Fun with Emergence, or why it won't suck |
Fun with Emergence, or why it won't suck |
Jun 14 2007, 08:59 PM
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#1
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
I've been noticing a lack of chat on this book so I thought, well what does it mean? I came up with this.
Now let's talk about this. Emergence will be the tool with which the sadistic GM can beat the previously carefree TM about the head. What do I mean? Imagine if you will the scenario. Your average hard running TM comes home, goes to sleep and wakes to find several neighbours have decided to hold an impromteau BBQ. Of course they are in violation of several ordences, using an upright cross as fuel, wearing bedsheets as party clothes, and using the TM as the roast. Or Again TM comes home, goes to sleep and wakes up staring at her brain floating in a jar. Or TM comes home, goes to sleep and never wakes up. :evil: In the interest of equal time what should smart players do to prevent this? Answer, I'll tell you what I would do. Starting my very next session, my TM would look for property. Preferably property no one else would want or be crazy enough to buy. I'm thinking somewhere in the SOX or the Redmond Barrens. Or the Moon, yes the Moon would work. Then remove any and all previous occupants. (An adventure in and of itself) Dig a large hole (fifty cubic feet ought to do) Line said hole with three to five feet of concrete. Line concrete with a Faraday cage. Drill a hole though the lining. Insert data cable, link one commlink to the inside and one to the outside. Now go and get a Sleep Regulator (Yes it interferes with Resonance, no I don't care) Once I have a sleep regulator, get enough Long Haul for two years. Then buy MREs for three years, furniture and all other accesories for living. Equip bunker with every concievable security system, magical and otherwise. Buy SOTA upgrades for comms. Enter bunker, and don't leave for three years, use comms to get news and do biz. And that's what Emergence should be doing to your TMs right now |
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Jun 14 2007, 09:05 PM
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#2
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
That's the SR equivalent of not dating because somewhere out there someone has AIDS. You can have lots of fun with the proper precautions.
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Jun 14 2007, 09:10 PM
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#3
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
i disagree.
what TMs should be doing now is threading up some incredibly illegal psychotropic black IC, and start building up an army of loyal slaves willing to give all their money to the TM for the purpose of building an army (probably mostly drones, in the end, with possible human fodder) =P |
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Jun 14 2007, 09:18 PM
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#4
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Actually I am hoping that is has some optional rules for encryption/decryption, to resolve the lack of secure anything right now in SR.
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Jun 14 2007, 09:54 PM
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#5
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
No players wanted to play a technomancer in my game. And I like the players to feel special, not suffer from "Elf Syndrome" (alias: the world revolves around a class of people that does not include you). So I have to say that the whole idea of a metaplot focused around this particular character archetype looks dead on arrival to me. I'm sure it will be very well done. But I doubt it will be useful to me. If it's going to form "The Metaplot" for fourth edition, then I'm reluctantly going to have to start breaking with canon. :( |
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Jun 14 2007, 10:01 PM
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#6
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Take a look at it first before jumping to conclusions. |
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Jun 14 2007, 10:13 PM
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#7
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Prime Runner Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
There's a lot that can be done with Emergence that doesn't involve Technomancers as PCs or as part of the party, and while it kicks off events that will play out over time, it isn't going to be "the" metaplot ... future books will introduce other major and minor plotlines and hooks.
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Jun 14 2007, 10:13 PM
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#8
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Okay. I will. So I'll shut up on the subject till I've seen it. That's fair. I've probably been too vocal on this subject. I mean no disrespect to the people who have worked hard on this and I apologise if I've been negative whenever Emergence has come up on the boards. But I'm a very big Shadowrun fan and like to keep my game cannon and in accord with what goes on in the Shadowrun setting, so I'm sure you can see why it has sounded like a bad thing to me from the only information I have available. As said, though, I don't wish to disparage other people's work, so I'll hang on until I've seen it, now. Sorry to the developers, -K. |
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Jun 14 2007, 10:15 PM
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#9
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Keep in mind that in a witch-hunt, it's rarely witches that end up burning.
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Jun 14 2007, 10:23 PM
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#10
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
No need to apologize omae. It's an honest mistake; lots of people have already latched onto the idea that Emergence is "the technomancer plot," I just want to point out to everybody that there's no need to write it off just yet. There's more to it. |
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Jun 14 2007, 10:33 PM
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#11
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Quite a bit more... One point about Emergence is that one of its core threads isn't so much about how technomancer deal with society, but rather how society deals with technomancers. This has ramifications that go far beyond witchhunts and paranoia, and deal with a lot of serious questions about how far people are willing to go to feel safe. |
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Jun 14 2007, 10:37 PM
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#12
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Sounds like tinfoil will be back in vogue.
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Jun 15 2007, 03:30 AM
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#13
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
who needs optional rules for that? just declare encrypted stuff unbreakable without the proper private key... |
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Jun 15 2007, 03:36 AM
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#14
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@AH: Like I said that's what I would do, but my paranoia level is kinda maxing out since I started playing SR. Why didn't you people tell me how fracking lethal this game could be?
@knasser: Look at it this way chummer, if you really don't like TM's you can use Emergence as justification to kill a few. :) Again thou you're entitled to your opinion. That's what's great about the net. @Ranneko: And lead underpants :) |
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Jun 15 2007, 04:12 AM
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#15
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
when'sitcomingwhen'sitcomingaaaaaaaagggggghhh
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Jun 15 2007, 04:21 AM
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#16
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Soon I hope, or we're going to explode DS talking about it.
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Jun 15 2007, 04:48 AM
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#17
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Already happened. See the SR Mission "Through Rose Colored Glasses" or something to that effect. |
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Jun 15 2007, 05:36 AM
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#18
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Through a rose colored display link SRM 02-05
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Jun 15 2007, 05:42 AM
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#19
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
that army sucked. i'm talking about armies that have lazers and nuclear hand grenades and such =P |
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Jun 15 2007, 07:06 AM
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#20
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Which could be a lot of fun and explain why people are looking at each other side ways. After all, the tricky thing about those "scary technomancers that can invade the system that runs your life " .... they look just like everyone else. |
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Jun 15 2007, 07:25 AM
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#21
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
I have more interests in a book of how TM work, options etc., little need for a combination plot and information book.
If I wanted a plot book I will buy, please keep them separate. WMS |
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Jun 15 2007, 07:49 AM
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#22
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Emergence was announced as a plot/campaign book, pure and simple. What rules there are take up less than a page. Advanced rules for technomancers will be in Unwired.
As has been mentioned before the technomancer thread is only one reason to pick up Emergence; though hopefully it will make introducing technomancer characters (both as PCs and NPCs) much more interesting. |
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Jun 15 2007, 09:12 AM
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#23
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
And Hacker's dont? :P |
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Jun 15 2007, 09:16 AM
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#24
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Moving Target Group: Members Posts: 410 Joined: 5-April 07 From: Vancouver, BC Member No.: 11,383 |
hackers look like everyone else. They have a comm link with glowing lights. Technomancers got nothin. they walk around in their bathrobes like hugh and invade systems that run peoples minds like that. They're the easy ones to spot. |
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Jun 15 2007, 09:27 AM
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#25
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Implanted commlinks are cheap and widespread among business users, hackers, and other people that can't live without being online.
Hunting technomancers is more difficult than hunting mages. |
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