Cyberlimbs and Body., Or: A farewell to (Natural) Arms (and Legs). |
Cyberlimbs and Body., Or: A farewell to (Natural) Arms (and Legs). |
Apr 15 2009, 12:30 PM
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#1
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Moving Target Group: Members Posts: 113 Joined: 13-April 09 Member No.: 17,073 |
I've not built a character with cyberlimbs before, so I'd never looked at the rules too closely, in the past. Now, however, inspiration has struck for a character with multiple cyberlimbs, and while going over the rules in both the Anniversary Core, Augmentation, and even digging through older edition books like Cybertechnology and Man & Machine for fluff, I'm a bit perplexed as to exactly how Body in a cyberlimb interacts with a character's 'natural' Body.
Strength and Agility usages seem rather straightforward, as to when to implement them over their 'natural' (including augmented, but not actually contained within an artificial limb) counterparts. Body, however, has few skills involved (Diving and Parachuting), otherwise being used for determining the number of physical condition monitor boxes and overflow boxes, tests to resist toxins and diseases, the amount of armor one can wear without penalty, resisting physical damage, healing, lifting and carrying, tests to resist fatigue, knockdown, subduing, falling damage, and probably a dozen other 'miscellaneous resistance test's. Unfortunately, it isn't very clear when having cyberlimbs that may have twice (or more) Body than the character's 'natural' rating would actually apply in these situations. Is it just there to measure how resiliant the limb itself is? Some of the above situations? All of them, if one has enough cyberlimbs? Thoughts and experiences are highly appreciated. |
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Apr 15 2009, 12:38 PM
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#2
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Moving Target Group: Members Posts: 174 Joined: 23-February 09 From: Tír na nÓg Member No.: 16,906 |
Although i dont have SR4A i doubt this has changed. BBB p.335 (man, i keep referencing that page today...)
QUOTE When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task (round down). If a task requires the careful coordination of several limbs, use the value of the weakest limb. followed up with an example of a character with different cyberlimb attributes. It demonstrates this in action quite well, but i think the most important line for you is as follows: QUOTE If he gets shot, however, he uses the average value of his Body attributes, rounded down—in this case, 4 So for any sort of abstract use of body (like being shot, physical boxes, armour encumbrance, overflow) you use the average of your body attribute. The exception for this i think is called shots to the limb in question, where individual body is used to resist damage. |
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Apr 15 2009, 03:53 PM
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#3
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Target Group: Members Posts: 33 Joined: 16-January 06 Member No.: 8,167 |
Because of this post, I look over the rules. And now I have a question.
If a character with a natural attribute of 1 in Body / Strength / Agility, he get all four limbs replaced which comes with a 3 attribute in Body / Strength / Agility. Get Cyber Enhancements +3 for each attribute, in each limb. Does this mean my character has a Body / Strength / Agility of 6? |
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Apr 15 2009, 04:23 PM
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#4
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Moving Target Group: Members Posts: 174 Joined: 23-February 09 From: Tír na nÓg Member No.: 16,906 |
Actually, it would be 5, since you count the torso aswell: (6+6+6+6+1)/5=25/5=5
I really dont know about counting the head, but doubt it. But in short: yes. CYB-ORK!!!!! |
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Apr 15 2009, 06:17 PM
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#5
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Target Group: Members Posts: 13 Joined: 14-April 09 From: San Francisco, CA Member No.: 17,076 |
Yeah. Unless you get rid of that pesky meat head and torso, then you've still got that body of 1 weighing you down.
(It takes almost all of your 50bp of resources to start with a full alphaware replacement). |
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Apr 15 2009, 06:33 PM
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#6
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Moving Target Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Actually, it would be 5, since you count the torso aswell: (6+6+6+6+1)/5=25/5=5 I really dont know about counting the head, but doubt it. But in short: yes. CYB-ORK!!!!! Actually it would be six, since you count the head as well: (6+6+6+6+1+1)/6 = 26/6 = 4.33~ And 'ez only a Cyb-ummy. A Cyb-Ork would 'ave better average stats. |
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Apr 15 2009, 06:44 PM
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#7
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Moving Target Group: Members Posts: 174 Joined: 23-February 09 From: Tír na nÓg Member No.: 16,906 |
Yeah, but i know someone who plays a cyb-ork and the character is hilarious. But on a rules side: since they have higher stat maxes, they can get better customised limbs.
Actually it would be six, since you count the head as well: (6+6+6+6+1+1)/6 = 26/6 = 4.33~ Um....how does 4.33=6? |
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Apr 15 2009, 07:00 PM
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#8
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Apr 15 2009, 07:20 PM
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#9
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Moving Target Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Yep yep.
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Apr 15 2009, 08:08 PM
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#10
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Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
as far as I always knew, skulls did not count toward the final total. A skull can't really have strength or agility for all I know. I suppose Body could somehow play a part, but I can't see a skull having the other stats. From what I read, anyway, if you do a Gymnastics maneuver, you don't average your skull into the Agility average.
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Apr 15 2009, 09:35 PM
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#11
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
officially, they do.
that being said, there's a reason you have a human being GMing your game, and it's not because they're super-amazing at blindly following dumb rules. (or at least, that's not why *I* have human beings GMing my game...) |
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Apr 16 2009, 01:44 AM
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#12
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Moving Target Group: Members Posts: 113 Joined: 13-April 09 Member No.: 17,073 |
Thanks, all!
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