Critter combat, I must be missing something |
Critter combat, I must be missing something |
Apr 25 2006, 11:35 PM
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#1
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Moving Target Group: Dumpshocked Posts: 574 Joined: 23-July 03 From: outside America Member No.: 5,015 |
I'm trying to plan for runners encountering a guard dog and killing it in melee without gunfire but seem to be missing something somehow.
I checked SR3 p122 and just as I expected, the attacker's or defender's success test is to roll Skill+Combat pool against TN4, count the successes. What's the guard dog's Skill rating? Equal to strength? Intelligence? Essence? Or does it have no Skill, only a Combat pool (and it can't even use its whole Q+I+W/2 if that's higher than its Reaction score)? Once the dog and the runner have rolled their melee test I guess the dog's net successes stage 6M up or the runner's net successes stage it down. I am only stuck on what the dog rolls against TN4. |
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Apr 25 2006, 11:36 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Equal to Reaction. Staging occurs as normal for melee.
~J |
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Apr 25 2006, 11:42 PM
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#3
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yeah, Reaction, as Kage noted (it sort of implies it even in your quote). A neat trick is to strap a biomonitor/transceiver/camera to the dog with an added autoinjector loading a doggie version of Jazz. The transceiver signals security if the biomonitor shows abnormality (along with location), and the autoinjector is trigger by the release of adrenaline or such (maybe even a signal).
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Apr 26 2006, 12:31 AM
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#4
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Moving Target Group: Dumpshocked Posts: 574 Joined: 23-July 03 From: outside America Member No.: 5,015 |
Oh good :-) I was hoping I didn't have to give it critter cyberware and skillsoft: kung-fu for it to be even remotely challenging. Reaction fits well, and yes that explains why combat pool dice allocated cannot exceed reaction dice. Thanks guys. Is there a reference somewhere that clearly states Reaction should be used and I just missed it?
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Apr 26 2006, 12:45 AM
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#5
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yep. It's described in the "Statistics Key" on SR3.265.
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Apr 26 2006, 02:20 AM
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#6
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
Unlike D&D, SR isnot really designed for fighting monsters. They have 'em, as shown here, but the usual competition are other people with guns, not neo-otyghs and bug bears.
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Apr 26 2006, 02:29 AM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Sez you!
~J |
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Apr 26 2006, 03:33 AM
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#8
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Bugbears are people too! Friggin' racists! |
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Apr 26 2006, 04:02 AM
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#9
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Not to go completely off-topic, but remember that corps are going to be breeding and training these animals as killers. That means increased Strength, Quickness and maybe even Intelligence from the averages listed. In addition to pumping the animals with drugs on demand, they will train with strong boundary limits and other commands - through runners can use that to their advantage. Additionally, spells like invisibility and silence work just as well with animal subjects compared to humans.
When we start talking 2070, things get even more interesting. One could wire the dogs with simsense that blocks proper RFID targets from the animal's senses. Meaning that even if the animals are a bit unstable, they won't attack what doesn't exist to their minds. And while that gives the runners a way in, it also means they have to broadcast in areas best suited to RF silence. |
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Apr 26 2006, 05:41 AM
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#10
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Invisibility and silence aren't quite as useful against something with a dog's sense of smell, especially if that dog is trained to go wild if it smells something it can't see.
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Apr 26 2006, 06:22 AM
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#11
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Um, I mean using them as subjects, not targets - ie, make the dog invisible.
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