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#1
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Moving Target ![]() ![]() Group: Members Posts: 170 Joined: 13-July 09 Member No.: 17,386 ![]() |
So the max dice pool is 20 or 2x (stat + skill). What two numbers are used for damage resistance? Obviously you woould use body, but what is the second number?
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 ![]() |
Armor.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 170 Joined: 13-July 09 Member No.: 17,386 ![]() |
Is this an official ruling somewhere? I would like a reference to show my GM.
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#4
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
QUOTE Q-How do Dice Caps apply to armor? A literal reading of the SRMFAQ Revised would not allow vehicles or trolls decked out in armor to receive their appropriate values. A-In short, they don’t. Dice Caps apply to Skill Tests, whereas Armor is generally applied to Damage Resistance Tests. If, for some reason, your character was to roll a Skill Test that involved Armor (say an Athletics + Armor Test) then the standard caps for a Skill test would apply. This will be in the next FAQ update. |
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Lo-Fi Version | Time is now: 12th February 2025 - 04:18 AM |
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