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> Trolz R Stoopuhd, and orks are trouble
Munchkinslayer
post Oct 9 2003, 05:34 AM
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I've been out of the Shadowrun loop for a while, so excuse my ignorance if it's showing. But I remember trolls being mentally challenged, and now in third edition people just 'think' they're a bunch of delberts because of the shape of their pallets. "I'm not a doofus. I have a speach impediment." Has political correctness invaded Shadowrun? Do we have to worry about upsetting non-existent races too?

I also seem to remember that orks were a societal pain the the hiney. I don't see this in the SR3 stuff I've checked out and I think that sucks. It made total since that orks would be a problem. Remember when you were 14 and fully convinced you could kick anybodies ass? Full of piss and vinegar and suffering from testosterone poisoning. Now think about an ork. He reaches physical maturity at about 14 and physical maturity for an ork is like a human power lifter. Add to that the fact that orks as a race are undoubtably pissed off about the fact that they are likely to die from old age before the other races even reach middle age. Think about gangs of young orks prowling the streets. Big, angry, puffed-up and looking to impress their buds, filled with a since of apathy about tomorrow.

Anyhow, is this stuff still an issue in third edition? I don't notice it.
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The White Dwarf
post Oct 9 2003, 05:44 AM
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Not exactly sure what youre getting at. The game stats (int, cha penalty) as well as various supplements (New Seattle) both reflect those races with at least some slant towards your rather colorful description. So yea, that facet of the game is there, perhaps not as explicit as you wrote it however. Did you want an example, or a page reference for it or something?
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White Knight
post Oct 9 2003, 05:53 AM
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Well, I haven't noticed any changes personally.

Trolls: Having a look at my trusty treasury-tag bound copy of SR1 I think the bit that may cover the issue is this (p38)

QUOTE ("SR1 p38 Metahumanity")
Expression from sapiens to ingentis adversely affets an individual's metal condition, often resulting in psychosis and aberrant behavioral patterns.  Individuals born as ingentis do not experience this trauma and usually socialize normally.


If this the relevant bit then keep in mind that SR3 is set 13 years after SR1. There are more born-Trolls (as opposed to goblinised-Trolls) than before.

If that's not it, you may simply be misremembering stuff. There's no mention of Trolls being naturally stupid beyond the -2 modifier to intelligence common to both SR1 and SR3.

Orks: They still are the underclass of the 2060s. I'm not sure where you get the impression otherwise. Ork gangs, Ork Underground, Ork Rights Activists all present and correct. The only 'elevated' Ork I can think of is the CEO of Yamatetsu, which part of plot progression rather than a PC-ified game world.

Trivial Note: The spell check objected to "I'm" but let "whish" (which) through without comment?!
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kenny26
post Oct 9 2003, 09:29 AM
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i haven't played any other edition of SR but 3rd. so my knowledge here might be somewhat lacking. but here goes:

i think trolls have always had some mental disorders or simply underdeveloped brains (the rules state this black on white by adding a +2 penalty to int). but this penalty can have many forms.
one troll might simply be ilitterate (spelling? doh! this couldn't be more inappropriate...) or and have very little or no education, whilst another troll might simply be 'slow' and not very perceptive, but he could still be well educated.

so trolls are dumb, but they can be dumb in many different senses.
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Abstruse
post Oct 9 2003, 09:53 AM
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You're also feeding into the stereotypes of the race, which FASA first and now FanPro are working against. Trolls are naturally strong and have longer reach, therefore they're usually melee specialists. Orks are less strong, but still obviously suited for combat and thus are typically street samurai or other combat types. Elves are quick and charismatic by nature and therefore are usually either the face, the pistols specialist/shartshooter, the mage (more elementals/spirits), or a combination of those. Dwarves are short and stumpy, but they have high willpower so they're usually riggers and deckers. These are what min/maxers usually play the different races as.

However, FASA and FanPro have been trying to break those stereotypes for a long time and push the game more into role-playing than roll-playing. Therefore, Orks and Trolls esp. (since their penalties generally mean they're just cannon fodder) are still treated that way generally, but the company is going out of its way to show that there are exceptions to every stereotype, esp. when it comes to something like race. So that's why you see an ork decker and a troll mage as the archetypes in the BBB.

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John Campbell
post Oct 9 2003, 09:54 AM
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Note that the SR3 metatype descriptions, unlike the ones in previous editions, are written in-character by members of the metatypes in question. Do you think that they're really going to say, "Yeah, most members of my metatype are really dumb and aggressive. I'm just one of the small minority of exceptions, and even as exceptional as I am, I barely meet human average"? Even if that's just the plain truth?
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Munchkinslayer
post Oct 9 2003, 10:12 AM
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Nice point Johnny C! I never even thought of that. Maybe I'm a troll.

SR3 p. 50 says that they have "... speach that sounds flat, uninflected, and therefore 'stupid' to the ears of humans and others." Page 40 says that trolls are "less acute (lower Intelligence) than humans." The Intelligence attribute deals with more than just smartz, it has to do with things like visual acuity, and they chose the words 'less acute' wich leads me to think they are not saying that trolls are a little shy in the brain-bucket. I seem to remember just about every adventure or novel I read made the trolls look like they were pretty dumb. The rule book seems to avoid this.

As for the orks, I seem to remember (and I'm just going on memory here, and admittedly mine ain't so good) the first edition rules pointed out that orks matured quickly and caused some havoc; that the race as a whole had something of a FTW attitude because they new they would grow old and die so quickly. All I see about this in SR3 is on page 47 in the Metahuman Characteristics Table, under Lifespan "35 - 40 years".

Thanks for your input one and all and Abstruse, I like that you know the difference between rollplaying and roleplaying.
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Cray74
post Oct 9 2003, 10:15 AM
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QUOTE (Munchkinslayer)
I've been out of the Shadowrun loop for a while, so excuse my ignorance if it's showing.  But I remember trolls being mentally challenged, and now in third edition people just 'think' they're a bunch of delberts because of the shape of their pallets.  "I'm not a doofus.  I have a speach impediment."  Has political correctness invaded Shadowrun?  Do we have to worry about upsetting non-existent races too?

Trolls are still dumb, just look at their -2 Intelligence.

Note the in-character description of races might contain an element of "social sensitivity" (isn't that the new, politically correct term for politically correct?) because it's tacky (and perhaps unhealthy) for someone who lives in the SR world to call trolls flat out stupid. Plus, those NPCs don't have a copy of the SR rule book to see troll stat penalties.

However, I don't think the rules or comments from writers (versus NPCs) portray trolls as "Dilberts." That -2 Intelligence is quite clear to players, if not PCs NPCs.
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thunderchild
post Oct 9 2003, 12:00 PM
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QUOTE (Munchkinslayer)
Nice point Johnny C! I never even thought of that. Maybe I'm a troll.

SR3 p. 50 says that they have "... speach that sounds flat, uninflected, and therefore 'stupid' to the ears of humans and others." Page 40 says that trolls are "less acute (lower Intelligence) than humans." The Intelligence attribute deals with more than just smartz, it has to do with things like visual acuity, and they chose the words 'less acute' wich leads me to think they are not saying that trolls are a little shy in the brain-bucket. I seem to remember just about every adventure or novel I read made the trolls look like they were pretty dumb. The rule book seems to avoid this.

As for the orks, I seem to remember (and I'm just going on memory here, and admittedly mine ain't so good) the first edition rules pointed out that orks matured quickly and caused some havoc; that the race as a whole had something of a FTW attitude because they new they would grow old and die so quickly. All I see about this in SR3 is on page 47 in the Metahuman Characteristics Table, under Lifespan "35 - 40 years".

Thanks for your input one and all and Abstruse, I like that you know the difference between rollplaying and roleplaying.

changeling, by.... findley (i think, mines on loan to a mate)

portrays a troll who is realy quite sharp.

The way i figure, most trolls who are runners have one edge or another

They are either:
A. so hulkingly strong and tough that nobody can knock them down
B.very smart by troll standards and manage to stay alive
ones that walk the middleground have never seemed to work in games ive seen
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Abstruse
post Oct 9 2003, 12:11 PM
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The troll in Nosferatu seemed like he wasn't a moron. Maybe not a Rhodes scholar, but definately not stupid.

The Abstruse One
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Hot Wheels
post Oct 9 2003, 12:15 PM
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The intell and charisma penalties mean that the average troll or ork still have those problems, but pc's can rise about this putting extra into intell. The part about the speech problem explains how a being with intell of 6 can still sound like he's from Brooklyn. In general the average troll is as dumb as a box of rocks with an intell of 1, 2 if they're lucky. :]
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Cray74
post Oct 9 2003, 12:28 PM
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QUOTE (Abstruse)
The troll in Nosferatu seemed like he wasn't a moron. Maybe not a Rhodes scholar, but definately not stupid.

No, not all trolls are morons. Trolls can certainly have above average (2-3) intelligence, reaching 4 or a bit higher. But they're definitely disadvantaged compared to other metatypes, taking a -2 hit to their base.
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Ed_209a
post Oct 9 2003, 02:50 PM
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The troll int penalty might be rationalized using biology.

The Troll metatype has roughly 3-4 times the body volume to have to control and monitor. It might have been easier to borrow CCs from the higher thought processes for control purposes, than actually increasing brain size.

Evolution is based around the motto "just good enough is perfect".
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Thanos007
post Oct 9 2003, 03:29 PM
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Hate sound all PC and everything but I don't allow any kind of intelligents modifier. Up or down. Haven't since 1st ed. For me it seemed like it legitimist racism, because one race was literally smarter than the others. Elves could treat humans poorly because the elven race is generally smarter than the humans. The humans could then turn around and teat the orks and trolls in the same manner with the elves putting them down as well. I think it makes for a much more interesting game if everyone has the same intellectual chances. Plus then the elves really are arrogent snobs and they get to have the bad racial stereotype.

Just for the record and to put everything in context, I am a white hetero male over 21. No real agenda just like to see people treated on there merits as an individual instead of some member of a stereotyped group. You know, like gamers.

Thanos

I'll even go so far as to say that goblinization can cause some small amount of brain damage and that's how all the stereotypes for orks and trolls got started. As most of them are now born it's not really a factor.
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IcyCool
post Oct 9 2003, 03:59 PM
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QUOTE (Thanos007)
Hate sound all PC and everything but I don't allow any kind of intelligents modifier. Up or down. Haven't since 1st ed. For me it seemed like it legitimist racism, because one race was literally smarter than the others. Elves could treat humans poorly because the elven race is generally smarter than the humans. The humans could then turn around and teat the orks and trolls in the same manner with the elves putting them down as well. I think it makes for a much more interesting game if everyone has the same intellectual chances. Plus then the elves really are arrogent snobs and they get to have the bad racial stereotype.


You're kidding, right? You don't apply the intelligence modifier to trolls? Tell me, do you apply any attribute modifiers? If so, why? Arbitrarily getting rid of the negatives and leaving the positives (if that is what you do) is really not a good idea. As to the rest of your post, legitimate racism? Please, not all trolls are dim, and not all elves are super-intelligent (btw, elves don't have an intelligence bonus). I much prefer a game where not everyone has the same type of chances, it's more realistic that way (more interesting as well).
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phelious fogg
post Oct 9 2003, 04:11 PM
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Just a note, Trolls and Orks have the penalties to mental attributes becasue they werent born that way, Thier body shifts and causes major havok with them. Now at the point you are born as a troll, you probably arent that stupid, but you are alwasy treated like you are so you accept it and dont try to accel, this has happened a lot in human history. Anyways the net result is you get trolls that dont try to be einstiens and thus they arent. -2 int protrays the lack of effort, and or mental changes that create the less acute troll, besides ive never seen a troll in one of my games with less than 3 int.
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Ed_209a
post Oct 9 2003, 04:20 PM
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Racism would be giving one particular metatype a net total significantly above or below the usual.

Most metas get 2-3 net attribute pts and a few neat tricks in exchange for their priority selection. If someone came up with a "uberaryan" metatype that had a natural +1 to all stats, then that would be a problem.
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phelious fogg
post Oct 9 2003, 04:25 PM
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Race: Uberaryan
Priority: E
Racial Advantages: +2 all stats (Including Magic and Essence)
Disadvantages: Nobody likes them, every non-Uberaryan gets 10 racisism points againts uberaryans. Hunted 6 point flaw, really, nobody likes them, they all have little square mustaches, very cliche. The Keeper on the Edge doesnt like them, they arent allowed on the metaplanes.
Other advantage: In fact the only people who like them, is themselves, -4 to all social tests with other uberaryans.
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Ed_209a
post Oct 9 2003, 04:38 PM
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Heh, nobody likes them, but they don't care because they are <trumpet fanfare> Uberaryans!

Awakened fascists united in their destiny to rule the world. (and eliminate a few ethnic groups in the process.)

Back to pseudo-reality:

if it is acceptible that magic works now, then isn't psychoneurological regression also acceptible?
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Velocity
post Oct 9 2003, 06:14 PM
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QUOTE
Thanos007 wrote:
Hate sound all PC and everything but I don't allow any kind of intelligents modifier. Up or down. Haven't since 1st ed. For me it seemed like it legitimist racism, because one race was literally smarter than the others.

Wow, thanks for posting this Thanos. I've been struggling with this same idea recently and the intelligence modifiers have been bothering me for exactly the same reason. With one race definitively and quantifiably more intelligent than another in Shadowrun, in-game racism is defensible. In fact, it's reasonable and the efforts of Ork Rights Campaign workers to reverse the dangerous trend toward anti-metahuman prejudice are useless and doomed to failure: science is against them.

Oh, and for the record: being committed to anti-racism doesn't make you politically correct, so you really don't need to apologize. :)

QUOTE
Ed_209a wrote:
if it is acceptible that magic works now, then isn't psychoneurological regression also acceptible?

Of course, but that's not my issue with these modifiers. My problem is that when an ORC activist tries to argue that orks and trolls aren't any dumber than anyone else, the game mechanics prove them wrong. Why does Yamatetsu have trolls in executive positions? The fact is that unless these trolls are exceptionally intelligent, they're probably not going to be able to compete with their human counterparts. A troll genius, at the peak of trollish intellect, is about as smart as a somewhat clever human.

In Shadowrun, the Intelligence attribute covers a host of mental faculties: perception, processing power, memory, capacity for logical thought, the ability think abstractly and to a certain degree one's wit (Reaction also plays into this last example). All of these characteristics are weaker and less well-developed in orks and trolls: they begin "dumber" than any other race and the average member of their racial subgroup is significantly "dumber" than the average member of any other subgroup. Finally, when they try to improve themselves, they'll find that their limits are much lower than their human, dwarven and elven peers. This can only serve to reinforce and justify racism within the game world.

Unfortunately, this is a game and the penalties are put there to maintain game balance. Has anyone experimented with other balancing factors? Maybe reinforcing the social penalties to being a troll? Everyone charges more for clothing and personal effects (troll-sized toothpaste costs 50% more at the drugstore), restaurants don't have a lot of seats that can hold a troll, cabs refuse service, etc.

I'm just thinking of other ways to penalize ork and troll characters to make up for their attribute bonuses...
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GunnerJ
post Oct 9 2003, 06:57 PM
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QUOTE
Wow, thanks for posting this Thanos. I've been struggling with this same idea recently and the intelligence modifiers have been bothering me for exactly the same reason. With one race definitively and quantifiably more intelligent than another in Shadowrun, in-game racism is defensible.


Please enlighten me as to the ways of your "logic," how do definate differences in racial intellegence make racism "defensible?"
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Velocity
post Oct 9 2003, 07:44 PM
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QUOTE
GunnerJ wrote:
how do definate differences in racial intellegence make racism "defensible?"

I admit I was jumping ahead a bit, but here's the problem I see:

In contemporary times, racism has been--and continues to be--justified by pointing to (unproven) differences in the abilities of various "races." The "evidence" (and I use that term loosely) supporting these assertions is, at best, circumstantial and usually tainted by the inherent prejudices of the self-appointed "scientific" observers.

In Shadowrun, this is not the case. With negative Intelligence modifiers built into the game system, trolls and orks are quantifiably slower on the uptake than humans, dwarves and elves. This is not a reflection of poor social conditions and lack of access to higher education. If it were, then trolls and orks wouldn't suffer an Intelligence penalty, they'd start with fewer Skill points (reflecting their lack of formal education).

With an average Intelligence of 1, trolls are dumber than homo sapiens sapiens. Any (in-game, PC or NPC) metahuman-rights activist who argues differently is simply wrong--the rules are against them.

This, in a nutshell, is my problem.
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Ed_209a
post Oct 9 2003, 08:12 PM
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Hmm. I like -1 Int, but perhaps -2 is a bit extreme for Trolls.

Lots of Trolls would have an Int of 1, which to me would make them barely functional in society.

I think shifting the average 3-4 range to a 2-3 range gets the point across, without creating a race of morons.


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Cain
post Oct 9 2003, 08:48 PM
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QUOTE
In Shadowrun, the Intelligence attribute covers a host of mental faculties: perception, processing power, memory, capacity for logical thought, the ability think abstractly and to a certain degree one's wit

Actually, what the attribute covers is the ability to do so quickly, as opposed to doing so accurately. Skills are the representation of accuracy.

For example, when searching an area, a person with Int 6 vs Int 3 will have the better odds on a quick perception test, sure enough. However, if that guy with Int 3 also has Steath (Alertness) 6, they'll be pretty even. When trying to recall a word in Sperethiel, the human with Int 6 won't do nearly as well as the troll with Sperethiel 3.

The ability to reason correctly is a function of skills, not attributes.

Also-- one thing to keep in mind when creating cross-type characters: while trolls and orcs may not make the most maxed-out mages, they sure make for some nice, well-rounded ones. A mage with Body 6 and dermal armor has less to worry about in a firefight, and that can be a decisive advantage.
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Velocity
post Oct 9 2003, 08:50 PM
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QUOTE
Ed_209a wrote:
Lots of Trolls would have an Int of 1, which to me would make them barely functional in society.

This is another good point: not only does the penalty justify the racism trolls and orks must face, but it makes it extremely difficult for the average "trog" to integrate into 21st century society.

I think that reducing the penalty certainly helps, but I'm wondering if there isn't a way around the entire idea of penalizing stats.
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Ed_209a
post Oct 9 2003, 09:37 PM
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QUOTE (Velocity)
I think that reducing the penalty certainly helps, but I'm wondering if there isn't a way around the entire idea of penalizing stats.

I think if we eliminate sub-normal stats, it also call super-normal stats into question, leaving us with a set of suggestions.

Humans tend to have even attributes. Trolls tend to have higher str & body and lower cha & int...

Might as well all play humans.

I like the mods, but I wouldn't want to suggest that 50% of a group are (lets be honest) retarded any more than I would want to suggest that half of a group has 1 Bod or 1 Str.
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Velocity
post Oct 9 2003, 09:40 PM
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What I'm suggesting only applies to the non-physical stats: Charisma, Intelligence and Willpower. If trolls are bigger (i.e. enjoy bonuses to their Body and Strength), than they're bigger. Physical statistics are easier to quantify than intelligence or attractiveness, which are highly abstract and context-specific.
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MachineProphet
post Oct 9 2003, 10:46 PM
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The thing you aren't seeing, Velocity, is that the Ork Rights guys aren't saying that Orks and Trolls are as smart as Humans, Elves and Dwarves and more than animal rights people are saying that Tigers are as smart.

What they're saying is that Orks and Trolls are of equal moral value to humans. If you needed a man to carry boxes for you, and it was an Elf or a Troll, who would you choose? You racist. Nobody's saying that everybody should ignore whether or not you're a Troll or an Elf or an Ork or whatnot - they're saying that they are of equal moral value and should be given the same basic rights and dignities.
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ialdabaoth
post Oct 9 2003, 10:57 PM
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QUOTE
What they're saying is that Orks and Trolls are of equal moral value to humans. If you needed a man to carry boxes for you, and it was an Elf or a Troll, who would you choose? You racist. Nobody's saying that everybody should ignore whether or not you're a Troll or an Elf or an Ork or whatnot - they're saying that they are of equal moral value and should be given the same basic rights and dignities.


Yes, like the basic right to compete equally with their peers for work, based on their qualifications (make that Int test to pass your college classes!) and how they perform in their application interview (now make that Cha test!).

If they have legitimately lower Charisma and Intelligence, they're going to perform poorly at things that everyone agrees are the criteria for making it in the world. And if they're going to inherently perform poorly at such things, how are they truly 'equal'? Bottom line is, you aren't going to have many Troll accountants, or Ork lawyers, or Dwarf basketball players - but you're sure as hell going to get a lot of Elf lawyers, and Elf managers, and Elf Vice Presidents, and Elf politicians. Now, that means that in most cases, Elves are going to have a legitimate social leg up on humans, and humans are going to have a legitimate social leg up on everyone else. Unfair, sure, but true - and it has legitimate genetic factors. Trolls *ARE* slightly dumber, on average. Orks *are* more aggressive and less social. And both of them *ARE* going to make other people uneasy. How do you intent to legislate that away? How do you intend to legislate away BASE GUT REACTIONS, occuring in the limbic system, based on thousands of years of social evolution? You can't. Sure, there's going to be people who don't fit the stereotype, but they're going to be a lot rarer than people who DO fit the stereotype, and in general losing those few opportunities isn't going to hurt the bottom line or the voting base, so who cares?
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GunnerJ
post Oct 10 2003, 03:43 AM
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QUOTE
If they have legitimately lower Charisma and Intelligence, they're going to perform poorly at things that everyone agrees are the criteria for making it in the world. And if they're going to inherently perform poorly at such things, how are they truly 'equal'?


You did read machine prophet's post, right? Morally.
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Dr Komuso
post Oct 10 2003, 04:58 AM
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Personally, I've completely eliminated all mental penalties in my campaign. I just feel they're.... well, to be blunt, racist.... I can't accept the fact that an ork or a troll is just inherently, biologically dumber than another race. But wait, I hear you saying, what about social differences? An average ork has less oppertunity to be educated than the average human. True, and that's reflected by how the player makes the character. If he wants to make an ork who was the rare exception, brought up to be a corporate "seat filler", well than why the hell should his intelligence be penalized?

So, what about game balance you say? Honestly... to hell with it. If my players are all going to stop playing other metatyppes simply because orks and trolls get higher bonuses than the other races than I don't want to play with them anyway. For the record, I've been running the same campaign for seven years and I've never had a problem with an inordinate amount of orks and trolls. And besides, the generic stat mods aren't exactly fair to begin with: Few people seem to notice it, but a dwarf has a total of 4 points of bonus, including the only bonus to the all important willpower stat and an excellent resistence to disease (Which is a really really big advantage when your GM is clever), at the cost of a x2 running multiplier. Not that big a problem when there's a troll to carry him away anyway. Besides, what's he running from with an 8 willpower?

For the record, my group also waived the shorter lifespan. Again.... it's just crap to make elves seem more attractive. Honestly I've had it up to my ears with elves.... it's just ridiculous how glamorized and focused upon they are. I find the fight of the ORC or MOM far more interesting than the latest racist special forces ninja badasses the Tir is rumored to have.

It's late, I'm tired.
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Glyph
post Oct 10 2003, 06:27 AM
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Wow. You and Velocity must have great groups of players to not have game balance issues when you eliminate the mental Attribute penalties for orks and trolls. Currently, orks get a net increase of 3 to their Attributes after bonuses and penalties, and trolls get a net increase of 4 (not counting their dermal armor). Take away the penalties, and orks have a net increase of 5, while trolls have a net increase of 8 (assuming you still keep the Quickness penalty).

I kind of favor the penalties, myself. Trolls, elves, orks, and others should have different aptitudes and abilities. They fall into certain roles very well (elf shamans, troll tank sammies, ork gangers, etc.), but you can also break the stereotype - which is not as much fun if it doesn't take any effort to do so. I like the troll I'm playing in the Welcome to the Shadows forum, in part because trolls with mental stats as high as his are a rarity.

By the way, back when they listed the lifespans, they were giving average lifespans - humans were only at about 50 or 60-something. So orks and trolls are slightly shorter-lived, but they don't wither and die at 40 or 50 (despite what a few of the novel authors - who should try reading SR before writing about it - would have you think).
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The Jopp
post Oct 10 2003, 06:51 AM
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My concern is that one usually tend to equal low intelligence with stupidity. My POW on the whole thing is that they think slower than humans and take longer to reach the same conclusions. This can be seen in their perception tests since they generally roll 50% of the dice a normal person would. This can be seen as a slower brain activity since their brains doesn’t manage to pick up all the information in the same amount of time as everybody else.

Unfortunately the world lives by what we see and what we see is a big brutish hulk of a man with oversized teeth that can’t talk normally and seems to be plain dumb.

I would like another system for giving INT and CHAR penalties for trolls but I can’t really come up with one. Even if a troll is “ugly” with a visage that only a mother could love shouldn’t mean that they have penalties when purchasing skills.

Still, the SR system is not a realistic system so we have to use our imagination.
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Dr Komuso
post Oct 10 2003, 07:08 AM
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Well, I should clarify things a bit, as Glyph's post made me realize that I sounded as if I'm giving people who play orks and trolls a free ride: I use racism, a lot. Now, I know a lot of people feel it's a fair trade to get a +5 strength, +4 body and dermal armor for a bit of inconvinence when one tries to get a table at a restaurant, and I understand the sentiment, but I don't allow anyone playing an ork or troll to ever forget that their character, in most situations, is different with a capital D. It's much more than blatent racism, it's an ingrained attitude that many good-hearted people simply can't avoid, not just a group of Inferior rated Humanis thugs kicking down the troll's door every other session.

They're scary to most people, physically and mentally. The majority of the world simply isn't made to fit them. Any who attempt to rise above their expected role in life are branded as sell outs by many of their own kind, and those who don't are viewed as the worst kind of scum by the majority of metahumanity. They have certain approved ways of acheiving success (athletics, certain forms of entertainment, designated forms of music), and any attempt to reach success by any other way is, as mentioned, perceived as "selling out". They are profiled, harrassed, and followed by authority. They are plagued by distrust and anger they have not earned. In short, the situation of an ork or troll is, in my version of the SR world, no better than that of a black in the US during the 60's.

And yes, I suppose I do have an unusually mature group to be able to handle this kind of roleplaying. Anyone picking an ork or troll knows they will have to deal with racism, both that of other races and of their own kind. Culture, context, and race... these are aspects of any subrace of people, and one which I feel has been woefully underrepersented for the nonhuman races. True, there is the Tir's, but as many sourcebooks have pointed out something like 90% of elves are not citizens of one, nor desire to be. Every group should have a certain culture springing from their place within the social hierarchy, and this has been touched on, but it needs more. There should be an entire sourcebook dedicated to the unique forms of music, art, and language created by these various races who, as we are constantly reminded, are very very separate.

What does Ork rap sound like, dammit?
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Fygg Nuuton
post Oct 10 2003, 07:21 AM
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its racist! how could it be racist against a fantasy race? why take human in priority if your mundane if theres no negatives to being an ork? if you have a problem with them being slower, then you may as well take away elves +2 to charisma and dwarves +1 to willpower.

oh yea, and being bigger doesnt mean your slower, so the quickness penalties should be gone too. and elves? they shouldnt have that +1 to quickness then. because just cuz theyre elves doesnt mean they get free rides.

and just because theyre "bigger" doesnt mean they have to be, or are stronger, so all body and strength bonuses should be gone too, they are racist.

and from now on you cant call them orks, theyre robustus-americans dammit! only orks cancall other orks orks, jeeze!
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Dr Komuso
post Oct 10 2003, 02:39 PM
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Because, frankly, when you sit down around the table to play a game of Shadowrun you are submerging yourself in the world, and if someone made an RPG within the world where orks and trolls had an intelligence modifier.... well, yeah, I think they'd be pretty pissed.

As far as physical modifiers go, we haven't changed any of them. Elves still get their +1 quickness, trolls still get -1. This is fine because in a mature roleplaying world your physical stats do not define who you are. People /are/ physically different, even today. But to say that one race, because most of it's members are part of a certain culture, are generally uneducated louts across the board.... that's where I have an issue. Behavorism teaches us that we are products of our enviroment, not nature, and I refuse to accept the excuse that maybe orks and trolls are just naturally born brain damaged. Evolutionarily it doesn't make any sense, and it's just not a concept that I can see mature roleplayer including in their games....

((I don't mean to offend with that last post, I'm simply stating my point of view. I'm sure that there are many good players and GM's out there who feel they have good reasons for keeping the penalties, and I'd be interested in hearing them, but not in the context of "yu0 suck, trogz r stoop1d.")
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Thanos007
post Oct 10 2003, 02:47 PM
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It all depends on how you define intelligence. Intelligencefrom what I've read is how inherently quick, in a mental sense, a person is. How fast can you grasp a new concept. How fast can you take sperate pices of information and draw a correct (or nearly so) conclusion.

If you are the most intelligent person in the world and were raised in a cave you still won't know shit. Where as a person of average intelligence who has had four years of collage (still won't know shit) will "seem" to be the more intelligent person.

Intelligence in the game and real life is your basic ability to grasp things. What most people judge as intelligence is how much knowledge a person has. A ton of knowledge doesn't make you intelligent. I'm sure you all know someone like this. Think Cliff Claven (given that his knowledge was correct).
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Velocity
post Oct 10 2003, 03:15 PM
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QUOTE
MachineProphet wrote:
The thing you aren't seeing, Velocity, is that the Ork Rights guys aren't saying that Orks and Trolls are as smart as Humans, Elves and Dwarves and [sic] more than animal rights people are saying that Tigers are as smart.

What they're saying is that Orks and Trolls are of equal moral value to humans.

While that's an interesting argument MP, there are two problems with it:

For one thing, animals are not sentient beings striving for equal opportunities and equal access in our culture. No-one's suggesting that tigers should be allowed to work retail at the Stuffer Shack; many animals-rights activits are suggesting that animals shouldn't be used in laboratory research because they're capable of experiencing pain and (meta)humanity has no business making other creatures suffer horrific tortures for our benefit.

Secondly, assigning "moral" value to orks and trolls may sound nice and PC and everything, but unless it's backed up with equal access to employment opportunities, education, social services and a general sense of respect, it doesn't count for a whole lot.

QUOTE
MachineProphet wrote:
If you needed a man to carry boxes for you, and it was an Elf or a Troll, who would you choose? You racist.

If you feel compelled to ask a rhetorical question, at least do me the courtesy of not concluding it with a derogatory remark.

For the record, I would hire the better worker: the applicant with the stronger work ethic, since presumably I'm not going to receive many 110-pound individuals (of any racial subgroup) aaplying for a job moving heavy boxes.

My point is only that the game statistics undermine some roleplaying opportunities by allowing (N)PC racists to point to a host of scientific literature and say, "well just look at the facts: the trogs ARE dumber!"
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Velocity
post Oct 10 2003, 03:32 PM
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QUOTE
Glyph wrote:
Wow. You and Velocity must have great groups of players to not have game balance issues when you eliminate the mental Attribute penalties for orks and trolls.

Actually, I haven't yet eliminated the attribute penalties in my game nor have I even suggested it to my players (though they may be reading this thread... hi mom!).

I'm just asking if other people have been experiencing some of the same intellectual hiccups I have while thinking about Intelligence penalties in-game. I'm really not trying to tell anyone how to run their game--I'm just wondering if there wouldn't be a better way to represent the hardships of "trog" life without resorting to brute attribute penalties?

QUOTE
Glyph wrote:
By the way, back when they listed the lifespans, they were giving average lifespans - humans were only at about 50 or 60-something. So orks and trolls are slightly shorter-lived, but they don't wither and die at 40 or 50

AFAIK, orks and trolls have shorter lifespans for the same reason all underprivileged classes have shorter lifespans: without access to adequate health care and safe neighbourhoods, they succumb to disease and infirmity easier and sooner and they're a hell of a lot more likely to get shot on the way home from work than some suburbanite living in a gated community. :(
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Velocity
post Oct 10 2003, 04:41 PM
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QUOTE
Thanos007 wrote:
Intelligence in the game and real life is your basic ability to grasp things. What most people judge as intelligence is how much knowledge a person has. A ton of knowledge doesn't make you intelligent.

In Shadowrun, this is the difference between Intelligence and Skills. In your example, the person "living in a cave" may or may not have a high Intelligence; it doesn't matter. What matters is that s/he has very few Skill Points.

Higher education may not increase one's Intelligence, but it does allow one to get more Skills.
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Mephisto
post Oct 10 2003, 05:40 PM
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IMHO the game is designed about the assumption that Trolls and Orcs are biologically handicapped when it come to intelligence.
You say that you hold up Behaviourism and that’s were I beg to differ. Even today not all humans are equal and even so education can do a great deal, it cannot do everything. Some people are just smarter, some are stronger, some are faster. Evolution is constantly trying new ways. Anybody should have the same rights and opportunities, but people are just not equal biologically. If I want a strong man for the job, and the smarter man is just not as strong, I will not hire him. You cannot have equal chances for them because they are inherently unequal. That is called an individual. :)
I really don’t want to tell you how to play SR, you asked for opinions. My opinion is that Trolls and Orcs are not as intelligent then other metaraces but as always, there are exceptions. And with some training, many Trolls and Orcs will raise there intelligence more easily then others do (i.e. raising intelligence from 1 to 3 is cheaper then from 3 to 6). My 0.02$.
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Jari_Kafghan
post Oct 10 2003, 06:23 PM
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Stupid quotes....
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Ed_209a
post Oct 10 2003, 06:52 PM
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You know, as long as they could run the register (2-3 int?) I would PREFER a troll for 3rd shift at a stuffer shack.

Your robbery rates would be so much lower. People getting soy chips and an algea squishee at 3am probably aren't looking elequent conversation anyway.
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Dr Komuso
post Oct 10 2003, 06:53 PM
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Of course not all humans are of equal intelligence. That'd lead to an absolutely bland, analytical world. However, Helmesque statistics aside, there is absolutely no basis for saying that one race (White, black, asian, whatever) is more biologically predisposed towards intelligence. The idea that orks and trolls, who are basically Shadowrun's 60's era African-Americans, -are- different in that regard might be FASA's intention, but I simply can't accept it.

And once again, I'd like to reiterate, I've never had a problem with too many orks and trolls in my game. In fact, I'd say I've got less than I really want, most likely because of my hard stance on racism and it's effects on the everyday world.

Also, for the record, I changed canon a bit by making one of my players Robert Page, the guy given the ancient orkish language manuscript in Dunkelzahn's will. Years later, that character is an active and vocal voice in the ork community, fighting the injustice and racism that is so ingrained in the American societies (The non-Indian ones, mainly. Amerinds, after all, hate white people, not orks ;) Maybe I've just been swayed by the player's extremely excellent playing of this character, but I just can't accept that his views on his race's potential are... wrong.
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Velocity
post Oct 10 2003, 07:57 PM
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QUOTE
Mephisto wrote:
Even today not all humans are equal and even so education can do a great deal, it cannot do everything. Some people are just smarter, some are stronger, some are faster.

I'm sorry, but I don't see your point. Of course some individuals will differ from the statistical average--in fact, EVERYONE differs from the statistical average. The "average" person doesn't exist; s/he's an abstraction, useful only for the purposes of discussion.

What Dr Komuso and I are saying is that by applying these penalties to the entire race, the game developers are saying that one race is smarter than another. It's not a case of some trolls being dumb; all other things being equal, a human will always be smarter than a troll.

(Forgive me for speaking for you DK, but I think we're very much on the same page on this issue.)

Please note the phrase "all other things being equal." Naturally, there will be trolls and humans who defy the norm. They, however, are the one-in-a-hundred statistical deviants and therefore not really relevant. It's kind of like saying that since Oprah Winfrey and Halle Berry are successful multi-gazillionaires, black women have "made it" and institutionalized sexism, misogyny and racism are myths.

QUOTE
Mephisto wrote:
My opinion is that Trolls and Orcs are not as intelligent then other metaraces but as always, there are exceptions.

Well, it's not really your opinion: it's right there in the BBB, in black and white on p. 56. :) That's precisely my problem.

What I'm trying to do is find a more elegant, plausible and sound way to reflect the disadvantages faced by ork and troll players without sacrficing game balance. I think Dr Komuso put it very well when s/he said:
QUOTE
They're scary to most people, physically and mentally. The majority of the world simply isn't made to fit them. Any who attempt to rise above their expected role in life are branded as sell outs by many of their own kind, and those who don't are viewed as the worst kind of scum by the majority of metahumanity. They have certain approved ways of acheiving success (athletics, certain forms of entertainment, designated forms of music), and any attempt to reach success by any other way is, as mentioned, perceived as "selling out". They are profiled, harrassed, and followed by authority. They are plagued by distrust and anger they have not earned. In short, the situation of an ork or troll is, in my version of the SR world, no better than that of a black in the US during the 60's.

To this eloquent summation, I would only add the phrase "70s, 80s, 90s and today". :-|
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Dr Komuso
post Oct 10 2003, 08:24 PM
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QUOTE
What Dr Komuso and I are saying is that by applying these penalties to the entire race, the game developers are saying that one race is smarter than another. It's not a case of some trolls being dumb; all other things being equal, a human will always be smarter than a troll.

(Forgive me for speaking for you DK, but I think we're very much on the same page on this issue.)


Not a problem at all, we seem to completely agree on the issue.

QUOTE
To this eloquent summation, I would only add the phrase "70s, 80s, 90s and today


Depressing but, sadly, true. What I was trying to get across was that in the 2060's, as in the 1960's (Hmmm... coincedence?), it's basically frowned upon by only a small majority of people to treat the "goblin" races as substandard, and even then you can circumvent the racis titlet by advocating "Seperate but equal." Hell, you might even get some of those blacks/trogs to vote for you if you make the "Equal" part sound nice enough. Nowadays racism is institutionalized, but at least the minorities have an effective way of fighting back (Though even that is constantly under attack), but in old SR orks and trolls don't seem to have even that.
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BigKnockers
post Oct 10 2003, 10:47 PM
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I don't understand how you can put so much difference between mental and physical modifiers. Your saying it's fine for trolls to get the plusses and minuses to str, bod and quickness but that no race should have intelligence modifiers. At the end of the day, it's all down to biology, trolls have less "clever" brains.

Surely environmental issues are only relevant within a species. If you raise a chimp with a human family send it to a good school and don't let it watch too much TV, it's never going to get into harvard (although McDonalds may hire it).

My opinion is Trolls are as biologically stupid as they are biologically strong. That modifier has nothing to do with education.
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Sunday_Gamer
post Oct 10 2003, 10:52 PM
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You can't have this conversation in the context of anything resembling a "fantasy" setting.

Fantasy settings come with ingrained racism, which is both good and bad. Bad because it makes some people uncomfortable (Hi Velocity!! /wave) Good because it often forces the players to deal with the issue and maybe learn a little something.

Orks, on average are less intelligent than humans, basic fact of Shadowrun. Troll are even dumber and to an elf, we're all ugly. Fantasy settings (Orcs, dwarves, elves oh my!) are built ON racism, racism is one of the big themes of Shadowrun.

On science point blank agreeing with bigots. You can't draw parallels with real life. We all know about all the backward morons who think they have scientific proof that for instance "black people aren't as smart as white people". We also know that proof is complete bullshit because the color of your skin is GEOGRAPHY, that's all it is. It says "somewhere along the line, you have ancestors from X" that's what it says. Because we are all humans, our DNA is identical, we are the same race.

Orks, Trolls, Humans, Elves and Dwarves are NOT.

Upset about scientific data proving that Trolls are dumber than humans on average? Suck it up, in the world of Shadowrun, it is indeed a fact. Does that make humans better?!? No, no it doesn't, which is the angle the Ork rights activists work on. Are they fighting a losing battle?!? If they insist on trying to integrate into "human" society, yes, yes they are. Society must therefore change, and that period of change is when Shadowrun is happening, it is indeed a dark time, full of hatred.

Just because something is less intelligent than you doesn't make you any better. It might make you smarter, but intellect is not the measure of complete worth, smarter is not better.

There they are, my 2 :nuyen:

Sunday
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Tadite
post Oct 10 2003, 11:13 PM
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QUOTE (Glyph)
By the way, back when they listed the lifespans, they were giving average lifespans - humans were only at about 50 or 60-something. So orks and trolls are slightly shorter-lived, but they don't wither and die at 40 or 50 (despite what a few of the novel authors - who should try reading SR before writing about it - would have you think).

I never had a problem with Trolls/Orks burning out at a younger age then a human. The idea that a race (in the truest sense of the word not simple small cosmetic differences) should have different live spans makes sense.

Orks hit maturity at 14. I never had a problem with a creature that grows up that fast also dying at a young age. It just does not makes sense to say that orks hit maturity quicky and also live as long as normal humans. They simply grow faster then hit a maturety plateau then have a rapid drop.

As for racism. Why should we expect races to ahve the same intellegence? Trolls and Orks are simply not totally human. Why should we expect them to have physical advantages with no disadvantages?



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Kanada Ten
post Oct 10 2003, 11:24 PM
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QUOTE
Upset about scientific data proving that Trolls are dumber than humans on average? Suck it up, in the world of Shadowrun, it is indeed a fact.

Or change it if you feel it makes more sense.
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thunderchild
post Oct 11 2003, 02:51 AM
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I personaly noticed this problem with trolls and orks being limited in brain power, so what i did was raise their racial max intel by 1, so that now they CAN become brighter but they are still slugged from the get go.
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Sunday_Gamer
post Oct 11 2003, 05:35 AM
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QUOTE (Kanada Ten)
QUOTE
Upset about scientific data proving that Trolls are dumber than humans on average? Suck it up, in the world of Shadowrun, it is indeed a fact.

Or change it if you feel it makes more sense.

Indeed, how's that old adage go... Lord grant me the strength to accept the things I cannot change and change the things I cannot accept?

=)

Sunday
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Glyph
post Oct 11 2003, 06:55 AM
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If you are looking for house rule suggestions to balance them (if you do away with the mental Attribute penalties), then here's some:

>>Re-do the physical Attribute bonuses so they still have the net +3/+4, but waive the rule that you can only spend up to 6 points before modifiers when orks and trolls buy their Body and Strength - they can still have high scores in those areas, but it will cost them. A lot of players might wind up taking lower mental Attributes to take advantage of ork/troll high physical Attributes, but it will be possible to play an ork or troll with a 6 Intelligence or Charisma.

>>Make Orks take priority C or 10 build points, and make trolls take priority B (obviously, you would have to use sum-to-ten if you wanted to have troll sorcerers or adepts) or 20 build points. The higher cost to play that race would offset their high bonuses, and would also help insure that those races would tend to be poorer/have less skills - which would fit a disadvantaged/discriminated against segment of the population.

>>Use the normal modifiers, then orks and trolls have the option to buy higher Intelligence or Charisma - but past the "normal" starting maximum, it costs double points. In other words, a troll could spend 8 more build points to start out with an Intelligence of 6 instead of 4 (although they can also use the Bonus Attribute Edge normally, of course).
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Kagetenshi
post Oct 11 2003, 07:25 AM
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I have to say that even a race being "dumber" doesn't grant "rightness" to racism. Why not, you say? They can point to a friggin study and say look, they aren't as smart! They're an inferior species!

Well, sometime check out rights for the mentally handicapped. They've got 'em, they're legally recognized as people just the same as everyone else. Maybe they aren't given certain jobs, but no more than people with degenerative muscular diseases are given jobs lifting crates.
That makes the racism angle even more interesting, in my opinion: how well will someone who has a brother with Downes' Syndrome react to a Humanis Policlub member on the streetcorner touting statistics that Trogs are inferior because they're dumb? What about the other runner whose best friend's sister had cerebral palsy?
The character I'm currently playing (an Elf) would reach for her shotgun, no questions asked.

~J
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Drain Brain
post Oct 11 2003, 08:41 AM
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Kagenteshi - that's a really good point I hadn't considdered.

But to add my 0.2 nuyen...

intelect: There's a family that lives near me, in RL, who are just plain dumb. It's not a mental disfunction in the genetic/disease sense - they're just dumb. All of them. Sure, they have knowledge and they have skills, but they are (how should I say this...) "Slow on the up-take."
It's heredetary. They are all like it. I assume that it's genetic.

Genetics: Why can there not be smart Trolls? No reason - at all. The same way that there can be tall Chinese humans. However (as someone already mentioned, kinda) there is a Genetic Predisposition toward a certain phenotype. Trolls have a genetic predisposition to being less acute than baseline humanity. They also have a genetic predisposition to being REALLY FRAGGING BIG, STRONG TOUGH... (you get the picture). There may, however, be short trolls, smart trolls, weak trolls... (you get the picture again, right?)

Expected Life Span: Again, to repeat someone else's statement: There may be a factor in this which is entirely oweing to the lack of sufficient medicinal care for the Ork and Troll metatypes, and their tendency to live (by necesity) in squalor. This would be supported by the slightly longer lifespans of Dwarves who are resistant to disease - thus bringing up their average. However, I would like to draw everyone's attention to the recent commercial featuring Jason Statham for the "Kit Kat Kubes" confectionary - currently airing in the UK. It speaks of the fast cheetah and elk, who live fast and die young. And the giant turtle with an average speed of nought miles per hour, which lives for 200 years.

They're both animals - just vastly different. Like, say, a lithe, skinny elf and a massive, hulking troll perhaps? Think how much energy must be expended moving those giant bodies! Then there's pure genetics... maybe, just maybe the telomeres of troll DNA shorten faster than those of a human, or an elf. I don't know why, or how, but they might. They're not real, so I can't do a blood test and study it. It's fantasy. The game designers can do what they want.

Racism: It happens. Nobody will ever stop biggotry, no matter whether it's colour, status, penis size or metatype. It sucks, but that's the way it is. The word, "Prejudice" comes, no doubt, from pre-judicial. To judge in advance, based on your perceptions of a person as governed by what you see - black skin, cheap clothes, tiny weiner, horns and tusks. These visual stimuli can, to varying degrees, invoke different feelings. I felt physically inferior to many of the Afro-carribean boys at college, who tended to be very fit. I have a tendency to find Oriental men to be more charismatic (don't ask me why, it's just a weird... thing) than caucasians, so I am more inclined to trust them and make friends. I avoid people in suits - the well tailored suit is a status symbol, and I just don't like all that is inferred by it. More so, I avoid those dressed in the robes of the clergy (I'll stop the metaphors there, before the penis one...).

I could be wrong on all counts, but Humans naturally judge by sight (and smell, and hearing - you get what I mean). It's unavoidable. I'd get the troll to move the boxes, because he looks stronger, but equally someone who felt uneasy around trolls, or who had an even stronger reaction, might choose the elf.

Sheesh, now I'm just rambling and I lost my point. It's in there somewhere. Read it again, you might find it.

Oh, and:
[ Spoiler ]


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Thanos007
post Oct 11 2003, 04:44 PM
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QUOTE
On science point blank agreeing with bigots. You can't draw parallels with real life. We all know about all the backward morons who think they have scientific proof that for instance "black people aren't as smart as white people". We also know that proof is complete bullshit because the color of your skin is GEOGRAPHY, that's all it is. It says "somewhere along the line, you have ancestors from X" that's what it says. Because we are all humans, our DNA is identical, we are the same race.

Orks, Trolls, Humans, Elves and Dwarves are NOT.


Ummm. Yes. Yes they are. They can and do interbread and they do not produce sports. They are the same race.
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Sunday_Gamer
post Oct 11 2003, 05:00 PM
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Well sorry, I just do not agree. They may have all come from the same race but an elf is not a human, nor is a Troll. They are considered different races, and if you think Trolls breed with humans... well... that's gotta hurt.

Sunday
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Velocity
post Oct 11 2003, 05:19 PM
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QUOTE
BigKnockers wrote:
I don't understand how you can put so much difference between mental and physical modifiers. Your saying it's fine for trolls to get the plusses and minuses to str, bod and quickness but that no race should have intelligence modifiers. At the end of the day, it's all down to biology, trolls have less "clever" brains.

I can say that because it is possible (and easy) to quantify how much one can lift, how far one can jump and how long one can hold one's breath. It is, in fact, very difficult to quantify "intelligence" or even agree on what "intelligence" is. IQ tests are of (at best) extremely limited use, academic standards are totally arbitrary and personal assessments are, of course, wholly subjective.

QUOTE
Sunday_Gamer wrote:
You can't have this conversation in the context of anything resembling a "fantasy" setting.

Hiya Sunday! :)

Okay, you and I have had a couple of interesting discussions on this point, but I'll try to confine myself to what you said here. You're right that Shadowrun is a game but what appeals to me about this game so much is that it's very firmly grounded in the "real." This is not a totally fantastical setting; it's very invested in contemporary realities and real-world issues play a significant role in shaping the themes of the game.

Rather than applying some Tolkienesque allegory, SR actually tries to address (in a more-or-less successful way) actual ideas about race and, to a lesser extent, gender. Consequently, I'm trying to apply real-world identity politics to the questions here because I think they're relevant.

QUOTE
Sunday_Gamer wrote:
Orks, on average are less intelligent than humans, basic fact of Shadowrun.

Yes, but why? "Just because"?
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Velocity
post Oct 11 2003, 05:30 PM
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Kanada Ten wrote:
Or change it if you feel it makes more sense.

Well, see, this is exactly what I'm trying to do. :) All I asked was whether or not people had any suggestions as to how they'd go about penalizing orks and trolls if the penalties to their Intelligence were removed. Aside from DK and Glyph (thanks, friends! :)) no-one's offered me an alternative yet.
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Thanos007
post Oct 11 2003, 07:08 PM
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QUOTE
Well sorry, I just do not agree. They may have all come from the same race but an elf is not a human, nor is a Troll. They are considered different races, and if you think Trolls breed with humans... well... that's gotta hurt.

Sunday


But that's the point. They are scientifically the same race. By your definition even minor variations in human make up would qualify as a sperate race. The blue eye race. the brown eye race. The 5'8" race. The 5'9" race. I thought in the 21st century we all knew that just because some one looks different doesn't make them from a different race.
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Raptor1033
post Oct 11 2003, 07:37 PM
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don't things like deaths due to stillbirths and violence still count towards lowering life expectancy? so the lower life expectancy of orks and trolls could be due to high violence related deaths; or in the case of orks, high rate of still births because of the huge amount of children they have.

[edit] and in the case of stat modifiers you could just use TN modifiers instead, which can be just as bad, if not worse.
and as for
QUOTE
Velocity wrote:
Yes, but why? "Just because"?
because every single ork and troll baby was either dropped on their heads at least once or bumped into a few too many coffee tables :rotfl: [/edit]
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Velocity
post Oct 12 2003, 03:29 AM
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QUOTE
Raptor1033 wrote:
don't things like deaths due to stillbirths and violence still count towards lowering life expectancy?

They sure do, which is why I suggested that might be a major contributor to the shorter average lifespans of orks and trolls.

QUOTE
Kagetenshi wrote:
Well, sometime check out rights for the mentally handicapped. They've got 'em, they're legally recognized as people just the same as everyone else. Maybe they aren't given certain jobs, but no more than people with degenerative muscular diseases are given jobs lifting crates.

An interesting point Kag, but there's nothing in the literature that I've seen that states (or even implies) that orks and trolls are born with a reduced intellectual capacity. If you can find me a canonical quote germane to this point, I'll gladly discuss it but I've skimmed both the 2nd and 3rd Edition books to no avail.

Intelligence is a highly subjective and nebulous quality (unlike strength, for example) and that's part of why I'm a little uncomfortable with blanket penalties for entire races. That -2 means that trolls are slower to learn new skills, slower to process complex thoughts, slower to react to their environments, less likely to perceive subtle details or shifts in their surroundings, less technically apt, will definitely do much less well in school, etcetera. This means ALL trolls, ALL the time (again, ignoring statistically irrelevant exceptions).
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Dr Komuso
post Oct 12 2003, 05:24 AM
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I'd just like to address the seemingly most popular opinion that the intelligence penalty is okay for orks and trolls because of unalterable, cold, genetic fact.

Say this out loud to yourself:

"I am a troll. The average member of my race is not as fast a runner as the average human. This is a biological fact."

Now, replace the word "troll" with "Caucasian". Replace human with "African-American."

Now say this out loud:

"I am a troll. The average member of my race is not as intelligent as the average human. This is a biological fact."

Now, replace "troll" with "African-American". Replace human with "Caucasian."

Now, take a long moment and consider your gut reaction to all four of these sentences. The first sentence, as a Shadowrun player, most likely didn't bother you. The second sentence, putting real world races into the SR context, may have bothered you, particularly if you're a white athlete (More on that later), or it may have simply struck you as a general fact. The third sentence, unless you're Velocity ( ;) ) probably didn't bother you either. But, my clinical psychology class and I are both willing to bet that approximately 80% of you did not like the sound of the fourth sentence.

Now, put yourself in the context of an ork in the UCAS, circa 2061. Say the third sentence again, keeping your new role in mind. As an ork in 2061 how does it make you feelt? How do you think it would make you feel to have a human telling it to you? How do you think it would make you feel to have a scientist telling it to you? Would you believe it? Would you accept it?

The preceding experiment was a slight modifcation of one conducted by my clinical psychology course a few months ago. The actual name of the technique escapes me (Any psych majors out there?), but the basic conclusion was this: Approximately 80% of people do not feel comfortable saying that any one ethnicity possesses more mental acuity than any other. When asked why, the vast majority responded with something along these lines: "Because it doesn't make sense."

So.... yes, Shadowrun is a half-fantasy, half sci-fi setting. Yes, fantasy, in the most general sense, is built on certain stereotypes. Tolkien's orcs (not orks) were savage, nearly mindless, and it was fully established that this was a simple fact of their twisted birth, not their upraising in a violent, savage society. D&D's orcs are savage and nearly mindless, but an orc taken out of "orcish" can be raised with dwarven values, elven values, human values, whatever. So... D&D has not stepped completely away from Tolkien's convention, but they have distances themselves from it somewhat by establishing that an intelligent creature is a product of his society, not his biology.

"But WAIT!", I hear you yell, "Shadowrun is NOT D&D!!" No, it's not, and thank god for it. Neither is Shadowrun Tolkien. If Shadowrun was Tolkien, well.... orks (Not orcs) and trolls (Who owe absolutely NOTHING to either Tolkien's or D&D take on a troll) would not have the ORC, would not be a part of society in any form, would not be able to restrain themselves from trying to control or destroy everything around them, and would consistently be (deep breath), mindless savage brutes.

So.... if Shadowrun was to use Tolkien's example... well, all those Humanis goons would be right, wouldn't they?

So, are those Humanis goons right in your game? Maybe they are, and that's your choice. However, in my game, and any game where the GM is interested in his players playing their orcs and trolls are more than their sterotype, they are not either.


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Kagetenshi
post Oct 12 2003, 05:33 AM
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Being less intelligent!=being a mindless, violent brute.

~J
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MYST1C
post Oct 12 2003, 03:51 PM
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QUOTE (Thanos007)
Ummm. Yes. Yes they are. They can and do interbread and they do not produce sports. They are the same race.

Nope.
They are all the same species (homo sapiens) but different races (e.g. robustus or ingentis).
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Velocity
post Oct 12 2003, 06:16 PM
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QUOTE
Kagetenshi wrote:
Being less intelligent!=being a mindless, violent brute.

That's true: being less intelligent (whatever that may mean) does not necessarily make one violent or "mindless." That's not what I'm suggesting and I'm pretty darned sure that's not what DK meant when s/he said
QUOTE
If Shadowrun was Tolkien, well.... orks (Not orcs) and trolls (Who owe absolutely NOTHING to either Tolkien's or D&D take on a troll) would not have the ORC, would not be a part of society in any form, would not be able to restrain themselves from trying to control or destroy everything around them, and would consistently be (deep breath), mindless savage brutes.

What we're saying is that Shadowrun is a game which posits the interaction of different "fantastical races" in a postmodern, cyberpunk future and is subsequently aimed at a more mature audience than, say, AD&D or Tolkien's stories.

[CAVEAT]
:noflame:
As an aside, before anyone starts in one me: I played AD&D for years and I LOVED it. Had a blast. The only reason I eventually switched was because the combat system ticked me off. Ironically, I switched to White Wolf games *sigh*

I'm not knocking AD&D, nor--obviously, I hope--am I in any way knocking Tolkien's brilliant, enchanting stories. Tolkien can be read to a pre-adolescent child and s/he'll have a blast; won't be confused in the slightest. Try explaining corporate intrigue to a ten-year-old... hell, have any of you read the original Corporate Shadowfiles? You need an MBA to get through some of those chapters! :)
[/CAVEAT]

Given that Shadowrun is set in a world with a century of identity politics behind it, firmly invested in post-Nazi genetic research, where lawyers, scientists and retail clerks are all trying to hash out their own particular race politics... well, don't blanket attribute penalties seem a bit ham-fisted?
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Drain Brain
post Oct 12 2003, 06:22 PM
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Nah... 'cause that's what it says in the Big Black Book... ;)
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Herald of Verjig...
post Oct 12 2003, 06:33 PM
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QUOTE (Velocity)
well, don't blanket attribute penalties seem a bit ham-fisted?

Just as "ham-fisted" as blanket attributed bonuses. For that matter, the fact you need to buy an edge to be an exception in any attribute is horrid, there should be no racial limits to starting attributes.
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Thanos007
post Oct 12 2003, 07:49 PM
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QUOTE
QUOTE (Thanos007)
Ummm. Yes. Yes they are. They can and do interbread and they do not produce sports. They are the same race.


Nope.
They are all the same species (homo sapiens) but different races (e.g. robustus or ingentis


I stand corrected.


Thanos
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Velocity
post Oct 13 2003, 03:21 AM
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QUOTE
Velocity wrote:
don't blanket attribute penalties seem a bit ham-fisted?

QUOTE
Herald of Verjigorm wrote:
Just as "ham-fisted" as blanket attributed bonuses.

That's an excellent point: yes, yes they are. My problem with orks and trolls suffering a penalty to their Intelligence and Charisma attributes can easily be transplanted to elves; why do they get a Charisma bonus? 'Cause they're better looking? By whose standards? 'Cause they're more charming or likable? I dunno... this is not a rhetorical question. I'm actually curious: why do elves have a Charisma bonus?
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Kagetenshi
post Oct 13 2003, 03:34 AM
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And why do Dwarves get a blanket movement penalty? Why do Trolls get a blanket Strength bonus?
While physical abilities may be a lot less likely to be a sensitive subject than mental abilities, they're no more a valid possibility for something that has varying typical levels in different races. It's just not something that can be measured outside of an RPG environment.
Or maybe it can be and I'm just brainwashed to be politically correct. It doesn't matter; I don't care if I'm genetically predisposed to be more or less intelligent than anyone else. I don't, for the most part, actually care how intelligent someone is, I care how they act. There are people with IQs higher than me (and that's high) who act in ways that I would characterise as "seriously fucking stupid". I myself am an idiot in many ways, despite having a high raw processing ability. There are people who can do things I can't, and probably will never be able to do, despite the fact that they are probably of very average intelligence, sometimes subaverage.
If you want to have a truly even-handed game, do away with all bonuses and minuses, expand the edge/flaw system, use racism more liberally, and have fun with your game. Do not, however, mistake it for or claim it to be Shadowrun.

~J
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Herald of Verjig...
post Oct 13 2003, 03:35 AM
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QUOTE (Velocity)
I'm actually curious: why do elves have a Charisma bonus?

Wrong question, the question is: "why do any of these races have any modifiers?"

If you want to remove the mental penalties (because you dislike the concept that some of the lame arguments for racism be based in fact), you must find a different way to compensate the races. If you have a better way to attempt to reinstate some degree of cost balance, propose it. If you just want genius trogs, they can exist, but are not easy at character generation.

If your primary opposition is at the reduction of the potential maximum, then just house rule the minimum value for any attribute max to 9. This means trolls have a slow start, but can still achieve astounding levels of mental capability.
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Glyph
post Oct 13 2003, 04:51 AM
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On the elf Charisma bonus: Charisma represents self-esteem and force of personality. So why do elves have stronger personalities? Maybe it is growing up being told that they are "special", having people idolize them, and being part of a cool clique just by birth, in addition to fitting the human ideals of beauty (tall and slim). Even elves that reject these stereotypes, and their "heritage", will still tend to have more self-confidence than others.

Similarly, orks and trolls face racism, limited opportunities, few role models, etc. Plus, they mature physically before they have fully matured mentally. So is it any wonder they are not as confident or adept at social interactions? Maybe that's part of the reason that orks and trolls have lower starting Intelligence and Charisma - they're younger than their human, dwarven, and elven counterparts.


If you have a problem with orks and trolls being penalized on a mental Attribute, then you should also take another look at how you handle the elven Charisma bonus. Be careful, though. Elves are the most expensive race when you look at what you actually get when you buy them. Their superior potential as a full mage or face is one of the few things still keeping them playable compared to the other races. So if you negate their Charisma bonus, you probably give them an extra point of Quickness and reduce their cost to 5 build points/priority D.

Finally, you should also look at the dwarven Willpower bonus. If you want to be consistent across the board, you should eliminate this, too. Maybe you could change it to an extra point of Body instead.

If you do this, though, then you are taking away a lot of the aptitudes that make people want to play elves and dwarves in the first place. Why play an elven face or a dwarven sorcerer, if they are the same thing as a short human or a human with pointy ears?
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Velocity
post Oct 13 2003, 02:59 PM
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QUOTE
Kagetenshi wrote:
And why do Dwarves get a blanket movement penalty? Why do Trolls get a blanket Strength bonus?

IRL, mental faculties and social graces have a lot more to do with socializing factors than any sort of "genetic predisposition." I'm interested in getting away from attribute penalities (which strike me as gratuitous) and develop a more elegant and plausible balancing factor for orks' and trolls' attribute bonuses.

QUOTE
Kagetenshi wrote:
I don't care if I'm genetically predisposed to be more or less intelligent than anyone else.

But the thing is, you're probably not. First of all, "intelligence" can be measured in a number of different ways and saying that you're "smarter" or "dumber" than the next person is highly debatable.

Secondly, your parents' chromosomes have had less of an impact on your intelligence than a host of other factors: your diet as an infant, the schools you attended, how early you learned tor read, the number of languages you can speak, how much television you consume, the seriousness of your drug use, etcetera.

If we were living in an RPG and the rules said, "characters from Kagetenshi's family get a blanket +1 to their Intelligence attribute," I'd ask why. This wouldn't be any slight against you & yours, but I'd want to know what the rationale is. "Genetic predisposition" may fly as an explanation for a heightened risk of diabtetes or having a second spleen, but it's not an explanation for "being smarter."

QUOTE
Herald of Verjigorm
If you want to remove the mental penalties (because you dislike the concept that some of the lame arguments for racism be based in fact), you must find a different way to compensate the races. If you have a better way to attempt to reinstate some degree of cost balance, propose it.

I am trying to find a different way to "compensate the races." :) That's the whole reason I started asking these questions. I don't have a better way yet--though I'm leaning towards Dr Komuso's suggestion at the moment--which is why I put the question to Dumpshock, so I could get some help figuring one out.
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IcyCool
post Oct 13 2003, 04:01 PM
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QUOTE (Kagetenshi)
That makes the racism angle even more interesting, in my opinion: how well will someone who has a brother with Downes' Syndrome react to a Humanis Policlub member on the streetcorner touting statistics that Trogs are inferior because they're dumb? What about the other runner whose best friend's sister had cerebral palsy?
The character I'm currently playing (an Elf) would reach for her shotgun, no questions asked.

~J


Isn't that sort of a rhetorical question? Nobobdy likes the Policlub, and everyone would take a shot at them if given half a chance. They're like Nazi's that way. :)

And to Velocity and DK. The only suggestion I'd make to you as far as changing any rules for Orks and Trolls is, change their racial maximums to be the same as humans. That way they would have the same potential that humans have, just a slightly worse start.
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Kagetenshi
post Oct 13 2003, 04:09 PM
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That's like saying no one likes the KKK. It seems true, but then there's the fact that it never actually goes away...

~J
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IcyCool
post Oct 13 2003, 04:21 PM
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QUOTE (Kagetenshi)
That's like saying no one likes the KKK. It seems true, but then there's the fact that it never actually goes away...

~J


Right, but then again, the KKK doesn't exist in the Shadowrun world, where if they held an anti-metahuman rally in the streets (probably in a low security neighborhood), a go-gang (like the ancients, or the red hot nukes) could tear in, hose them with uzi's, and ride out without incurring too many legal penalties.
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Crusher Bob
post Oct 13 2003, 05:02 PM
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Of course, the KKK can do the same thing in retaliation... A quick drive-by of ye local orkish kindergarten should do just fine. Hmm, sounds likes like an adventure seed… Humanis Policlub and local gang, in war, politicians and reporters circling like vultures, PCs in the middle.
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AnotherFreakBoy
post Oct 14 2003, 01:56 AM
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But LS would be all over the group that blew up a kindergarten. Even an Ork one.

Attacks again groups of grown people rallying for an unpopular cause would be less thoroughly investigated.
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Lantzer
post Oct 14 2003, 04:10 PM
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Depends. The gang is probably full of SINless. The Rally is probably full of tax-paying citizens. Guess which side the rent-a-Cops will side with.
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Lantzer
post Oct 14 2003, 04:10 PM
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Depends. The gang is probably full of SINless. The Rally is probably full of tax-paying citizens. Guess which side the rent-a-Cops will side with.
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Tanka
post Oct 14 2003, 04:42 PM
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On the note of "Average Lifespan"

This can be explained by a higher metabolism for a larger being. The larger you are, the more energy you need to supply to your body to keep it going. The larger you are, the harder your heart has to pump to push blood to all your extremities. The harder your heart pumps, the more energy it uses, the less energy it saves over time, and the quicker it can lead to some sort of heart failure.

What am I saying? I'll bullet it.
  • Larger = more energy required
  • More energy required = more energy consumed
  • More energy consumed = overall loss of energy
  • Overall loss of energy = loss of life (generally)
How many times can you successfully say that you take in an equal amount of energy that you use? How many times can you say you don't take in enough? And how many can you say that you take in too much?

Not only do you use energy in normal "day-to-day things" that you actively do, you use it while digesting, thus taking more energy from you, while sleeping, thus taking more, while eating, moving, thinking, and doing anything you do, thus taking energy.

How much energy would it take to supply a 5'4" human, for example?

How about a 10' troll?

See the difference?
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Nova
post Oct 14 2003, 04:49 PM
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If one race can be stronger/faster/more magical etc... I see no reason why they can't be less/more intelligent.

It is supposed to balance out with overall stat boosts/decreases. If it were not the case then wouldn't everyone play a troll? All the physical perks with no mental disads?

I don't see why mental stuff should be considered more important then physical stuff. If people can be discriminated against because of their low int, they can also be discriminated against because of their low body/str/penis size. I think it may be a little myopic to attribute more importance to intelligence...in fact IRL intelligence is considered "more important" because we don't really have a need for physical stats (apart from physical labor and pro sports), but check around 2000 years ago and ask people if they'd rather have someone clever on their side, or someone big and strong.

In the SR world, physical stats are once again important because of all the conflict...as important as int imho. If you can cope with a +4 STR for trolls, then what's the problem with -2 int, and why is one more important/unfair than the other?

According to meriam webster, racism is:
"a belief that race is the primary determinant of human traits and capacities and that racial differences produce an inherent superiority of a particular race"

So trolls can feel superior to everyone else based on strength. "Puny humans!" In fact if they were not less intelligent, then SR racism would STILL be valid but in reverse. Trolls would feel (justifiably) superior to all other races cause they get all the bonuses and no negatives. Wouldn't change anything other than which race feels superior.

I have no problem with races being different, and in this case I think the problem is people are saying that intelligence is the only factor for racism which imho is bullshit. Strength/Body/Dex/Penis Size can also factor into racism just as easily, so if we're gonna try and put an end to "justifiable racism" then no one should get ANY stat boosts or negatives, because *whammo* they are now different then everyone else and may have a reason to feel superior.

Since I didn't read all the thread, I may be missing some points here.

Nova
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Person 404
post Oct 14 2003, 07:49 PM
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QUOTE (tanka)
On the note of "Average Lifespan"

This can be explained by a higher metabolism for a larger being.

Which is great, except that as far as I can tell, metabolism and size aren't tied together this way. Some of the animals with the highest metabolisms on Earth are tiny mammals, and people of the same size can have vastly different metabolisms. Personally, I play the reduced lifespan as a combination of a racially shorter lifespan and the fact that most orks/trolls live in less than hospitable conditions, compared to the average human/elf/dwarf.
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Kagetenshi
post Oct 14 2003, 07:57 PM
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Actually, in nature, with a very few exceptions, the larger the animal the larger the lifespan. Compare a dog and an elephant, for instance.

~J
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Tanka
post Oct 15 2003, 01:39 AM
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I'm going between shorter humans and taller humans. Most of the taller humans tend to die at an earlier age due to their heart being put on a harder system of pumps than a shorter person's.

Take Andre the Giant. Died early of heart failure. He was, what, 7', at least?

Now, if you're abnormally tall ("giant"), and another is abnormally short ("midget"), you usually both have the same clinical time to live. Going between the "average" height of anywhere from 5'7" to 6' flat for men, the 6 footers die a tad earlier.
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Tanka
post Oct 15 2003, 03:27 AM
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Oh, and, as for Trolls being stupid as the stereotype, here you go. A Troll Bear Shaman Spellcasting Adept (just the Attribs via SR2 rules).

B: 10 (11 to Ballistics)
Q: 5
S: 9
C: 5
I: 8
W: 7
Init: 4d6+9

Now, had I felt like taking gaesa, I could've grabbed the Level 3 Encephalon and a Cerebral Booster 2 for a mind-number Intelligence of 12. That's twice your "normal" human genius. I could've also done some Edges and Flaws to really spice this guy up. Raise Racial Max (Int), Bonus Attrib Point (Int)... Int up to 9, 13 if I went with gaesa.

Of course, in SR3, if I remember correctly, you can't use magic to effect mental attributes. So, in SR3, he'd still be an Int 8 Troll. There goes that thought, neh?
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Glyph
post Oct 15 2003, 03:49 AM
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Andre the Giant is not a really good example to use when discussing the troll lifespan. Andre was a human suffering from a detrimental medical condition. And people with dwarfism suffer from a shorter lifespan just like people with giantism.
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