IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Cover applies to spell resistance rolls?
Psikerlord
post Apr 30 2012, 11:59 AM
Post #1


Moving Target
**

Group: Members
Posts: 292
Joined: 20-April 09
From: Sydney 'plex
Member No.: 17,094



So... looking through SR4A again and noticed that p.183 and p.160 say the partial and good cover modifiers apply to the target when resisting a spell. Cross checking with the original SR4, cover does not seem to help against spells (or at least not against direct combat spells). I think this is probably a good move balance wise.

Have I got this right? It's worth being in cover against magic too? Pretty sure in older editions, and SR4 original, cover did not help you against direct combat spells (I could be wrong, but that's my memory of how they worked).
Go to the top of the page
 
+Quote Post
Thanee
post Apr 30 2012, 01:55 PM
Post #2


jacked in
**********

Group: Admin
Posts: 9,353
Joined: 26-February 02
Member No.: 463



Well, visual modifiers help against spells, so it just makes sense.

Bye
Thanee
Go to the top of the page
 
+Quote Post
Makki
post Apr 30 2012, 02:08 PM
Post #3


Running Target
***

Group: Members
Posts: 1,373
Joined: 14-January 10
From: Stuttgart, Germany
Member No.: 18,036



yes it applies, and it it is a great addition.
Go to the top of the page
 
+Quote Post
Mordinvan
post Apr 30 2012, 03:55 PM
Post #4


Running Target
***

Group: Members
Posts: 1,444
Joined: 18-April 08
Member No.: 15,912



Pretty sure by RAW, cover helps against even direct combat spells. I find the notion a little 'odd', as I'm not sure how cover aids in defense against magical electrocution of the soul, but by the books its supposed too.
Go to the top of the page
 
+Quote Post
Neraph
post Apr 30 2012, 03:57 PM
Post #5


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Mordinvan @ Apr 30 2012, 10:55 AM) *
Pretty sure by RAW, cover helps against even direct combat spells. I find the notion a little 'odd', as I'm not sure how cover aids in defense against magical electrocution of the soul, but by the books its supposed too.

Direct Combat Spells don't use Elemental Effects, but I can see how an interruption of the LoS requirement adding dice for the target to resist.
Go to the top of the page
 
+Quote Post
The Jopp
post Apr 30 2012, 04:23 PM
Post #6


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



Which justadds another question from me.

Ruthenium Polymer (stealth suit) armour gives an enemy a -4D6 to perception tests against you - does it give ANY bonus once you are spotted? Visibility modifiers for ranged attacks or close combat or even cover bonus against mages?

After all, the character is still darn hard to spot even WHEN spotted.
Go to the top of the page
 
+Quote Post
Neraph
post Apr 30 2012, 04:27 PM
Post #7


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (The Jopp @ Apr 30 2012, 10:23 AM) *
Which justadds another question from me.

Ruthenium Polymer (stealth suit) armour gives an enemy a -4D6 to perception tests against you - does it give ANY bonus once you are spotted? Visibility modifiers for ranged attacks or close combat or even cover bonus against mages?

After all, the character is still darn hard to spot even WHEN spotted.

I think the consensus is that as soon as you see them, you see them. At my tables that penalty (and the one for camo gear) applies to Ranged Attacks also, like visibility modifiers. I think the point of contention is that the penalty for RuthPoly is a penalty, not a Visibility penalty.
Go to the top of the page
 
+Quote Post
Mordinvan
post Apr 30 2012, 04:49 PM
Post #8


Running Target
***

Group: Members
Posts: 1,444
Joined: 18-April 08
Member No.: 15,912



QUOTE (Neraph @ Apr 30 2012, 08:57 AM) *
Direct Combat Spells don't use Elemental Effects, but I can see how an interruption of the LoS requirement adding dice for the target to resist.


I was being metaphorical with the electrocution bit, as i honestly have no other phrase in my lexicon which could describe the effect.
Go to the top of the page
 
+Quote Post
almost normal
post Apr 30 2012, 08:02 PM
Post #9


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



QUOTE (Neraph @ Apr 30 2012, 11:27 AM) *
I think the consensus is that as soon as you see them, you see them. At my tables that penalty (and the one for camo gear) applies to Ranged Attacks also, like visibility modifiers. I think the point of contention is that the penalty for RuthPoly is a penalty, not a Visibility penalty.


Does that apply to invisibility spells as well? If you knew where the character was before they cast invisibility, would you be immune to it's masking effects?
Go to the top of the page
 
+Quote Post
Neraph
post May 1 2012, 04:40 AM
Post #10


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (almost normal @ Apr 30 2012, 03:02 PM) *
Does that apply to invisibility spells as well? If you knew where the character was before they cast invisibility, would you be immune to it's masking effects?

Not Invisibility per se, although you'd be Blind-Firing at them without ultrasound. Chameleon functions the same as RuthPol.
Go to the top of the page
 
+Quote Post
Mäx
post May 1 2012, 09:31 AM
Post #11


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Psikerlord @ Apr 30 2012, 02:59 PM) *
So... looking through SR4A again and noticed that p.183 and p.160 say the partial and good cover modifiers apply to the target when resisting a spell. Cross checking with the original SR4, cover does not seem to help against spells (or at least not against direct combat spells). I think this is probably a good move balance wise.

Have I got this right? It's worth being in cover against magic too? Pretty sure in older editions, and SR4 original, cover did not help you against direct combat spells (I could be wrong, but that's my memory of how they worked).

In SR4 cover was a negative modifier to the attackers pool, it was changed to a bonus to the defender in SR4A for various reasons, for example it doesn't make any sense that target being in cover makes it more likely for the shooters gun to misfire(higher chance of a glitch when you lose dice).
So ofcource cover didn't help in resisting spells in SR4, but it did make the casting the spell harder for the mage
QUOTE (SR4 page 173)
Visibility modifiers (including darkness, cover, and other impediments) noted for ranged combat also reduce the magician’s Magic + Spellcasting dice pool when casting spells.


Those being attacked with direct combat spells are definedly the ones who benefit the most from this change to cover mechanics, witch definedly is good for the game balance.
Go to the top of the page
 
+Quote Post
Psikerlord
post May 1 2012, 10:41 AM
Post #12


Moving Target
**

Group: Members
Posts: 292
Joined: 20-April 09
From: Sydney 'plex
Member No.: 17,094



yeah ok cool so cover does help against direct combat spells now. I seem to remember from SR2, possibly SR3, the magic book making it clear that cover didnt help against direct combat spells - the mage just needed to see part of the targets aura to sync with it and then blast them.

In any event - yay - I really like this. Gives mundanes a real protective boost, and more good reason to keep moving and not the mage get clear LOS to you!

As for chameleon suit - someone had a good suggestion in an earlier thread - treat it like the Adaptive Colouration p.208 Running Wild (that critter power is -4 perception checks and -2 hit once creature is spotted).
Go to the top of the page
 
+Quote Post
Shinobi Killfist
post May 2 2012, 04:32 AM
Post #13


Neophyte Runner
*****

Group: Members
Posts: 2,431
Joined: 3-December 03
Member No.: 5,872



I don't have my SR3 near me but I think every edition had cover effect all spells. Given the SR4 rules I do prefer the add to the resistance roll method as opposed to the reduce the attackers dice method.
Go to the top of the page
 
+Quote Post
The Jopp
post May 2 2012, 08:28 AM
Post #14


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Psikerlord @ May 1 2012, 11:41 AM) *
As for chameleon suit - someone had a good suggestion in an earlier thread - treat it like the Adaptive Colouration p.208 Running Wild (that critter power is -4 perception checks and -2 hit once creature is spotted).


Yea, Id go with that - otherwise the Predators in movies would be fucked the moment they are spotted if their camouflage just stopped working after someone saw them.
Go to the top of the page
 
+Quote Post
Seriously Mike
post May 4 2012, 08:58 AM
Post #15


Moving Target
**

Group: Members
Posts: 770
Joined: 19-August 11
From: Middle-Eastern Europe
Member No.: 36,268



QUOTE (Mäx @ May 1 2012, 11:31 AM) *
In SR4 cover was a negative modifier to the attackers pool, it was changed to a bonus to the defender in SR4A for various reasons, for example it doesn't make any sense that target being in cover makes it more likely for the shooters gun to misfire(higher chance of a glitch when you lose dice).
So ofcource cover didn't help in resisting spells in SR4, but it did make the casting the spell harder for the mage

So how does it work in regard to direct spells in SR4A? I'm trying to transition from SR4 to Anniversary, and now I'm stumped - on one hand, it's indeed harder for the magician to focus on an obscured target, but on the other, the new cover rules can justify it in the target having more chance to deflect the spell because it wasn't targeted properly.
Go to the top of the page
 
+Quote Post
The Jopp
post May 4 2012, 09:24 AM
Post #16


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Seriously Mike @ May 4 2012, 08:58 AM) *
So how does it work in regard to direct spells in SR4A? I'm trying to transition from SR4 to Anniversary, and now I'm stumped - on one hand, it's indeed harder for the magician to focus on an obscured target, but on the other, the new cover rules can justify it in the target having more chance to deflect the spell because it wasn't targeted properly.


You could say that the lack of a fully visible aura gives tha magician a buggy connection towards the target and he 'bleeds' mana when casting a spell towards the target, thus making the final spellcasting result far weaker as a fair bit of mana is lost in translation between the caster and the target.

We could also say that he had to spend a lot of mana to make a sure connection to the targets aura due to it being so obscured.

I can probably make up a few more plausible explanations. (IMG:style_emoticons/default/grinbig.gif)

Hmm - Could a mage then use the Called Shot rules to ignore cover?
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 4 2012, 02:05 PM
Post #17


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Can a shooter use Called Shot to ignore Cover?
Go to the top of the page
 
+Quote Post
The Jopp
post May 4 2012, 02:19 PM
Post #18


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Yerameyahu @ May 4 2012, 03:05 PM) *
Can a shooter use Called Shot to ignore Cover?


Im probably mixing houserules together.

I usually rule that cover modifiers adds to the defenders defence roll since cover should not influence an attackers dicepool to create glitches - It looks a bit odd that just because soemone is hiding behind hard cover the attackers pistol explodes.

So if the defender would gain resist/doge dice from cover a called shot to ignore cover would reduce both attacker and defenders dicepool.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 4 2012, 02:52 PM
Post #19


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Cover *does* add to the defender (since they swapped it), but I'm not aware that you can Called Shot to 'reduce defender's DP' (= 'ignore cover').
Go to the top of the page
 
+Quote Post
almost normal
post May 4 2012, 03:22 PM
Post #20


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



There's the simple aim action to aim for an exposed part of the body, but it takes away the same amount of dice you'd get for extra damage, which is silly.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 4 2012, 03:31 PM
Post #21


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



That's either 'called shot to avoid armor' or 'called shot to increase DV', though. (IIRC)
Go to the top of the page
 
+Quote Post
VykosDarkSoul
post May 4 2012, 03:38 PM
Post #22


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



QUOTE (almost normal @ May 4 2012, 10:22 AM) *
There's the simple aim action to aim for an exposed part of the body, but it takes away the same amount of dice you'd get for extra damage, which is silly.



Not that silly, considering you are trading 4 dice to hit for +4DV ...whereas the 4 dice to hit is a POSSIBILITY of +4DV..
Go to the top of the page
 
+Quote Post
Neraph
post May 4 2012, 04:10 PM
Post #23


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



Don't forget Take Aim = +1 Dicepool.
Go to the top of the page
 
+Quote Post
Speed Wraith
post May 4 2012, 04:38 PM
Post #24


Moving Target
**

Group: Members
Posts: 497
Joined: 16-April 08
From: Alexandria, VA
Member No.: 15,900



QUOTE (almost normal @ May 4 2012, 10:22 AM) *
There's the simple aim action to aim for an exposed part of the body, but it takes away the same amount of dice you'd get for extra damage, which is silly.


A no-extra-roll-required bonus to damage is serious business.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 4 2012, 04:43 PM
Post #25


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



The point is that neither of those (none of the called shots) are 'reduce defender DP' or 'ignore cover', right?
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd December 2024 - 11:00 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.