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> An Arsenal of my own, various ideas that i've been mulling
Daier Mune
post Feb 26 2008, 05:38 AM
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while i enjoyed Arsenal for what it was (weapons, ammunition, and gear), i was hoping for some new concepts to be introduced, instead of just updated 3rd edition stuff. so, instead of whining about it, i decided to start writing things down.

starting with the mundane, realistic equipment:

Hornet's Nest Grenade
read about it here
This isn't so much a grenade, as it is an adapter for grenade launchers. it fits 10 .22 caliber rifle rounds into it, and a single blasting cap fires them all at once. While the bullets and blasting caps are expended, the Hornet's Nest grenade remains intact, and may be reloaded.

Base damage: 6P -1AP (may be loaded w/ any standard ammo)
Treat as Narrow FA shot

-Due to the larger size of the grenade, it can not be used in SA grenade launchers
$250 for the Hornet's Nest
$25 for each blasting cap
cost of bullets not included

Camera Grenade
read about it here
Not quite a drone, as it can not function on its own, the Camera Grenade is fire into the air from a standard grenade launcher for quick recon and survailance when full drone support is unavailable. Like the Hornet's Nest, the Camera Grenade is reuseable, requiring a fresh blasting cap.

fired into air (standard GL ranges), parachutes down.
~30 sec parachute flight. recoverable

Camera features low light vision, image magnification, R3 image enhancement.
$500 for Camera Grenade
$25 for blasting caps

And now, onto the more futuristic.

Cybernetic Integrated Armor
Suit Stats: 10/8 Armor (w/ specialized helmet)
Cost: $10,000
Avail: 20F
These full body suits are designed to add functionality to a user's internal cyberware, providing a new level of defense for those willing to invest in chrome. Each system requires a dedicated datajack to relay information between the suit and the cyberware.

Move-By-Wire Integration: Connecting the powered armor's actuators to the sophisticated controll system of the Move-by-Wire means that the user is able to run and jump in thier battle suit just as easily as they could in thier birthday suit. Each rating of MbW adds to Athletics tests.
+$2000

Smart Skin Integration: By adding a layer of sensors to the armor, the suit is able to relay a warning to the user's Smart Skin, maximizing the defense against ballistic and impact damage. The effective rating of Smart Skin is increased by 1 (meaning that a R3 smart skin becomes an R4, with a 4/4 armor rating).
+$2000

Blood Circuit Control System Integration: Similar to the Smart Skin Integration, this layer of sensors sends a warning to the BCCS when it detects a kinetic impact powerful enough to bypass the suit's armor, allowing the BCCS to preemptively shut down the targeted area and minimize damage to the user. The Blood Circuit Controll System functions like a Trauma Damper in addition to it's standard function.
+$2000

(prices do not include cost of cyberware)

I've got more to post, but its late so i'll have to do it tomorrow. feel free to post any weapons/armor/gear concepts you've been kicking around, too.
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Kyrn
post Feb 26 2008, 07:18 AM
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A few questions:
a) How do you justify .22s doing a base of 6P -1? This is equal to a Warhawk, and is being fired on full auto?
b) The camera grenade actually works out quite nicely as a Limited Mobility modified drone. Hell, you could even build a grenade that distributes microdrones to an area.
c) The cybernetic integrated armor doesn't make sense. At all. Scope out the military armor from Arsenal again, I think it captures the feel of what you're going for.
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DocTaotsu
post Feb 26 2008, 11:41 AM
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Read the link but... still dont' really understand why this is such a great round besides "You can shoot someone close range without switching to another weapon". I'm less concerned with the damage since I'd basically treat it like a shotgunshell you shoot out of a grenade launcher. The fact that you could load gel, stick n shock, APDS, would give it added utility but... it's still strikes me as a novelty.

I really like the grenade camera. You could shoot it through second story windows, bank shot it around corners, etc etc. It rolls down stairs, it runs over the neighbor dog.. it's log! er...
But yeah, this is being offered to my character next game. I second the opinion that it would do well as "cameralet" dispenser.
Another suggestions: Flashbang(Flashpak?)/Camera. You shoot it into a room, the flashbang part goes off and it immediately gives you a live feed of the people you just blinded. Also fun at parties.

I have to tenatively agree with Kyrn, the power armor stuff is kinda superfulous as I think the standard rules already cover most of what you're trying to do. It would make for some nice flavor text if players come across some SOTA gear.
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CircuitBoyBlue
post Feb 26 2008, 06:21 PM
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I don't understand why the hornet's nest would be treated as a narrow burst. Wouldn't a wide burst make more sense?
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Ed_209a
post Feb 26 2008, 06:26 PM
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QUOTE (Kyrn @ Feb 26 2008, 02:18 AM) *
A few questions:
a) How do you justify .22s doing a base of 6P -1? This is equal to a Warhawk, and is being fired on full auto?

Single .22 shots should be 4P, just like other holdouts.

I first took the 6P/-1 to _be_ the burst stats. But that doesn't really mesh either.

All this is really doing is approximating a round of buckshot from your grenade launcher. That is what, 9P/+2 vs Imp? (though it beats me why a single .22 lead slug goes against ballistic, but a swarm of 9 .32 cal lead balls goes against impact.)
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Shrike30
post Feb 26 2008, 10:42 PM
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I'd always assumed that even "standard" ammunition in SR had advanced some in terms of metallurgy and construction from being a basic cast lead slug. Buckshot, on the other hand, won't have changed much at all. And we never have been told conclusively that hold-outs fire .22 LR... who knows what people stick in 'em?

The short version is: it's an abstraction, and I'm not too worried about it (IMG:style_emoticons/default/smile.gif)

I might give that .22 grenade a damage code along the lines of a shotgun... 9(f)/+4 (erratta'd Flechette rules) would be fine. Maybe even give it a 1-point bump in the direction you felt appropriate. On the other hand, you could also develop a canister round for grenade launchers (basically an actual shotgun shell, in XX millimeter, so it loads into launchers). Damage would probably be in the 9-10(f)/+4 range.
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Daier Mune
post Feb 26 2008, 11:13 PM
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RE: Hornets Nest
yeah i honestly don't see much of a demand for it in Shadowrun, and from what i know there wasn't much of a demand for it in real life. so yeah, mostly a novelty/niche weapon, but i needed to get it written down so it would stop bouncing around in my head. i had put down 6P -1 since they were technicaly rifle rounds, and making the assumption that the basic sporting rifles were .30 cal, so slightly less powerful than a full hunting rifle, but moreso than a light pistol.

RE: Integrated Armor
i think the concept of armor that gained functionality from your cyberware sounded cooler in my head. i've been trying to figure out ways to make modular cyberarm weapon systems a viable, worthwile investment, but it too seems to be a concept that sounds cooler than it is.

More Random Ideas:

Monofilament Net Launcher
Functions just like the net gun from Arsenal, except that the nets are made from woven monofilament wire. the net launcher itself has been slightly modified to prevent the nets from catching and slicing the barrel to shreds, so the MF nets can't be fired from a standard net gun.

8P -4AP initial impact damage (damage from being hit with monowire net)
6P -2AP ongoing impact damage that must be resisted every time the target struggles to break out of the net

Normal sized net gun:
cost: $1,000
Avail:16F
Large sized net gun:
cost: $1,200
Avail: 16F
Both carry a magazine of 4 nets, which cost $500 each (also 16F avail)

Alternative Meele Grips
The +1 bonus for personalized grips in Arsenal is pretty cool, but I wanted to see more modification for meele weapons. All grips cost $50 and take 1 modification slot.
Defender: +2 for parry tests
Quickdraw: +2 for quickdraw tests (+1 for two handed weapons)
Bastard: +2 DV for a 1 handed weapon thats gripped with both hands, and reduces the penalties associated with using a 2 handed weapon with one hand by 1
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Shrike30
post Feb 27 2008, 01:18 AM
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.22 Long Rifle is a bit of a misleading name. .22 LR is about the lowest-power round still in common usage, the vast majority of that being in target pistols and target/plinking rifles. The individual rounds are just barely under an inch long, and 0.22 inches in diameter.
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DocTaotsu
post Feb 28 2008, 01:42 AM
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One of my players made an interesting observation about your last gear post:

"If it uses monofilament, does is it still really a net?" (IMG:style_emoticons/default/wink.gif)

Everyone I've talked made "ick" sounds even before I read the descriptions, nasty piece of work.
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Lyonheart
post Feb 28 2008, 01:45 AM
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I wonder if you could make a camera grenade shoot out an iBall...
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Daier Mune
post Feb 28 2008, 04:04 AM
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QUOTE (DocTaotsu @ Feb 27 2008, 09:42 PM) *
One of my players made an interesting observation about your last gear post:

"If it uses monofilament, does is it still really a net?" (IMG:style_emoticons/default/wink.gif)

Everyone I've talked made "ick" sounds even before I read the descriptions, nasty piece of work.


hell, it'd probably work better than a regular net, since it would give someone a reason to lay down and assume the party submission position.

QUOTE (Lyonheart @ Feb 27 2008, 09:45 PM) *
I wonder if you could make a camera grenade shoot out an iBall...


probably not, but i don't see why you couldn't make a grenade launcher adapter to fire an iBall.

well, another day, another post.

Smart Bullets
Utilizing the latest in nanotechnology and smart materials, these bullets are capable of slightly changing thier shape and density in order to achieve different ballistic effects. They must be loaded into Smartlink-equiped guns in order to gain their functionality. Changing 'settings' on the bullets requires a free action.

Hard Setting: +0P -2AP
Soft Setting: +1P +2AP
Fragile Setting: (use Frangable Round rules)

Cost: $300 per 10 rounds
Avail: 20F

Sticky Grenades
A modification available for all grenades, this essentialy places strips of gecko tape on the grenade, allowing the grenade to stick to practicaly any surface it comes in contact with. When firing or throwing the grenade, a critical glitch will result in the grenade sticking to the barrel of the launcher or your hand. When the grenade reaches the target, roll 1d6, on a result of 1 the grenade does not stick, and you resolve scatter as normal. On a result of 2-6, the grenade sticks fast to the intended target.

Airbursting grenades will gain no benefit from this mod, so you'll have to rely on the grenade's timed detonation. A further modification can be made to install a wireless detonator, or a motion sensitive detonator, at added cost.

Sticky Mod:
+$100, 10F Avail

Wireless Detonator:
+$50 10F Avail

Motion Detonator:
+$100 10F Avail
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DocTaotsu
post Feb 28 2008, 05:43 AM
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Smart bullets... certainly a gadget with potential.

Sticky Grenades would also work well for forcing characters into the party submission position (IMG:style_emoticons/default/smile.gif) . I'm pretty sure sticky grenades would have some sort of polymer that'd force the gecko strips down during handling and launching them, activating it only after the grenade had gone a certain distance.
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Kronk2
post Feb 28 2008, 10:11 AM
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here is an Idea for ya. Fin stabilized ammo that can steer itself to the target. requires a smart link to use but much better accuracy from long range.
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Nostalgic Jester
post Feb 28 2008, 10:15 AM
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I think the smart bullets are an awesome concept! They will need some more work, though.

I´m not really into any of the other gadgets but the bullets are awesome indeed.
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Daier Mune
post Feb 28 2008, 06:01 PM
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QUOTE (Kronk2 @ Feb 28 2008, 06:11 AM) *
here is an Idea for ya. Fin stabilized ammo that can steer itself to the target. requires a smart link to use but much better accuracy from long range.


hmm, maybe something like reduces negative dice pool modifies for friring at extended range by 1, and reduces the dice pool bonus for a running defender by 1?

since it's a fin stablized penetrator, we can assume its an improvement on the APDS, so use the rules from that but increase price and availability as appropriate.

QUOTE (Nostalgic Jester @ Feb 28 2008, 06:15 AM) *
I think the smart bullets are an awesome concept! They will need some more work, though.


what would you suggest? i didn't want to make the hard/soft modes too powerful, as i don't think it'd be able to perfectly model a flechette or a APDS round. plus i didn't want to throw in anything crazy like explosives or gel round modes. always open to suggestions.

Okay, so if you guys thought the integrated armor was unnesessary, then hold onto your hats, because i'm about to raise the bar.

Full Arm Modular Cyberweapon Platforms
Now, maybe I wasted too much of my youth playing Metroid and Megaman, but I've always thought that grafting a laser to your arm was a great idea. the addition of the modular cyberarms in Augmentation gave me hope that maybe there would be specialized weapon systems available in Arsenal, but no such luck. Now honestly, these weapons are hard to justify as worthwhile investments... but that's never stopped me before.

Modular Cyberweapon Platform rules:
-MCP arms are roughly the same lentgh as thier natural metahuman arm (dwarf and trolls are obvious exceptions), making them ideal for CQB, and suffer no penalties for being fired in hand to hand combat.
-MCPs are electromagneticaly locked into place at the shoulder joint, making them impossible to be dropped or disarmed (not a pun).
-Ammo storage is in the upper arm, with a penalty of -10% ammo for dwarfs, +20% ammo for trolls
-loss of hand functions, and is very obvious
-Only one weapon on a MCP can be fired at a time, and requires a free action to switch between different weapons.

Ares Peacemaker
A police model MCP designed for Riot Suppression and Non-Lethal CQB takedowns.

-Freeze Foam Launcher
6 shots (your choice of foam rating)
-Stick'n'Shock SMG
6S(e) -1/2AP BF/FA 40c

Cost: $22,000
Avail: 16R

Ares Prime
The 'Flagship' of Ares' MCP project, the Prime is a universal weapons platform, meant to give soldiers on the frontline access to nearly everything that they could need in combat. A Smartlink with an Improved Rangefinder is included standard, and the entire Arm has a Gyrostabilizer providing Recoil and Movment compensation of 3 points.

-Grenade Launcher
(as grenade) SS 6c
-Shotgun
7P +2 SA 10c
-SMG
5p -0 BF/FA 30c

Cost: $28,000
Avail: 18F

Ares Endgame
The Endgame is a limited run MCP that shows off some of the fanciest gadgets that Ares has to offer. Featuring an MP Laser-3 and a Screech Sonic Rifle in one package, both Smartlink equiped. Both weapons draw off the same Power Pack (30 points worth).
-Sonic Rifle
(use Arsenal rules)
-MP Laser-3
(use Arsenal rules)

Cost: $40,000
Avail: 20F
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ICPick
post Feb 28 2008, 08:15 PM
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Actually the Hornets nest would not be like buckshot as the rounds themselves are half of the size (00 buck is about .38 caliber)
I would definitely argue the similarity (or lack thereof) further because shotgun rounds are very slow, and 22lr are very fast and with alot more range.

It would definitely be similar to a narrow FA shot in SS form using the basic stat of a holdout pistol based upon the fact that the 'fake' grenade case itself is the length of the effective barrel. Makes a MGL6 alot more useful in some ways.....
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Daier Mune
post Mar 4 2008, 07:00 PM
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*cracks knuckles* alright, back to work.

This is a list of stuff that I'm surprized wasn't mentioned in Arsenal, since I don't think they're too far-out for 6th world technology.

HESH Assault Cannon Round
High Explosive Squash Head is a specialized Assault Cannon round designed for bringing down walls and other wall-shaped barriers.
(Damage/AP as cannon) -1/2 Barrier rating
$500 for 10 rounds, 16F

Dragon's Breath Shotgun Shells
Dragon's Breath rounds are shotgun shells packed with highly flamable material that produces a flamethrower like effect when fired. due to the prolonged burn of the shell and the lack of recoil, these round CAN NOT and SHOULD NOT be fired from a semi-auto shotgun.

6P(fire) -1/2 AP Impact armor
use Flamethrower rules, Light Pistol ranges
-Can not be used in SA shotguns
$200 for 10 rounds, 12F

Freeze Thrower
C'mon, don't tell me you havn't thought about it. I don't care how cheezy it is. Remember to apply secondary effects that may occur from spraying a target with liquid nitrogen.

6P(cold) -1/2AP SS 4(detachable tank)
(use Shiawaze Blazer rules)
$1,500 16F for the gun
$100 for a 4 shot tank, 16F


Sakura Typhoon
Considering that the corebook refers to the Sakura Fubruki as the 'flagship in a new line of guns', I kind of expected to see more of these types of firearms. Apparently I guessed wrong. This is what I think the next in the line of guns would look like.

SMG
4P -0 SA/BF/FA* 15x4(ml)
BF = 0/-1 recoil (narrow only)
FA = -2/-3 recoil (6 round narrow only)
$6000, 12R
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Mäx
post Mar 4 2008, 10:14 PM
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QUOTE (Daier Mune @ Mar 4 2008, 09:00 PM) *
Dragon's Breath Shotgun Shells
Dragon's Breath rounds are shotgun shells packed with highly flamable material that produces a flamethrower like effect when fired. due to the prolonged burn of the shell and the lack of recoil, these round CAN NOT and SHOULD NOT be fired from a semi-auto shotgun.


Thanks, these were something i was really looking forward in Arsenal and then it didn't have them. I'm actually really disapointed for Arsenal only having one new ammo type for shotguns.
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Daier Mune
post Mar 4 2008, 11:57 PM
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being a fan of shotguns, i too was disapointed in the selection of new models and lack of special ammo.
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McCummhail
post Aug 19 2009, 08:36 PM
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*Thread Resurrection!*
There are some really nice toys in this lot.

Adding to this list some more toys:

CornerAssault system
Intergrating modern tech into SR
This system is a rifle stock style mount that can accommodate most standard SA pistols. The signature feature of this system is the capability to fire shots around corners.
(Removes the penalty for firing from cover)
This system occupies the underbarrel location of the gun.
The CornerAssault system has an integrated smartgun system, an additional top mount slot, and an optional point of recoil compensation from the retractable stock.
Turning the swivel 90 degrees is a simple action that can be activated by smartlink or manually.
2,500 (IMG:style_emoticons/default/nuyen.gif)

Variants:
CornerAssault AAR
This complete system upgrades the pistol system to an Articulated Assault Rifle system bringing higher caliber and higher rate of fire to the table.
Intergrated smartgun, gas vent 1, and imaging scope included.
Turning the swivel 90 degrees is a simple action that can be activated by smartlink or manually.
6P/-1AP SA/BF/FA RC1 40©
3,500 (IMG:style_emoticons/default/nuyen.gif)
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Critias
post Aug 19 2009, 09:27 PM
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You can pretty much already do that with a regular old smartlink.
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Stahlseele
post Aug 19 2009, 09:44 PM
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Don't ask me, where i got this Idea.
Instead of using an GAS Grenade, outfit a regular fragmentation grenade with a soft tissue / latex covering. In between this covering and the actual Fraggrenade, place the strongest instant action sedative or whatever you want. Grenade goes off, dozends to hundreds little small injection needles. Everybody who suffers at least one point of physical damage from the Grenade going off gets to resist the chemical inside with just his normal Body Attribute.
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McAllister
post Aug 19 2009, 10:27 PM
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QUOTE (Daier Mune @ Mar 4 2008, 03:00 PM) *
HESH Assault Cannon Round
High Explosive Squash Head is a specialized Assault Cannon round designed for bringing down walls and other wall-shaped barriers.
(Damage/AP as cannon) -1/2 Barrier rating
$500 for 10 rounds, 16F

Wow. This Daier Mune character has done some very interesting work. I like his style. That said, I hope he won't mind if I propose a change to the functionality of this HESH ammunition.

I read on the page he linked me to that the HESH round does not actually penetrate tank/building armor; rather, the shockwave created by the explosion of the distributed plastic explosive is transferred through the armor, and causes the inner layer to shatter in an effect called spalling. I remember that if you shoot something explosive at a vehicle, its passengers also have to resist the damage; however, they have the great advantage of being able to add the vehicle's armor to their own.

I think HESH rounds should have the same effect on barriers/vehicles that a 8DV fragmentation grenade would, but anyone on the other side of the barrier/vehicle also has to resist the same damage as if the barrier/vehicle weren't in the way. My rationale for this is that more barrier/vehicle armor is just going to create a better environment for the shockwave to travel through, and more spalling on the other side. Smart armor, however, would add its full value to the passengers' own personal armor, as would the Personal Armor mod from Arsenal.

The result? Unless the passengers are armored or in a smart-armored vehicle, this is going to make some chunky salsa. Then again, that's the intent of its design. However, the low base DV combined with the high AP means it's only effective in a very enclosed space, or against soft targets.

Oh, and using it on a non-vehicular target would give you 8DV, 1/2AP+5. Less effective than a normal assault cannon round, unless the target has 20+ armour (in which case 8DV isn't going to do anything anyway)
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underaneonhalo
post Aug 19 2009, 10:37 PM
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QUOTE (Stahlseele @ Aug 19 2009, 04:44 PM) *
Don't ask me, where i got this Idea.
Instead of using an GAS Grenade, outfit a regular fragmentation grenade with a soft tissue / latex covering. In between this covering and the actual Fraggrenade, place the strongest instant action sedative or whatever you want. Grenade goes off, dozends to hundreds little small injection needles. Everybody who suffers at least one point of physical damage from the Grenade going off gets to resist the chemical inside with just his normal Body Attribute.


The only problem with that is that it's still a frag grenade. I think a better option would be an entirely different design. I picture a golf ball, only the size of a tennis ball, and all of the dimples are actually tiny little barrels containing tiny poison tipped needles that are fired by a burst of compressed air. It'd be compact, have the option of being non lethal, and the only noise it'd make would be a loud POOF.

Writing that makes me think it should be called a poof ball.

And it should bounce.
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Stahlseele
post Aug 19 2009, 10:40 PM
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Why is that a Problem?
It's not meant to be silent and all stealthy like.
It's designed to take care of a Problem.
If someone is STILL STANDING after having been hit by the Frag part, then the Chemicals should take care of the Rest.

But i like your idea too. But make it Golf-Ball-Sized. All Area Combat-Golfer is too awesome a character design idea to not use some time ^^
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Earlydawn
post Aug 19 2009, 11:02 PM
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The Hornet's Nest is pretty whacky, but I like the camera grenade and the integration armor, although I'd prefer to see it as an accessory for the existing military armors - make an integration module, which is significantly expensive, and then each integration system as a cheaper, separate attachment. That way, hugely chromed PCs might hesitate to hedge bets and get the armor set-up, but players who want to run a minimally-chromed armor-dependent marine typed character have a viable alternative.
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maeel
post Aug 19 2009, 11:22 PM
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telescoping staff with Ares Redline as "underbarrel" weapon voila u got dillon hunts plasma lance.

That TV show is crap btw, but hey....
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McCummhail
post Aug 19 2009, 11:55 PM
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QUOTE (Critias @ Aug 19 2009, 05:27 PM) *
You can pretty much already do that with a regular old smartlink.

The modern tech is essential a proto-smartlink system being used in an interesting way.
That's why I used a smart system in a chassis with some bonuses instead of the actual archaic dumb link.
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crash2029
post Aug 20 2009, 11:18 PM
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Because I read too many Green Arrow comics I present you with projectile weapons and ammo.

Mako Fusillade Crossbow
5P | AP 0 | Mode SA/FA | Ammo 20(d) | Availability 6R | 750 (IMG:style_emoticons/default/nuyen.gif)
The Mako Fusillade crossbow utilizes a drum magazine containing both the bolts and a compressed gas cylinder located in the forward grip area. A gas piston system makes this a truly modern slant on an ancient chinese weapon.

Grenade Arrows
Damage (as grenade) | AP (as grenade) | Availability (as grenade +2) | Price (as grenade +50%) (IMG:style_emoticons/default/nuyen.gif)
Special: Due to size of the payload the effective range is reduced by 20%
These arrows have a microgrenade affixed to the standard arrow shaft. Treat the grenades using the rules for grenade launches, substituting Archery for Heavy Weapons. The grenades can be utilized with an airburst link. They also can have several upgrades in functionality:
Sticky- +100 (IMG:style_emoticons/default/nuyen.gif) +2 Availability
Motion Sensor- +50 (IMG:style_emoticons/default/nuyen.gif) +1 availability

Net Arrows
Availability 7 | Price 450 (IMG:style_emoticons/default/nuyen.gif)
Special: Net arrows use the rules for netguns from Arsenal, except that only normal sized nets can be used and tha governing skill is Archery.

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the_real_elwood
post Aug 21 2009, 02:29 AM
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I like the idea of integrating worn armor with cyberware. Not overpowered, but a nice bonus for making your gear work together.
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McCummhail
post Aug 21 2009, 03:39 AM
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The crossbow looks interesting.
I was wondering why it jumps from SA to FA?
I definitely dig on the gadget arrow line.

Any suggestions on how to integrate the cyber and armor-suit?

Here is a Toy for you:
Honeycomb Tires
These bulletproof tires use no air. They cannot go 'flat'.
Increases the load capacity of the vehicle by 10%.
Called shots to the tires have no effect.
400 (IMG:style_emoticons/default/nuyen.gif) Availability 8
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Kev
post Aug 21 2009, 05:07 PM
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QUOTE (Stahlseele @ Aug 19 2009, 06:40 PM) *
Why is that a Problem?
It's not meant to be silent and all stealthy like.
It's designed to take care of a Problem.
If someone is STILL STANDING after having been hit by the Frag part, then the Chemicals should take care of the Rest.

But i like your idea too. But make it Golf-Ball-Sized. All Area Combat-Golfer is too awesome a character design idea to not use some time ^^


Heh, only problem I can see with that grenade is that once it goes off, you don't know who's dead and who's gonna be up and about in an hour or two without checking each and every one of 'em out.

Put in a hella powerful TOXIN and you're onto something!
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Stahlseele
post Aug 21 2009, 06:13 PM
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Why check them out?
going around popping two caps into their heads should be enough most of the time ^^
Of course, the Toxin-Idea has merits too. Is there something with INSTANT vector?
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crash2029
post Aug 21 2009, 09:15 PM
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QUOTE (McCummhail @ Aug 20 2009, 10:39 PM) *
The crossbow looks interesting.
I was wondering why it jumps from SA to FA?
I definitely dig on the gadget arrow line.


The reason it goes from SA to FA is that I wanted to make a full-auto crossbow, ala Van Helsing. I figured out a way to do it having a gas tap piston system similar to that utilized in the M16 rifle. When the string fully straightens it trips a catch that opens the tap from the magazine and drives the piston which in turn draws the string back. When the string reaches a set position it trips another catch that allows the magazine to index and pushes a bolt into the groove. Now if the trigger is held down then the catch that holds the string does not engage, therefore as soon as the piston releases the tension the string returns to its static position, carrying the bolt with it and starting the entire process again. The magazine is a drum that has a removeable compressed gas cylinder in the center and the bolts, under spring pressure, around it.

Thank you for the comment on the trick arrows. I was thinking of adding some more like freezefoam, glue, line arrows, emp, and even magical ones that carry anchored spells.
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BobRoberts
post Aug 21 2009, 10:29 PM
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I love the monofilament net - tres icky.

The classic Troll Sized Assault Rifle? An MP assault cannon with BF (and FA?) mode, shaped up like an oversized assault rifle for the large green guys... probably best if it includes quite a lot of recoil compensation. Sure I saw it for 2nd or 3rd ed somewhere?

Nanite thrower - like a flamethrower, but disgorges voracious nanites with a very short lifespan. Expensive... but the ammo store is much safer if ruptured?
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blindfox
post Aug 22 2009, 01:56 AM
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QUOTE (Stahlseele @ Aug 21 2009, 10:13 PM) *
Of course, the Toxin-Idea has merits too. Is there something with INSTANT vector?


DMSO?
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Falconer
post Aug 22 2009, 02:57 AM
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QUOTE (Daier Mune @ Feb 26 2008, 07:13 PM) *
Monofilament Net Launcher
Functions just like the net gun from Arsenal, except that the nets are made from woven monofilament wire. the net launcher itself has been slightly modified to prevent the nets from catching and slicing the barrel to shreds, so the MF nets can't be fired from a standard net gun.

8P -4AP initial impact damage (damage from being hit with monowire net)
6P -2AP ongoing impact damage that must be resisted every time the target struggles to break out of the net


Alternative Meele Grips
The +1 bonus for personalized grips in Arsenal is pretty cool, but I wanted to see more modification for meele weapons. All grips cost $50 and take 1 modification slot.
Defender: +2 for parry tests
Quickdraw: +2 for quickdraw tests (+1 for two handed weapons)
Bastard: +2 DV for a 1 handed weapon thats gripped with both hands, and reduces the penalties associated with using a 2 handed weapon with one hand by 1



Netgun one of the worst ideas I've seen. How exactly do your players extricate anyone from the net without slicing off their little fingers. It's impossible to work with the net in any way w/o inflicting further damage on the occupants or the wielder. Each end of a length of monofilament needs a special anchor and they will slice each other apart. I'd say just stick w/ a some kind of a fast acting glue or electrified net.


On the last one... the hilts are kinda cool. But the last one is already in the rules... +2DV is too much, I have a hard time seeing a 1 handed sword get a bigger +DV than a 2 handed sword. Besides page 161, Using one-handed melee weapons. +1DV for using an 1handed weapon capable of being used 2 handed with 2 hands (EG: a mono-edged sword.. is already elgible to be used as a bastard sword).

+1DV is about right... +2 leads to some wierdness where a (mono)sword gets more damage than a two handed combat axe.
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Tachi
post Aug 22 2009, 03:45 AM
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QUOTE (Stahlseele @ Aug 21 2009, 01:13 PM) *
Why check them out?
going around popping two caps into their heads should be enough most of the time ^^


A man after my own heart. Corpses = Lewt. Plus not having living enemies at your back is always a bonus.
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crash2029
post Aug 22 2009, 09:04 AM
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QUOTE (Falconer @ Aug 21 2009, 10:57 PM) *
Netgun one of the worst ideas I've seen. How exactly do your players extricate anyone from the net without slicing off their little fingers. It's impossible to work with the net in any way w/o inflicting further damage on the occupants or the wielder. Each end of a length of monofilament needs a special anchor and they will slice each other apart. I'd say just stick w/ a some kind of a fast acting glue or electrified net.


On the last one... the hilts are kinda cool. But the last one is already in the rules... +2DV is too much, I have a hard time seeing a 1 handed sword get a bigger +DV than a 2 handed sword. Besides page 161, Using one-handed melee weapons. +1DV for using an 1handed weapon capable of being used 2 handed with 2 hands (EG: a mono-edged sword.. is already elgible to be used as a bastard sword).

+1DV is about right... +2 leads to some wierdness where a (mono)sword gets more damage than a two handed combat axe.


If one is using a net gun firing monofilament nets, I would bet that it is a safe assumption that they are not going for a less-lethal takedown. Rather I would hazard a guess that the individual using such a weapon would be a cruel and inhumane bastard.
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Stahlseele
post Aug 22 2009, 09:25 AM
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Hey now, one or two of my characters had such net-guns . .
Only really bad part is the horrendous price for the monowire-nets . .
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Mäx
post Aug 22 2009, 10:19 AM
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QUOTE (Stahlseele @ Aug 22 2009, 12:25 PM) *
Hey now, one or two of my characters had such net-guns . .

How doesn't that suprise me at all (IMG:style_emoticons/default/wink.gif)
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crash2029
post Aug 22 2009, 08:08 PM
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Mako The Spike
Point: Str/2+2P | AP 0 | Reach 2 | Availability 7R | Price 850 (IMG:style_emoticons/default/nuyen.gif)
Stunner: 6S(e) | AP -1/2 | Reach 1 (2 extended)

The Spike™ is Mako's first foray into the melee weapons market. A 45cm shaft with a needle sharp point on one end and a stun prod on the other, The Spike is quite concealable. Push the hidden catch haowever, and The Spike telescopes out to its full 2 meter length in a flash. Perfect for discerning Samurai and highly trained corpsec The Spike gives tha wielder the versatility of a staff, the power of a spear, and the takedown capabilities of a stun baton!
(The stun prod has 10 charges.)

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ZeroPoint
post Aug 22 2009, 09:20 PM
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I have a few weapons I've been working on for my game. Its a line of prototype weapons in development to compete with Yamaha's new line of electronic weapons like the Sakura Fubuki. The players havn't been offered the run to acquire them yet so I'm gonna hold off on posting them just yet. I also havn't decided on which corp would be the manufacturer. I'm thinking Ares, but I'm considering pulling one of the other rarely mentioned arms manufacturers instead.

I think I have weapons for the line in most of the firearm categories, so it'll be a big post when it comes.
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McCummhail
post Aug 25 2009, 09:34 PM
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QUOTE (crash2029)
Mako The Spike
Would with device have a special option to apply the shock in tandem with stabbing?
If so it will need 2 points to work effectively as a taser, or have the taser prongs on the butt-end of the weapon.
Sounds like fun though. Useful for Vampires and for old women!
QUOTE (ZeroPoint)
I think I have weapons for the line in most of the firearm categories, so it'll be a big post when it comes.
There is one Fubuki weapon in this topic if you want a benchmark for comparison.
Looking forward to more electric fire beasts.

And a new toy!
Bloodsport Deflection Guards
These Forearm and Shin guards are specially designed using hard and soft polymers to deflect even the most vicious of blows! Specially shaped soft polymer plastics aid uniquely engineered hard plates to aid in deflecting incoming kinetic energy.
*Sport, Discreet and Militech Armor mods Available NOW!

Forearm Guards: 150 (IMG:style_emoticons/default/nuyen.gif)
Shin Guards: 150 (IMG:style_emoticons/default/nuyen.gif)
Each set adds +1 to Melee Defense Tests (+2 if both are worn).

*EDIT for clarity
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ZeroPoint
post Aug 25 2009, 09:58 PM
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On the topic of smart bullets...

I don't remember where I read about it, but I do recall an article on a concept for smart bullets that used an electronically induced rigidity to create a hard penetrating surface that would then soften immediately after passing through it. This would create a bullet that could penetrate heavy armor, then mushroom to create a larger surface area, transferring more force to the target, and thus causing more damage and knockdown capability. I think the problem was in calibration. With smartgun systems and more advanced microelectronics, I don't see a reason why this wouldn't work in 2070.
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McCummhail
post Aug 26 2009, 09:38 PM
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Here is an LP Assault rifle from Kerenshara!
The thorough explanation in fold out form as well:
QUOTE (Kerenshara @ Aug 26 2009, 09:21 AM) *
[ Spoiler ]

QUOTE (Kerenshara @ Aug 26 2009, 10:27 AM) *
Quite a few, actually. For those who care, there IS an ETC LP assault rifle in R.Talsorian's CyberPunk 2020, in one of the supplements (Maximum Metal?) which is essentially an Ares Alpha with a different firing option.

[ Spoiler ]


So, a heavy rifle equivalent (on par with a IRL H&K G3 battle rifle) is going to be:

(Modes are Subsonic/Normal/Hot)

Ares M-2200 ETC LP Rifle
Damage: 6P/7P/7P
AP: -1/-2/-3
Mode: SA/BF/FA (applies in all modes)
RC: 5/4/3
Ammo: 100 (Clip)
Availability: 16F
Cost: 5,000Â¥
Range: Assault Rifle/Sporting Rifle/Sporting Rifle (Unless you have a longer barrel version, +1 Conceal, then Sniper Rifle)
Reliability: +1
Concealability: +5
Other: -1 DP modifier to tests to hear this weapon in all modes. Apply subsonic modifiers as normal. Includes smartgun, shock pad (not included in RC).

If that seems über to you, it should. This is the last stop in projectile weapons technology before first electromagnetic (so-called gauss rifles) then gravity driven rounds (pulsers, to borrow David Webber's term).

Let me think about pistol stats. It would probably be a small diameter round, so the ammunition capacity's going to be high. Figure it for a machine pistol, actually.

Ares M-2210 ETC LP Pistol
Damage: 4P/4P/4P
AP: -/-1/-2
Mode: SA/BF/FA (applies in all modes)
RC: 4/3/2
Ammo: 50 (Clip)
Availability: 16F
Cost: 2,500Â¥
Range: Light Pistol/Light Pistol/Heavy Pistol
Reliability: +1
Concealability: -
Other: -1 DP modifier to tests to hear this weapon in all modes. Apply subsonic modifiers as normal. Includes smartgun.

How's that?

Oh, final note: ammunition's going to be a copperplated bitch to find, availability to match the weapon, unless you make your own, which is actually easy since all you need to make is the payload. The fuel is going to be easy to make, a propane derivative probably.

SOTA Guns!

EDIT: Keeping pace with the source material. (IMG:style_emoticons/default/cyber.gif)
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Kerenshara
post Aug 26 2009, 10:45 PM
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I like the way you presented that. Thanks McCummhail. Takes my characteristic "info dump" or "wall of text" and hides it where the adventurous can read at leisure while those focused on the Crunch BitsTM can jump right to the things they like best.
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crash2029
post Aug 27 2009, 03:46 AM
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@ McCummhail- I intended the spike on one end and the stun prod on the other, I guess it was a little vague. Thanks for the comments.

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McCummhail
post Aug 27 2009, 04:07 AM
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QUOTE (crash2029 @ Aug 26 2009, 11:46 PM) *
@ McCummhail- I intended the spike on one end and the stun prod on the other, I guess it was a little vague. Thanks for the comments.
When I first read the name it evoked an image of a Hong Kong "Mack the Knife",
and I would buy one for that reason if no other! (IMG:style_emoticons/default/rotate.gif)

I noticed another thing in reading further.
The point is listed as Reach 2, but the stunner is listed as Reach 1 (2 extended)

Can the point only be used extended?
Also, compacted it is 45cm long which is on par with daggers, knives, saps, etc which are all reach 0.
Would it be reach 0 (2 extended) for the point or stunner?
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crash2029
post Aug 27 2009, 07:44 PM
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Yeah I suppose you could use the point when collapsed. It would do Str/2+1P. As for reach, your typical knife, sap, or dagger is not usually a foot and a half long. I figured almost ~half meter would be a reach of one. When collapsed it is about the size of an extended baton.
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McCummhail
post Aug 29 2009, 01:08 AM
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QUOTE (crash2029 @ Aug 27 2009, 02:44 PM) *
Yeah I suppose you could use the point when collapsed. It would do Str/2+1P. As for reach, your typical knife, sap, or dagger is not usually a foot and a half long. I figured almost ~half meter would be a reach of one. When collapsed it is about the size of an extended baton.
The blades in arsenal, the fineblade, kris, katar, etc are all in that length range and they're all reach 0, so I surmised this would be as well.
However, without concrete measurements on weapons it is very subjective.

Urban Flyboy Wingsuit
An extreme sports extension to the Urban Explorer line,
the Urban Flyboy Wingsuit brings things to a whole new level: Airborne!

The suit incorporates membrane like wing panels extending
from the wrist to the ankle and ankle to ankle crafted
from a composite compound consisting of both lightweight
polymer nylon and synthesized spider silk enabling limited gliding.

A control unit installed in the chest deploys and retracts the wings.
Deploying the wings takes 1 combat round.
Retracting it automatically takes 5 minutes.
Retraction can be sped up by a (5, 30sec) Parachute + Logic Test

The gliding wings can be used to extend a horizontal jump.
Successes on a Body+Parachuting test add dice
to a running horizontal jumping test.
The gliding wings can also be used to reduce a fall.
Make a Body/2+Parachute test.
Each success reduces the fall by 5m translating
it into 5m of forward movement.

Ballistic 5 / Impact 6, Avail 14 Cost 2500

EDIT: Links for reference
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McAllister
post Aug 29 2009, 01:19 AM
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-2 penalty on all social tests against people who currently have their dignity.

I mean, what? That looks like a great idea! (IMG:style_emoticons/default/wink.gif) Just maybe something that most of my characters wouldn't wear.

Why would more Body (more weight, likely) make you glide further? Sure Body is linked to Parachuting in the BBB, but the BBB also never explains what the hell you test for. Pulling the cord? Or surviving when that doesn't work so well?

I think I'll just get a Sparrow, thanks.
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McCummhail
post Aug 29 2009, 02:01 AM
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QUOTE (McAllister @ Aug 28 2009, 08:19 PM) *
-2 penalty on all social tests against people who currently have their dignity.

I mean, what? That looks like a great idea! (IMG:style_emoticons/default/wink.gif) Just maybe something that most of my characters wouldn't wear.

Why would more Body (more weight, likely) make you glide further? Sure Body is linked to Parachuting in the BBB, but the BBB also never explains what the hell you test for. Pulling the cord? Or surviving when that doesn't work so well?

I think I'll just get a Sparrow, thanks.
I subtracted half the attribute for weight reasons, but BODy isn't just a measure of your weight.
When you glide in a wing suit, you have to maintain a solid body pose, resisting the wind and
use your wrists and ankles to steer.
I guess a case could be made for AGIlity or STRength, but I thought BODy more appropriate.

I think a wingsuit modification for Armor suits is highly feasible!
Something you might wear...

The complete omission of parachuting rules are a disappointment, but the rules from the cannon companion are a really good baseline.

Do you mean this sparrow?
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McAllister
post Aug 29 2009, 02:26 AM
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No, silly, this sparrow.

A modification.... I can see combining armor-mounted wings with hydraulic jacks and a short-burn rocket for some impressive flight times. Pack it in milspec armor (black, of course) with a belt that holds a miniwelder, a grapple gun and some shurikens; now acquire a voice modulator. Congratulations! You're Batman.

[gravel]WHERE ARE THEY?![/gravel]
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McCummhail
post Aug 29 2009, 03:16 AM
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QUOTE (McAllister @ Aug 28 2009, 09:26 PM) *
No, silly, this sparrow.

A modification.... I can see combining armor-mounted wings with hydraulic jacks and a short-burn rocket for some impressive flight times. Pack it in milspec armor (black, of course) with a belt that holds a miniwelder, a grapple gun and some shurikens; now acquire a voice modulator. Congratulations! You're Batman.

[gravel]WHERE ARE THEY?![/gravel]
That jetpack is pretty sweet looking!

"Where does he get all those wonderful toys?"

ARES R&D #3453988971 Electromagnetic Repulsor Harness
This experimental harness has achieved the prototype stages.
While researching advanced Electromagnetic technology,
this repulsor harness was proposed.
Strong directional electromagnets that wrap the torso generate
a pulsing electromagnetic field that repulses metallic objects.

While active, attacks against the wearer with
metallic-based weapons are less effective.
It raises the threshold of ranged/melee attacks by 1 against the wearer
and they gain +1 defense vs ranged/melee attacks

The harness requires an ARES power pack to activate.
1 round of use requires 1 charge. A standard pack holds 10 charges.

NOTE: The wearer will find it virtually impossible to use or
wear metal based items or electronic devices when active.
Electronics and signals within 5m are jammed when active.

Cost: --- Avail: --- This prototype is not commercially available.

EDIT: based on McAllister's comments
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McAllister
post Aug 29 2009, 03:35 AM
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And forget using your commlink. That thing probably rapes every electronic device within 5 meters, and even the hardened ones will be lucky to make it. I just hope you don't have any headware!

Cool idea, though. No idea whether or not it's balanced, but it obeys the Rule of Cool.
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McCummhail
post Aug 29 2009, 04:00 AM
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QUOTE (McAllister @ Aug 28 2009, 10:35 PM) *
And forget using your commlink. That thing probably rapes every electronic device within 5 meters, and even the hardened ones will be lucky to make it. I just hope you don't have any headware!

Cool idea, though. No idea whether or not it's balanced, but it obeys the Rule of Cool.
Too true!
Being a prototype, they might not even have fully explored/tested/evaluated
the anti-electronic properties.
But forget trying to use any drones...
Any suggestions?

Rule of Cool is an essential element.
It powers my mad scientist cackle! (IMG:style_emoticons/default/talker.gif)
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Kerenshara
post Aug 30 2009, 12:48 AM
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OK. I had a moment and decided to actually weigh in here.

SmartBullets, interesting concept but I would require a specially modified weapon:


-2 AP is a bit high, all things being equal. The reason lead is used still has to do with high density per unit volume - guns only have so much room. Any smart material is going to be composed of lighter materials, and getting high density is going to be a bitch. I would say that at best you could have a round that is -1AP on hard, treat as "hollow point" on soft, and frangible is as listed.

Essentially, the round is "set" in the barrel by a varried electromagnetic charge and either temperature burst (laser) or UV discharge or something the material can react correctly to. To make up for my NerfTM I'd bring the price down to compensate.


Actively steered ammo? See my LP rifle and pistol. A conventional gun is going to be murder on the nano-sized processors, sensors and especially steering gear. Handwavium and unobtainium are well and good, but I don't buy it. Now, using LP to launch would bring that back to managable levels (so would that Thunderstruck "gauss rifle"). As to effects, I would it doens't provide a bonus as much as it reduces negative modifiers; their ability to steer is going to be a "corrective" ability as opposed to chasing some slag around a corner. And you still have to point the weapon in the general direction of the target so it can acquire. Think like really early heat-seeking air-to-air missiles. Price is going to be insane.

On the "fin stabilized" aspect of the above rounds, don't assume an AP quality. More than likely this would actually be pop-out fins as opposed to a subcaliber dart (see: TOW missile).


HESH was rendered obsolete by modern laminate armors almost forty years ago. The existing AC rounds (if based on APC weapons like it says) are already firing Enhanced Blast-HEDP. HESH was a large mass low-velocity projectile, and 20-25mm AC rounds wouldn't be a first choice here. Pick a better weapon for the job, like an actual rocket launcher with the ability to get useful amounts of soft explosives on the target. High Explosive Squash Head, the cap was a soft material designed to help spread the explosives across the target before the detonator at the ass of the payload impacted and detonated the material, spalling pieces off across the interior. If your target is masonry, the normal Enhanced Blast-HEDP should do the job fine. If they're behind "modern" fortification walls, there's going to be some kind of blast attenuating layer that will make your baby-HESH rounds do little more than peel the paint.


Sakura - see my posts in Electronic Firing. It may say "SMG" but it's going to be big-AR size. I know people are in love with the idea of MetalStorm, but there's some serious down-sides to using it hand-held. The existing Sakura makes sense, in that you can put a hell of a lot of LIGHT PISTOL/MACHINE PISTOL firepower into a light, relatively simple package. But look at the pictures: it's not "light pistol" sized by a long shot. Really big Machine Pistol or smallish SMG would be my critique. Reloading isn't going to be as easy as a conventional clip in combat either. And you're going to be out of ammo quickly. MetalStorm makes sense in vehicles (especially with automated reloading) or emplacements, or in specialty weapons like the Fubuki. A MetalStorm SMG is going to be BIG. I mean, what are you going to have it fire, if the existing gun is already lobbing light pistol ammo? And I respectfully disagree with the people who think it would punch through armor by being one round on top of the next; Your pulse combined with target movement is going to be just enough to ruin that as a possibility. Bench fired against a stationary target, MAYBE, but remember, even from a bench, bullets themselves have a CEP (Circular Error of Probability) or for the firearms buffs MOA (Minute of Accuracy). Sorry, they didn't give it godlike penetration and it shouldn't have it. You want an assault rifle firing heavy pistol ammunition from four barrels and being unwieldy and clunky? Fine. Give me a conventional caseless assault rifle like the Ares Alpha. Reloading alone will give me the edge.


Corner ShotTM's a useful gimick, but it's not something every jane's going to carry into combat. Seriously, the "payload" at the end is VERY small compared to the length of the item. Hostage rescue? Sure. Point-man for house clearing? You bet. General 'running and firefight? Not a chance.


Injection grenade is a bad idea, Stahl. I mean, sure, you could probably make it work, but the effectiveness is going to be nil. There are other ways to deal with situations like that, and a gimick like a "drug-needle grenade" are going to be non-starters, somewhat like the beehive grenade from way up top. .22 LR is NOT what you're going to see in a holdout. Look at modern holdouts. With the exception of some very unique and rare weapons, most are chambered for normal light pistol ammo (.38, 9mm being common). They just have very slim profiles, short barrels (with correspondingly short sight pictures), tiny single-stack clip magazines, and will have a disproportionately bad kick for their load. So I can't justify .22LR having a 4P/- rating. 2P/+1 or 3P/+2 MAYBE.


I like the Fusilade crossbow, neat idea (but you SERIOUSLY need to stop re-watching Van Helsing just for the gratuitious shots of her hoop, omae). But screw compressed gas; with 2070s tech, go electronic/electrical for reloading and cocking. Think "Vulcan Crossbow" for the electrical drive to recock and reload between shots. I would say it's not really possible to go true "FA" but "BF" in "Wide Burst" only would work as a complex action (think: Salvette Guardian).


Exploding tip arrows already exist. Anything bigger and it's going exactly nowhere - there's not enough mass at the ass of the shaft to keep it going foward... well, if it's a STRength 8 Trollbow, then MAYBE. Same problem with net arrows. Same problem with ANY large mass at the front of the arrow.

Honeycomb tires - see smart tires. They don't go flat until you have essentially blown them off the rims.

Fully automatic assault cannon? Folks, seriously, trolls are big but they ARE NOT ARMORED VEHICLES. The 25mm Bushmaster cannon is probably our IRL closest approximation to the Panther AC in performance, and the grapping bradley weighs in at 25 tons. There is NO way, even at STRength 18 a troll is going to be able to hip fire the thing on full auto. Even bipod mounted with all the trimmings, that thing's going to be all over the place. Assault cannon are NOT repeat NOT "troll sized rifles". They are so FAR beyond rifles in terms of muzzle energy it's not even funny. OK, so in terms of carrying the thing, maybe they can do it, but the recoil is going to knock them on their hoop every time if they are doing better than semi-automatic fire. The new AC in Arsenal has a massive muzzle brake and probably a world of recoil damping systems at the breech, but that's just enough to allow rapid aimed semi-auto fire. There are a couple of recent .50 cal rifles that have true semi-auto capability firing ten rounds in less than seven seconds, but the're HALF the diameter of an AC round at 25mm. That means the AREA across the face of the round is FOUR TIMES as much. And the powder is as upscaled to a .50 cal as the .50 cal is to a 30-06. An assault cannon is a specially modified and dismounted vehicle weapon, with things like autofire capabilities removed in order to make it POSSIBLE to use dismounted.

The Spike's a neat idea... but I'm not so sure about it's numbers. I need to go read Arsenal and cogitate on the math/Crunchy BitsTM.

(If I seem abrupt it's not, I just was trying to reply to an awful lot while multitasking. If I shot at your idea, it's not really personal.)
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crash2029
post Aug 30 2009, 03:32 AM
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Don't arrows usually travel in a parabola?
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Kerenshara
post Aug 30 2009, 03:53 AM
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QUOTE (crash2029 @ Aug 29 2009, 10:32 PM) *
Don't arrows usually travel in a parabola?

As long as their center of mass isn't too far to one end or another. Essentially the fletching is attempting to produce a resistance to deviation in pitch and yaw. But arrow weights are measured in ounces, while a "grenade" tip is measured in pounds. The existing explosive heads are only carrying a few ounces of explosives in a lightweight housing. Injection tips are similarly light. But a lot of the ideas I saw would only be apropriate on some kind of massive bolt like a ballista, and if you've got a ballista there're better ways to achieve the same objective: it's called a grenade launcher. he bow may be inherently silent, but unless your grenade tip is also a "Hush-a-Boom", the detonation is going to make that academic. A grenade head is going to be just as illegal to posess as a grenade launcher. And the launcher is more compact and faster firing. In addition, an arrow is much more subject to windage than a fired grenade, resulting in greater scatter.

Could you work out a way to do it? Yes, because I can think of at least one. Is it worthwhile? Nope.
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McCummhail
post Aug 30 2009, 06:14 AM
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QUOTE (Kerenshara @ Aug 29 2009, 07:48 PM) *
OK. I had a moment and decided to actually weigh in here.
...snip...
Corner ShotTM's a useful gimick, but it's not something every jane's going to carry into combat. Seriously, the "payload" at the end is VERY small compared to the length of the item. Hostage rescue? Sure. Point-man for house clearing? You bet. General 'running and firefight? Not a chance.
...snip...
Honeycomb tires - see smart tires. They don't go flat until you have essentially blown them off the rims.
...snip...
(If I seem abrupt it's not, I just was trying to reply to an awful lot while multitasking. If I shot at your idea, it's not really personal.)
Thanks for the weigh in.
There's lots of interesting ideas and some are more tenable than others.

I think the Corner ShotTM a cool toy. I am fully aware that it will not be needed in most situations, but a lot of specialized gear is situational.
It just makes that one time it's useful that much more fun.

The Honeycomb tires are probably unnecessary, but the smart tires technically only give you a few more minutes of driving after damage.
That is the same situation that led the military to develop honeycomb tires. They wanted more than a few more minutes of driving...
In game the difference is probably negligible, but SOTA is often overkill.

Bad breath Shotgun Rounds
These specialty rounds for the shotgun disperse the chemical or toxin loaded in misting spray.
The shot disperses it in a misted cone using normal choke rules for the shotgun.
Use taser ranges.
Only contact or inhalation vector toxins/chemicals will be viable.
Resist toxin as normal.

Cost 30 (IMG:style_emoticons/default/nuyen.gif) (chemical cost separate)
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crash2029
post Aug 30 2009, 10:36 AM
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Trick arrows are not practical, they're cool.

Mako Folding Sword
Damage Str/2+3P | AP-1 | Reach 1 | Availability 10R | Price 2500 (IMG:style_emoticons/default/nuyen.gif)

The Mako Folding Sword is made with a revolutionary new steel alloy not developed by Victorinox that allows the blade to coil like a rope in it's patented sheath. The sheath is a 20cm x 9cm x 2.5cm box worn on the forearm. The padded hilt extends from one end. When drawn the incredible alloy hardens in just seconds! (1 combat round) The Folding Sword truly brings melee weapons into the 21st century.

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The Mako Bolo 2.0 is the latest offering in Mako's FastForward line of personal weaponry. The bolo is a traditional Gaucho weapon used to herd game. Bolos soon found themselves in use against metahumanity. Of course these days a simple cord with a trio of wooden balls just wouldn't cut it against your average cyber-jock. Mako has stepped into the void with Bolo 2.0! Bolo 2.0 features a sturdy ceraplas cord, two desiplase spheres and a special microgrenade designed to go off upon impact. Now instead of merely tripping an opponent you can trip him and gas him. Or frag him. Or anything else! The possibilities are limited only by your credit rating and security status. Order a shipment today!
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Kerenshara
post Aug 30 2009, 01:53 PM
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>>WARNING!<<
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