IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Manufacturing Chemical Compounds, raw materials cost question....
Ninj
post May 27 2004, 08:32 PM
Post #1


Target
*

Group: Members
Posts: 16
Joined: 24-April 03
Member No.: 4,506



In Man & Machine pg 108 there is a paragraph about creating your own home made chemical and pharmaceutical compounds and the skill test info to make them.

However, it does not say anything about the initial raw material costs to make these compounds.

What kind of guidelines does everyone use to cover this situation?? half the actual price of the chemical compound listed in this section of the source book??
Go to the top of the page
 
+Quote Post
Panzergeist
post May 27 2004, 08:34 PM
Post #2


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



Generally a lot less than half. I reccomend looking up the chemical in real life, and finding out what it actually takes to make it. Cyanide, for instance, can be made from peach pits, and thermite from powdered aluminum and rust. All quite cheap ingredients.
Go to the top of the page
 
+Quote Post
A Rodent of Unus...
post May 27 2004, 08:38 PM
Post #3


Moving Target
**

Group: Members
Posts: 360
Joined: 24-May 04
Member No.: 6,354



I believe it's 10%, but don't quote me on that. Look for the ammo creation rules at the end of the Firearm Creation chapter in Cannon Companion for solid guidelines.
Go to the top of the page
 
+Quote Post
Lantzer
post May 27 2004, 08:46 PM
Post #4


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



Wow. Real peach pits? From real peaches? Cheap? In 2060s Seattle? In Bulk?

Maybe if you happen to know the venue for Seattle PeachFest 2063 and get the garbage contract... :cyber:
Go to the top of the page
 
+Quote Post
Nikoli
post May 27 2004, 08:48 PM
Post #5


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



Shoot, it should be easy to make a "Create X" spell where X is a particular base chemical. Food is 100 times as complex as say, sulfer alone.
Go to the top of the page
 
+Quote Post
Kagetenshi
post May 27 2004, 09:02 PM
Post #6


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



But then we get into Create Gold and all sorts of other silliness. Create Food is probably based less on complexity and more on metaphysical psychoimportance factor… stuff.

~J
Go to the top of the page
 
+Quote Post
Joker9125
post May 27 2004, 09:16 PM
Post #7


Moving Target
**

Group: Members
Posts: 606
Joined: 17-December 03
Member No.: 5,909



Lets not even open up that can o worms
Go to the top of the page
 
+Quote Post
Xirces
post May 27 2004, 09:39 PM
Post #8


Moving Target
**

Group: Members
Posts: 345
Joined: 10-February 03
From: Leeds, UK
Member No.: 4,046



Can my mage have a Create (Can o' Worms) spell?

Does it take a second spell (manipulation?) to open it?

(and not wanting to hijack this thread any more than necessary - if create food is (whatever gobbledigook Kagetenshi said) then wouldn't it be subjective? - each caster's own interpretation of what food is would become relevant. So what if the mage is a ghoul?)
Go to the top of the page
 
+Quote Post
Eyeless Blond
post May 27 2004, 09:44 PM
Post #9


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



Well yeah; everyone designs their spells differently. I guess you'd never want to buy a Create Food spell from a ghoul, hm? :D
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post May 27 2004, 10:04 PM
Post #10


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



QUOTE (Xirces)
Can my mage have a Create (Can o' Worms) spell?

It would be two spells, create (metal) with successes to shape it in the form of a can and create worms. Redo the first spell to create a lid that closes the opening.
QUOTE
Does it take a second spell (manipulation?) to open it?
A specific Open Can spell would work, but it would probably just be a lower drain version of magic fingers.
Go to the top of the page
 
+Quote Post
BitBasher
post May 27 2004, 10:25 PM
Post #11


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Or just ban all permanent creation spells and everythign works much better.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post May 28 2004, 02:53 AM
Post #12


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Coward.
Go to the top of the page
 
+Quote Post
Zazen
post May 28 2004, 02:56 AM
Post #13


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (Herald of Verjigorm)
A specific Open Can spell would work, but it would probably just be a lower drain version of magic fingers.

You can open a tin can with your fingers? Remind me never to let you check me for hernias. :|
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post May 28 2004, 02:59 AM
Post #14


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Magic fingers is the general purpose telekinesis. If you could apply a str 3 punch worth of force to the inside of the lid, pushing out, it would probably open (maybe not cleanly, but open).
Go to the top of the page
 
+Quote Post
Panzergeist
post May 28 2004, 07:11 AM
Post #15


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



Yes, Peaches. Food in Shadowrun is still made from real food, just highly processed. Soy beans have to be grown too. Also, cyanide can be found in apple seeds, apple and peach tree bark, and a lot of other plant sources. You could also obtain it pretty easily, since it is used to euthanize animals and extract gold from ore.
Go to the top of the page
 
+Quote Post
Kagetenshi
post May 28 2004, 07:47 PM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



There's still fresh produce in the Sixth World, just less of it and more expensive.

~J
Go to the top of the page
 
+Quote Post
Kanada Ten
post May 28 2004, 11:56 PM
Post #17


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



Any excuse to send the charaters into the Plastic Jungles is a good one. :vegm:
Go to the top of the page
 
+Quote Post
noname_hero
post May 31 2004, 10:00 AM
Post #18


Target
*

Group: Members
Posts: 81
Joined: 26-February 02
Member No.: 2,030



I'm a chemistry major, so I have some knowledge in this area, and all I can say on the original question is: it depends.

Generally speaking, small-scale production of most industrially produced compounds will cost you more than what their "standard" price is (i.e. not counting street index). Usually you need labs, costly equipment, protected knowledge, ... Imagine home-brewing beer, or gas, or soap, or... The fact is, chemical companies are either (reasonably) efficient or soon out of business, just like everybody else.

However, sometimes you can make something cheaper by making it almost-as-good-for-your-purposes-as-original-but-lacking-some-properties.
And the biggest reason for homemade compounds are of course various controlled substances (e.g. drugs, explosives). You do not manufacture them to lower your costs (industrially-produced would be cheaper), but to obtain them at all.

So my advice for your games is:

If it is legal, raw materials and other expenses to manufacture it should be slightly higher than the standard price. Reason being, you aren't as efficient as chemical corporations. The only ways you can make it cheaper are a) being a genius, or b) making it either of lower quality or with somewhat different properties (e.g. lower expiration date, higher weight, lower power...). About your only advantage is your production can't be traced.
If it is illegal and/or hard to obtain (i.e. street index > 1), but mass-produced, total expenses to manufacture it should be somewhere between the standard price and the price with street index. This means you're still less efficient than the corps, but your skill and knowledge save you money (i.e. with street index = 2 you either pay +20% when you make it yourself or +100% if you buy it).
If it has street index < 1, it is probably either illegally mass-produced (i.e. street drugs, by criminal organizations) or stolen (and you can't beat the cost-efficiency of these thefts). Don't manufacture it.

Oh, and give the characters a chance to steal some compounds to lower their costs. Small amounts of many substances are really quite easily obtainable this way. Hey, if I were a competent runner, I could probably steal enough poisons to kill a small town, or a pound or two of uranium, without firing a single shot. IRL, such things are pretty common if you know where to look, and such minor runs can provide the GM with various new opportunities.
Go to the top of the page
 
+Quote Post
Moonstone Spider
post Jun 1 2004, 12:05 AM
Post #19


Moving Target
**

Group: Members
Posts: 665
Joined: 20-November 03
Member No.: 5,834



Noname, while you sound as if you know a great deal more than I do, don't the chemical companies need to operate at a profit? Sure, they're more efficient at making the chemical than I am but they have to jack up the price to pay for the salaries of all the chemists, the machinery that makes them more efficient, the 40,000 nuyen lawsuit when the boss groped his secretary and she sued, etc. don't they? Otherwise it seems like they'd close down real quick. I thought any business had to mark up what they produce by at least a single keystone (100%) in order to stay alive long.
Go to the top of the page
 
+Quote Post
Zazen
post Jun 1 2004, 07:59 AM
Post #20


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (Herald of Verjigorm)
Magic fingers is the general purpose telekinesis. If you could apply a str 3 punch worth of force to the inside of the lid, pushing out, it would probably open (maybe not cleanly, but open).

You can't see the inside of the lid :P
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jun 1 2004, 08:25 AM
Post #21


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,012
Joined: 30-December 02
From: Boston
Member No.: 3,802



You can see the lid, which means that you can target the entire lid unless it's made in two separate pieces.

~J
Go to the top of the page
 
+Quote Post
Zazen
post Jun 1 2004, 08:33 AM
Post #22


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



He's not targeting the lid. He just needs to see the inside so his fingers can get there to push from within.
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jun 1 2004, 10:54 AM
Post #23


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253




Assuming you are refining gasoline.
From the oil, which you have to pay for. (your basic cost).
Say it takes, say, 9 cents a gallon to pay for you plants, egineers and distribution network...
You add a 1 cent profit per gallon...
Assume you move 1 billion gallons of gas a month.
That means that your operations cost around 90 million a month
and you make 10 million a month in profit.

Some runner refining gas in their basment would need to charge much more that oil+10 cents, because he can't match the scale of your operations.

That why shaving a few mils off the cost of petrochemicals is something to be proud of.

Go to the top of the page
 
+Quote Post
Moonstone Spider
post Jun 1 2004, 11:03 PM
Post #24


Moving Target
**

Group: Members
Posts: 665
Joined: 20-November 03
Member No.: 5,834



QUOTE (Crusher Bob)
Assuming you are refining gasoline.
From the oil, which you have to pay for. (your basic cost).
Say it takes, say, 9 cents a gallon to pay for you plants, egineers and distribution network...
You add a 1 cent profit per gallon...
Assume you move 1 billion gallons of gas a month.
That means that your operations cost around 90 million a month
and you make 10 million a month in profit.

Some runner refining gas in their basment would need to charge much more that oil+10 cents, because he can't match the scale of your operations.

That why shaving a few mils off the cost of petrochemicals is something to be proud of.

That's very true Crusher Bob, but the questions is would it cost 9 cents for me to make the Gas after raw materials?

Taxes are probably a good 30% but let's call it 20. As a shadowrunner that's 2 cents less for me.

I don't have a vast distributing network of truckers, pipelines, and what have you. Another penny.

Since I'm doing the work myself I pay nothing for labor. All those thousands of engineers, chemists, secretaries, bosses, janitors, lawyers, computer network maintainers, etc. that are so important to a corp. Say another 3 cents.

I'm also providing my own security in the form of an Ingram Smartgun so no security company costs. There goes another penny.

Figure that raw materials will cost me 3 times as much as it will the corps since I'm not able to buy remotely the same bulk, and our final cost is around 6 cents plus lots of hours of my downtime. As people have pointed out, a lot of very powerful things can be made of household chemicals. Even the initial costs aren't that bad.

Thus to buy it costs 10 cents, to make it 6 plus time. Small-scale production actually does work better than large-scale on a lot of things.
Go to the top of the page
 
+Quote Post
noname_hero
post Jun 2 2004, 09:11 AM
Post #25


Target
*

Group: Members
Posts: 81
Joined: 26-February 02
Member No.: 2,030



I'm afraid you're mistaken, Moonstone Spider, if you assume it will cost you 6 cents per gallon. If you have to pay, say, $5,000 just to buy and install the equipment you need to start your operations, you're looking at 6 cents times 84000 gallons just to get even on this. Furthermore, every gallon will cost you some for energy and chemicals other than what you'll refine from crude oil (even today's gas contains some, no doubt it will be even more complex in 2050s), you'll have to maintain your equipment, pay rent, distribute your product,...

Small-scale production is not efficient for (almost) all cases where mass production is possible, mass consumption exists, and the costs to set up your operation are not negligible. Yes, sometimes there are technical restrictions on the scale of your operations, but these don't make them automatically inefficient. More often you're limited by demand - you *could* produce more, but you wouldn't *sell* your products; again, this doesn't make your operation inefficient.

Yes, some small-scale operations dealing with mass-consumed goods *are* efficient. For example, there are dozens of small computer companies. However, these don't actually manufacture anything, they just assemble parts - how many companies produce CPUs? There are many more examples of this, say car repairs, restaurants, hospitals, ... - but they are basically middle-men, they provide services, they don't actually *manufacture* (almost) anything.

About your only chance are specialty products nobody mass-produces because there is no demand for large amounts of such products. Even then you'll have to actually use your shop/factory as much as possible, because idle machinery makes no money.


$#&#%^&@$^.... Damn, I've just realized I'm giving a lecture on economics. Time to stop myself. Moonstone Spider, let me put it this way - how many people you know home-produce bread, or cheese, or beer, or soap, or toilet paper, or any of the number of easy-to-produce and often-used products? If it is so cost-efficient, and as those are items one can produce with 15th century technology, why don't more people do so?
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th July 2025 - 11:03 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.