IPB

Welcome Guest ( Log In | Register )

> Cancelling Alerts?
Divine Virus
post May 5 2006, 09:00 PM
Post #1


Moving Target
**

Group: Members
Posts: 801
Joined: 13-March 06
Member No.: 8,374



If you break into a node at security or admin level access, can you cancel any alters that you tripped?
LIkewise, if you summon a crack sprite, can it trip an alert, have it suppressed, then break in and cancel the altert before it ever goes off? In the last instance the crack sprit would have to be a damn high rating I realize.
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies (1 - 2)
Kanada Ten
post May 6 2006, 12:45 AM
Post #2


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



In Second Edition, and pre-Matrix Third, alerts couldn't be reset for a certian amount of time, even by secrurity. That's why Passive Alert wasn't the first trigger step. My gut insinct says, no. Most corps don't want even their admins to turn off alerts until a bunch of e'paper work has been filled out.
Go to the top of the page
 
+Quote Post
Kremlin KOA
post May 6 2006, 03:47 AM
Post #3


Shooting Target
****

Group: Members
Posts: 1,590
Joined: 11-September 04
Member No.: 6,650



actually in pre VR2.0 second ed you COULD cancel alerts
and I think the matrix book had something about it

Admin only and not easy
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 7th December 2025 - 08:16 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.