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> How do you deal with Invisibility?, I.e. Improved Invisibility + Silence=bad
cryptoknight
post Nov 16 2007, 05:34 AM
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At least invisibility doesn't work with tech... but Improved bends light around people... and affects tech... so you use Ultrasonic Vision to see them... so they cast silence...

I'm resorting to pressure plates and trip lines to create a facility defense to catch invisibles...

Speaking of that... can suppressive fire stretch it's 10m from close to far instead of from side to side?
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Ol' Scratch
post Nov 16 2007, 05:36 AM
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Simple, old-tech security measures are the best. You know, things like, say, doors.
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Crusher Bob
post Nov 16 2007, 05:39 AM
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Magical security
Patrolling spirits, hellhounds and other critters w/ astral perception can all spot the invisible guy

Physical access control:
Doors don't open by themselves, elevators don't move by themselves.

Mundane animals:
Guard dogs can smell the invisible guy
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hyzmarca
post Nov 16 2007, 05:43 AM
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Sprinklers. Invisible people still obey the basic laws of physics, including two pieces of matter cannot occupy the same space at the same time. Water will not fall through him but will, instead, cascade off of his body, producing an obvious outline.
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Crusher Bob
post Nov 16 2007, 05:54 AM
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For the more exotic security measures: micro-thin feeler wires that descend out of the ceiling when the building in unoccupied. Invisible guy brushes the wires, security knows where he is.

If you think SR tech is up to it, the feeler wires can be sensitive enough to detect minute air displacements, meaning that he doesn't even have to touch them. Of course, this means you can't be running the AC at the same time...

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cx2
post Nov 16 2007, 05:57 AM
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Also remember that instead of silence simply making him invisible to ultrasound it in effect makes a "black hole", at least as I imagine it. The sound won't bounce off the guy using silence, but equally it won't be bouncing off any walls behind him or the ground near his feet so you get this area where the ultrasound simply registers nothing at all.

Note that this would be my interpretation through common sense. To me I imagine it being like there being a big black hole where the terrain should be, rather than it bending sound around the target.
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kzt
post Nov 16 2007, 06:26 AM
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There are a huge number of security sensor systems out there. The spiffy new version is FOUO, but the 1997 version of Perimeter Security Sensor Technologies Handbook is really great at suggesting approaches that the casual GM will NEVER think of.

The other obvious approach is the use of floor-to-ceiling turnstiles that block the corridor and require an ID check of some sort to unlock so they can turn. And the camera system watching this will correlate the turnstile turning and nobody in the field of view and sound an alarm.
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Hank
post Nov 16 2007, 06:40 AM
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Somewheres in BBB it talks about capacitive fencing, which wouldn't care about invisibility or silence. It just goes off whenever material is nearby. I think it's in running the shadows.
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FriendoftheDork
post Nov 16 2007, 06:44 AM
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I'm not even sure Improved Invis will work against passive IR detectors. I mean, the body still produces heat, and when moving the temperature of the room will change rapidly. Light bending around the person will prevent animals and cameras from actually seeing him, but PIR should still work.

OR do you disagree?

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DTFarstar
post Nov 16 2007, 06:48 AM
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I forget if it does fool IR as well or not, but even if it does that doesn't mean room temp won't change. You could get a general area from that.

Chris
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Crusher Bob
post Nov 16 2007, 06:54 AM
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Improved invisibilty works against the thermographic vision of trolls and various other critters, so infrared cameras and beams are out.
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hyzmarca
post Nov 16 2007, 07:11 AM
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Improved Invisibility works against thermal sight. It does not work against any other thermal sense, however. IR cameras, it would fool. Simple heat detectors, it would not.
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Sir_Psycho
post Nov 16 2007, 07:35 AM
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There is a lot of useful security measures in 2nd and 3rd edition books such as Corporate Security Handbook, the Keeping the Rabble Out chapter of State Of The Art: 2063, The Neo-Anarchists Guide To Real Life has a section also, as does the unofficial sourcebook Paranoid Animals of North America (yes, that's Shadowrunners, kids).

Finding some of them in hardcover will be difficult and expensive if not outright impossible. But i'm sure you'll manage it quite easily looking for e-books.
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Critias
post Nov 16 2007, 08:42 AM
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QUOTE (Crusher Bob)
For the more exotic security measures: micro-thin feeler wires that descend out of the ceiling when the building in unoccupied. Invisible guy brushes the wires, security knows where he is.

If you think SR tech is up to it, the feeler wires can be sensitive enough to detect minute air displacements, meaning that he doesn't even have to touch them. Of course, this means you can't be running the AC at the same time...

If you make them monofilament wires (of the super-sharp magically cutty Shadowrun variety), this would work even better. You could just look for the falling now-visible body parts, spurts of blood, and listen for the screams!
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Riley37
post Nov 16 2007, 09:38 AM
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QUOTE (Crusher Bob)
If you think SR tech is up to it, the feeler wires can be sensitive enough to detect minute air displacements

Ripley: What does it key on?
Ash: Micro changes in air density.
Ripley: Micro changes in air density, my ass.



("Alien", 1979, for you young'uns what don't know those lines.)
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cryptoknight
post Nov 16 2007, 11:42 AM
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Ok... I was trying to think of things that a typical shadow dweller might have (basically a guy who is cutting in on Tamanous' territory and they've hired the shadowrunners to put him out of business permanently. I figure he has a doss of some sort for processing of inventory and would have suitable defenses for that.

So the dangly wires are out, but the sprinklers are good... and after reading all of your ideas, I was also thinking a vibration detector that feeds into the area's AR and puts a humanoid shape (scaled for size based on the intensity of the vibration) over places where it detects vibrations but active sensors don't pick anything up.
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Critias
post Nov 16 2007, 11:54 AM
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Or you could just have an inch or sand poured on the floors throughout the building.
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DireRadiant
post Nov 16 2007, 02:36 PM
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All you need is one Watcher.
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The Jopp
post Nov 16 2007, 03:29 PM
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QUOTE (Critias)
You could just look for the falling now-visible body parts, spurts of blood, and listen for the screams!

The parts would actually be visible as they are now a separate object from the targets aura, as would the trail of blood.
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DireRadiant
post Nov 16 2007, 03:36 PM
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Chem sniffers been mentioned yet?
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Hank
post Nov 16 2007, 03:59 PM
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QUOTE (hyzmarca)
Improved Invisibility works against thermal sight. It does not work against any other thermal sense, however. IR cameras, it would fool. Simple heat detectors, it would not.

Ok, we're getting a bit sciency to explain game mechanics here, but here's the deal. IR/heat sensors all sense the same thing...electromagnetic fields radiating away from a warm thing, be it a white-hot poker or a warm body. (Our eyes aren't sensitive to typical temperature wavelengths, fortunately.)

Heat you feel diffuses, but most "heat detectors" are really sensitive to the light. Look for "Blackbody radiation" on wikipedia for a full, mind-numbing explanation. Diffusion is much too slow to make a practical detector.

But, if you want to tell your players that a "heat detector" would bypass invisibility, I'm pretty sure you'd get over on them. You might argue that invisibility has a limited wavelength bandwidth.

Or you could tell them to shut up before an anvil falls on their head.
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Tarantula
post Nov 16 2007, 04:19 PM
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Hank, just to be contrary, there are thermosense organs similar to pit vipers available as bioware that DO bypass invisibility. Then again, theres no sensor of them.

Also, if the mage throws in levitate (or is a mystic adept w/traceless walk) then the vibration sensor is out too.

Radar sense neatly still works though.
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Buster
post Nov 16 2007, 04:47 PM
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Improved Invisibility + Stealth + Physical Mask + Levitate = defeats all possible mundane detection except radar (and ultrasound and thermal sense knows something is there, just no pinpoint location). One watcher defeats all spells.
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Tarantula
post Nov 16 2007, 04:52 PM
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And improved masking with a grade of 4 (to be able to encompass all the spells) masking them to be hidden, and then the regular masking to mask your own aura to look mundane, the watcher might just get confused at the flying mundane.
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Hank
post Nov 16 2007, 05:48 PM
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QUOTE (Tarantula)
Hank, just to be contrary, there are thermosense organs similar to pit vipers available as bioware that DO bypass invisibility.

You know, I was going to argue with you that Pit Vipers must be sensing IR photons rather than temperature changes, but I just did a little Google-fu, and, from the paper I just read, it looks like researchers are concluding that they actually sense temperature changes, not IR photons. The jury's still out, but it looks like people who research this agree with you.

I personally would have expected that there's too much variation in ambient air to detect the small temperature shift from somebody standing in a room, but it looks like that's not true, at least not for the Pit Viper. So, yeah, Pit Vipers (or some technology derivative of that) don't sense IR, it's actually heat. And they wouldn't be fooled by invisibility.

Ok. Enough friggin' science.

EDIT: You know, I don't have Augmentation memorized, but one might think that Pit-Viper sensors would be available as bioware. It occurs in nature and it has a market...it seems like somebody would be growing/farming pit-viper sensors and selling them.
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