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#1
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Target ![]() Group: Members Posts: 94 Joined: 26-February 02 From: Loughborough, UK Member No.: 1,321 ![]() |
Hey all... I know I've been gone for- what? Two years? But I'm back, and I have questions... Specifically about Vampires and Regeneration.
I know Critters says that Regeneration automatically heals any damage that doesn't affect the spine or brain. But what about damage caused through Astral Combat? As an attack directly on the Vampire's astral form rather than physical, does that allow regeneration? Cheers, -JH. |
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#2
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Target ![]() Group: Members Posts: 36 Joined: 4-February 04 Member No.: 6,055 ![]() |
Unless the character makes a called shot then I would say that the round just hits the general (body area). If I remember the regen rules correctly, it was 1-2 on a 6 sided dice when the creature takes damage that would kill it. Same would probably apply for astral combat. If it takes astral damage over D then it would get its regen hit, unless the spine or brain was targeted by a spells effects.
I'm all SR1 and SR2 though haven't played much 3 :P |
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#3
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
A spell cannot be targeted at a specific part of anything. You cannot do a called shot with a spell. A spell targets a thing as a whole. |
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#4
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Such a pity, I was so looking forward to a Wreck (Brain) spell.
~J |
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#5
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Target ![]() Group: Members Posts: 94 Joined: 26-February 02 From: Loughborough, UK Member No.: 1,321 ![]() |
That's why you load your cap-rounds with DMSO/LSD... :D Continuing the debate, so the Regen ability allows the creature to regenerate Astral damage too then? It'd make a little more sense if it didn't- if the physical form could not regenerate if the soul/essence/astral form is destroyed. Is there a clarification/amendment anywhere? Haven't found one in the errata I have... -JH. |
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
I thought that they didn't regenerate any magical damage. Spells, astral combat, weapon focus, whatever.
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#7
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
You thought wrong :D Vamps are NASTY!
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
So Vampires regenerate different from other creatures?
Lame. Must read more. OK, I double checked. Weapon foci will still kill them, but other magic is just like everything else. Wow, they can cast 30D fireballs all day long :eek: This post has been edited by Bearclaw: Feb 5 2004, 09:42 PM |
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#9
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Target ![]() Group: Members Posts: 36 Joined: 4-February 04 Member No.: 6,055 ![]() |
The problem with SR rules is that (as you are well aware) they are sometimes (okay a lot of times) a bit vague with things. I'd leave up to the GM to decide what is or isn't appropriate. In the end he has the final say anyhow.
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
If HMHVV is magical, will the vampires that survive till the next downcycle become regular, mortal humans again?
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
a wreck (brain) spell is perfectly legitimate. you just need LOS on the targeted brain.
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#12
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
Yeah. You can get spells that target specific body parts (Criple Limb, for example), but as was said I'd guess you have to touch, or at least see, the part you want to hit, and it would be a specific spell for doing so most likely.
Anyway, killing vampires: Use a weapon focus and lots of dice/friends. Failing that, use lots of silver and powerful weapons til it goes down, then use the tried and tested method of standing over it and shooting/slicing til it stops regenerating. Easy! |
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
Vulnerability, wood. Your two club wielding physical adept should be able to make short work of them :D
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Not particularily, Bearclaw, not unless one of the clubs was a weapon focus. Regenerating creatures still regenerate wounds from stuff they are vulnerable to.
That being said, a good adept would probably kick the Vamp's Ass thanks to sheer weight of dice. Unless the vamp was also an adept... |
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 ![]() |
That's more along the lines of what I meant. Before the vamp moves, it's on the ground, unconcious and the adept has 2 more actions before the end of the round. |
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#16
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
No, they follow the same rules. Regenerating creatures are all exceedingly hard to kill. Drain on the other hand returns IIRC at only one box per minute. Any other magical or physical damage, even those from vulnerabilities and weaknesses is regenerated normally. Wepon foci don't really kill them spectacularly well. Weapon foci damage is regenerated normally as long as the regenerating creature can make a single success on a a test rolling (essence)d6 versus a TN of (focus rating )*2. A feat which for a vampite isnt remarcably hard since force 3+ foci cost a pile of karma to bond and are prohibitively expensive. Vamps are really nigh impossible to corner when they decide they just really dont want to fight or the odds arent going their way. They are intelligent after all.
That's not as easy to do as it sounds. Don't forget Vamps get extra initiative dice and additionally their essence (up to 12) added to all physical attributes. That's on top of what they can have from locked spells or adept powers. And a disproporionaltely high number of vamps are magically active.
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#17
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
1. Never trust an elf
2. Never deal with a Dragon 3. Never piss off a Vampire you can't incinerate and bury it's ashes in cement -Siege |
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#18
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
A tricked-out adept could probably take a non tricked-out vampire but I don't think there's any argument that a combat vamp could kill a combat Adept. The +12 to Quickness and Strength pretty-much ensures that. My personal choice is to confuse them with a spirit and whack them with a few spells.
BTW: Anyone looked at the vampitic pawns entry closely? They have Immunity: Normal Weapons! Yikes! Remind me to sire a coupple of adepts/mages into them when I become a Vampire/Nosferatu. BTW: Vampires are good for beginners, Nosferatu are what the pros use. 17 essence with the Compulsion, Fear, and Influence powers? Also: *all* of them have magical skills. Who needs +12 quickness? |
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#19
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Use a free spirit and have it some of that Hidden Life goodness in a character.
"Did you try to bite me? Stop that, it tickles." Silver capsule rounds with FAB 3. :) One shot and run. Drones, a lot of drones. Unarmed combat with friends. Remember, in unarmed combat, skill counts more than strength or quickness. You may have a truck load of strength but it is useless if the TN to hit is in the clouds. Have a shapeshifter adept fight him. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 22-October 03 From: Marianna Member No.: 5,753 ![]() |
i wonder if a shapeshifter adept could take a vampire..... God i hope so.
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#21
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Were-eagle adept. Distance Strike, Serious Killing Hands. Fly. Zone, Zone, Zone, Zone... Full Offense. |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 22-October 03 From: Marianna Member No.: 5,753 ![]() |
More wondering if my Were-cat adept can. maybe. ill just use a monfilament whip on it. |
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#23
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Except they have no vilnerability or allergy to silver, and in 3rd edition vamps are NOT dual natured, so FAB is pointless. Yeah, Tht blew me away too till I looked it up.
if a vamp sees a monowhip, he just goes mist form and leaves.. easy :D
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#24
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Coat wooden flechettes with FAB 3 for the magically active ones. Any para critter with paranormal abilities should be vulnerable to FAB 3. Toxic mutant dragon with Bind. (Base essense + mutation index)*2 |
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 ![]() |
PAC.
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