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> Electric guitar physad powers (SR3), Because Shadowrun is really about 1980s
Wounded Ronin
post Feb 10 2006, 03:13 AM
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I've come up with a few electric guitar based physad powers for use with SR3. Because I don't have the SR4 rulebooks. These powers require that the physad have an electric guitar, a battery to power it, and a large speaker on him to produce the sounds. Of course, the guitar and accessories must work and be capable of producing complex music. The GM must be sure to punish the physad with lots of encumberance and make him fall down with a clatter as much as possible.

Riff of the 80s (2)

The physad spends the entire combat turn sacrificing all actions and instead riffing a riff about elves with pistols and leather jackets and mullets, Japanese maidens in pressed corporate suits with tantos, and Dolph Lundgren and Chuck Norris astride jet black (Wyld) Stallions leading a horde of Midwestern auto workers. At the end of the turn he rolls his electric guitar musical skill against a TN of 11 or a TN of 10 if he bought the highest quality guitar from the SR1 equipment lists. Keep track of the successes. Each time the physad succeeds at getting 2 successes during a single combat he is involved in (successes don't carry over from one combat to another) he gets a bonus karma point for being totally sweet. Thus if he gets 4 successes in one combat, he gains 2 karma points. This is designed to make the physad do nothing useful during combat to try and grub for karma and undermine the rest of the party by broadcasting their location to the amusement of the GM. It also encourages the physad to undermine himself by wasting precious power points on Improved Ability: Electric Guitar. The best part is that even though the player knows this because he read it right here he still wants to take it for the possibility of more karma. Note that this power is especially sweet for melee-specalized ninjas because in long-range situations where they aren't useful they can spend the entire combat riffing on their guitar and flipping out.




Song of the Support Weapon (2 points per weapon category; LMG, MMG, and HMG.)

While reading this power description, I recommend that you have Cyndi Lauper's "Shebop" playing in the background. This is because a M60 MMG is very much like female sexual response, which is a long plateau compared to spikey male sexual response. Just change the barrel every thousand rounds (because you'll need more than one male) and keep rubbing the trigger.

Hyzmarca, in his infinite military wisdom, has oft stated that the sublime celestial glory of operating a LMG to 80s pop would be sufficient to propel the questing pilgrim to enlightenment. The physad with this power is steeped in the wisdom of the 80s and small arms and, like a Bodhisattva, has the power to convey this enlightenment upon his teammates, at least while his soul-elevating music reaches out to touch the heart and cast light upon the nuggets left over from eating KFC back in the 80s contained therein.

The physad forefits all his actions in a given combat turn, electing instead to spend that combat turn playing his guitar. All teammates who can hear him and who are operating the appropriate category of weapon (LMG, MMG, or HMG, depending on which power(s) the physad purchased) gets the following bonus:

1.) He or she is treated as though equipped with a cyberwear smartlink and a smartlinked machine gun for the purpose of hitting the enemy and gun operation (changing fire modes, etc.), but not for the purpose of essence or magic reduction.

2.) The rounds flying out of the machine gun shine with the glowing spirit of the 80s; threat the rounds as having +2 Power, and also apply a -1 TN tracer fire bonus for every 3rd round discharged, which stacks with the above smartlink bonus because of the nature of the magic of the 80s.




Song of the Launch Weapon (2 points per weapon category; grenade launcher, mortar, and rocket launcher)

The theme song for this power is Cyndi Lauper's "Girls Just Want To Have Fun", since white phosphorous is symbolic of a clingy and self-centered girlfriend.

This power works in exactly the same way as "Song of the Support Weapon", but the bonuses are as follows:

1.) Treat the weapon user as though equipped with a cyberwear smartlink and a smartlinked, rangefinder-equipped support weapon for the purpose of hitting the enemy and weapon operation, but not for the purpose of essence or magic reduction.

2.) Calculate the damage caused by the weapons as normal. However, in addition, treat any targets who are successfully hit by the weapon (either by direct hit or by the blast) as though they were covered by white phosphorous, as per a direct hit by a white phosphorous grenade. This is the sizzling magic of the 80s clinging to them and burning with the fury of a thousand cans of hairspray. It is recommended that the GM play "Girls Just Want To Have Fun" in the background while he or she describes the willie pete'd victims running around screaming.
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September
post Feb 10 2006, 03:16 AM
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What, you can't get Power Chord and cause Fear?
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Wounded Ronin
post Feb 10 2006, 03:19 AM
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QUOTE (September)
What, you can't get Power Chord and cause Fear?

Well, these powers have more potential to promote teamwork and coordination, since it's to everyone's advantage to have the whole team turn out with the same category of weapon and protect the physad.

Now imagine that. That would be pretty hardcore. The 80s win again.
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Kagetenshi
post Feb 10 2006, 03:48 AM
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Next up, rules for the Combat Synthaxe?

~J
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Ancient History
post Feb 10 2006, 03:55 AM
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Ewww, bardic music adepts!
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warrior_allanon
post Feb 10 2006, 03:58 AM
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QUOTE (Kagetenshi)
Next up, rules for the Combat Synthaxe?

~J

oh man, just for that i think i should make Gene Simmons into an adept
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Fix-it
post Feb 10 2006, 04:57 AM
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QUOTE
The theme song for this power is Cyndi Lauper's "Girls Just Want To Have Fun", since white phosphorous is symbolic of a clingy and self-centered girlfriend.


:rotfl: :rotfl:
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Lindt
post Feb 10 2006, 05:11 AM
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My only addendum is that is the adept is female, she must wear 2 pairs of highly contrasting socks, rolled down to the top of her vintige converse's.

I seem to not recall 'Shebop' so I must go download it, and then gain some vast understanding for the fire support adept. Party on dudes.
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Kagetenshi
post Feb 10 2006, 07:18 AM
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If you'll excuse me, I need to go rewatch Masters of the Universe.

~J
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HeySparky
post Feb 10 2006, 07:33 AM
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Masters of the Universe and... JAYCE AND THE WHEELED WARRIORS!

Can I get an, 'Oh yeah?'

Funny stuff, Wounded. What about awarding karma if the player wails out his crunchy eighties rock on Guitar Hero?

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nezumi
post Feb 10 2006, 02:43 PM
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Wow. If you could make a hugely condensed version of all that (perhaps cut out all unecessary words and get the acronym from that), I'd like to put it in my sig.

ROCK ON!!
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Lindt
post Feb 10 2006, 03:01 PM
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QUOTE (ES_Sparky)
Masters of the Universe and... JAYCE AND THE WHEELED WARRIORS!

Can I get an, 'Oh yeah?'

Funny stuff, Wounded. What about awarding karma if the player wails out his crunchy eighties rock on Guitar Hero?

Wow... Wheeled Warriors. I So miss that show... I have some of the toys somewhere, I think.
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hyzmarca
post Feb 10 2006, 05:37 PM
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QUOTE (Wounded Ronin)

Hyzmarca, in his infinite military wisdom, has oft stated that the sublime celestial glory of operating a LMG to 80s pop would be sufficient to propel the questing pilgrim to enlightenment.


I don't remember ever stating that, exactly. I certainly agree with the sentiment. The world would be much less violent if all highschools had firing ranges with free LMG rental and 80 poped piped over the PA system all day long.


Hmm, how about playing Iron Man to provide superior damage resistance while rampaging and only while rampaging, thus allowing one to kill more random civilians and police officers before being taken down. Vengence of the 80's. (Iron Man was released in the 70s, but Ozzy didn't go solo untill the 80's and he was far better solo.)
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stevebugge
post Feb 10 2006, 09:28 PM
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I would think most of these powers would require some materials Geasa: Things like Ripped Jeans, Jackets with the sleeves ripped off, Headbands, or Really Big Hair. If you happen to have a focus made from a Camarro or TransAm you are in great shape.
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ShadowDragon8685
post Feb 10 2006, 10:36 PM
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Hey, don't leave Riggers out of the mix!


Any Rigger flying any sort of chopper/VTOL T-Bird in ground-attack chopper mode should find his TNs reduced if someone is wailing out Iron Maiden's 2 Minutes to Midnight in his ears.
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Mr.Platinum
post Feb 10 2006, 10:39 PM
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"Because Shadowrun is really about 1980s"

Wow some one finnally see's it my way.
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Axe
post Feb 11 2006, 04:27 PM
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QUOTE (Wounded Ronin)
All teammates who can hear him and who are operating the appropriate category of weapon (LMG, MMG, or HMG, depending on which power(s) the physad purchased)

I think it might be hard to hear anything over a full auto machine gun (Unless you crank it to 11).
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Backgammon
post Feb 11 2006, 04:35 PM
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Jem and the Holograms!

Totally Outrageous!
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Fix-it
post Feb 11 2006, 04:50 PM
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QUOTE (Axe)
QUOTE (Wounded Ronin @ Feb 9 2006, 10:13 PM)
All teammates who can hear him and who are operating the appropriate category of weapon (LMG, MMG, or HMG, depending on which power(s) the physad purchased)

I think it might be hard to hear anything over a full auto machine gun (Unless you crank it to 11).

Television tells no lies, you ALWAYS hear the soundtrack over the explosions and gunfire!
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Mr.Platinum
post Feb 11 2006, 04:52 PM
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QUOTE (Backgammon)
Jem and the Holograms!

Totally Outrageous!

I almost forgot about that Trauma till now.

Damn you Damn You!
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Wounded Ronin
post Feb 12 2006, 11:56 PM
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Jem and the Holograms could totally be a team of shadowrunners. They even had an asian krotty chick.
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Vagabond
post Feb 13 2006, 11:06 AM
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Erm, Shadowrun was published in 1989. So for like 8 months ,yeah. It was all about the 80s. I will concede though that the entertainment aspect I've always pictured having that 80s glam to it- esp when you look at the artwork.

I've actually imagined if Shadowrun captured any decade, it was the 90s- first part still shaking off the tackiness of the 80s, and then later getting more into the grunge of the 90s...

To this day I play Downward Spiral during anything to do with Bug Spirits.
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Nomad
post Feb 13 2006, 02:58 PM
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Stick in "Ripe (with Decay)" off The Fragile for bug spirits as well. Especially for those calm befire the storm moments. Works great to raise tension just that little bit....:D
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nezumi
post Feb 13 2006, 03:58 PM
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Just because SR wasn't written 'in the thick of things' doesn't mean it was all about the 80's!! In fact, quite to the contrary, I think the wide range of 80's movies and music available in 1989 (which, it should be noted, was far more than the amount of 80's music available in say 1983).

I think Ronin has made an excellent case for SR being 'all about the 80's'. And I think this is precisely why SR4 has lost so much of the original spirit. Perhaps if SR4 included mechanics for big hair and Mr. T, it would be more popular with the older crowd.
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Herald of Verjig...
post Feb 14 2006, 12:30 AM
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QUOTE (nezumi)
Perhaps if SR4 included mechanics for big hair and Mr. T, it would be more popular with the older crowd.

Maybe, but I still like variable TNs and open tests.
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Shrike30
post Feb 14 2006, 12:46 AM
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That's all we need... bring in the Noise Marines for fire support some day...
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stevebugge
post Feb 23 2006, 01:31 AM
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QUOTE (nezumi)
Just because SR wasn't written 'in the thick of things' doesn't mean it was all about the 80's!! In fact, quite to the contrary, I think the wide range of 80's movies and music available in 1989 (which, it should be noted, was far more than the amount of 80's music available in say 1983).

I think Ronin has made an excellent case for SR being 'all about the 80's'. And I think this is precisely why SR4 has lost so much of the original spirit. Perhaps if SR4 included mechanics for big hair and Mr. T, it would be more popular with the older crowd.

I have found more evidence that SR is all about the 80's. I was going through the "Peacekeeper" Adventure in NAN Vol 1 and noticed that all of the adventure subsection titles are popular songs or albums from the 70's, the 80's, or the early 90's! In other words songs that would have been popular in the 80's or sounded like it!

Two for the Show: Album by Kansas 1978
Puttin on the ritz: Album by Taco 1991
On the Border: Album by the Eagles 1974
Thunder Road: Song off Born to Run by Bruce Springsteen 1975
Wild, Wild West: Album by the Escape Club 1988
The Stranger: Album by Billy Joel 1998 (this falls in to the catagory of sounds like the 80's)
The Chase: Soundtrack of a movie by the same name 1982 (has Marlon Brando in it)
Kokomo: Song by the Beach Boys 1988 in the movie Cocktail
Into the Fire: Song and Album by Bryan Adams 1987
Rearview Mirror: This one has got me stumped honestly
Highway to Hell: Album by AC/DC 1979
Desolation Row: Song by Bob Dylan 1965 (and perpetually re-recorded)
Fascination Street: Song by The Cure 1989
Crossfire: Song by STevie Ray Vaughn 1989
Smuggler's Blues: Song by Glenn Frey (appeared on the MIami Vice soundtrack in '85)
Heartbreak Hotel: Elvis 1956 (ok so they got Elvis, and Dylan, the Beatles must be lurking somewhere)
Straight Shooter: Album by BAd Company 1975
My Hometown: Song and Album by Bruce Springsteen 1985
Hysteria: Song & Album by Def Leppard 1987
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stevebugge
post May 3 2006, 09:07 PM
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For your 80's reference http://www.inthe80s.com/
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Wounded Ronin
post May 3 2006, 09:16 PM
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QUOTE (stevebugge)
For your 80's reference http://www.inthe80s.com/

Wow, thanks for the resource!
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nezumi
post May 3 2006, 09:27 PM
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WR - Are you going to put all your cool adept powers on a web page somewhere? I'd love to be able to stick a URL in my games and say 'these powers are all allowed, if you'd like them'. I'd enjoy an adept rocker putting his teabag on a downed enemy and rocking out.
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Wounded Ronin
post May 4 2006, 05:12 AM
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QUOTE (nezumi)
WR - Are you going to put all your cool adept powers on a web page somewhere? I'd love to be able to stick a URL in my games and say 'these powers are all allowed, if you'd like them'. I'd enjoy an adept rocker putting his teabag on a downed enemy and rocking out.

Hmm, I guess that would be a better idea than just posting them on this forum. Unfortunately since I'm out in the FSM some of my original drafts are, like, hand written. Ick.

In any case, if you want to host the things I've written somewhere I'd be honored. When possible I'd dig up the link on this forum and when it's not possible I'd email you the info.
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Nidhogg
post May 4 2006, 06:00 AM
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QUOTE (nezumi)
Just because SR wasn't written 'in the thick of things' doesn't mean it was all about the 80's!! In fact, quite to the contrary, I think the wide range of 80's movies and music available in 1989 (which, it should be noted, was far more than the amount of 80's music available in say 1983).

I think Ronin has made an excellent case for SR being 'all about the 80's'. And I think this is precisely why SR4 has lost so much of the original spirit. Perhaps if SR4 included mechanics for big hair and Mr. T, it would be more popular with the older crowd.

Shadowrun is all about Gibson, who basically predicted what people in the 80s thought the future would look like long before they ever actually thought it. Now that the 80s have passed, the genre needed to catch up with the times, as it became rather moded as time went on. Nothing was wireless (in fact, pretty much everything had big, ugly, metal tubing spilling out of it from every concievable angle), and much all of the technology needed to be updated in order to conform with reality, and with modern aesthetics. If that didn't happen, then it would no longer be gritty and serious, but riddiculous and laughable, and definately not a setting to foster one's suspension of disbelief. At least Fanpro didn't retcon any fluff or metaplot (at least not yet, anyways).

I play Paranoia if I need a laugh. I play Shadowrun for the troll gangers and psychotic razorboys.
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hyzmarca
post May 4 2006, 06:30 AM
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Nothing is more gritty or more serious than the 80s. There is no need to update a setting to conform to modern aestetics simply because a setting should have its own internally consistant aestetics.

And RF radiation causes cancer. We know that now. That's more than enough of an excuse to ban asbestos and program carriers. It is good enough of a reason to ban wireless internet.
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Kanada Ten
post May 4 2006, 06:36 AM
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QUOTE
Nothing is more gritty or more serious than the 80s. There is no need to update a setting to conform to modern aestetics simply because a setting should have its own internally consistant aestetics.

And one internally consistent part of SR is an increasing level of technology. A SotA, a bleeding edge that is leaving the corpse of nostalgia behind, a world of constant consumerism and instantaneous gratification. The eighties are still in SR, so are the 90s, and 2000. Nothing is gone. There is only more.

And for the love of god, Shadowrun already had wireless. Now it has a wireless big brother.
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Nidhogg
post May 4 2006, 06:47 AM
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QUOTE (hyzmarca)
Nothing is more gritty or more serious than the 80s. There is no need to update a setting to conform to modern aestetics simply because a setting should have its own internally consistant aestetics.

And RF radiation causes cancer. We know that now. That's more than enough of an excuse to ban asbestos and program carriers. It is good enough of a reason to ban wireless internet.

Internally consistant aesthetics *should* be constant, but certainly should evolve too. Since the setting spans three decades, a radical shift in style should be expected, and that is completely ignoring the 'this is stupid in retrospect, so retcons are in order' viewpoint. Besides, what seemed gritty in the 80s is hardly gritty today (ohs-noes, there goes an unbathed ganger wearing chains).

Speaking of the 'retcon stupid things' angle, I pretty much houserule out anything that doesn't make much sense to me. Things like RF radiation can easily be handwaved out by saying that the signals are carried via a safer proxy (something that I'm sure the game developers would have done too if it had the actual signal carrier not been relevent to the flavor text).
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Bodak
post May 4 2006, 05:04 PM
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QUOTE (Axe)
QUOTE (Wounded Ronin @ Feb 9 2006, 10:13 PM)
All teammates who can hear him and who are operating the appropriate category of weapon (LMG, MMG, or HMG, depending on which power(s) the physad purchased)

I think it might be hard to hear anything over a full auto machine gun (Unless you crank it to 11).

And nobody has mentioned Cyberzombies with their inbuilt Spinal Tap yet? Oh the humanity!
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Foreigner
post May 4 2006, 06:00 PM
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WR:

How about an electric guitar with an LMG concealed inside it?
(Firing caseless ammo, of course.)

Talk about some interesting riffs.... :P

(Hey, it worked for Antonio Banderas's buddies in Desperado (1995, a/k/a El Mariachi), didn't it? IIRC, each had two guitar cases, containing rocket launchers and/or MGs of some sort.)

--Foreigner
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Kyoto Kid
post May 4 2006, 08:37 PM
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QUOTE (Foreigner)
WR:

How about an electric guitar with an LMG concealed inside it?
(Firing caseless ammo, of course.)

Talk about some interesting riffs.... :P

--Foreigner

..brings back memories of a certain Ted Nugent album cover..

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Wounded Ronin
post May 4 2006, 09:44 PM
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QUOTE (Nidhogg @ May 4 2006, 01:00 AM)

I play Paranoia if I need a laugh. I play Shadowrun for the troll gangers and psychotic razorboys.

And who says the 80s are worth a laugh and only a laugh and that's it? I have a deep reverence for someone who jumps out from behind a corner with permed hair and a fashionable uzi and pumps me up with 25 rounds of 9x19 parabellum FMJ, which was what the 80s were all about.

I mean, that's not laughable. That's freakin' hardcore. My mind twists sideways and expands just contemplating that. I feel that by failing to stick to things like that SR loses that aspect of the absurdist power.

I don't really understand how you're supposed to "take the game seriously" because it now has wireless when the game in the first place has things like magic. I mean, I don't take D&D seriously when I play it; how can you take a fat man in plate mail who screams FLAME PILLAR and sets you on fire seriously?

In short, I don't take SR seriously in the first place because it already has magic. Since it's not a super-serious game in the first place I think you only rob it of cultural significance and fun when you try to take out the outdated 80s schlock. If your cell phone dosen't have a gigantic 80s antenna sticking out if it, it's not really a SR cell phone.
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Kanada Ten
post May 4 2006, 09:55 PM
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They've never had antennas in SR, on anything but buildings. And now every corner has a whole array of antenna. Fashion has the largest section ever in an SR core book with 4, including how to have ultimate hair (flavor of the day is fiber optic). In fact, the only thing similar about of SR tech and 80s tech was the speed of vehicles (same) and memory requirements (changed, but replaced by processor concerns). In fact, I can't think of anything else that we had in the 80s SR that isn't in the new SR.
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The ubbergeek
post May 4 2006, 10:00 PM
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The world of Shadowrun is a world that change. Tech change, modes change. Everything change - just that Shadowrun took a major turn away from ours around the 90s, and 80s. It's not a world in stasis.

It's more about the spirit of the 80s than the look, really. Pocket cellphone or bigass ones, it will always be Shadowrun, the quirky cyberpunk/urban fantasy game taht we love.
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emo samurai
post May 4 2006, 10:23 PM
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QUOTE (Wounded Ronin)
I don't really understand how you're supposed to "take the game seriously" because it now has wireless when the game in the first place has things like magic. I mean, I don't take D&D seriously when I play it; how can you take a fat man in plate mail who screams FLAME PILLAR and sets you on fire seriously?

In short, I don't take SR seriously in the first place because it already has magic. Since it's not a super-serious game in the first place I think you only rob it of cultural significance and fun when you try to take out the outdated 80s schlock. If your cell phone dosen't have a gigantic 80s antenna sticking out if it, it's not really a SR cell phone.

Dude, you just contradicted 4 years of angry saber rattling and meaningless flame wars.
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Wounded Ronin
post May 4 2006, 11:01 PM
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QUOTE (emo samurai)
QUOTE (Wounded Ronin @ May 4 2006, 04:44 PM)
I don't really understand how you're supposed to "take the game seriously" because it now has wireless when the game in the first place has things like magic.  I mean, I don't take D&D seriously when I play it; how can you take a fat man in plate mail who screams FLAME PILLAR and sets you on fire seriously?

In short, I don't take SR seriously in the first place because it already has magic.  Since it's not a super-serious game in the first place I think you only rob it of cultural significance and fun when you try to take out the outdated 80s schlock.  If your cell phone dosen't have a gigantic 80s antenna sticking out if it, it's not really a SR cell phone.

Dude, you just contradicted 4 years of angry saber rattling and meaningless flame wars.

Forgive me. I had posted that before drinking instant coffee this morning and honestly my head felt a bit cloudy and disorganized. If I said something incorrect, I'd like to blame it on that.
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James McMurray
post May 4 2006, 11:06 PM
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Silly me. I thought I was about to read a thread about guitar based powers for adepts. :)

Yes, Shadowrun was created in the 80s, based on ideas from the 80s, and heavily references books written in the 80s.

No, today's Shadowrun does not need the 80s. That's just one way to play it.

A game requires sales to prosper. Trying to sell the 80s in today's market is a bad idea. We all saw what happened to the That 70's Show spinoff That 80's Show: it died a horrible death, despite being written in a time when more of the target audience had been born in the 80's instead of the 90's.

I'd play in an 80's based SR game or a modern one. Many new gamers would look at a lot of the 80's concepts and laugh, then walk away.
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Wounded Ronin
post May 4 2006, 11:16 PM
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QUOTE (James McMurray)
Silly me. I thought I was about to read a thread about guitar based powers for adepts. :)

Yes, Shadowrun was created in the 80s, based on ideas from the 80s, and heavily references books written in the 80s.

No, today's Shadowrun does not need the 80s. That's just one way to play it.

A game requires sales to prosper. Trying to sell the 80s in today's market is a bad idea. We all saw what happened to the That 70's Show spinoff That 80's Show: it died a horrible death, despite being written in a time when more of the target audience had been born in the 80's instead of the 90's.

I'd play in an 80's based SR game or a modern one. Many new gamers would look at a lot of the 80's concepts and laugh, then walk away.

It seems to me that the 80s are more popular than ever. In Nevada there's an 80s music radio station and I believe an 80s style rock band. Vice City was explicitly set to an 80s theme and was a pretty successful game. Oldies stations are playing more and more 80s music. And just look at Homestar Runner; it's a popular website and it's basically fueled in part by references to 80s video gaming.

I don't think it would be impossible to sell something as an 80s based game. It's already been done, practically, with Vice City.

Hell, man, now I just got the idea of running a SR game *set* in the 80s.
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Wounded Ronin
post May 4 2006, 11:21 PM
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Anyway, what the hell. If the idea behind "updating" Shadowrun was to stop prospective buyers from laughing at the absurdity and then choosing a different product then why did they not revise the firearms, add calibers, and have more realistic melee combat? I mean, the most milk-snorting aspect of SR is probably the blatantly incorrect way that firearms are represented. Is it too much to ask to be able to think in terms of caliber and barrel length and be able to lay suppressive fire that actually suppresses?
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James McMurray
post May 4 2006, 11:29 PM
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IMX most people that listen to 80s stations are not gamers. It's a different target audience. For the most part I think Shadowrun has already captured the portion of the market that loves the eighties, wants to play a scifi/fantasy hybrid, and buys gaming books.

IMX most gamers don't care about calibers, muzzle lengths, etc. They just wanna shoot stuff.

I'd love a more realistic firearms and melee setup if it could still be as fast and easy as SR4 combat is. When I want realism at the expense of speed I play Role/Spacemaster.

What the heck is Vice City?
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Kanada Ten
post May 4 2006, 11:35 PM
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Grand Theft Auto: Vice City (IIRC, version 4 of the game). Miami is the setting parody, with a big jab at Miami Vice.

[e] Note that the technology of Vice City is modern, even if the culture isn't. Which basically shoots Wounded's point out of the water.
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The ubbergeek
post May 5 2006, 12:43 AM
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Again, it still have the 'spirit of the eighties'... Just under a new guise. Plus ca change...

And for the count, I liked the 80s.
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Wounded Ronin
post May 7 2006, 09:28 PM
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QUOTE (Kanada Ten)
Grand Theft Auto: Vice City (IIRC, version 4 of the game). Miami is the setting parody, with a big jab at Miami Vice.

[e] Note that the technology of Vice City is modern, even if the culture isn't. Which basically shoots Wounded's point out of the water.

I think not. Tommy Vercetti has a gigantic 80s style cell phone. And you still fire M60 machineguns from helicopters and *not* miniguns. That's pretty 80s if you ask me.
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Kanada Ten
post May 7 2006, 10:01 PM
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QUOTE (Wounded Ronin)
I think not. Tommy Vercetti has a gigantic 80s style cell phone. And you still fire M60 machineguns from helicopters and *not* miniguns. That's pretty 80s if you ask me.

Yeah, you're right; they had a boombox in there, too. I must have been thinking San Andreas... When was GTA:III set? Vice City was 80s, San Andreas was early 90s, and Liberty City looks like late 90s... It looks like SR is following the GTA model. SR1 was early to mid 80s, SR2 was mid to late 80s, SR3 was late 80s to mid 90s, and SR4 is mid 90s to present...
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Wounded Ronin
post May 8 2006, 01:58 AM
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QUOTE (Kanada Ten)
QUOTE (Wounded Ronin @ May 7 2006, 04:28 PM)
I think not.  Tommy Vercetti has a gigantic 80s style cell phone.  And you still fire M60 machineguns from helicopters and *not* miniguns.  That's pretty 80s if you ask me.

Yeah, you're right; they had a boombox in there, too. I must have been thinking San Andreas... When was GTA:III set? Vice City was 80s, San Andreas was early 90s, and Liberty City looks like late 90s... It looks like SR is following the GTA model. SR1 was early to mid 80s, SR2 was mid to late 80s, SR3 was late 80s to mid 90s, and SR4 is mid 90s to present...

I think that GTA III was a generic "present day" setting. IIRC the GTA games didn't place themselves chronologically until Vice City.
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Fresno Bob
post May 8 2006, 02:05 AM
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QUOTE (James McMurray @ May 4 2006, 03:06 PM)
A game requires sales to prosper. Trying to sell the 80s in today's market is a bad idea. We all saw what happened to the That 70's Show spinoff That 80's Show: it died a horrible death, despite being written in a time when more of the target audience had been born in the 80's instead of the 90's.

I liked that show. Chyler Leigh was hot as the punk chick.

Anyway, GTA1 was set in modern times, the expansion, GTA London: 1969 was obviously set in 1969, GTA2 was set in the near future I think, 3 was set in modern times, Vice City was set in '86, and San Andreas was set in... '92 or '93, I think. I don't think they ever actually specify beyond "The early 90's"
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Nidhogg
post May 9 2006, 05:11 AM
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QUOTE (Wounded Ronin)
And who says the 80s are worth a laugh and only a laugh and that's it?  I have a deep reverence for someone who jumps out from behind a corner with permed hair and a fashionable uzi and pumps me up with 25 rounds of 9x19 parabellum FMJ, which was what the 80s were all about.


The point wasn't that the 80's were a joke, but rather that portraying the future like the 1980's is riddiculous, because we've already progressed passed that era in modern society. Basing the 'future' off of past society and (in some cases) technology would only serve to shatter one's suspension of disbelief, and make it harder to roleplay a gritty, cyberpunk future, when the big ganger that you have to geek is sporting a beehive and listening to glamrock.

QUOTE
I don't really understand how you're supposed to "take the game seriously" because it now has wireless when the game in the first place has things like magic.  I mean, I don't take D&D seriously when I play it; how can you take a fat man in plate mail who screams FLAME PILLAR and sets you on fire seriously?


I find not taking the game seriously to be disrespectful to the narrative and the setting that the GM has constructed for you to play in, regardless of what game system we are using. As long as the game is consistant with its own canon, then fostering a suspension of disbelief (or at least shooing away the demon of the metagamer) should be easy. Besides, how many D&D players make thier characters fat?

QUOTE
In short, I don't take SR seriously in the first place because it already has magic.  Since it's not a super-serious game in the first place I think you only rob it of cultural significance and fun when you try to take out the outdated 80s schlock.  If your cell phone dosen't have a gigantic 80s antenna sticking out if it, it's not really a SR cell phone.


But magic is still in line with SR canon, and is used more-or-less consistently within the game sources, so I don't believe any major fracture of believability has occured. Besides, I think that with the 80s gone and dead, the cyberpunk genre on the whole needs to (and has, for the most part) moved past the era, so why not Shadowrun?
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James McMurray
post May 9 2006, 06:22 AM
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QUOTE (Nidhogg)
I find not taking the game seriously to be disrespectful to the narrative and the setting that the GM has constructed for you to play in, regardless of what game system we are using.

Even Toon and Paranoia? ;)
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post May 9 2006, 06:24 AM
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post May 9 2006, 06:54 AM
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* Blows Kremlin KOA up for having a commie name *

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post May 9 2006, 08:58 AM
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*Blows James away*

You were not cleared to kill that orange clearence troubleshooter, troubleshooter.
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nezumi
post May 9 2006, 01:39 PM
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*Blows self up*

You were not cleared to think about troubleshooting THAT troubleshooter.
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James McMurray
post May 9 2006, 03:00 PM
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Wounded Ronin
post May 10 2006, 01:42 AM
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QUOTE (Nidhogg @ May 9 2006, 12:11 AM)


I find not taking the game seriously to be disrespectful to the narrative and the setting that the GM has constructed for you to play in, regardless of what game system we are using. As long as the game is consistant with its own canon, then fostering a suspension of disbelief (or at least shooing away the demon of the metagamer) should be easy. Besides, how many D&D players make thier characters fat?

I guess that means that whenever I GMed in the past and pelted the PCs with ninjas I was actually TROLLING MY OWN GAME! How avant garde of me. Clearly, I could not have just been trying to have fun.

Anyway, I'm glad that the GM DEMANDS SERIOUSNESS AND RESPECT AT ALL TIMES! Stupid uppity players, questioning the settings and believability. The GM needs only OBEDIENCE!!!!!!

Incidentally, in SR in the past I've played a fat, gluttonous, revolting man who went around in a black trenchcoat and wanted to be Max Payne. Seriously.



QUOTE


But magic is still in line with SR canon, and is used more-or-less consistently within the game sources, so I don't believe any major fracture of believability has occured. Besides, I think that with the 80s gone and dead, the cyberpunk genre on the whole needs to (and has, for the most part) moved past the era, so why not Shadowrun?


The 80s aren't gone and dead. There's a resurgence of interest in 80s pop culture and music, as I pointed out before; see 80s music radio stations and Vice City.

And the cyberpunk genre "needs" to move past the era? Or else what? It will kill us all? That statement dosen't make any sense because genres don't "need" to do anything.
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hyzmarca
post May 10 2006, 03:25 AM
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Don't forget remakes of He-Man and Transformers. Most people who buy Transformers toys today, including the $70 limited edition G1 Optimus Prime, are nostalgic young adults.
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The ubbergeek
post May 10 2006, 04:44 AM
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I think some peoples here forget an important cultural bit about cyberpunky worlds - the state of art and consomation/mode thing. The 80s surely died a LONG time ago in Shadowrun, even quicker than here. In Shadowrun, things evolve FAST.

It's all about SOTA and passé. It just took a different way from our world, and already two decades passed...
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post May 10 2006, 05:51 AM
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I haven't seen all of the Transformers remakes, but Micromachines is about as far from the 80s as you can get, unless you consider Pokemon the 80s.
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nezumi
post May 10 2006, 02:11 PM
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QUOTE (Wounded Ronin)
Incidentally, in SR in the past I've played a fat, gluttonous, revolting man who went around in a black trenchcoat and wanted to be Max Payne. Seriously.

Funny, my fat, revolting man in the black trenchcoat was an elf poser who actually had the cyberware fangs and a katana he had 0 skill for.

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