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> A Very Ambitions Idea, Shadowrun Across the Decades
DarkMage
post Jul 10 2006, 11:59 AM
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I had an idea a few weeks ago, that once I get back home (I'm working away for the summer) that I wanted to get a PDF of every Shadowrun adventure I can even going back all the way to 1st ed, convert them to 4th ed rules and then run a MASSIVE campaign that spans the Shadowrun timeline. Player's characters will grow old, and therefore get penalties ect, they may retire and the Player make a new character, but I think it's an interesting idea. I'm just wondering if anyone here thinks it's worth the time (and somewhat expense) to actually do it?
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Thorn Black
post Jul 10 2006, 12:35 PM
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Wow. That's ambitious. That must be worth years of real time playing to get through them all. I wish I had the vision/patience to do that.

Good luck.
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toturi
post Jul 10 2006, 12:42 PM
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I'd do this instead - Make a SR1 character, run SR1 adventure, get karma, run till SR2, make original character according to SR2 and add karma, run SR3, rinse and repeat.
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nezumi
post Jul 10 2006, 02:17 PM
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The only problem is many of the 1st edition plots can be fairly high level (with one of them you come away with about $1M in swag and cash, plus a fairlight excalibur, if memory serves), but the power level has mostly gone down as we approach 3rd and 4th. Ironically, it would probably be easier to do them in reverse.
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SL James
post Jul 10 2006, 03:20 PM
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'mostly' because one of the last published adventures has the PCs determining which GD of about a dozen becomes Loremaster while in their presence, and includes other such street-level vagaries as being offered 1 billion nuyen by Lofwyr to sway their decision.
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Witness
post Jul 10 2006, 03:25 PM
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Shadowrunners growing old?
It sounds great and epic and all, but I imagine you'll run into the problem of 'I don't want to let these characters die because then it would spoil the continuity'. You'll also, I think, run into the problem of 'the characters just completely changed history, and now the next adventure doesn't make sense!'
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Hutchman
post Jul 10 2006, 05:16 PM
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For a TRULY ambitious project, get Earthdawn, roll an immortal Elf and play them from the 4th World through to Shadowruns 6th world.

Enjoy.
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Cheops
post Jul 10 2006, 05:23 PM
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For a really epic adventure use my ED rules. Once a character hits 15th circle in a discipline it stops aging. So play ED to 15th circle then play the SR campaign.

:D
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James McMurray
post Jul 10 2006, 05:33 PM
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QUOTE
run into the problem of 'I don't want to let these characters die because then it would spoil the continuity'


Unless the player wants the character dead that's not much of a problem, since you cana lways burn a point of edge to have the GM ruin your life by finding an incredibly inconvenient way for you to survive (or just get out of jail free, depending on the GM).

QUOTE
You'll also, I think, run into the problem of 'the characters just completely changed history, and now the next adventure doesn't make sense!'


At least for the early adventures the runs weren't tied together much at all (if any).

Power level will be one of the biggest problems. Once they've earned 1,000,000 :nuyen: on Paradise Lost they'll probably want a bit more than 10,000 on the next run.
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DarkMage
post Jul 10 2006, 08:43 PM
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Hmm...that's a good point about Paradise Lost, may need to change some of the money payouts a bit, or in an inbetween adventures game being an evil GM and somehow have them loss all the money.....I can be an evil GM, hell once everyone pissed me off in a BSEM game and I killed everyone off except for one who amused me by running up a tree and throwing coconuts at the attack dinosurs.

Anyways back to Shadowrun, the issue of "I don't want to let these characters die because then it would spoil the continuity", I personally as a GM would have much of a problem with that, I'm not very invested in the individucal PC's, my job's the game and the game world, if they don't want their charcter's to die, they'd do a good job at role playing and acctually think before trying to do something really stupid with low karma.

I kind of like toturi's idea, but I think it would be cheaper to just buy the adventures and then convert them to SR 4, because in your idea toturi I'd also have to have all the rule books for each edition, other then that I think it's a great idea. Is there even a PDF of SR1?

If the guys I GM for acctually manged to change history I'd be very very impressed, the only way they'd manage to do that is like somehow killing The Big D ten years early or something by a total accident.
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Bira
post Jul 10 2006, 08:59 PM
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QUOTE (DarkMage)
Hmm...that's a good point about Paradise Lost, may need to change some of the money payouts a bit, or in an inbetween adventures game being an evil GM and somehow have them loss all the money.....


Or you could simply let them have the money, spend it however they like and maybe even retire their now-rich characters and start the next adventure with new ones. I don't think you can play all SR adventures with the same group of characters anyway - messing around with the power levels of On the Run to fit runners who went through the Arcology and Harlequin's Back is just not worth the hassle.


QUOTE

I can be an evil GM, hell once everyone pissed me off in a BSEM game and I killed everyone off except for one who amused me by running up a tree and throwing coconuts at the attack dinosurs.


You know, that's not exactly the kind of thing to brag about. It doesn't make you an "evil" GM, just a bad one. So don't do it and be a good evil GM :).

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DarkMage
post Jul 10 2006, 09:19 PM
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QUOTE (Bira)


You know, that's not exactly the kind of thing to brag about. It doesn't make you an "evil" GM, just a bad one. So don't do it and be a good evil GM :).


LOL yes I know, if it helps any it was meant to be a one day game anyways
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Shrike30
post Jul 10 2006, 10:02 PM
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Whenever players make a character, have them make 3 versions of it... the "new runner" character, the "veteran runner" character, and the "elite runner" character. Hand out corresponding amounts of BPs, and encourage them to keep them pretty similar, to reflect the fact that they're really just older versions of each other.

Go through the missions with them being different parts of the same runner's life. It'll screw with your plot order somewhat, but that'll be okay.

Or you could have them do the same thing (starting/veteran/elite) except that the characters are NOT different versions of each other. At that point, you can say "alright, this is one of the plot arcs the veteran runners were involved in," and maintain the plotline.
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DarkMage
post Jul 11 2006, 01:39 AM
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QUOTE (Shrike30)
Whenever players make a character, have them make 3 versions of it... the "new runner" character, the "veteran runner" character, and the "elite runner" character. Hand out corresponding amounts of BPs, and encourage them to keep them pretty similar, to reflect the fact that they're really just older versions of each other.
(....)

Or you could have them do the same thing (starting/veteran/elite) except that the characters are NOT different versions of each other. At that point, you can say "alright, this is one of the plot arcs the veteran runners were involved in," and maintain the plotline.

Hmm...now that's an idea worth thinking about it maybe a good and somewhat less stressful way of doing it.
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