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> Low-Down in Loveland, Recruiting Phase
Digital Heroin
post May 14 2010, 06:02 AM
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Loveland.

Whoever named this little patch of vice must have been a prophet. From the moment some politco decided that the big old patch of farmland south of Seattle needed to be acquired by the military and both an Air Force and Army base established upon it the fate of Loveland was sealed. Race riots, a war, and mother nature's own volcanic bitchslap have done nothing to make the clutch of brothels, night clubs, pawnbrokers, check cashes, and strip clubs go away, and there was nothing Johnny Law and the Rent-a-Cops could do about it either. Loveland belongs to the underworld, with the Mafia and the Yakuza both trying to carve out their little piece of the prey-on-soldiers-pay pie. The thing about it is, Loveland is technically part of the Puyallup Barrens, which means that the only syndicate presence you are gonna find in this lovely little corner of the Metroplex is gonna be subtle, or flashy in a desperate attention seeking way.

In Loveland, the gangs rule the streets, but they do so with the blessing of the big boys. That, or they carve a path so bloody no one is going to touch them - except maybe the long arm of the law.

Of course there are the unlucky bastards. With the backlash in Tempo come new problems, like a newly empowered Knight Errant with an agenda of cleaning up the streets, and a whole lot of shuffle in the syndicates. Guess who has the biggest problems of them all? Yup, you do.

Welcome to life in Loveland with no patron-saint of crime on your side, and no leader to show you the light.


-----

Low-Down in Loveland is a game about gang life, in the tradition of Bleeding Edge (though I cannot promise as good a game as LargeMike ran, big shoes to fill there). For the gritty feel, this is going to be 300BP, one skill at 5 or two at 5, and 6 Avail. The gang (tentatively the Loveland Dozen) is a a bottom rung gang, though one with established turf that they've been holding for some time now, and with several sources of income. This is going to be painful at times, and turnover in characters may well happen, but it is also going to be largely sandbox. I provide the tapestry, you weave your thread inside of it.

Four slots are being reserved at this point for some fresh board types, four more stand open.

The recruit/planning phase may take a few weeks, but I will be giving hardline details soon.
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Red-ROM
post May 14 2010, 10:43 AM
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I'm interested, am I still considered a "fresh board type"?
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crizh
post May 14 2010, 12:01 PM
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I'd be interested in one of the open slots. I've got Flashbang here who I never really got to play and quite enjoyed building.

He's only 250 BP but I'm sure I could tweak him to fit the game.
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BlackHat
post May 14 2010, 01:08 PM
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I would be interested, if there is room - though I don't have anything ready-to-go. Couple of questions, when you said "one skill at 5 or two at 5" did you mean "two or fewer skills at 5" or was that supposed to be "one skill at 5 or two at 4" (which would mean everything else at less than 4)?
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Digital Heroin
post May 14 2010, 02:04 PM
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QUOTE (BlackHat @ May 14 2010, 01:08 PM) *
I would be interested, if there is room - though I don't have anything ready-to-go. Couple of questions, when you said "one skill at 5 or two at 5" did you mean "two or fewer skills at 5" or was that supposed to be "one skill at 5 or two at 4" (which would mean everything else at less than 4)?


That was to read one at 5, or two at 4. And yes, everything else would be at less.


As for fresh to the board types, by that I mean people I know off the boards but can't play tabletop with due to scheduling/geography.
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Red-ROM
post May 15 2010, 07:04 AM
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ok, Idea so far:

Micky "Cocktails"

smooth talker with quick hands. Bartender turned con man with some skill at infiltration
[ Spoiler ]

I've still got some work to do, but thats the start of it
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Red-ROM
post May 18 2010, 02:18 AM
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hmm, this board has been a ghost town lately
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Digital Heroin
post May 18 2010, 02:27 AM
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I've been waiting on the off-board guys to sign up and post up. Apparently some of them don't check their Facebook inboxes, or Facebook's being a turd.

In the meantime, to think about:

- what did the gang do prior to the shakeup? While you are low rung, your activities could be diverse in a small area. The offline guys already have expressed an interest in running a chop-shop of sorts. There will be some involvement, regardless, with Tempo, even if no one but the now-jailed leader knew about it;
- Give me alternatives to the name, and colors, or a symbol.

So far the process of application is wide open, and until at least a few of the offline guys get online and into the swing of things, this will mainly be a spit balling thread for character concepts.
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galvatron42
post May 18 2010, 03:18 AM
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I would really like to get in on this if there is still a slot open. I am new to the boards and 4th editin and would love to get a feel for the game before I play at Gencon. By the way, I would like to play a troll bruiser or a human sammy.
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Digital Heroin
post May 18 2010, 07:10 AM
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The guys I am bringing to the boards, for the most part, have limited Shadowrun experience, being semi-recent converts, so experience should be no issue.
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BlackHat
post May 18 2010, 12:40 PM
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I had been tossing around some ideas, including a street-racer type (I figured the gang was probably not a go-gang, but would have to deal with them, on occasion). That might work well with the chop-shop idea. I had planned to spend a good deal of starting nuyen on an souped-up ride - but wasn't sure how bottom-rung we needed to be, or how bad this part of the neighborhood would be. IIRC, Seattle 2072 said something about Loveland having a smuggling route go through it (through Route 7), so I figure it can't be so bad that vehicles can't get around.

Another concept I had was a would-be street-doc - who probably isn't that skilled, but is the best guy the gang might have for picking bullets out of our backsides. Better than a random guy with a medkit, though. If violence is going to be a part of life then having a medical specialist seems like a good idea, but I would like for him to come off as someone who learned what he needed to out of necessity than some sort of med-school dropout who's slumming it in the barrens. (IMG:style_emoticons/default/wink.gif)
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Chance359
post May 18 2010, 01:52 PM
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If there's still space, I'm interested in signing on. I'd probably put together some kind of ork muscle.
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vanillared
post May 18 2010, 04:14 PM
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If you are still interested in adding gangers to your recruits, I know a guy. Real wack job goes by the name Marky Poppins. Apparently he thinks he is the reincarnation of an old 20th century witch or something. From everything I have heard he is that kinda crazy that can get shit done though. Let me know if you want to met him, her or whatever.
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Propaganda
post May 18 2010, 04:46 PM
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If there's still a space for this, I'd love to get in on it...been lurking on the boards for a couple of weeks hoping I could find a game to join.

Edit:

Quick question: I know it's meant to be a low availability gang focused game, but will there be any need/place for a spell-slinger? I always loved the SR3 street witch concept, and since I now have a copy of Street Magic I'd like to have a go at making a mage, provided it wont break the game concept.

This post has been edited by Propaganda: May 18 2010, 04:49 PM
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Propaganda
post May 19 2010, 02:01 PM
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QUOTE (Digital Heroin @ May 18 2010, 03:27 AM) *
I've been waiting on the off-board guys to sign up and post up. Apparently some of them don't check their Facebook inboxes, or Facebook's being a turd.

In the meantime, to think about:

- what did the gang do prior to the shakeup? While you are low rung, your activities could be diverse in a small area. The offline guys already have expressed an interest in running a chop-shop of sorts. There will be some involvement, regardless, with Tempo, even if no one but the now-jailed leader knew about it;
- Give me alternatives to the name, and colors, or a symbol.

So far the process of application is wide open, and until at least a few of the offline guys get online and into the swing of things, this will mainly be a spit balling thread for character concepts.


I was just re-reading the thread so I could double check I'd not missed anything, and the chop-shop caught my eye...I've put the magic aside for now ('cause the magic rules make my head hurt) and I was thinking of a character that was a sort of courier for the gang...skill with hotwiring vehicles, motorbikes, usually makes deliveries of drugs to the military bases sort of thing. Anyone have any advice if I want to go in this direction?
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Chance359
post May 19 2010, 02:47 PM
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QUOTE
I was just re-reading the thread so I could double check I'd not missed anything, and the chop-shop caught my eye...I've put the magic aside for now ('cause the magic rules make my head hurt) and I was thinking of a character that was a sort of courier for the gang...skill with hotwiring vehicles, motorbikes, usually makes deliveries of drugs to the military bases sort of thing. Anyone have any advice if I want to go in this direction?


Id suggest hitting the sample character archive over in the community projects pages and look for the smuggler. Built to be better at getting illicit products places then the smuggler in the core book.
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Propaganda
post May 20 2010, 11:42 PM
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I had a look at it, cheers Chance359.

Started working on a ganger/go-ganger/bike courier hybrid, I should have something up by Monday at the latest.

Edit:

Having just discussed this concept with the Dumpshock IRC channel, I have a question: Is the gang connected to/involved with any of the major syndicates?

This post has been edited by Propaganda: May 21 2010, 12:33 AM
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Digital Heroin
post May 21 2010, 03:10 PM
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No, the gang is not connected to an any of the major syndicates or gangs. They were until recently, but the shake-up in the underworld following Tempo's rise and fall as a street drug has seen those ties severed.
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vanillared
post May 22 2010, 05:17 PM
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Will you allow characters to have group contacts? Specifically, can we have a gang that we are the member/leader of as a group contact?
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Combat Mage
post May 22 2010, 06:32 PM
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Hey there,

I just registered after lurking around for months just reading. I'd love to take part in an online game and I have the time for frequent posts.

If there is a spot for me I'd be really interested in participating. If possible I'd like to play a street mage.

If mage is a no-go, I would try myself at a troll muscle.

Greetings,
Combat Mage

This post has been edited by Combat Mage: May 22 2010, 09:41 PM
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Red-ROM
post May 23 2010, 06:09 AM
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ok, here's the first finished draft, still working on background, let me know what you think

Micky "Cocktails"

Social Infiltrator
[ Spoiler ]
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Combat Mage
post May 23 2010, 11:01 AM
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Working on an Ork Street Shaman. Here's what I have so far:

Asim, Orkish Street Shaman

Concept (Will be extended into a complete backstory if it is approved):
[ Spoiler ]


First draft of the mechanics:
[ Spoiler ]


Feedback is appreciated (IMG:style_emoticons/default/wink.gif)

@Propaganda
Liked your suggestions, thanks.


Greetings,
Combat Mage

This post has been edited by Combat Mage: Jun 3 2010, 07:24 PM
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Propaganda
post May 23 2010, 02:27 PM
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Combat Mage - Only thing I'd say you might want to consider changing is swapping a spell (Manabolt, maybe?) for Magic Fingers. If nothing else, think of the yuppie mugging opportunities.

I also really reccomend buying a gun. But maybe that's just me.
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Aria
post May 24 2010, 11:57 AM
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I'm interested if there are still spaces going? I've thrown some numbers at an invisible path physad called Scratch which I'll try and post this evening. It'll take some tweaking to the backstory I had in mind originally but that shouldn't be an issue.

A

EDIT: background thoughts here, comments welcome!

[ Spoiler ]
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BlackHat
post May 24 2010, 12:50 PM
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Sounds like there is a lot of interest in this game (more interest, than room) - but that is probably better than having the opposite problem.
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