Wlcome to the Pit, An intreste guage/idea gathering idea fior a furture campine. |
Wlcome to the Pit, An intreste guage/idea gathering idea fior a furture campine. |
Nov 16 2009, 03:46 PM
Post
#1
|
|
Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I'm planing on running a arena fighting campine. Based on the pit fighting lore in a few books. I'm thing of a 400-450bp game but I'm unsure of the lvl and setting. I could run a longer reaching campine set in street lvl underground pitfighting or a slightly higher powered game in a legal fighting league. I'm planing on runnign this very sandboxie with little forced interplayer interaction. I might have diffrent leagues running i.e melee, guns, rigging and magic plus may be a limitless (i.e anything gose) PvP is possable so is Players fighting together against NPCs. I'm thinking of running this on IM/IRC/Google Wave/Opend RPG as most interaraction would be one and one GMing. PvP gamign would like be a 2 privet chats and a group chat. So people I want too see how many are intrested if its alot I will be lookign for a1 or 2 supporting GMs. Also what type of game are you intresting game wise.
|
|
|
Nov 16 2009, 04:18 PM
Post
#2
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Soooo.... basically make combat monsters and chuck them into a ring and see how well they do? I suppose that could be interesting. I think an underground type setting would be more interesting, as that would open up (more easily) things like cheating, drugs, poisoning the other guy etc etc etc.
|
|
|
Nov 16 2009, 06:44 PM
Post
#3
|
|
Moving Target Group: Members Posts: 767 Joined: 18-November 08 Member No.: 16,610 |
Sounds like an concept that I would be interested in. Sadly, don't have time to play this. Good luck with the recruiting.
|
|
|
Nov 29 2009, 09:32 PM
Post
#4
|
|
Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
It's still in the works but with 1 interested party it wont really work.
|
|
|
Nov 29 2009, 10:04 PM
Post
#5
|
|
Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
The first rule of Fight Club is...
|
|
|
Dec 2 2009, 02:06 AM
Post
#6
|
|
Old Man of the North Group: Dumpshocked Posts: 10,015 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'd be interested to see, just for the fun of it, what a match of the best one can do with an adept vs. the best one can do with 'ware.
|
|
|
Dec 2 2009, 02:09 AM
Post
#7
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I might give it a shot myself.
|
|
|
Dec 2 2009, 03:03 AM
Post
#8
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I'd be interested to see, just for the fun of it, what a match of the best one can do with an adept vs. the best one can do with 'ware. I call 'ware (IMG:style_emoticons/default/cyber.gif) |
|
|
Dec 2 2009, 03:19 AM
Post
#9
|
|
Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
I'd take that challenge... An adept would win hands down. Combat reflexes, improved perception, and mystic armor. The adept isn't going to die unless there's a background count.
|
|
|
Dec 2 2009, 03:34 AM
Post
#10
|
|
Old Man of the North Group: Dumpshocked Posts: 10,015 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Looks like we're going to have to have a couple of leagues. Adepts fight it out amongst themselves, and sammies do the same. Championship is the best of each against each other.
|
|
|
Dec 2 2009, 03:52 AM
Post
#11
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Are some of the optional rules going to be used, such as limiting dice pools to a maximum of 20 dice? Is the build going to be 400 BP, 450 BP, or 400 BP + 50 Karma? How often will Edge refresh? How long do you have in between fights? Those questions and more need to be considered when cementing the idea, too, as they'll all have a vastly different impact on individual builds.
|
|
|
Dec 3 2009, 02:06 AM
Post
#12
|
|
Shooting Target Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
what a crazy idea, I think the 'ware' can't be counted out too easy, with extra boxes for damage and high pain tolerance.. not to mention sneaky weapons.
and drugs will be a must for that extra push the mind reels with possibilities..are there rules in these fights? or just,"2 men enter, 1 man leaves" |
|
|
Dec 3 2009, 02:32 AM
Post
#13
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Well, now I'm all psyched for making a melee combat monster cyber almost-zombie. Looks like we finally have some interest, now we just need Dumori to set some ground rules.
If I can make suggestions: Hold the 20 dice cap, 400 BP is likely good, 400 + 50 karma is likely better (Gives adepts a chance to initiate, gives sammies more money to play with) and allow for... lets say 20 base availability? To even out sammies ware with adept powers when you throw in that extra karma. Shame I was just about to go to bed. Still, I'll likely read and plot some. Muahaha! I mean... sleep well everyone (IMG:style_emoticons/default/smile.gif) |
|
|
Dec 3 2009, 09:25 AM
Post
#14
|
|
Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Right this is still in the hashing out stage but I'm glad this whent form one person intrested to a nice number in the time it took my to get back on DS. I'm looking at 400-430 with +50 karma atm with the more intrseting options such as AIs and jar heads being on a GM descrestion baseis. I'll be running with the 20 dice cap rule. Also I'm looking at taking on a co-GM or two in other time zones as I'm in GTM and ost of you are USA looking at your post times. I want to run as much of this game as real time if possable as PbP combat can be very very slow.
|
|
|
Dec 3 2009, 01:32 PM
Post
#15
|
|
Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
The 20 Dice Cap might make for some interesting min/max'ing.
I've been twiddling with a number of characters lately, as Karoline knows, that split their dice pools for multiple attacks, either with firearms, spells or melee weapons. The effect, RAW, is to take a 28 or 30 dice pool and turn it into 2 or 3 18 to 20 dice pools. It isn't relevant in any of the other games I'm playing in but in a game that uses the cap it is a useful way of side-stepping it. It reminds me slightly of The Princess Bride, in the novel Fezzik the Giant stops wrestling individuals at a certain point in his career because there is just no challenge any more and he has to start fighting groups to grow as a combatant. |
|
|
Dec 3 2009, 11:16 PM
Post
#16
|
|
Shooting Target Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
I'm wondering whats allowed in the "ring"? armor? weapons? elemental strike? cyberguns? folding chairs? managers?
|
|
|
Dec 4 2009, 12:13 AM
Post
#17
|
|
Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
Just trying to understand what is expected. Will character start in the ring, at a distance form each other, with weapons ready? Will there be cover / environment, or just a sand pit. How big a ring are we talking about?
Also, assuming characters are fighting multiple times, are expendables replaced in between? (Anti-Vehicular Missiles, with a nice explosive radius, would seem to slow anyone down.) Yours, Joel |
|
|
Dec 4 2009, 01:25 AM
Post
#18
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I'm guessing consumables would have to paid for yourself out of your earnings. The pit organizers are unlikely to foot the bill for your AV missiles or drug habits. I'm sure good fighters could get sponsors behind them and everything though.
We'd likely start from some set distance, and terrain or not would likely vary based on the match. The distance would likely also vary. |
|
|
Dec 4 2009, 02:11 AM
Post
#19
|
|
Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
I guess the question would then be what the payouts are.
One thing that might help would be if restricted gear was prohibited. I am presuming taht for this to be practical, there are no karma awards, and no buying of fancy equipment in between rounds? Yorus, Joel |
|
|
Dec 4 2009, 02:18 AM
Post
#20
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Yeah, knowing payouts is very important, as well as how much backing we could get from sponsors. That is important for how much we can look to spend on drugs/ammo/other expendables in a round.
R gear being prohibited? No one can use a weapon now. That doesn't make for very entertaining pit fights, and definitely stacks the deck amazingly in favor of adepts. Even if you only make it F gear being prohibited you're still sticking it to mundanes quite a bit. |
|
|
Dec 4 2009, 02:26 AM
Post
#21
|
|
Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
Sorry, I meant the "restricted gear" quality, not all gear with R or F ratings. (I suspect that banning just the F items wouldn't really be either appropriate or effective.)
joel |
|
|
Dec 4 2009, 02:31 AM
Post
#22
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Ah, see I was taking the opposite approach and saying we should have access to higher availability due to having the 50 karma. Adepts can initiate with it, which is a huge increase to their power, so sammies should be able to get 13+ gear with it. Along those lines, the characters should likely also have access to betaware (Maybe not delta) if they so desire it.
|
|
|
Dec 4 2009, 02:36 AM
Post
#23
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Should probably sit back patiently and wait to get a picture of what Dumori has in mind. It's clear he has aspirations for maybe evolving it into a full campaign as opposed to just a grudge match sort of deal.
|
|
|
Dec 4 2009, 02:57 AM
Post
#24
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Good point, but some grudge matches could be fun too (IMG:style_emoticons/default/biggrin.gif)
|
|
|
Dec 4 2009, 12:48 PM
Post
#25
|
|
Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I'm guessing consumables would have to paid for yourself out of your earnings. The pit organizers are unlikely to foot the bill for your AV missiles or drug habits. I'm sure good fighters could get sponsors behind them and everything though. We'd likely start from some set distance, and terrain or not would likely vary based on the match. The distance would likely also vary. You're on the money there. I'm planning to run this a bit of a campine. Style wise this will be an "underground" and "illegal" pit fighting league as in megas still sponsored and its still sold pay per view on the matrix and likely held on extra territorial ground but it woul'd be illegal in the UCAS proper. Payuts and such are still a bit iffy in my mind likely not too much enotf to make a profit but with out sponsor ship not enought for it to pay more than running or illegal work |
|
|
Lo-Fi Version | Time is now: 29th November 2024 - 09:28 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.