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Weredigo
post Dec 29 2005, 10:45 AM
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I've been playing DnD3.0/5 , D20 Modern, and bESM D20, and I've had so much fun with it I got a hold of the D20 conversions for SR. The game runs a lot more smoothly, there's more character modification options, the Combat is quicker (and sometimes more lethal), Hallelujah I have seen the LIGHT.

Who else here plays D20 stuff???
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Critias
post Dec 29 2005, 11:29 AM
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How the hell is d20 anything "more lethal" than SR?
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Tanka
post Dec 29 2005, 03:12 PM
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...

More lethal? More character options?

YOU'RE LIMITED BY CLASSES, FOR GOD'S SAKE!

You want to play a mage that can take a hit? Oh, too bad. Armor on a mage = spell failure. HP on a mage is laughable, because then you suck at casting.

More lethal? By the time you have 200 or so HP, you can leap off a cliff and survive. In SR, were you to do that, you'd be a grease stain on the ground below.

Now, unless, of course, you're not using canon rules. In which case YOU SHOULD HAVE TOLD US SO IN THE FIRST PLACE.

Sigh.
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Birdy
post Dec 29 2005, 05:48 PM
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Actually some rules-subsets (i.e T20) have alternate ways of handling Hitpoints. Those work out resonably realistic

Btw: Didn't they fix the "Dwarfen fighters from the sky" problem around AD&D 2.Ed?
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Tanka
post Dec 29 2005, 06:12 PM
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Not really.

From DMG3.5, p. 303

QUOTE
The basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.


There's a couple of fluff rules about jumping deliberately, as well as rolling Jump/Tumble checks.

So, basically, the most damage you can take is 120. No matter how high you jump/fall from.

Realistic? Oh hell no.
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PBTHHHHT
post Dec 29 2005, 10:00 PM
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Hallelujah! He has seen the LIGHT!

And the light is from an incoming freight train... :P
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nezumi
post Dec 29 2005, 10:07 PM
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Although I seem to recollect there's a constitution roll against instant death if you take more than like 50 points of damage in one go.
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Mr.Platinum
post Dec 29 2005, 10:59 PM
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I don't play the sytem much but it has changed alot from back when i played D&D.

3.5 feels very smooth.
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Aku
post Dec 30 2005, 01:31 AM
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QUOTE (nezumi)

Although I seem to recollect there's a constitution roll against instant death if you take more than like 50 points of damage in one go.


However, i think that that rule MIGHT be "optional", additionaly, i think theres an "optional" rule to the option, that you modify that 50 based on...something, so that everyone isn't laying down con saves every time a level 20 wizard drops a maximized fireball.
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Mr.Platinum
post Dec 30 2005, 02:44 AM
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Thats hwy i like Shadowrun, life can be extinguished so easily.
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Adam
post Dec 30 2005, 07:32 PM
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QUOTE (tanka)
...

More lethal? More character options?

YOU'RE LIMITED BY CLASSES, FOR GOD'S SAKE!

Not in the classless variants, of which BESM d20, which he specifically mentioned, is one. [or, rather, can be one -- it has options for both classes and non-class play.]

There have been several "Grim and gritty" d20 variants in the last year or so, as well -- Thieves' World from Green Ronin, A Game of Thrones from GoO.
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stevebugge
post Dec 30 2005, 09:19 PM
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I picked up a copy of the Fuzion general system the other day, not for SR but for one of the guys in our group who is perpetually trying to create his own game settings. He's got a great imagination and creates really cool worlds, unfortunately he's got the math and statistics skills of a cinderblock so his created games inevitably fail due to nonsensical mechanics.
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Mr.Platinum
post Dec 30 2005, 10:37 PM
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What is this Fuzion game, never heard of it.
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stevebugge
post Dec 30 2005, 10:47 PM
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It's a generic gaming system, still reading it through. The big draw is that it's only about 50 pages, very versatile, not d20 and under $10 for a bound copy.

Though this link looks to contain the booklet as a PDF free.

http://www.talsorian.com/software/fuzion.p...e%20system'
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Mr.Platinum
post Dec 31 2005, 12:44 AM
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I need no more game systems.
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Tanka
post Dec 31 2005, 02:23 AM
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QUOTE (Adam)
QUOTE (tanka @ Dec 29 2005, 10:12 AM)
...

More lethal?  More character options?

YOU'RE LIMITED BY CLASSES, FOR GOD'S SAKE!

Not in the classless variants, of which BESM d20, which he specifically mentioned, is one. [or, rather, can be one -- it has options for both classes and non-class play.]

There have been several "Grim and gritty" d20 variants in the last year or so, as well -- Thieves' World from Green Ronin, A Game of Thrones from GoO.

True. However, classless in d20 is purely optional. I've yet to actually see anyone use it.

Now, I've had GMs make up a class on the fly based on a concept, but it's still class-limited then.
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Grinder
post Dec 31 2005, 11:02 AM
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QUOTE (Weredigo)
Who else here plays D20 stuff???

I play Eberron. Very nice setting, though not as good as Earthdawn. ;)
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Mr.Platinum
post Dec 31 2005, 02:41 PM
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Ok i have the 3.5 ravenloft books.
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Grinder
post Dec 31 2005, 04:24 PM
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I guess one can enjoy every rpg as long as its fun to play and you play it with your friends.
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Erebus
post Jan 3 2006, 12:14 AM
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I never really thought of d20 as Universal... It tries to be, but I've always felt it was way too limited. I haven't seen BESM d20 though, so keep that in mind.

I generally use GURPs for most stuff these days...

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JongWK
post Jan 6 2006, 03:00 PM
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For some people here, I'd like to note that d20 != D&D.

I'm having much fun with Green Ronin's True 20 (Highlander Immortals in Imperial Rome, anyone?).
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Mr.Platinum
post Jan 7 2006, 01:52 AM
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QUOTE (JongWK)
For some people here, I'd like to note that d20 != D&D.

I'm having much fun with Green Ronin's True 20 (Highlander Immortals in Imperial Rome, anyone?).

Oh yeah i'm down with that bro, we found some rules on the net once that where immortal rules for WoD.

it was unbalanced but very good games.
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LaughingTiger
post Jan 7 2006, 09:37 PM
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I play a regular game of D&D and the new rules are neat. They're not anything I would want to mix with Shadowrun.

I'm also in a game of Starship troopers, using the D20 rules. My bad-ass trooper, after several levels, finally is nearing, almost at... 20 hit points.

20.

My gun on burst does 3D8.


It's deadly, deadly, deadly.

The "universal" aspect of D20 is how amazingly modifiable it is. You can tweak the rules to fit just about any setting you want and if you're willing to get into it, it really works. I'm not a huge fan of class-and-level systems, but for certain things, I'm willing to overlook.

And again, D20!=D&D. The two are very seperate at times.
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Aku
post Jan 7 2006, 10:29 PM
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quote=lauging tiger]And again, D20!=D&D. The two are very seperate at times.
[/quote]

Not really, not any more. DnD is merely a setting (base canon is Greyhawk, i beleive) but everything is now built using the d20 rulesset, however, it varies as much as any other d20 setting.
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JongWK
post Jan 8 2006, 04:03 AM
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d20 can have very, very different interpretations: D&D, True 20, Mutants & Masterminds, Babylon 5, BESM d20, etc.
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