IPB

Welcome Guest ( Log In | Register )

> How powerful is magic in Shadowrun?
emo samurai
post Dec 19 2005, 12:14 AM
Post #1


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



As opposed to AD&D. Everyone in AD&D has enough magic items to be talismongers in their own right, and it's common for mid-level mages to toss around bigass fireballs. Does Shadowrun even compare?
Go to the top of the page
 
+Quote Post
6 Pages V   1 2 3 > »   
Start new topic
Replies (1 - 99)
Ancient History
post Dec 19 2005, 12:23 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Not really, but then Shadowrun magic is designed to make sense, while D&D was inexpertly ripped from Jack Vance novels. ;)

More seriously, Shadowrun is a very low-powered world compared to any Dungeons & Dragon setting you care to name. There are some magicians with powers comparable to Elminster or a Dragon King, but they're damn few and far between. It's not like Harlequin and Ehran are gonna be squaring off in Seattle and throwing small orbital bodies at one another, because magic has a price in Shaodwrun. Casting a spell can kill you. Or open the way for the Horrors to kill you.
Go to the top of the page
 
+Quote Post
Mr Cjelli
post Dec 19 2005, 12:27 AM
Post #3


Target
*

Group: Members
Posts: 62
Joined: 14-January 05
Member No.: 6,976



Things D&D spell casters can do that SR spell casters cannot:

* Bring the dead back to life
* Teleport
* Alter time

Of course, SR spell casters don't need material components (or gesticulation, or speech) to cast spells. In terms of overall power, you can do absurd, fantastic things with both games.

As for magic items, since foci require you to pay in karma in order to get any benefit, and because (generally speaking) only awakened characters can use them, magical items are more powerful in D&D.
Go to the top of the page
 
+Quote Post
Liper
post Dec 19 2005, 01:02 AM
Post #4


Moving Target
**

Group: Members
Posts: 388
Joined: 24-October 05
Member No.: 7,885



in SR you're not limited to some stupid "you can only cast soo many spells a day, even if they are all lv 1...."

DnDs magic system never really translated well from novel to game if you ask me.
Go to the top of the page
 
+Quote Post
Catsnightmare
post Dec 19 2005, 01:04 AM
Post #5


Moving Target
**

Group: Members
Posts: 488
Joined: 26-February 02
From: Austin, TX
Member No.: 90



I still like how one player I know described the difference to a SR newbie.

D&D mage: (weak whiney voice) "I've cast all my powerful spells and didn't memorize the right spell I need. Now I'm useless since I can't wear armor or use badass weapons and have a measly few hit points and no hit bonus."

Shadowrun mage: (pumped-up screaming maniac voice) "FUCK YOU! I can wear as much armor as I want, use any weapon I want, be as tough as the street sam, and I can keep casting spells till I either pass out or die. YEAH!"

:rotfl:
Go to the top of the page
 
+Quote Post
mmu1
post Dec 19 2005, 01:07 AM
Post #6


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (emo samurai)
As opposed to AD&D. Everyone in AD&D has enough magic items to be talismongers in their own right, and it's common for mid-level mages to toss around bigass fireballs. Does Shadowrun even compare?

The high-end D&D magic is vastly more powerful than what a SR character is ever going to be able to do.

On the other hand, the more common magic is a lot more powerful in SR than in D&D - a well designed starting mage is going to be able to cast his bread-and-butter spells an infinite number of times per day, and can summon elementals or spirits that can be extremely dangerous opponents and have an array of useful magical powers of their own, to name just a couple of things.
Go to the top of the page
 
+Quote Post
Snow_Fox
post Dec 19 2005, 01:13 AM
Post #7


Prime Runner
*******

Group: Members
Posts: 3,577
Joined: 26-February 02
From: Gwynedd Valley PA
Member No.: 1,221



D&D is more appropriately ripped off form Tolkien and Fritz Leiber.

Sure with a real high game players havev lots of magic, but the averge or beginer games the SR spell slinger has a lot of advantages over a D&D mage. They can develop their combat skills as easily as any fighter and are not limited to casting a spell only once before looking for a spell book.

In D&D I would play a thief or Ft/Thief almost exclusively. In SR I would play spell slingers almost exclusively.
Go to the top of the page
 
+Quote Post
Ancient History
post Dec 19 2005, 01:23 AM
Post #8


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



QUOTE (Snow_Fox)
D&D is more appropriately ripped off form Tolkien and Fritz Leiber.

Oh, bull. They ripped far more of Jack Vance for the magic system than they ever ripped anything from Tolkein.
Go to the top of the page
 
+Quote Post
Tanka
post Dec 19 2005, 01:29 AM
Post #9


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



QUOTE (Snow_Fox @ Dec 18 2005, 09:13 PM)
D&D is more appropriately ripped off form Tolkien[...]

How? The only magic that got used frequently was Gandalf casting some light off from his staff.

The next from that? The infamous "flinging each other around the tower" spellfight between Gandalf and Saruman.

Outside of that? There were hardly any spells to note. Nothing that D&D seems to hint at, at least.
Go to the top of the page
 
+Quote Post
Drac
post Dec 19 2005, 02:43 AM
Post #10


Target
*

Group: Members
Posts: 46
Joined: 6-October 05
From: Toronto
Member No.: 7,819



What if Shadowrun magic can't destroy mountains is because the 6th World is just beginning and the mana level is too low?
Go to the top of the page
 
+Quote Post
Tanka
post Dec 19 2005, 02:50 AM
Post #11


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



Um... Rephrase that question with some proper grammar.

Hold on, I'll try to translate and guess...

"What if Shadowrun magic can't destroy mountains because the 6th World is just beginning and the mana level is too low?"

Is that just an errant "is" in there? If so, k...

Anyway.

Even in ED, you couldn't just pop a mountain. Granted; you could put a city in a bottle, but you had to be really powerful to do so.
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 19 2005, 03:02 AM
Post #12


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



that is unless your a dragon and is packing a ungodly power foci :silly:

you can in theory destroy a mountain in SR, you just have to figure out its barrier rating first :smokin:

oh, and lets never forget the great ghost dance...

still, the d&d spells pr day system is one of those things that never realy made sense. but the sorceror in 3.x is interesting as a way of "fixing" it.

hell, they even fix the spellcasting in armor "problem". atleast one is no longer baned from picking up armor or weapon, its just that the armor gives a spell failure chance and the weapons need a feat ;)

hmm, given the de-cyberd technology of SR4, im starting to wonder if not the mage have become even more "uber". no essence cost for smartlink and so on...
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Dec 19 2005, 03:03 AM
Post #13


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (Snow_Fox)
Sure with a real high game players havev lots of magic, but the averge or beginer games the SR spell slinger has a lot of advantages over a D&D mage. They can develop their combat skills as easily as any fighter and are not limited to casting a spell only once before looking for a spell book.

To be fair SR starting characters are far more powerful all-around than anything you can get at level 1 in D&D. They're closer to level 5-7 or so honestly.
Go to the top of the page
 
+Quote Post
eidolon
post Dec 19 2005, 03:03 AM
Post #14


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



Comparing the two games' magic systems is silly. They're nothing like one another. In fact, neither are the games. To get a good feel for either, play a spell caster in both. (Or if you're decent at gleaning feel and ability from just reading it, do that.)

Each system's magic fits well in that particular system.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Dec 19 2005, 03:07 AM
Post #15


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



IMO I don't think the D&D magic system works that well even in D&D. :P Anyone read Complete Arcane? Check out the new Warlock class in that book; it's a far better sorcerer than the sorcerer. D&D Psionics are better than the D&D arcane magic classes too, IMO, so long as you run with transparency or just outright replace the later with the former.
Go to the top of the page
 
+Quote Post
eidolon
post Dec 19 2005, 03:45 AM
Post #16


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



Ah, but are you:

a: Playing D&D to play D&D; not to pick apart its quirks and lack of perfection, but to enjoy the game as D&D

or

b: Looking at the system as a big theoretical math equation like most DSers seem to look at everything; picking it apart until you can't enjoy it for all the complaining about how it "isn't as good as X or Y"?

;)

Personally, I don't play game systems to compare them to other game systems. There are enough games out there that if I don't like something about one (say, if I didn't like the D&D magic system) that I can simply play something I like instead.
Go to the top of the page
 
+Quote Post
Vaevictis
post Dec 19 2005, 03:56 AM
Post #17


Moving Target
**

Group: Members
Posts: 530
Joined: 11-June 05
Member No.: 7,441



QUOTE (tanka)
The only magic that got used frequently was Gandalf casting some light off from his staff. [...]

The next from that?  The infamous "flinging each other around the tower" spellfight between Gandalf and Saruman.

Not that I would necessarily agree that D&D stole the spells from Tolkien (they did pretty well steal the races), but there was plenty more magic in Tolkein than what you're saying. Keep in mind that there's not just the Lord of the Rings, but the Hobbit, the Silmarillion, and a bunch of other stuff JRR's kid put together from JRR's notes.

Even in the Hobbit and the Lord of the Rings, there was lots and lots of used, it's just that it tended to be of the more subtle and indirect variety. Ice storms from unseen foes, speaking to animals, calling the giant eagles, Saruman's bewitching voice, his taking over the King of Rohan, healing Frodo after the encounter with the wraith... there was absolutely tons of magic, it was everywhere. It's just that a lot of it was unseen.

There was some overt stuff -- the One Ring's powers, the telekenetic battle of wizards, Gandalf's light blasts, etc -- but by and far, Gandalf preferred to take the subtle route and *guide* the peoples of Middle Earth in their tasks instead of doing the tasks for them.
Go to the top of the page
 
+Quote Post
mmu1
post Dec 19 2005, 04:49 AM
Post #18


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (Eyeless Blond @ Dec 18 2005, 11:07 PM)
IMO I don't think the D&D magic system works that well even in D&D. :P Anyone read Complete Arcane? Check out the new Warlock class in that book; it's a far better sorcerer than the sorcerer. D&D Psionics are better than the D&D arcane magic classes too, IMO, so long as you run with transparency or just outright replace the later with the former.

I like the D&D magic system a lot... This is in large part because it makes it hard to play a spellcaster well (which a lot of people might consider a flaw, and it sometimes definitely feels that way when you're playing the party tank and the guy running the cleric is making severely suboptimal choices), which means it takes a little planning and a lot of creativity (and good timing) to get the best out of your spells. It's almost like building a deck of Magic cards, then playing with it.

Another part I like (but which can also cause problems) is that the spell effects are sometimes pretty idiosyncratic (For example, how many different ways are there that make it harder for people to hit you? AC boosting spells, spells which generate multiple targets, spells which obscure vision, spells which displace the target, spells which blur the target, spells which require a save to attack the target...), which can be a nightmare to keep track of sometimes, but it certainly adds a lot of flavor.

In contrast, the D&D Psionic rules (while workable) make the magic too bland and generic for my taste. Which is something I think SR also suffers from to a large degree - characters don't have a lot of spells, and they all tend to produce simple, unspectacular results.
Go to the top of the page
 
+Quote Post
Liper
post Dec 19 2005, 06:49 AM
Post #19


Moving Target
**

Group: Members
Posts: 388
Joined: 24-October 05
Member No.: 7,885



QUOTE
It's almost like building a deck of Magic cards, then playing with it...


Except you get 8 cards and then you're waiting for the next game.
Go to the top of the page
 
+Quote Post
mmu1
post Dec 19 2005, 01:15 PM
Post #20


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (Liper @ Dec 19 2005, 02:49 AM)
QUOTE
It's almost like building a deck of Magic cards, then playing with it...


Except you get 8 cards and then you're waiting for the next game.

...and in SR, you don't have to wait for the next game, so you can play the same 5 cards over and over.

I didn't say anyone else has to like D&D. Or that D&D magic would work in SR, for that matter - I just don't find SR magicians all that appealing.
Go to the top of the page
 
+Quote Post
nezumi
post Dec 19 2005, 03:31 PM
Post #21


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



Funny, while D&D mages get some wicked firepower compared to SR mages in the end, I still feel like SR magic is overpowered. But then again, in D&D people can also take twenty or thirty arrows to the head and still act normally.
Go to the top of the page
 
+Quote Post
Pendaric
post Dec 19 2005, 03:40 PM
Post #22


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



I have to say am a real fan of the SR3 magic system.
D&D, AD&D and D&D (again) have a great feel if you can hack the length of time to build up your level. Starting high lvl makes you a shade harder than a coffin nail if you a mage. I'll go so far as to say D20 is alright for D&D.
But
would they 'please' get their mitts of other games. Many of which had great innovative rule system that added to their core background fiction and world feel.
A full magician in SR is one of the most powerful characters in a group. Think artillery not infantry, often very versatile to if not over loaded with combat spells and with a bit of imagination in there use (which ironically playing a D&D mage gives you).
The character style with standing of course.
Hence the SR proverb, "Geek the wizzer first."
There are aspected magicians of course.....hmm :wink:
Go to the top of the page
 
+Quote Post
Drac
post Dec 19 2005, 07:57 PM
Post #23


Target
*

Group: Members
Posts: 46
Joined: 6-October 05
From: Toronto
Member No.: 7,819



Wow tanka, a misplaced "is" and you make me sound illiterate...
How anal can you get?
Go to the top of the page
 
+Quote Post
Shanshu Freeman
post Dec 19 2005, 08:30 PM
Post #24


Moving Target
**

Group: Members
Posts: 777
Joined: 18-February 03
Member No.: 4,110



QUOTE (Drac)
Wow tanka, a misplaced "is" and you make me sound illiterate...
How anal can you get?

Hey, sometimes stuff like that can be a little distracting... I had trouble with that sentence too. It can be damn near impossible for someone with ADD. (Not saying tanka is ADD, just giving an example of someone who might be hyper aware to the point of not being able to filter or tune stuff out.)
Go to the top of the page
 
+Quote Post
Drac
post Dec 19 2005, 09:22 PM
Post #25


Target
*

Group: Members
Posts: 46
Joined: 6-October 05
From: Toronto
Member No.: 7,819



tanka said - "Granted; you could put a city in a bottle, but you had to be really powerful to do so."

Who puts a semi-colon after "Granted" like that?!?

I'm just pointing out that this is the internet and mistakes are unavoidable.

Geez.

Go to the top of the page
 
+Quote Post
Ancient History
post Dec 19 2005, 09:51 PM
Post #26


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Ancient hands out the swastika-and-dictionary armbands

Yes, yes, we're all impressed by your grammery. Now go to bed.
Go to the top of the page
 
+Quote Post
Wiz In Red
post Dec 19 2005, 11:55 PM
Post #27


Target
*

Group: Members
Posts: 48
Joined: 21-July 05
Member No.: 7,510



I gotta go with AH on this one (surprise, someone agreeing with AH). If I wanted a grammar lesson, I'd go to my UMUC page and do some of the extra credit exercises. Get off the Ridilin and relax.
Go to the top of the page
 
+Quote Post
mfb
post Dec 20 2005, 12:31 AM
Post #28


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE
* Bring the dead back to life

is there actually a stricture against this? as far as i know, this should be theoretically possible, though it would probably involve a) finding out what metaplane the dead person's soul/ka/whatever went to, b) doing a high-end quest on that plane to bring the soul back, c) performing cyberzombie-esque magics to bind the soul to a body.
Go to the top of the page
 
+Quote Post
Feshy
post Dec 20 2005, 12:52 AM
Post #29


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



QUOTE (Drac)
tanka said - "Granted; you could put a city in a bottle, but you had to be really powerful to do so."

Who puts a semi-colon after "Granted" like that?!?

I'm just pointing out that this is the internet and mistakes are unavoidable.

Geez.

*raises hand* I do?

Now, to be fair, I'm addicted to semicolons. They are my favorite punctuation. Sure, I spell so badly my spell checker sometimes pops up balloons that say "WTF are you doing, banging your head into the keyboard?" -- but Semicolons I know. "Granted" is a verb and can be a complete sentence with an implied subject. For instance: "King Feshy, I request this boon!" to which I could reply simply "Granted."

Not that I don't agree with your point about not coming down on someone for a simple mistake; I do in fact agree. I'm just say'n, don't knock the semicolon!
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 20 2005, 12:53 AM
Post #30


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



and on top of that a hell of a heal spell in case there have been some time between death and resurrection ;)

however, there should be no problem finding the soul. just get a ancestor spirit to guide your way to the metaplane ;)
Go to the top of the page
 
+Quote Post
Tanka
post Dec 20 2005, 12:59 AM
Post #31


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



Drac: I don't read many of your posts because I don't see you posting much in any threads I read. So, I was simply trying to figure things out if you were (oh, I don't know) ADD or didn't have English as your primary language. It's a simple mistake anyone can make.

It wasn't anal, it was me trying to figure out what the hell you were asking. Since it didn't make sense in its natural form (with an extra "is" in there), I guessed at it and apparently got it right. And struck a nerve.

If I meant to be rude, I'd've been rude. Instead, I tried to decipher so others could also try to answer the query. Instead I get flamed for simply trying to read a statement that didn't make sense.

Good job.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Dec 20 2005, 01:47 AM
Post #32


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



In an effort to drag this thread back on topic, D&D Magic is not inspired by Jack Vance. It is justified by Jack Vance, which is somewhat different. D&D Magic is based on the way magic works in table top wargames, because that's what D&D started as.

Chainmail originally had just guys with swords running around, and the dragons and wizards were added afterwards. The wizards were given the ability to do something special a limited number of times in the battle, and when it was converted into a role playing game, that magic system carried over.

Jack Vance, in his Dying Earth books, has a magic system based on old fairy tales. That is each use of magic has to be established early in the story, and then can be used once later on. Like how Yeveshka gets a magic comb that can turn into a forest, and when chased by Baba Yaga she throws it behind her and a forest appears. When it came time for Gygax to justify having magic the way Arneson had written it, he was forced to go to Vance as it was the only literary source he could find that seemed to work like that.

As to the telative power of the two, it's not a meaningful question. D&D magic, such as it is balanced at all, is balanced only against its effects on battles and exploration (the things the game is concerned with). Epically powerful magical effects such as the ability to assemble anything you can think of at will are handed out willy nilly because they don't really matter in the context of people running around hitting each other with sticks. Shadowrun magic is geared primarily towards not changing the world beyond recognition. Magic is forbidden from doing anything that you couldn't do with sufficiently advanced science and enough energy input.

A single person able to do D&D magic would destroy any semblance of an economy that existed before his entrance. The ability to create iron or water is pretty small scale on a battlemap, but sucker punches the entire system of human interaction and labor expenditures like you wouldn't believe.

-Frank
Go to the top of the page
 
+Quote Post
eidolon
post Dec 20 2005, 02:15 AM
Post #33


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



Great post Frank.
Go to the top of the page
 
+Quote Post
TheNarrator
post Dec 20 2005, 03:11 AM
Post #34


Moving Target
**

Group: Members
Posts: 143
Joined: 28-August 05
Member No.: 7,631



Agreed.

Just to give an example of what Frank is talking about: I have a friend who loves to find new and interesting uses for D&D spells, especially ways to make lower level spells do far more than most people would expect. He likes to say that he can take anything out with 3rd level spells. (Things such as using Shrink Item and Launch Item to hurl pebbles that turn into boulders across a battlefield, etc.)

But this friend of mine's great love is the Fabricate Spell. With this spell, you can create anything you have the raw materials and appropriate Craft skill to make in almost no time at all. And with various Wall of _____ spells, a D&D mage can conjure most raw materials on equally short notice. With enough castings of Wall of Iron, Fabricate, and a high Knowledge (Architecture and Engineering) skill, a D&D mage could probably create the skeletal superstructure of a skyscraper in a matter of minutes. In D&D-land, that's neat but not really game breaking: a skyscraper doesn't help you in a fight much. In Shadowrun, the ability to magically create a skyscraper in minutes would have a massive effect on the economy and send the whole 6th World into chaos.

You should have seen his face after he found the Wall of Salt spell in Sandstorm, the desert setting guide. Salt's valuable stuff (particularly in a pseudo-medieval setting), and if you could conjure huge piles of it and then go around selling it (without flooding the market and wreaking the price) you'd get rich way faster than if you did Shadowruns (or went crawling through dungeons fighting monsters for their loot).

On the other hand, you have to be an 11th level wizard in D&D to have a spell with the killing power of Manabolt (available at character creation), and it's a lot easier to make your typical D&D saving throw than to succeed rolling Willpower vs. an SR mage's Sorcery plus maximum Spell Pool. On a personal level, there are many SR3 spells that are far scarier than their D&D equivalents.
Go to the top of the page
 
+Quote Post
Drac
post Dec 20 2005, 03:46 AM
Post #35


Target
*

Group: Members
Posts: 46
Joined: 6-October 05
From: Toronto
Member No.: 7,819



I loathe nitpickers, that's all. Especially faux innocent ones nitpicking over NOTHING.
Btw, is there an "Ignore" feature on here like in Irc chat?
Go to the top of the page
 
+Quote Post
Glyph
post Dec 20 2005, 05:20 AM
Post #36


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Shadowrun mages start out both more powerful and more versatile. They have no weapon or armor restrictions, can use healing spells, don't need a high level spell to enter the astral plane, and can use their magical abilities pretty much at will. Like most shadowrun characters, they are the equivalent of mid-to-high level D&D characters.

They are less powerful at the very high end, but they can potentially be more powerful in relationship to other characters in the game. Magic simply has less of an upper limit, especially in SR4, which caps everything else. In D&D, the high level fighter has advantages, and magic items, of his own. In Shadowrun, mundane characters can be left behind when it becomes a high-Karma game.
Go to the top of the page
 
+Quote Post
Shanshu Freeman
post Dec 20 2005, 09:26 AM
Post #37


Moving Target
**

Group: Members
Posts: 777
Joined: 18-February 03
Member No.: 4,110



QUOTE (Ancient History)
Ancient hands out the swastika-and-dictionary armbands

Yes, yes, we're all impressed by your grammery. Now go to bed.

hey I didn't mean to climb on board the angry train or anything, just trying to bring some understanding.

you make a good point.
Go to the top of the page
 
+Quote Post
Zeel De Mort
post Dec 20 2005, 02:32 PM
Post #38


Moving Target
**

Group: Members
Posts: 403
Joined: 27-August 02
From: Scotland
Member No.: 3,175



QUOTE (Mr Cjelli)
Things D&D spell casters can do that SR spell casters cannot:

* Bring the dead back to life
* Teleport
* Alter time

Of course, SR spell casters don't need material components (or gesticulation, or speech) to cast spells.  In terms of overall power, you can do absurd, fantastic things with both games.

As for magic items, since foci require you to pay in karma in order to get any benefit, and because (generally speaking) only awakened characters can use them, magical items are more powerful in D&D.

All true. Although the first two were definitely possible in ED, and I wouldn't be surprisd to learn the third one was as well. So maybe when the mana level gets high enough, who knows? Check out SOTA:2965 for details.

Also: wizards can cast spells in heavy armour in D&D if they want to (with no spell failure chance), but they need a couple of feats in order to do it and it messes their spell level a little. Still, it's entirely possible.

QUOTE
Except you get 8 cards and then you're waiting for the next game.


(Talking about D&D) This is true, but only for a wizard of around 4th level - which is pretty low in D&D. When you get to the higher levels the restriction on spells per day doesn't seem like much of an issue. At 20th level for example (let's leave Epic things out for now!), a wizard would have approximately 50 spells per day. I don't suppose a very high level SR mage would typically need to cast even half that many in one day. Plus if the D&D wizard did ever run out he could rely on wands, staffs and other magic items for backup.

Anyway, I think both magic systems are ok personally, at least in the context of their own setting. Both have flaws of course, but what doesn't? :)
Go to the top of the page
 
+Quote Post
Aku
post Dec 20 2005, 02:41 PM
Post #39


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



also, don't forget about dnd's casting times. You've got the one turn spell,t he one round spell, minute spells, etc etc. In SR, everything can be done within 3 seconds.
Go to the top of the page
 
+Quote Post
Tanka
post Dec 20 2005, 02:48 PM
Post #40


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



QUOTE (Aku)
also, don't forget about dnd's casting times. You've got the one turn spell,t he one round spell, minute spells, etc etc. In SR, everything can be done within 3 seconds.

Except Ritual Sorcery. But who does that, right? :D
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 20 2005, 05:18 PM
Post #41


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (tanka)
QUOTE (Aku @ Dec 20 2005, 10:41 AM)
also, don't forget about dnd's casting times. You've got the one turn spell,t he one round spell, minute spells, etc etc. In SR, everything can be done within 3 seconds.

Except Ritual Sorcery. But who does that, right? :D

*cough* no-one *cough*
Go to the top of the page
 
+Quote Post
mfb
post Dec 20 2005, 07:44 PM
Post #42


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Drac)
I loathe nitpickers, that's all. Especially faux innocent ones nitpicking over NOTHING.

welcome to hell.
Go to the top of the page
 
+Quote Post
Apathy
post Dec 20 2005, 07:59 PM
Post #43


Running Target
***

Group: Members
Posts: 1,408
Joined: 31-January 04
From: Reston VA, USA
Member No.: 6,046



:rotfl: :grinbig: :rotfl: :twirl: :rotate: :D
Go to the top of the page
 
+Quote Post
Shanshu Freeman
post Dec 20 2005, 09:02 PM
Post #44


Moving Target
**

Group: Members
Posts: 777
Joined: 18-February 03
Member No.: 4,110



QUOTE (mfb)
QUOTE (Drac)
I loathe nitpickers, that's all. Especially faux innocent ones nitpicking over NOTHING.

welcome to hell.

lol yeast and sand is free.
Go to the top of the page
 
+Quote Post
Tanka
post Dec 20 2005, 09:03 PM
Post #45


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



QUOTE (Drac)
I loathe nitpickers, that's all. Especially faux innocent ones nitpicking over NOTHING.

Oh, yeah, you're absolutely correct. I've been waiting for the opportunity to nitpick one of your minor mistakes since you came to Dumpshock. I secretly loathe everything you are.

:please:
Go to the top of the page
 
+Quote Post
Drac
post Dec 20 2005, 09:14 PM
Post #46


Target
*

Group: Members
Posts: 46
Joined: 6-October 05
From: Toronto
Member No.: 7,819



Holy crap would somebody shoot him? Seriously.
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 20 2005, 09:36 PM
Post #47


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



if being anal is a shooting offence in here, we would among other things go after the gunbunnies of this place. lets just say its not a tempting idea :silly:
Go to the top of the page
 
+Quote Post
Tanka
post Dec 20 2005, 09:40 PM
Post #48


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



Gunbunnies, rules lawyers, holier-than-thou "my houserule is more important than your canon", those claiming that one edition far surpasses the other and their strict refusal to let other people form their own opinions...

They'd all have bullet holes by now.

However, it all makes for more entertaining discourse.

Drac, if I may suggest we both move on with our lives. I made a mistake, and you took it wrongly. Both of us have no reason to hate for one simple post. (Or was it two? Three? Oh, hell, I don't know. Either way, it's no reason to want someone dead. Unless, of course, you're a Nazi. And we all know Nazis get beat down by zombies, ninja and pirates. Do you want to get a beatdown from a Zombie Ninja Pirate? I know I don't.)
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Dec 20 2005, 09:57 PM
Post #49


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (Glyph)
They are less powerful at the very high end, but they can potentially be more powerful in relationship to other characters in the game.  Magic simply has less of an upper limit, especially in SR4, which caps everything else.  In D&D, the high level fighter has advantages, and magic items, of his own.  In Shadowrun, mundane characters can be left behind when it becomes a high-Karma game.

Agreed

Particularly since I usually run mundane characters. Unless you dump BPs & Karma into cranking up Willpower, you are usually mage bait for anyone casting a stun or mana effect spell. Meanwhile your bullets, & Narco Darts (and even grenades at times) are countered by the mage's armour (and possible his or her armour spell on top of that). Since only awakened characters can wield a weapon focus ("Magic" weapon) a mundane is both powerless and helpless against any spirit that attacks him or her. In this respect, yes, Magic is much more powerful.

As a GM, I have also really come to loathe the Mindprobe spell, and have toyed with banning it entirely. This is a highly unbalanced spell which I place in the "munchkin" category since I have seen it so easily and often abused. Since I tend to plant many clues throughout the mission, particularly in the legwork and character interaction sections (which are easily bypassed by use of this spell), the team's Karma award is adjusted accordingly when the Mindprobe shortcut is taken. This unfortunately hurts the mundanes as well, but part of the game (and for which Karma should be awarded) is roleplaying out the various scenes and in my scenarios, solving mysteries & puzzles. When Mindprobe has a serious impact on a scenario, the team receives Karma only for surviving the mission and meeting the basic objective. Individual characters can and still do receive bonus/Instant Karma for good roleplay when it occurs.
Go to the top of the page
 
+Quote Post
Grinder
post Dec 20 2005, 10:02 PM
Post #50


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



QUOTE (tanka)
And we all know Nazis get beat down by zombies, ninja and pirates.

And Drop Bears, don't forget the Drop Bears - the biggest threat to a Nazi ever created! :D
Go to the top of the page
 
+Quote Post
Grinder
post Dec 20 2005, 10:03 PM
Post #51


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



QUOTE (Zeel De Mort)
spells per day. I don't suppose a very high level SR mage would typically need to cast even half that many in one day. Plus if the D&D wizard did ever run out he could rely on wands, staffs and other magic items for backup.

And just don't let us get started with high-level ED mages....
Go to the top of the page
 
+Quote Post
Tanka
post Dec 20 2005, 10:05 PM
Post #52


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



Already did, Grinder.

City in a Bottle, anyone?
Go to the top of the page
 
+Quote Post
Grinder
post Dec 20 2005, 10:14 PM
Post #53


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



Oh, i see. Simply overread it.

That's one of the coolest spells out there :)
Go to the top of the page
 
+Quote Post
Tanka
post Dec 20 2005, 10:28 PM
Post #54


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



It's not too shabby, but I don't particularly see it being used seriously in a game.
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 21 2005, 12:14 AM
Post #55


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



hmm, by the sound of it its in the same class as those instant dwellings found in d&d, only way up there :smokin:
Go to the top of the page
 
+Quote Post
Tanka
post Dec 21 2005, 12:25 AM
Post #56


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



No, it's actually the opposite of that.

Take a city, put it in a bottle.

City in a Bottle.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Dec 21 2005, 06:31 AM
Post #57


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



...and with ED spells you can blow up mountains and bring back the dead.

Call Forth the Maelstrom
Journey to Life

And since there are NPC's from that era in SR it should be possible to do both.

Really you could just say that the Ghost Dance was a big nasty death magic ritual CAll Forth the Maelstrom spell.
So the moral of the story is to go Mindprobe (natch Kyoto) Harlequin, get a ritual group together, and hold a country hostage. :D
Go to the top of the page
 
+Quote Post
Oracle
post Dec 21 2005, 07:03 AM
Post #58


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



The Immortal Elves and the Great Dragons still can't use their powers up to their full potential because of the low mana level.

And the situation with resurrection spells is something special. The did indeed work once. But they worked because Death had been trapped under the Death Sea by the passions. There is no indication that he still is.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Dec 21 2005, 07:22 AM
Post #59


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



there was a ritual that nethermancers could do becuase fo that, but the Journey to Life is a 15th circle wizard spell. You may be right about the low mana though. Just go ask Lung permission to cast it on Mt Taishain while the comet is over head. :D

Also remember that the so-called- passion Death (because it was never conclusively even proved that there was a Passion Death) would be a lot less powerful, because passions live off of the strenght of belief. When was the last time the DocWagon questor of Garlen healed you for example?

Personally I prefer a higher mortality rate in SR, I like to keep that grit. But at the same time, I feel that it should be possible. Just my opinion.
Go to the top of the page
 
+Quote Post
Oracle
post Dec 21 2005, 07:33 AM
Post #60


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



Death's existence isn't questioned anywhere in Earthdawn. The question is just if he is a passion or something different.There have never been questors of Death, besides the Keys of Death, who do not have any special powers. My vote goes for "something different".

Death's realm is even described in the "Earthdawn Survival Guide". In the "Prelude to War" supplement the dwarfs of Throal are rallied to war against Thera by prince Neden after his father being slain by Jada Denairastas. After the resulting battle and the disastrous defeat of Throal's forces resurrection spells and potions do not work like they used to for a week or so. The reason is that so much blood has been shed that Death comes close to freedom. (Actually I am not sure about this reference. It could also have been after the battle of Sky Point in the "Barsaive at War" campaign.)

Concerning the passions: They have been replaced. By new passions. There is that Theran province that worships a single passion not yet born... ("Theran Empire")

EDIT: I once GMed a whole campaign centered around the imprisonment of Death. At first the PCs wanted to stop the Keys of Death from releasing Death from the Death Sea. At last the characters themselves realised that the Passions imprisoned Death because they fear him. And that Death is necessary to make life possible. And so the characters freed Death.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Dec 21 2005, 08:16 AM
Post #61


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



point was never whether or not death existed as 'something', only that had 'it' existed as some sort of intelligence, it would no longer have the same kind of influence as before, because SR/ED magic has always worked off of a system of belief. 'Death' had power because people believed it did (ever seen Skeleton Key BTW? Good flick) That kind of power isn't going to be reflected in SR.
Go to the top of the page
 
+Quote Post
mfb
post Dec 21 2005, 09:14 AM
Post #62


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



eh, meh. there's evidence that magic springs at least partially from belief in SR--witness the Dragon totem. whether belief can give rise to something sentient is another question completely (unless you count totems as sentients).
Go to the top of the page
 
+Quote Post
Oracle
post Dec 21 2005, 10:13 AM
Post #63


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



Is it really magic that springs from believe? Or aren't people just putting their natural magical ability in a form they are able to comprehend with their cultural background?
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Dec 21 2005, 10:57 AM
Post #64


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



To an extent, you can say that the belief simply shapes the mana and how it is used. But there is evidence that the more (or less) belief behind a concept, the more powerful it becomes. Blood magic in the 4th world for example, specifically states in Magic:MMoS that the strong belief of it's power (and growing belief) strengthens blood magic for spell use and oathes. Belief (or lack of) the passions reinforces that.

There were some that were forgotten in other parts of the world in the 4th age that simply went away. The only suggestion of a Passion in the 6th world is the appearance of 'Vestrial' to Harlequin, who is rumored to have been a questor of his in the past, lending to the idea that his belief in Vestrial gives him the power to manifest, even if it isn't a belief that he tries to foster.

Everything suggests that belief plays a very big role in how magic works in SR. Look at the UMT for example, where mages can learn to summon differnet types of servants because they open their minds to the possibilty.

Thus bringing it back full circle to ressurection spells. In ED, nothing in the spell description says anyhting about Death having any effect on the spell. The caster simply weaves threads to the spirit of the deceased, drawing them back to their body (and must overcome any other spirits that might want to stop in). 6th worls mages would likely not have the same mindset about Death, so it is unlikely the idea of Death being 'free' would have any effect on their spell. Now if they had learned it from someone that believed that way from the 4th world.... who knows, it could at least make it much more difficult.
Go to the top of the page
 
+Quote Post
Oracle
post Dec 21 2005, 11:03 AM
Post #65


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



Harlequin a questor of Vestrial? Fitting. But still, the questor of a mad passion? I don't know...
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Dec 21 2005, 11:08 AM
Post #66


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Vestrial wasn't always mad. Before he was the passion of mischief and trickery (or something to that effect)
Go to the top of the page
 
+Quote Post
Mr.Platinum
post Dec 21 2005, 11:52 AM
Post #67


Moving Target
**

Group: Members
Posts: 751
Joined: 7-June 02
From: Hamilton.LTG.on.ca
Member No.: 2,853



And casting a force 10 Power Ball isn't powerfull?
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Dec 21 2005, 12:08 PM
Post #68


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Not when you compare it to Void Wave. Or maybe that's just me.
Go to the top of the page
 
+Quote Post
Mr.Platinum
post Dec 21 2005, 12:13 PM
Post #69


Moving Target
**

Group: Members
Posts: 751
Joined: 7-June 02
From: Hamilton.LTG.on.ca
Member No.: 2,853



sorry but what the hell is a void wave?
Go to the top of the page
 
+Quote Post
Oracle
post Dec 21 2005, 12:26 PM
Post #70


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



A spell to slay whole regiments. Always liked it.

In the sixth world a powerball is powerfull. But in the ancient times of Barsaive it would have been a mere 3 on a scale from 1 to 10.
Go to the top of the page
 
+Quote Post
Mr.Platinum
post Dec 21 2005, 12:27 PM
Post #71


Moving Target
**

Group: Members
Posts: 751
Joined: 7-June 02
From: Hamilton.LTG.on.ca
Member No.: 2,853



is this from the earthdawn world i know so little about?
Go to the top of the page
 
+Quote Post
Oracle
post Dec 21 2005, 12:28 PM
Post #72


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



Yes, it is.
Go to the top of the page
 
+Quote Post
blakkie
post Dec 21 2005, 12:36 PM
Post #73


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (Ancient History)
More seriously, Shadowrun is a very low-powered world compared to any Dungeons & Dragon setting you care to name.

The Black Company.

Although that is more D20 than D&D proper, in some ways it plays lower than SR. For example the meger healing magic there is doesn't just remove physical damage, instead it transfers it to stun damage that the patient still has to rest off.

Of course it is modeled directly on a different novel series....

Go to the top of the page
 
+Quote Post
Weredigo
post Dec 21 2005, 12:41 PM
Post #74


Moving Target
**

Group: Members
Posts: 349
Joined: 28-January 05
From: Phoenix, Arizona
Member No.: 7,030



QUOTE
  As opposed to AD&D. Everyone in AD&D has enough magic items to be talismongers in their own right, and it's common for mid-level mages to toss around bigass fireballs. Does Shadowrun even compare? 


From what I understand of it the "magical items" in the published shadowrun books don't appear very appealing. However whereas a midlevel spellcaster in DnD can cast a fireball a day, a relatively starting level Spellcaster in shadowrun can cast as many fireballs as the luck of the dice will allow him/her.

In Shadowrun there is an important saying about magic, "If you don't fear it, Learn to."
Go to the top of the page
 
+Quote Post
Grinder
post Dec 21 2005, 01:36 PM
Post #75


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



QUOTE (Weredigo)
However whereas a midlevel spellcaster in DnD can cast a fireball a day, a relatively starting level Spellcaster in shadowrun can cast as many fireballs as the luck of the dice will allow him/her.

A mid-elvel mage in ED can cast fireball the whole day without fearing to get physical damage.
Go to the top of the page
 
+Quote Post
Oracle
post Dec 21 2005, 01:44 PM
Post #76


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



Without fearing to get any damage at all.
Go to the top of the page
 
+Quote Post
Grinder
post Dec 21 2005, 01:45 PM
Post #77


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



Ah, sure. :)
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 21 2005, 02:01 PM
Post #78


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (blakkie)
QUOTE (Ancient History @ Dec 18 2005, 06:23 PM)
More seriously, Shadowrun is a very low-powered world compared to any Dungeons & Dragon setting you care to name.

The Black Company.

Although that is more D20 than D&D proper, in some ways it plays lower than SR. For example the meger healing magic there is doesn't just remove physical damage, instead it transfers it to stun damage that the patient still has to rest off.

Of course it is modeled directly on a different novel series....

your refering to the book "grim tales" right?

i see it being worshiped as the second comming of christ over on enworld.org...
Go to the top of the page
 
+Quote Post
Muzzaro
post Dec 21 2005, 03:21 PM
Post #79


Target
*

Group: Members
Posts: 49
Joined: 21-December 05
From: UK
Member No.: 8,089



I always like to think of "magic" being like in the David Edding's series, The Belgarad and The Malloreon. That it can be done, and it can make life easier, but there are so many rules and consequences involved, that most of the time it's easier just doing the jobs by hand. That if you make it rain or fog up when it's a perfectly sunny day, it could cause weather changes all over the globe (most for the bad), but if there's a bank of fog moving in, you could kind of hurry it up a little. Also, there's no destruction either. You can't "unmake" something, because it would just end up "unmaking" you.

That way, Magic is a powerful edge, but it's not to be over-used, or it will come back to bite you in the ass later.
Go to the top of the page
 
+Quote Post
Mr.Platinum
post Dec 21 2005, 03:55 PM
Post #80


Moving Target
**

Group: Members
Posts: 751
Joined: 7-June 02
From: Hamilton.LTG.on.ca
Member No.: 2,853



Magic in SHadow Run and not comparing it to other games like Dungeon and Schwagons is rather powerful in combat and othter situation.

If it was'nt then why geek the mage first?
Go to the top of the page
 
+Quote Post
Grinder
post Dec 21 2005, 04:31 PM
Post #81


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



It's "Gekk the ki-ad first, quickly" since SR3. ;)
Go to the top of the page
 
+Quote Post
FrankTrollman
post Dec 21 2005, 05:42 PM
Post #82


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



In SR2, the correct choice was "Geek the Street Sam First." because you were going to have a couple of actions left over to geek the enemy mage once you'd done that.

In SR3, the correct choice was "Spray down all enemies lightly with automatic fire first." because TN penalties were ginormous and applied to dodging, and everyone was otherwise going to have an action in the first initiative pass anyway.

In SR4, the correct choice is "Take Cover First" because everyone is pretty lethal, everyone's going to get an action in the first IP, and wound penalties are pretty minor in the grand scheme of things.

-Frank
Go to the top of the page
 
+Quote Post
Tanka
post Dec 21 2005, 06:08 PM
Post #83


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



And in SR1, it was "You Mean I Have To Roll For Each And Every Bullet Fired? What The Hell Is Up With That, Anyway?"
Go to the top of the page
 
+Quote Post
blakkie
post Dec 22 2005, 04:18 AM
Post #84


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (hobgoblin @ Dec 21 2005, 08:01 AM)
QUOTE (blakkie @ Dec 21 2005, 01:36 PM)
QUOTE (Ancient History @ Dec 18 2005, 06:23 PM)
More seriously, Shadowrun is a very low-powered world compared to any Dungeons & Dragon setting you care to name.

The Black Company.

Although that is more D20 than D&D proper, in some ways it plays lower than SR. For example the meger healing magic there is doesn't just remove physical damage, instead it transfers it to stun damage that the patient still has to rest off.

Of course it is modeled directly on a different novel series....

your refering to the book "grim tales" right?

i see it being worshiped as the second comming of christ over on enworld.org...

No, this one. BTW not only is the magic gritty, it is also realistic. If you try to play a mage, or even just as a GM try to create and use one RAW you'll pine for the simplicity and clarity of SR. :love:

That aside it is a nice change of pace, although not without it's pitfalls.

Realistic - An onerous pain in the ass for the player.
Gritty - An onerous pain in the ass for the character.
Go to the top of the page
 
+Quote Post
Talain
post Jan 9 2006, 11:06 PM
Post #85


Target
*

Group: Members
Posts: 22
Joined: 5-June 02
Member No.: 2,839



QUOTE (fistandantilus3.0)
Personally I prefer a higher mortality rate in SR, I like to keep that grit. But at the same time, I feel that it should be possible. Just my opinion.

Magic in the Shadows says otherwise, and anybody who came up with a spell to raise the dead, even involving cybermantic rituals and such, would be a very, very rich man.
Go to the top of the page
 
+Quote Post
Grinder
post Jan 10 2006, 01:06 PM
Post #86


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



Or dead, because of the drain.
Go to the top of the page
 
+Quote Post
emo samurai
post Jan 10 2006, 05:35 PM
Post #87


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



He could always learn blood magic and sacrifice people to absorb it.
Go to the top of the page
 
+Quote Post
John Campbell
post Jan 10 2006, 06:38 PM
Post #88


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



He could sacrifice people to generate the power to resurrect them!
Go to the top of the page
 
+Quote Post
Grinder
post Jan 10 2006, 09:38 PM
Post #89


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



A great idea! :D
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jan 10 2006, 09:43 PM
Post #90


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Lets see, 6 essense for the life, +restored magic rating (if present) and a 50% death tax.
Sounds like an easy enough prospect if you can survive the learning process.
Go to the top of the page
 
+Quote Post
BookWyrm
post Jan 11 2006, 12:49 AM
Post #91


Running Target
***

Group: Members
Posts: 1,379
Joined: 16-April 02
From: the LI shadows
Member No.: 2,607



IMHO;

D&D/AD&D Magic; all the flash, major power at minor levels, no consequences (unless the GM happens to have a copy of the Dragon article about mis-cast spells & enforces it during play). I played AD&D for 15 years, and while the high-adventure aspect was appealing at the time, it tends to get too Munchkin-istic after a while.

SR; What caught my eye about SR's version was there was a cost to using magick. Mages took Drain, even for the 'insignificant' spells like Sleep or Stun. Mages lost Magic when they got seriously wounded or got too many enhancements. There was a price to pay for Initiation, whether solo or in a group. SR continues to evole. :D
Go to the top of the page
 
+Quote Post
mfb
post Jan 11 2006, 01:01 AM
Post #92


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Talain)
Magic in the Shadows says otherwise...

where? i don't remember MitS--or any other source--specifically stating that you can't raise the dead in some manner with magic. the limits on page 47 don't mention it, at any rate.
Go to the top of the page
 
+Quote Post
Liper
post Jan 11 2006, 03:46 AM
Post #93


Moving Target
**

Group: Members
Posts: 388
Joined: 24-October 05
Member No.: 7,885



you can't raise the dead, look under spell design, there are strict limits to what magic can and can't do. (or mainly can't)
Go to the top of the page
 
+Quote Post
tisoz
post Jan 11 2006, 05:27 PM
Post #94


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



Talain, Liper, maybe you need to RTFM. Raising the dead is like mfb said - not a general exclusion. If it is excluded somewhere, be specific.
:proof:
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jan 11 2006, 06:51 PM
Post #95


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Since there seems to be some disagreement, and I have MitS open right now:
QUOTE (page 47)
Sorcery cannot affect anything to which the user does not have a magical link.
Sorcery cannot alter the fabric of the space/time continuum.
Sorcery cannot divine the future with any certainty.
Sorcery cannot summon or banish spirits.
Magic is not intelligent.

So, which of those involves raising the dead?
Go to the top of the page
 
+Quote Post
tisoz
post Jan 11 2006, 06:58 PM
Post #96


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



:S It must be somewhere else in MitS. They do not know where, but trust them, it is there. ;)
Go to the top of the page
 
+Quote Post
Talain
post Jan 11 2006, 07:11 PM
Post #97


Target
*

Group: Members
Posts: 22
Joined: 5-June 02
Member No.: 2,839



QUOTE (Herald of Verjigorm @ Jan 11 2006, 06:51 PM)
Since there seems to be some disagreement, and I have MitS open right now:
QUOTE (page 47)
Sorcery cannot affect anything to which the user does not have a magical link.
Sorcery cannot alter the fabric of the space/time continuum.
Sorcery cannot divine the future with any certainty.
Sorcery cannot summon or banish spirits.
Magic is not intelligent.

So, which of those involves raising the dead?

Obviously the human soul is a spirit! :grinbig:

I must have been mistaken, then. I could have -sworn- that, teleportation, and time travel were the big three impossibilities, but now I have no idea where I got that from.
Go to the top of the page
 
+Quote Post
Lindt
post Jan 11 2006, 07:29 PM
Post #98


Man In The Machine
*****

Group: Dumpshocked
Posts: 2,264
Joined: 26-February 02
From: I-495 S
Member No.: 1,105



*announcer voice*
In the red corner, we have, weighing in at 110 lbs, Bal'Dermen, 12 level half-elf mage.
In the blue corner, weighing in a 295 lbs, Big Steve the second circle troll street mage.

*ding*
*Steve quick draws his Ceska and hoses Bal down in a hail of hot lead, breaking Bals concentration and leaving him with 10 new orifices.*

ShadowRun For The Win.
Go to the top of the page
 
+Quote Post
mfb
post Jan 11 2006, 08:50 PM
Post #99


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



but... SR doesn't have circles!

that said, i don't see how the ability to raise the dead automatically turns the game into D&D.
Go to the top of the page
 
+Quote Post
Grinder
post Jan 11 2006, 09:18 PM
Post #100


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



QUOTE (Talain)
I must have been mistaken, then. I could have -sworn- that, teleportation, and time travel were the big three impossibilities, but now I have no idea where I got that from.

I'm with you on that.

@Lindt: you meant a mage with the 2nd grade of initiation, right?
Go to the top of the page
 
+Quote Post

6 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th July 2025 - 11:42 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.