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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
OK, so I'm actually letting one into my game. I need to double check.
Raising Decking from 6 to 7 with an IQ of 7 would normally cost 10.5 karma, right? So with a rating 3 mnemonic enhancer, it costs 7.5. So, even more fun. Just raising the decking specialization from 6 to 7 would normally cost 3.5 points, so it would cost .5? Or if I were a mage, learning a rating 4 spell would cost 1? That's pretty damned cool. What am I missing? |
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#2
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
The ME does not apply its benefits to learning spells.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 ![]() |
Yeah, only to learning/improving new skills. Though I might well rule that the mnemonic enhancer reduces the time taken to learn spells, if I were that way inclined and a mage was foolish enough to have one implanted given the other impacts.
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#4
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
You aren't missing anything, aside from the lack of half-points and the fact that if it ever takes stress the character in question will be having headaches permanently unless they get it removed.
~J |
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#5
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
Nope, you're pretty much on the money as far as it goes. Except that AFAIK, you round up the karma cost. This things can be great for players. An example, spending about three weeks with a trained language teacher plus some lucky rolls allowed my PC to get up to Russian 4 from scratch for four karma. He decided to impress the Johnson since we'd been taking a lot of Yamatetsu jobs recently.
And on the damage/stress points thing, go with the nanite repair thingies. One of the greatest products ever invented if your GM uses the bioware stress rules a lot. :) |
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#6
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
no, you round karma costs down. SR3, 245.
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#7
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
And there is a minimum cost of 1 Karma to improve a skill.
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#8
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
You do? The fucker! I've been lied to! :) |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 2-March 03 Member No.: 4,188 ![]() |
I hear ya. Our game has been rounding up since the beginning. Or, that's what the GM said to do game 2. However, one player knew the rules, and missed that question - so he'd been buying cheaper skills since the beginning of the game. In the end, it didn't mean much, but there was a bit of grumbling ... (only a bit mind you, it IS just a game!)
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#10
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
I dunno -- I know a few munchkins with infamously selective hearing.
-Siege |
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Check out one of the characters in our group (one of the highest-karma characters at a huge 225+ karma). Cobra He's spent the following karma (with woulda been cost with an ME):
He's spent 168 on 4 skills instead of 102. Not too terribly bad, but that's only because he raised a 'parent-skill' from 6 to 12. Ignore Stealth and he has a difference of 84 and 36. All sorts of people make it to 36 karma, few make it to 84. Few people make it to 102, a rare person makes it to 168. So the question of how useful it is seems rather obvious to me, but in all honesty, that's not why I don't like it in games I run. I don't like it because it's rewarding players (who may not even roleplay well) with karma. If I award a player 36 karma, I sure don't want to see that he's spent the equivalant of 84. I end up calculating lower karma for those characters which is bad GMing. It's better to just not allow it in game than to pick out specific players, reducing their karma reward because of a piece of ware they have. Sphynx |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 ![]() |
You round DOWN for karma..? Dang. A ding dang d'oh! Oh well, time to announce I was wrong but its a house rule which we're sticking to then...
Its throwback to SR2 where absolutely everything rounded up except where it benefitted the characters, in which case it rounded down! Now I find out that in SR3 not only does Detection Factor round up, but karma costs round down? Oops. Oh well. I'll mention it to the game group and see what they wanna do. They've not complained about rounding up in the past and enough of them read the rule book regularly, so perhaps they aren't bothered. Damn damn damn... |
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#13
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
If I saw someone doing things like what you describe, Sphynx, I might have more of a problem with the ME. In my experience, though, it's more often been a tool to prompt the quick learning of a skill that the team in general lacks rather than the hyperspecialization of a few skills.
~J |
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#14
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Ins't that even worse Kage? Now, because you're going from 0 to 3 for 3 karma ( instead of 8 ) you're getting 3 times the skills you'd get otherwise as a generalist type character? Hell, that's a Rigger's wet dream, any driving or B/R skill to 3 w/ 3 karma? Decent Task Pool and he's got the equiv of a 6 right from the get-go.
Nah, it's just not a good piece of Ware (or rather, it's TOO good). Sphynx |
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#15
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
It would be worse, except it's skills that the team doesn't have that they need in some situations, and the rest of the team is busy concentrating on their specialities.
~J |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 ![]() |
I don't think its really a problem if a character (or many characters) piuck up a bunch of skills at rating 3-4. Its pretty easy to duplicate those levels with a skillsoft, so its not a new issue with the ME. Such skill levles are nominally competant, but Shadowruners generally face situations where mere competance won't cut it- working in bad conditions, under a time limit, with injuries, etc.
You could give your characters every skill in the book at rating 3 for free, and it would still be farily easy for GM's to challenge them. Its just your adventures wouldn;t run into the "dead end, no way we can figure out to even TRY to get around this" sort of thing. To my mind, that's a GOOD thing. If GM's are depending on that sort of obstacle to make thier game a challenge, then SR is a pretty weak game. On the other hand, the really cheap specializations do seem potentially unbalancing, especially in the fields where a specilization is effectively as good as the whole skill (eg, Computer / Decking). |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 6-October 03 From: Tempe, Arizona Member No.: 5,692 ![]() |
I dunno, to me having a 'Computer / Decking' specialization is kinda like having a 'Pistols / Shooting' specialization, or an 'Unarmed Combat / Making Things Hurt' specialization.
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#18
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
Until you're making your own programs and such. |
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
The computer/decking example only holds because most people don't see a use for "Computers" outside of decking and running the Matrix.
However, considering the degree of computerization portrayed in 2060, computer literacy seems at least as important as being able to read today. -Siege |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 ![]() |
There are a LOT more things a decker can do with that computer skill. Programming, satellite hookups, a base for a background skill. And there are more specializations than decking. Specialising in Decking at character gen gives you an edge for a while, but you can easily start to regret it later, just like any other skill.
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#21
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Scale back a bit -- why would a samurai spend points on a computer skill?
Mostly a rhetorical question because being unable to use a computer in SR 2060 would be like being illiterate in today's society --> really difficult. But there isn't much call for computer skill rolls outside of decking, nevermind day-to-day life. -Siege |
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