IPB

Welcome Guest ( Log In | Register )

> anthroform drones vs. walkers with mechanical arms.
PlatonicPimp
post May 17 2008, 03:40 PM
Post #1


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



OK, so I'm having a bit of trouble with the arsenal vehicle mod rules. Specifically, I can make a better combat walker than a tomino, cheaper, out of a westwind eurocar.

Specifically, I take the walker option, and add 2 mechanical arms. The resultant vehicle has a much greater top speed, same body, higher handling, and can seat 2. It's that last one that really gets me.

I've done some pouring over the rules, but I can't find anything clear-cut. What separates a walkier with mechanical arms from an anthroform drone? Is the Westwind Robot really workable?
Go to the top of the page
 
+Quote Post
2 Pages V   1 2 >  
Start new topic
Replies (1 - 24)
hobgoblin
post May 17 2008, 03:47 PM
Post #2


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



anthroforms are specifically designed to be human in shape and size.

a westwind with walker and arm mods would basically be a car with legs (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
ornot
post May 17 2008, 05:00 PM
Post #3


Running Target
***

Group: Members
Posts: 1,266
Joined: 3-June 06
From: UK
Member No.: 8,638



Heheh. A car with legs would be quite cool. But wouldn't it still be a touch on the quick side? The fastest walker I've spotted has a speed of 40, yet the Westwind with the walker mod would still move at 120.

The mod also falls down when twinned with flying vehicles...
Go to the top of the page
 
+Quote Post
Mordinvan
post May 17 2008, 05:06 PM
Post #4


Running Target
***

Group: Members
Posts: 1,444
Joined: 18-April 08
Member No.: 15,912



QUOTE (ornot @ May 17 2008, 10:00 AM) *
Heheh. A car with legs would be quite cool. But wouldn't it still be a touch on the quick side? The fastest walker I've spotted has a speed of 40, yet the Westwind with the walker mod would still move at 120.

The mod also falls down when twinned with flying vehicles...


Robotech anyone?
Go to the top of the page
 
+Quote Post
Stahlseele
post May 17 2008, 05:09 PM
Post #5


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



i'd probably not try the robotech angle . . rather the mask/transformers style ^^

masked ares crusaders, working overtime, doing crime, all the time!

Transformers, more than meets the ICE
Go to the top of the page
 
+Quote Post
PlatonicPimp
post May 17 2008, 05:22 PM
Post #6


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



QUOTE (ornot @ May 17 2008, 05:00 PM) *
Heheh. A car with legs would be quite cool. But wouldn't it still be a touch on the quick side? The fastest walker I've spotted has a speed of 40, yet the Westwind with the walker mod would still move at 120.

The mod also falls down when twinned with flying vehicles...


Yeah. The real issue here is that the walker mod MAKES NO SENSE.

add ram plates to our modified westwind, and you run into people for 30 damage.
Go to the top of the page
 
+Quote Post
hobgoblin
post May 17 2008, 05:34 PM
Post #7


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



heh, try a ram test with a banshee. thats a killer, for both sides...
Go to the top of the page
 
+Quote Post
Stahlseele
post May 17 2008, 07:09 PM
Post #8


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (PlatonicPimp @ May 17 2008, 07:22 PM) *
Yeah. The real issue here is that the walker mod MAKES NO SENSE.

add ram plates to our modified westwind, and you run into people for 30 damage.

what are you complaining about?
guess what kind of damage an approximately 6 to 8m tall robot weighting in at about 3 to 5t going fast will do to you if he steps on you or kicks you? O.o
Go to the top of the page
 
+Quote Post
hyzmarca
post May 17 2008, 08:19 PM
Post #9


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (PlatonicPimp @ May 17 2008, 01:22 PM) *
Yeah. The real issue here is that the walker mod MAKES NO SENSE.

add ram plates to our modified westwind, and you run into people for 30 damage.


Legs are substantially more stable on uneven terrain than wheels are. Sure, if you've got paved roads the wheel is the way to go, but if you're trekking though a craggy hillside your wheeled westwind is likely to get stuck.
Go to the top of the page
 
+Quote Post
Shiloh
post May 17 2008, 10:17 PM
Post #10


Moving Target
**

Group: Members
Posts: 421
Joined: 4-April 08
Member No.: 15,843



Ooh look! Arsenal's vehicle mod rules break again. Filmatleven.
Go to the top of the page
 
+Quote Post
Squinky
post May 17 2008, 11:26 PM
Post #11


Running Target
***

Group: Members
Posts: 1,479
Joined: 6-May 05
From: Idaho
Member No.: 7,377



Why are they broken? It seems they are working just as intended.

Go to the top of the page
 
+Quote Post
HentaiZonga
post May 18 2008, 01:12 AM
Post #12


Moving Target
**

Group: Members
Posts: 606
Joined: 14-April 08
From: Phoenix, AZ
Member No.: 15,884



Is there any published artwork of what the Tomino is supposed to look like?
Go to the top of the page
 
+Quote Post
PlatonicPimp
post May 18 2008, 06:59 PM
Post #13


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



What's broken here, is that the speed of the walker modification on existing vehicles far outstrips the speed of existing walkers.

The ram plate thing isn't a broken thing, except at the speed the walker goes. It's not really part of the argument, just a fun thing to do with it.

I'd really like something other than "it looks different" to differentiate between walkers with arms and anthroforms. Something like:

"Anthroform drones may make use of the full range of human mobility, engaging in climbing, gymnastics, and any other physical skill as if it were human. Walkers, with or without mechanical arms, do not have the range of motion or flexibility to make such complicated maneuvers. Anthroform drones may use any equipment normally useable by metahumans, although it may need to be troll-modified in the case of larger models."

All that Jazz. You know, actual rules for anthroforms, as opposed to "it works pretty much like you'd expect," which with few exceptions appears to be the RAW. Unless I've missed something, which may be the case.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 18 2008, 07:21 PM
Post #14


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



anthroform-drones may wear heavy military armor i guess . . now imagine the mage trying to stunball the poor chap before him with force 12 only to realize . . shit . . not working o.o
other than that, anthroforms fit inside buildings . . and not just the garage/car-port-part of them . . thei weight less so they may climb up into the second or third floor and don't have to worry about the floor saying:"fuck dis shit!" and going home taking them down with it . .
Go to the top of the page
 
+Quote Post
Daier Mune
post May 18 2008, 09:51 PM
Post #15


Moving Target
**

Group: Members
Posts: 346
Joined: 17-January 08
Member No.: 15,341



i think the biggest distinction is that a person can fit into a humanoid walker, whereas an anthroform drone does not have a pilot seat.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 18 2008, 10:11 PM
Post #16


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Humanoid Walker with Anthroform in it . . Babushka 2070: the Emergence !
Go to the top of the page
 
+Quote Post
Method
post May 18 2008, 11:00 PM
Post #17


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



So let me see if I'm understanding this... you are talking about putting arms and legs on a car and you've determined that the rules get a little wonky? Have you considered that putting arms and legs on a car is, well... silly and probably not what was intended?

I mean no offense, but this kind of strikes me as one of those cases where you "prove" the rules are broken by creating an absolutely ridiculous situation that no one would actually attempt in RL.
Go to the top of the page
 
+Quote Post
Jaid
post May 19 2008, 12:19 AM
Post #18


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



according to one of the devs (synner i think?) in a discussion (i think it's the 'calling out hermit' one) about drones/vehicles etc, anthroform drones get to use the same set of rules as is found for cyborgs in augmentation when they are being rigged (ie it isn't anything special about the cyborg that lets them use those rules, just that those particular rules are more likely to be used by a cyborg relative to a normal rigger, as i understand it).

so the difference is that an anthroform drone actually does in fact move like a human. you can use the crazy rules from augmentation that allow for some really, really impressive attributes, and so on.

of course, not using those rules also has it's advantages, mostly in the form of needing less skills to use it properly. but yeah, with the right skills a rigger controlling an anthroform drone can do some stuff that a walker vehicle just plain can't do.
Go to the top of the page
 
+Quote Post
PlatonicPimp
post May 19 2008, 04:54 AM
Post #19


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



Silly thing no-one would do in real life? I've seen video of walker robots made from old cars. Go to youtube. Besides, what ELSE are we going to convert into a walker? Are motorcycles, tanks, or any other vehicle any less silly? What, pray tell, do you propose modding into a walker, then? What are you going to attach arms to?

The manservant 3 drone is a walker with mechanical arm enhancements. It is specifically listed as a walker, and not an anthroform. So specifically there's some difference. It's kinda hard to sort out. It seems the rules for anthroform drones are hidden in the cyborg rules in augmentation. Walkers are still piloted with anthroform, though? Or is that only if it's bipedal? And if the cyborg rules are really for anthroforms, how does a cyborg in a non-anthroform body work? Do they still use the appropriate vehicle skill for agility? Do they still use top speed as their move rate in combat, or do they use accel like any other drone? Oh, and can we modify an anthroform drone with cyberware mods, and if so, what capacity does it have?

Gah, milspec armor on top of 20 vehicle armor. That'd take some creative killing.
Go to the top of the page
 
+Quote Post
RunnerPaul
post May 19 2008, 05:31 AM
Post #20


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



QUOTE (PlatonicPimp @ May 18 2008, 11:54 PM) *
Gah, milspec armor on top of 20 vehicle armor. That'd take some creative killing.


We're talking about walkers, right? Just harpoon a tow cable into the legs and circle it a few times until it trips itself.
Go to the top of the page
 
+Quote Post
Method
post May 19 2008, 05:31 AM
Post #21


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



QUOTE (PlatonicPimp @ May 18 2008, 08:54 PM) *
Silly thing no-one would do in real life? I've seen video of walker robots made from old cars. Go to youtube.


Just playing the devils advocate here... but do they use the most expensive sports car they can find to make it go faster? A Porsche or a Ferrari maybe? Hell why not a Bugatti? They only cost like 1.2 Million. My point is that nobody would spend that kind of money to make a walking car and if they did what the hell are they using it for? If you need to drive it down some stairs or something you should rethink your plan, because you're probably spending more on the job than its paying. You buy a Westwind because its ridiculously fast ON WHEELS and make sure to plan your escape so you can stay on the roads. If you can't, then you need a helicopter or some other plan, not a 100,000+ (IMG:style_emoticons/default/nuyen.gif) Gobot.

QUOTE
Besides, what ELSE are we going to convert into a walker? Are motorcycles, tanks, or any other vehicle any less silly? What, pray tell, do you propose modding into a walker, then? What are you going to attach arms to?


Any of the drones in the book? I'll be honest that I haven't spent much time using the rules, but its seems logical to me that the arm and leg mods were intended mostly for drones, although lifting arms on a vehicle also make a lot of sense. There are lots of kinds of arms after all. They don't all have to be humanoid "grip the gun in your robot hand" arms.

QUOTE
The manservant 3 drone is a walker with mechanical arm enhancements.....

I don't know if these questions were for me or the general audience, but you'll have to ask someone a lot smarter than me... (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
PlatonicPimp
post May 19 2008, 05:47 AM
Post #22


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



Point 1: That's pretty close to my point, which is that the walker mod, applied to any vehicle, leads to something way to fast compared to the things already designed as walkers. I'd kinda like to see walkers normalize a little slower than that, maybe have a cap on how fast they can be.

Point 2: There are 2 levels of mechanical arms by the rules, humanoid grip the gun type, and the lifting ones. They cost different amounts and use different rules, both can be added to whatever.

Point 3: My point there is that there is, without me having to make a rediculous mod, a canon walker with arms. So even if I never did any custom vehicles these are pertinent questions.
Go to the top of the page
 
+Quote Post
HentaiZonga
post May 19 2008, 08:28 AM
Post #23


Moving Target
**

Group: Members
Posts: 606
Joined: 14-April 08
From: Phoenix, AZ
Member No.: 15,884



QUOTE (PlatonicPimp @ May 18 2008, 10:47 PM) *
Point 1: That's pretty close to my point, which is that the walker mod, applied to any vehicle, leads to something way to fast compared to the things already designed as walkers. I'd kinda like to see walkers normalize a little slower than that, maybe have a cap on how fast they can be.


I've found that dividing Acceleration by 4 instead of by 2 makes them much more reasonable.

Go to the top of the page
 
+Quote Post
Jaid
post May 19 2008, 03:53 PM
Post #24


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (PlatonicPimp @ May 19 2008, 12:54 AM) *
The manservant 3 drone is a walker with mechanical arm enhancements. It is specifically listed as a walker, and not an anthroform. So specifically there's some difference. It's kinda hard to sort out. It seems the rules for anthroform drones are hidden in the cyborg rules in augmentation. Walkers are still piloted with anthroform, though? Or is that only if it's bipedal? And if the cyborg rules are really for anthroforms, how does a cyborg in a non-anthroform body work? Do they still use the appropriate vehicle skill for agility? Do they still use top speed as their move rate in combat, or do they use accel like any other drone? Oh, and can we modify an anthroform drone with cyberware mods, and if so, what capacity does it have?

walkers (all walkers, in fact) are piloted with anthroform. that's what the skill does.

anthroform drones get to use the pilot skill (including any modifiers such as that from a control rig or presumably specialisation) as their agility attribute, and do not have to actually make pilot tests ever. they can use skills as if they were in a human body (for example, gymnastics dodge, climb tests, etc). they can also use the regular weapon skills rather than always using gunnery.

as far as cyborgs in non-anthroform bodies, per the rules they actually work almost identical. i believe the implication on synner's post was that those rules were intended to be specific to rigged anthroform drones as opposed to cyborgs in general, but i could be mistaken about that. you'd have to find his specific post to be sure. if those rules were indeed intended for anthroform drones as opposed to cyborgs, then it appears that a cyborg in a normal drone body would use the normal rigging rules (which is a terrible waste of a cyborg, mind you). that's how i would run it, at least.
Go to the top of the page
 
+Quote Post
Moon-Hawk
post May 19 2008, 05:37 PM
Post #25


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



QUOTE (Stahlseele @ May 18 2008, 06:11 PM) *
Humanoid Walker with Anthroform in it . . Babushka 2070: the Emergence !

wtf? Do you mean Matroska/Matryoshka? Those are the little nested dolls. A Babushka is a triangular headscarf, worn by Russian grandmothers.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th February 2025 - 08:14 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.