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> Mines and stuff
Prime Mover
post Feb 20 2008, 03:19 PM
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One thing that was finally touched on in 3rd edition but left out of 4th are mines, claymores who's infamous name has been seen many times on these boards. Curious as to why not stated in 4th? In a runners line of work booby traps and underhanded retaliation would seem like the words of the day and mines certainly fit that bill. Below is modern spider mine which uses "matrix" technology. The matrix reference is theres not mine saw it on a page for the spider mine and got a chuckle out of it.

http://www.globalsecurity.org/military/sys...itions/nsda.htm
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Rotbart van Dain...
post Feb 20 2008, 03:25 PM
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Same thing for Rockets and Mortar rounds - CC and SotA63 had some cool stuff... but's pretty much reduced to standard stuff.
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Ed_209a
post Feb 20 2008, 04:46 PM
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If you wanted a quick fix, use the stats for a HE rocket, but make the damage drop half as fast in one 60 degree arc.

That will be close enough for most games.

IIRC, the actual claymore has a 10m "casualty radius" all around, and 75m in the direction it is aimed.
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