 Lucifer Lamp) so if you have a reasonable GM they might go for it.

Read "gullible" (IMG:style_emoticons/default/biggrin.gif)
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post Oct 19 2011, 09:25 PM
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QUOTE (Stalag @ Oct 19 2011, 04:21 PM) *


/me solders dual natured LEDs to the tips of his bullets

That bypasses ITNW, right?
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Brainpiercing7.6...
post Oct 19 2011, 11:10 PM
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QUOTE (Yerameyahu @ Oct 19 2011, 08:50 PM) *
That's the point, Brainpiercing: not everyone believes that. Rather than deal with butting heads, just ignore it because it barely matters. (IMG:style_emoticons/default/smile.gif)

Meh, when did trying to be right on the internets become wrong? (Duh... when was it invented?)
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Shortstraw
post Oct 19 2011, 11:11 PM
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No, not gullible, if you are willing to shell out 50k+ for the orichalcum and then installation then you deserve to be able to shoot astral forms.
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Yerameyahu
post Oct 19 2011, 11:41 PM
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If you can produce a laser from a light bulb, you can make a dual-natured laser from a lucifer. (So, you can't.)
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KarmaInferno
post Oct 20 2011, 12:25 AM
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QUOTE (Shortstraw @ Oct 19 2011, 06:11 PM) *
No, not gullible, if you are willing to shell out 50k+ for the orichalcum and then installation then you deserve to be able to shoot astral forms.

You run into problems with the world structure, though, because if that were possible, every mega-corp would have them, at least to outfit their heavy strike teams.

Then you have to start asking questions like "why would it be so hard to clear out places like Chicago? Send in the guys with astral mini-guns!"

One thing snowballs into another thing and another. So introducing magic bullets into the system isn't so simple.


-k
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Shortstraw
post Oct 20 2011, 05:34 AM
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Any HRT worth the name has a mage and are they going to spend twice the money to outfit their team so they can all join the fun? Especially since most people can't even see into the astral.
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Yerameyahu
post Oct 20 2011, 12:56 PM
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Maybe not 'any', but certainly some, from every corp.
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Stalag
post Oct 20 2011, 04:56 PM
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QUOTE (Yerameyahu @ Oct 20 2011, 07:56 AM) *
Maybe not 'any', but certainly some, from every corp.

Which would certainly do a lot to balance out spirits in general...
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Tymeaus Jalynsfe...
post Oct 20 2011, 09:18 PM
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QUOTE (Stalag @ Oct 20 2011, 09:56 AM) *
Which would certainly do a lot to balance out spirits in general...


Only if you think that they are unbalanced to start with... (IMG:style_emoticons/default/smile.gif)
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